Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: SISTERS OF THE ROSE

( Release Date : 01/11/2019 )

Total of 56 Card(s)

 
  • Harpie's Feather Storm Super Rare
    TRAP TRAP  
    If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.
    Harpie's Feather Storm
  • Harpie Perfumer Ultra Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300  
    This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
    Harpie Perfumer
  • Harpie Oracle Super Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
    ●If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
    ●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
    Harpie Oracle
  • Alluring Mirror Split Ultra Rare
    SPELL SPELL Continuous Continuous  
    When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
    Alluring Mirror Split
  • Harpie's Feather Rest Ultra Rare
    SPELL SPELL  
    Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
    Harpie's Feather Rest
  • Harpie Lady Elegance Rare
    TRAP TRAP  
    Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
    Harpie Lady Elegance
  • Harpie Lady Sisters
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100  
    Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    Harpie Lady Sisters
  • Harpie Queen
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 1200  
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
    Harpie Queen
  • Elegant Egotist
    SPELL SPELL  
    If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    Elegant Egotist
  • Harpies' Hunting Ground
    SPELL SPELL Field Field  
    All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
    Harpies' Hunting Ground
  • Harpie Lady Phoenix Formation
    SPELL SPELL  
    If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
    Harpie Lady Phoenix Formation
  • Triangle Ecstasy Spark
    SPELL SPELL  
    Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
    Triangle Ecstasy Spark
  • Cyber Angel Izana Super Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2500 DEF 2600  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
    Cyber Angel Izana
  • Cyber Egg Angel Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 200 DEF 300  
    If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
    Cyber Egg Angel
  • Merciful Machine Angel Super Rare
    SPELL SPELL  
    Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
    Merciful Machine Angel
  • Incarnated Machine Angel Rare
    SPELL SPELL Continuous Continuous  
    Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
    Incarnated Machine Angel
  • Magnificent Machine Angel Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
    Magnificent Machine Angel
  • Cyber Petit Angel
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
    Cyber Petit Angel
  • Cyber Angel Benten
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    Cyber Angel Benten
  • Cyber Angel Idaten
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1600 DEF 2000  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
    Cyber Angel Idaten
  • Cyber Angel Dakini
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2700 DEF 2400  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
    Cyber Angel Dakini
  • Machine Angel Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
    Machine Angel Ritual
  • Ritual Sanctuary
    SPELL SPELL Field Field  
    You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
    Ritual Sanctuary
  • Garden Rose Maiden Ultra Rare
    DARK DARK Level Level 5 [ Plant / Synchro / Effect ] ATK 1600 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
    Garden Rose Maiden
  • Dark Rose Fairy Rare
    DARK DARK Level Level 2 [ Fairy / Effect ] ATK 800 DEF 1000  
    If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
    Dark Rose Fairy
  • Red Rose Dragon Rare
    DARK DARK Level Level 3 [ Dragon / Tuner / Effect ] ATK 1000 DEF 1800  
    If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
    Red Rose Dragon
  • Frozen Rose Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
    ●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
    ●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
    You can only activate 1 "Frozen Rose" per turn.
    Frozen Rose
  • Blooming of the Darkest Rose Rare
    TRAP TRAP  
    Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
    Blooming of the Darkest Rose
  • Black Rose Dragon
    FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
    Black Rose Dragon
  • Twilight Rose Knight
    DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1000 DEF 1000  
    Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.
    Twilight Rose Knight
  • Witch of the Black Rose
    DARK DARK Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1700 DEF 1200  
    Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
    Witch of the Black Rose
  • Blue Rose Dragon
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1200  
    When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
    Blue Rose Dragon
  • Black Garden
    SPELL SPELL Field Field  
    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
    Black Garden
  • Mark of the Rose
    SPELL SPELL Equip Equip  
    Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
    Mark of the Rose
  • Superdreadnought Rail Cannon Juggernaut Liebe Ultra Rare
    EARTH EARTH Rank Rank 11 [ Machine / Xyz / Effect ] ATK 4000 DEF 4000  
    3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of Xyz Materials it has +1.
    Superdreadnought Rail Cannon Juggernaut Liebe
  • Super Express Bullet Train Ultra Rare
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 0  
    Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
    ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
    Super Express Bullet Train
  • Flying Pegasus Railroad Stampede Super Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1000  
    If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
    Flying Pegasus Railroad Stampede
  • Urgent Schedule Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
    Urgent Schedule
  • Barrage Blast Ultra Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
    Barrage Blast
  • Superdreadnought Rail Cannon Gustav Max Rare
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3000 DEF 3000  
    2 Level 10 monsters
    Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
    Superdreadnought Rail Cannon Gustav Max
  • Night Express Knight
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
    Night Express Knight
  • Snow Plow Hustle Rustle
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 2500 DEF 3000  
    When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
    Snow Plow Hustle Rustle
  • Ruffian Railcar
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1000  
    Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
    Ruffian Railcar
  • Construction Train Signal Red
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1300  
    When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Construction Train Signal Red
  • Special Schedule
    SPELL SPELL  
    Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.
    Special Schedule
  • Lunalight Sabre Dancer Super Rare
    DARK DARK Level Level 9 [ Beast-Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    3 "Lunalight" monsters
    Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
    Lunalight Sabre Dancer
  • Lunalight Emerald Bird Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 1000  
    If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
    Lunalight Emerald Bird
  • Lunalight Yellow Marten Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 2000  
    If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
    Lunalight Yellow Marten
  • Lunalight Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
    Lunalight Fusion
  • Lunalight Serenade Dance Super Rare
    TRAP TRAP Continuous Continuous  
    When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.
    ●Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.
    ●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
    During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
    Lunalight Serenade Dance
  • Lunalight Blue Cat
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1200  
    If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
    Lunalight Blue Cat
  • Lunalight Kaleido Chick
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 800  
    Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
    Lunalight Kaleido Chick
  • Lunalight Cat Dancer
    DARK DARK Level Level 7 [ Beast-Warrior / Fusion / Effect ] ATK 2400 DEF 2000  
    2 "Lunalight" monsters
    Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
    Lunalight Cat Dancer
  • Lunalight Panther Dancer
    DARK DARK Level Level 8 [ Beast-Warrior / Fusion / Effect ] ATK 2800 DEF 2500  
    "Lunalight Cat Dancer" + 1 "Lunalight" monster
    Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
    Lunalight Panther Dancer
  • Lunalight Leo Dancer
    DARK DARK Level Level 10 [ Beast-Warrior / Fusion / Effect ] ATK 3500 DEF 3000  
    "Lunalight Panther Dancer" + 2 "Lunalight" monsters
    Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
    Lunalight Leo Dancer
  • Luna Light Perfume
    SPELL SPELL  
    Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
    Luna Light Perfume