Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

CODE OF THE DUELIST

( Release date : 08/04/2017 )

Total of 100 Card(s)

 
  • Vendread Houndhorde Rare
    DARK DARK Level Level 3 [Zombie/Effect] ATK 0 DEF 2100  
    If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
    ●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
    Vendread Houndhorde
  • Cyberse Wizard Super Rare
    LIGHT LIGHT Level Level 4 [Cyberse/Effect] ATK 1800 DEF 800  
    Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Cyberse Wizard
  • Backup Secretary
    LIGHT LIGHT Level Level 3 [Cyberse/Effect] ATK 1200 DEF 800  
    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Backup Secretary
  • Stack Reviver
    DARK DARK Level Level 2 [Cyberse/Effect] ATK 100 DEF 600  
    If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
    Stack Reviver
  • Launcher Commander
    EARTH EARTH Level Level 4 [Cyberse/Effect] ATK 1700 DEF 1200  
    All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    Launcher Commander
  • Salvagent Driver Ultra Rare
    LIGHT LIGHT Level Level 6 [Cyberse/Effect] ATK 2200 DEF 2100  
    If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
    Salvagent Driver
  • Trickstar Lilybell Rare
    LIGHT LIGHT Level Level 2 [Fairy/Effect] ATK 800 DEF 2000  
    If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
    Trickstar Lilybell
  • Trickstar Lycoris Super Rare
    LIGHT LIGHT Level Level 3 [Fairy/Effect] ATK 1600 DEF 1200  
    (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
    Trickstar Lycoris
  • Trickstar Candina Ultra Rare
    LIGHT LIGHT Level Level 4 [Fairy/Effect] ATK 1800 DEF 400  
    When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
    Trickstar Candina
  • Gouki Twistcobra Super Rare
    EARTH EARTH Level Level 3 [Warrior/Effect] ATK 1600 DEF 0  
    (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
    Gouki Twistcobra
  • Gouki Suprex Rare
    EARTH EARTH Level Level 4 [Warrior/Effect] ATK 1800 DEF 0  
    When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
    Gouki Suprex
  • Gouki Riscorpio Rare
    EARTH EARTH Level Level 5 [Warrior/Effect] ATK 2300 DEF 0  
    If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
    Gouki Riscorpio
  • Hack Worm
    DARK DARK Level Level 1 [Machine/Effect] ATK 400 DEF 0  
    If your opponent controls no monsters, you can Special Summon this card (from your hand).
    Hack Worm
  • Jack Wyvern
    DARK DARK Level Level 4 [Machine/Effect] ATK 1800 DEF 0  
    You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
    Jack Wyvern
  • Cracking Dragon Super Rare
    DARK DARK Level Level 8 [Machine/Effect] ATK 3000 DEF 0  
    Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
    Cracking Dragon
  • Supreme King Dragon Odd-Eyes Rare
    DARK DARK Level Level 8 [Dragon/Pendulum/Effect] ATK 2500 DEF 2000  
    Pendulum Scale 4 You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
    You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".
    Supreme King Dragon Odd-Eyes
  • Predaplant Banksiogre
    DARK DARK Level Level 6 [Plant/Tuner/Effect] ATK 2000 DEF 100  
    You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
    Predaplant Banksiogre
  • D/D Vice Typhon
    DARK DARK Level Level 7 [Fiend/Effect] ATK 2300 DEF 2800  
    When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.
    D/D Vice Typhon
  • Crowned by the World Chalice
    WATER WATER Level Level 2 [Spellcaster/Normal] ATK 0 DEF 2100  
    With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
    Crowned by the World Chalice
  • Chosen by the World Chalice
    FIRE FIRE Level Level 3 [Psychic/Normal] ATK 1600 DEF 0  
    Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
    Chosen by the World Chalice
  • Beckoned by the World Chalice
    EARTH EARTH Level Level 4 [Warrior/Normal] ATK 1800 DEF 0  
    His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
    Beckoned by the World Chalice
  • World Chalice Guardragon Ultra Rare
    WIND WIND Level Level 1 [Dragon/Effect] ATK 400 DEF 400  
    When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
    World Chalice Guardragon
  • Lee the World Chalice Fairy Ultra Rare
    LIGHT LIGHT Level Level 2 [Fairy/Effect] ATK 100 DEF 2000  
    If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.
