Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: WHITE DRAGON ABYSS

( Release Date : 09/28/2018 )

Total of 56 Card(s)

 
  • Blue-Eyes Chaos MAX Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 4000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
    Blue-Eyes Chaos MAX Dragon
  • Blue-Eyes Chaos Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 3000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
    Blue-Eyes Chaos Dragon
  • Blue-Eyes Solid Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
    Blue-Eyes Solid Dragon
  • Bingo Machine, Go!!! Ultra Rare
    SPELL SPELL  
    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
    ●"Blue-Eyes" monster
    ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
    Bingo Machine, Go!!!
  • Rage with Eyes of Blue Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".
    Rage with Eyes of Blue
  • The Ultimate Creature of Destruction Super Rare
    TRAP TRAP  
    Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.
    The Ultimate Creature of Destruction
  • Blue-Eyes White Dragon Common
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • The White Stone of Legend Common
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250  
    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • Maiden with Eyes of Blue Common
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    Maiden with Eyes of Blue
  • The Melody of Awakening Dragon Common
    SPELL SPELL  
    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
    The Melody of Awakening Dragon
  • Dragon Shrine Common
    SPELL SPELL  
    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
    Dragon Shrine
  • Chaos Form Common
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
    Chaos Form
  • Cyber Eternity Dragon Ultra Rare
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 2800 DEF 4000  
    1 "Cyber Dragon" monster + 2 Machine monsters
    If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Cyber Eternity Dragon
  • Cyber Pharos Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 0 DEF 2100  
    You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
    Cyber Pharos
  • Cyberload Fusion Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
    Cyberload Fusion
  • Super Strident Blaze Rare
    SPELL SPELL Equip Equip  
    Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
    Super Strident Blaze
  • Cybernetic Revolution Super Rare
    TRAP TRAP  
    Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
    Cybernetic Revolution
  • Cyber End Dragon Common
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800  
    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Cyber End Dragon
  • Cyber Twin Dragon Common
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100  
    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
    Cyber Twin Dragon
  • Chimeratech Rampage Dragon Common
    DARK DARK Level Level 5 [ Machine / Fusion / Effect ] ATK 2100 DEF 1600  
    2+ "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
    Chimeratech Rampage Dragon
  • Cyber Dragon Drei Common
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800  
    This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
    Cyber Dragon Drei
  • Cyber Repair Plant Common
    SPELL SPELL  
    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
    ●Add 1 LIGHT Machine monster from your Deck to your hand.
    ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
    Cyber Repair Plant
  • Power Bond Common
    SPELL SPELL  
    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
    Power Bond
  • Blackwing Full Armor Master Ultra Rare
    DARK DARK Level Level 10 [ Winged Beast / Synchro / Effect ] ATK 3000 DEF 3000  
    1 "Blackwing" Tuner + 1+ non-Tuner monsters
    Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.
    Blackwing Full Armor Master
  • Blackwing - Simoon the Poison Wind Super Rare
    DARK DARK Level Level 6 [ Winged Beast / Effect ] ATK 1600 DEF 2000  
    If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
    Blackwing - Simoon the Poison Wind
  • Blackwing - Auster the South Wind Rare
    DARK DARK Level Level 4 [ Winged Beast / Tuner / Effect ] ATK 1300 DEF 0  
    Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
    ●Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
    ●Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
    Blackwing - Auster the South Wind
  • Glowing Crossbow Rare
    SPELL SPELL Equip Equip  
    Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
    ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
    ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand.
    Glowing Crossbow
  • Blackbird Close Rare
    TRAP TRAP Counter Counter  
    When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
    Blackbird Close
  • Black-Winged Dragon Common
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 2800 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
    Black-Winged Dragon
  • Blackwing - Bora the Spear Common
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 800  
    If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.
    Blackwing - Bora the Spear
  • Blackwing - Oroshi the Squall Common
    DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 400 DEF 600  
    If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.
    Blackwing - Oroshi the Squall
  • Blackwing - Zephyros the Elite Common
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1000  
    If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blackwing - Zephyros the Elite
  • Black Whirlwind Common
    SPELL SPELL Continuous Continuous  
    When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
    Black Whirlwind
  • Delta Crow - Anti Reverse Common
    TRAP TRAP  
    If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand.
    Delta Crow - Anti Reverse
  • Starliege Photon Blast Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 1800 DEF 2500  
    2 Level 4 monsters
    If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
    Starliege Photon Blast Dragon
  • Photon Vanisher Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●Banish any monster destroyed by battle with this card.
    Photon Vanisher
  • Photon Orbital Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 500 DEF 2000  
    During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
    Photon Orbital
  • Photon Hand Ultra Rare
    SPELL SPELL  
    If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
    Photon Hand
  • Photon Change Rare
    TRAP TRAP Continuous Continuous  
    Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence;
    ●Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster.
    ●Add 1 "Photon" card from your Deck to your hand, except "Photon Change".
    Photon Change
  • Galaxy-Eyes Photon Dragon Super Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
    Galaxy-Eyes Photon Dragon
  • Galaxy Knight Super Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2600  
    If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
    Galaxy Knight
  • Photon Thrasher Common
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
    Photon Thrasher
  • Photon Crusher Common
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2000 DEF 0  
    If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Photon Crusher
  • Kuriphoton Common
    LIGHT LIGHT Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.
    Kuriphoton
  • Accellight Common
    SPELL SPELL  
    If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
    Accellight
  • Abyss Actor - Mellow Madonna Super Rare
    DARK DARK Level Level 7 [ Fiend / Pendulum / Effect ] ATK 1800 DEF 2500  
    Pendulum Scale 0 You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn.
    Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn.
    ●When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
    ●If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.
    Abyss Actor - Mellow Madonna
  • Abyss Actor - Comic Relief Rare
    DARK DARK Level Level 3 [ Fiend / Pendulum / Effect ] ATK 1000 DEF 2000  
    Pendulum Scale 8 You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn.
    You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
    Abyss Actor - Comic Relief
  • Abyss Script - Romantic Terror Rare
    SPELL SPELL Quick-Play Quick-Play  
    Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
    Abyss Script - Romantic Terror
  • Abyss Playhouse - Fantastic Theater Rare
    SPELL SPELL Field Field  
    You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
    Abyss Playhouse - Fantastic Theater
  • Abyss Actors' Curtain Call Common
    TRAP TRAP  
    If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.
    Abyss Actors' Curtain Call
  • Abyss Actor - Superstar Common
    DARK DARK Level Level 7 [ Fiend / Pendulum / Effect ] ATK 2500 DEF 1800  
    Pendulum Scale 3 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand.
    When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
    Abyss Actor - Superstar
  • Abyss Actor - Leading Lady Common
    DARK DARK Level Level 4 [ Fiend / Pendulum / Effect ] ATK 1500 DEF 1000  
    Pendulum Scale 2 Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
    ●That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).
    ●Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.
    Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.
    Abyss Actor - Leading Lady
  • Abyss Actor - Trendy Understudy Common
    DARK DARK Level Level 2 [ Fiend / Pendulum / Effect ] ATK 700 DEF 700  
    Pendulum Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
    If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
    Abyss Actor - Trendy Understudy
  • Abyss Script - Opening Ceremony Common
    SPELL SPELL  
    Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
    Abyss Script - Opening Ceremony
  • Abyss Script - Rise of the Abyss King Common
    SPELL SPELL  
    Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.
    Abyss Script - Rise of the Abyss King
  • Abyss Actors Back Stage Common
    TRAP TRAP  
    If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
    Abyss Actors Back Stage