    Lee the World Chalice Fairy
  • World Legacy - "World Chalice" Rare
    DARK DARK Level Level 5 [Machine/Effect] ATK 0 DEF 0  
    If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
    ●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
    ●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
    World Legacy - "World Chalice"
  • Jain, Twilightsworn General
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1800 DEF 1200  
    Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
    Jain, Twilightsworn General
  • Lyla, Twilightsworn Enchantress Super Rare
    DARK DARK Level Level 4 [Spellcaster/Effect] ATK 1700 DEF 200  
    Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Lyla, Twilightsworn Enchantress
  • Lumina, Twilightsworn Shaman Secret Rare
    DARK DARK Level Level 3 [Spellcaster/Effect] ATK 1000 DEF 1000  
    Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Lumina, Twilightsworn Shaman
  • Ryko, Twilightsworn Fighter Rare
    DARK DARK Level Level 2 [Beast/Effect] ATK 200 DEF 100  
    If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
    Ryko, Twilightsworn Fighter
  • Punishment Dragon Ultra Rare
    DARK DARK Level Level 8 [Dragon/Effect] ATK 3000 DEF 2600  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.
    Punishment Dragon
  • Rescue Ferret Secret Rare
    EARTH EARTH Level Level 4 [Beast/Effect] ATK 300 DEF 100  
    You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
    Rescue Ferret
  • Traptrix Mantis Super Rare
    EARTH EARTH Level Level 4 [Insect/Effect] ATK 1500 DEF 1300  
    When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
    Traptrix Mantis
  • Motivating Captain Rare
    EARTH EARTH Level Level 1 [Warrior/Effect] ATK 400 DEF 1200  
    When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
    Motivating Captain
  • Treasure Panda
    EARTH EARTH Level Level 4 [Beast/Effect] ATK 1100 DEF 2000  
    You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.
    Treasure Panda
  • Zombina
    EARTH EARTH Level Level 4 [Zombie/Effect] ATK 1400 DEF 1500  
    If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
    Zombina
  • Re: EX Rare
    LIGHT LIGHT Level Level 4 [Dinosaur/Effect] ATK 1900 DEF 1200  
    If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.
    Re: EX
  • Orbital Hydralander
    DARK DARK Level Level 8 [Machine/Effect] ATK 3000 DEF 1500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
    Orbital Hydralander
  • The Ascended of Thunder
    LIGHT LIGHT Level Level 7 [Thunder/Effect] ATK 2700 DEF 2400  
    You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
    The Ascended of Thunder
  • Parry Knights
    EARTH EARTH Level Level 6 [Warrior/Effect] ATK 2300 DEF 2100  
    When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
    Parry Knights
  • Supreme King Dragon Starving Venom Rare Forbidden
    DARK DARK Level Level 8 [Dragon/Fusion/Effect] ATK 2800 DEF 2000  
    2 DARK Pendulum Monsters
    Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Supreme King Dragon Starving Venom
  • Supreme King Dragon Clear Wing Rare
    DARK DARK Level Level 8 [Dragon/Synchro/Effect] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
    If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
    Supreme King Dragon Clear Wing
  • D/D/D Gust High King Alexander Rare
    WIND WIND Level Level 10 [Fiend/Synchro/Effect] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner monsters
    If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.
    D/D/D Gust High King Alexander
  • Supreme King Dragon Dark Rebellion Rare
    DARK DARK Rank Rank 4 [Dragon/Xyz/Effect] ATK 2500 DEF 2000  
    2 Level 4 DARK Pendulum Monsters
    Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
    Supreme King Dragon Dark Rebellion
  • D/D/D Wave High King Caesar Super Rare
    WATER WATER Rank Rank 6 [Fiend/Xyz/Effect] ATK 2800 DEF 1800  
    2 Level 6 Fiend monsters
    When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
    D/D/D Wave High King Caesar
  • Firewall Dragon Secret Rare Limited
    LIGHT LIGHT Link Link 4 [Cyberse/Link/Effect] ATK 2500 DEF -  
    2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
    Firewall Dragon
  • Trickstar Holly Angel Ultra Rare
    LIGHT LIGHT Link Link 2 [Fairy/Link/Effect] ATK 2000 DEF -  
    2 "Trickstar" monsters
    Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
    Trickstar Holly Angel
  • Gouki The Great Ogre Super Rare
    EARTH EARTH Link Link 3 [Warrior/Link/Effect] ATK 2600 DEF -  
    2+ "Gouki" monsters
    All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
    Gouki The Great Ogre
  • Topologic Bomber Dragon Secret Rare
    DARK DARK Link Link 4 [Cyberse/Link/Effect] ATK 3000 DEF -  
    2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    Topologic Bomber Dragon
  • Imduk the World Chalice Dragon Rare
    WIND WIND Link Link 1 [Dragon/Link/Effect] ATK 800 DEF -  
    1 Normal Monster, except a Token
    During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Imduk the World Chalice Dragon
  • Ib the World Chalice Priestess Super Rare
    WATER WATER Link Link 2 [Spellcaster/Link/Effect] ATK 1800 DEF -  
    2 monsters with different Types and Attributes
    This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Ib the World Chalice Priestess
  • Auram the World Chalice Blademaster Super Rare
    FIRE FIRE Link Link 2 [Cyberse/Link/Effect] ATK 2000 DEF -  
    2 "World Chalice" monsters
    Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Auram the World Chalice Blademaster
  • Ningirsu the World Chalice Warrior Secret Rare
    EARTH EARTH Link Link 3 [Warrior/Link/Effect] ATK 2500 DEF -  
    2+ Link Monsters
    If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
    Ningirsu the World Chalice Warrior
  • Gaia Saber, the Lightning Shadow Secret Rare
    EARTH EARTH Link Link 3 [Machine/Link] ATK 2600 DEF -  
    2+ monsters
    Gaia Saber, the Lightning Shadow
  • Missus Radiant Super Rare
    EARTH EARTH Link Link 2 [Beast/Link/Effect] ATK 1400 DEF -  
    2 EARTH monsters
    All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.
    Missus Radiant
  • Trickstar Light Stage Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
    Trickstar Light Stage
  • Gouki Re-Match Super Rare
    SPELL SPELL  
    Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
    Gouki Re-Match
  • Air Cracking Storm
    SPELL SPELL Equip Equip  
    Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
    Air Cracking Storm
  • Smile Universe
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
    Smile Universe
  • World Legacy Discovery Rare
    SPELL SPELL Field Field  
    All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
    World Legacy Discovery
  • World Legacy's Heart
    SPELL SPELL  
    Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
    World Legacy's Heart
  • March of the Dark Brigade Ultra Rare
    SPELL SPELL  
    Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn.
    March of the Dark Brigade
  • Twilight Twin Dragons
    SPELL SPELL  
    If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck.
    Twilight Twin Dragons
  • Emerging Emergency Rescute Rescue
    SPELL SPELL  
    If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
    Emerging Emergency Rescute Rescue
  • Spellbook of Knowledge Ultra Rare
    SPELL SPELL  
    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    Spellbook of Knowledge
  • Gravity Lash
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
    Gravity Lash
  • Boogie Trap
    SPELL SPELL  
    Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.
    Boogie Trap
  • Castle Link Ultra Rare
    SPELL SPELL Field Field  
    Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones.
    Castle Link
  • Defense Zone
    SPELL SPELL Field Field  
    For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.
    Defense Zone
  • Three Strikes Barrier
    TRAP TRAP  
    If your opponent controls exactly 3 cards: Activate 1 of these effects;
    ●This turn, your monsters cannot be destroyed by battle.
    ●This turn, you take no battle damage.
    ●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
    Three Strikes Barrier
  • Trickstar Reincarnation Secret Rare
    TRAP TRAP  
    Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
    Trickstar Reincarnation
  • Pulse Mines
    TRAP TRAP  
    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
    Pulse Mines
  • Supreme Rage
    TRAP TRAP  
    If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
    Supreme Rage
  • World Legacy Landmark
    TRAP TRAP  
    Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
    World Legacy Landmark
  • Twilight Eraser Rare
    TRAP TRAP  
    If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.
    Twilight Eraser
  • Twilight Cloth
    TRAP TRAP  
    Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
    Twilight Cloth
  • Dark World Brainwashing
    TRAP TRAP Continuous Continuous  
    When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand".
    Dark World Brainwashing
  • Break Off Trap Hole Super Rare
    TRAP TRAP  
    When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
    Break Off Trap Hole
  • Heavy Storm Duster Super Rare
    TRAP TRAP  
    Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    Heavy Storm Duster
  • Back to the Front Rare
    TRAP TRAP  
    Target 1 monster in your GY; Special Summon it in Defense Position.
    Back to the Front
  • Recall Rare
    TRAP TRAP Counter Counter  
    When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.
    Recall
  • Blind Obliteration Rare
    TRAP TRAP  
    Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.
    Blind Obliteration
  • Transmission Gear
    TRAP TRAP  
    During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
    Transmission Gear
  • Samurai Skull
    DARK DARK Level Level 4 [Zombie/Effect] ATK 1700 DEF 0  
    When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
    Samurai Skull
  • Revendread Slayer Rare
    DARK DARK Level Level 6 [Zombie/Ritual/Effect] ATK 2400 DEF 0  
    You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
    Revendread Slayer
  • Vendread Revenants
    DARK DARK Level Level 4 [Zombie/Effect] ATK 1800 DEF 200  
    If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
    ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
    Vendread Revenants
  • Revendread Origin
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Revendread Origin
  • Vendread Reorigin Secret Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
    Vendread Reorigin
  • F.A. Sonic Meister
    WIND WIND Level Level 4 [Machine/Effect] ATK 0 DEF 1000  
    Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
    F.A. Sonic Meister
  • F.A. Hang On Mach
    WIND WIND Level Level 4 [Machine/Effect] ATK 0 DEF 1800  
    Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
    F.A. Hang On Mach
  • F.A. Circuit Grand Prix
    SPELL SPELL Field Field  
    Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
    F.A. Circuit Grand Prix
  • F.A. Downforce
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
    F.A. Downforce
  • Junk Breaker
    EARTH EARTH Level Level 4 [Warrior/Effect] ATK 1800 DEF 1000  
    During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
    Junk Breaker
  • Infernity Patriarch
    DARK DARK Level Level 4 [Fiend/Effect] ATK 1000 DEF 2000  
    If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Infernity Patriarch
  • Gogogo Aristera & Dexia
    EARTH EARTH Level Level 4 [Rock/Effect] ATK 0 DEF 2200  
    While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
    ●When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
    Gogogo Aristera & Dexia
  • Wicked Acolyte Chilam Sabak
    DARK DARK Level Level 8 [Reptile/Effect] ATK 2500 DEF 0  
    If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
    Wicked Acolyte Chilam Sabak
  • Galaxy Worm
    LIGHT LIGHT Level Level 3 [Insect/Effect] ATK 1200 DEF 1000  
    When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.
    Galaxy Worm
  • Performapal Trumpanda
    EARTH EARTH Level Level 3 [Beast/Pendulum/Effect] ATK 800 DEF 800  
    Pendulum Scale 3 Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
    When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.
    Performapal Trumpanda
  • Destiny HERO - Dangerous
    DARK DARK Level Level 6 [Warrior/Fusion/Effect] ATK 2000 DEF 2600  
    1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    Destiny HERO - Dangerous
  • Abyss Actor - Trendy Understudy
    DARK DARK Level Level 2 [Fiend/Pendulum/Effect] ATK 700 DEF 700  
    Pendulum Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
    If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
    Abyss Actor - Trendy Understudy
  • Speedroid Passinglider
    WIND WIND Level Level 5 [Machine/Pendulum/Effect] ATK 2200 DEF 2000  
    Pendulum Scale 3 Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
    If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.
    Speedroid Passinglider
  • Ancient Gear Golem - Ultimate Pound
    EARTH EARTH Level Level 8 [Machine/Effect] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    Ancient Gear Golem - Ultimate Pound

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