Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

INVASION: VENGEANCE

Total of 100 cards

 
  • Space Dragster Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.
    Space Dragster
  • Dragon Core Hexer Rare
    DARK DARK Level Level 8 [Dragon/Tuner/Normal] ATK 2300 DEF 3000  
    Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.
    Dragon Core Hexer
  • Performapal Whim Witch Rare
    DARK DARK Level Level 3 [Spellcaster/Pendulum/Effect] ATK 800 DEF 800  
    Pendulum Scale 4 If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
    This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
    Performapal Whim Witch
  • Performapal Flip Hippo
    EARTH EARTH Level Level 3 [Beast/Effect] ATK 800 DEF 800  
    When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
    Performapal Flip Hippo
  • Performapal Seal Eel
    WATER WATER Level Level 1 [Fish/Pendulum/Effect] ATK 100 DEF 100  
    Pendulum Scale 3 Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
    When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
    Performapal Seal Eel
  • Performapal Changeraffe
    EARTH EARTH Level Level 1 [Beast/Pendulum/Effect] ATK 100 DEF 500  
    Pendulum Scale 5 When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
    When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
    Performapal Changeraffe
  • Predaplant Flytrap Rare
    DARK DARK Level Level 2 [Plant/Effect] ATK 400 DEF 800  
    Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
    Predaplant Flytrap
  • Predaplant Moray Nepenthes
    DARK DARK Level Level 4 [Plant/Effect] ATK 1600 DEF 1000  
    This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
    Predaplant Moray Nepenthes
  • Predaplant Squid Drosera
    DARK DARK Level Level 2 [Plant/Effect] ATK 800 DEF 400  
    You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
    Predaplant Squid Drosera
  • Superheavy Samurai Soulpeacemaker Rare
    EARTH EARTH Level Level 1 [Machine/Effect] ATK 0 DEF 0  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
    Superheavy Samurai Soulpeacemaker
  • Cipher Twin Raptor
    LIGHT LIGHT Level Level 4 [Machine/Effect] ATK 1600 DEF 800  
    If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
    Cipher Twin Raptor
  • Cipher Mirror Knight
    LIGHT LIGHT Level Level 4 [Warrior/Effect] ATK 0 DEF 0  
    When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
    Cipher Mirror Knight
  • Flower Cardian Clover with Boar
    DARK DARK Level Level 7 [Warrior/Effect] ATK 1000 DEF 1000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
    Flower Cardian Clover with Boar
  • Flower Cardian Maple with Deer
    DARK DARK Level Level 10 [Warrior/Effect] ATK 1000 DEF 1000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
    Flower Cardian Maple with Deer
  • Flower Cardian Peony with Butterfly
    DARK DARK Level Level 6 [Warrior/Tuner/Effect] ATK 1000 DEF 1000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    Flower Cardian Peony with Butterfly
  • Crystron Quan Super Rare
    WATER WATER Level Level 1 [Machine/Tuner/Effect] ATK 500 DEF 500  
    During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
    Crystron Quan
  • Crystron Citree Ultra Rare
    WATER WATER Level Level 2 [Machine/Tuner/Effect] ATK 500 DEF 500  
    During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
    Crystron Citree
  • Crystron Prasiortle
    WATER WATER Level Level 2 [Machine/Effect] ATK 500 DEF 2000  
    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
    Crystron Prasiortle
  • Crystron Smiger
    WATER WATER Level Level 3 [Machine/Effect] ATK 1000 DEF 1800  
    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
    Crystron Smiger
  • Crystron Thystvern
    WATER WATER Level Level 3 [Machine/Effect] ATK 1500 DEF 1500  
    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
    Crystron Thystvern
  • Crystron Rosenix
    WATER WATER Level Level 4 [Machine/Effect] ATK 1800 DEF 1000  
    You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
    Crystron Rosenix
  • True King Bahrastos, the Fathomer Ultra Rare
    WATER WATER Level Level 9 [Wyrm/Effect] ATK 1800 DEF 3000  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
    True King Bahrastos, the Fathomer
  • Raremetalfoes Bismugear
    FIRE FIRE Level Level 1 [Psychic/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
    Raremetalfoes Bismugear
  • Chemicritter Hydron Hawk
    WATER WATER Level Level 2 [Winged Beast/Gemini/Effect] ATK 1400 DEF 700  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
    Chemicritter Hydron Hawk
  • Chemicritter Carbo Crab
    FIRE FIRE Level Level 2 [Aqua/Gemini/Effect] ATK 700 DEF 1400  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
    Chemicritter Carbo Crab
  • Chemicritter Oxy Ox
    WIND WIND Level Level 2 [Beast/Gemini/Effect] ATK 0 DEF 2100  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
    Chemicritter Oxy Ox
  • Poly-Chemicritter Dioxogre Rare
    DARK DARK Level Level 8 [Fiend/Gemini/Effect] ATK 2800 DEF 200  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
    ●The Normal Summon of a Gemini monster cannot be negated.
    ●Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
    Poly-Chemicritter Dioxogre
  • Poly-Chemicritter Hydragon
    WATER WATER Level Level 8 [Dragon/Gemini/Effect] ATK 200 DEF 2800  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
    ●When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
    ●If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
    Poly-Chemicritter Hydragon
  • Meteor Dragon Red-Eyes Impact Rare
    DARK DARK Level Level 6 [Dragon/Gemini/Effect] ATK 1800 DEF 2000  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.
    Meteor Dragon Red-Eyes Impact
  • PSY-Frame Multi-Threader
    LIGHT LIGHT Level Level 6 [Psychic/Effect] ATK 0 DEF 2500  
    This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
    PSY-Frame Multi-Threader
  • Graydle Slime Jr.
    WATER WATER Level Level 2 [Aqua/Tuner/Effect] ATK 0 DEF 2000  
    When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
    Graydle Slime Jr.
  • Aromaseraphy Angelica
    LIGHT LIGHT Level Level 1 [Plant/Tuner/Effect] ATK 0 DEF 0  
    During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
    Aromaseraphy Angelica
  • Doki Doki
    EARTH EARTH Level Level 2 [Rock/Effect] ATK 500 DEF 500  
    You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
    Doki Doki
  • Torque Tune Gear Super Rare
    LIGHT LIGHT Level Level 1 [Machine/Union/Tuner/Effect] ATK 0 DEF 0  
    Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Torque Tune Gear
  • Pandora's Jewelry Box
    DARK DARK Level Level 4 [Wyrm/Pendulum/Effect] ATK 1500 DEF 1500  
    Pendulum Scale 4 While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
    While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
    Pandora's Jewelry Box
  • Fairy Tail - Sleeper
    LIGHT LIGHT Level Level 4 [Spellcaster/Flip/Effect] ATK 1850 DEF 1000  
    FLIP: You can Special Summon 1 monster from your hand.
    When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    Fairy Tail - Sleeper
  • Cyber Angel Vrash Super Rare
    LIGHT LIGHT Level Level 10 [Fairy/Ritual/Effect] ATK 3000 DEF 2000  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
    Cyber Angel Vrash
  • Sauravis, the Ancient and Ascended Secret Rare
    LIGHT LIGHT Level Level 7 [Dragon/Ritual/Effect] ATK 2600 DEF 2800  
    You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that monster(s).
    Sauravis, the Ancient and Ascended
  • Starving Venom Fusion Dragon Secret Rare
    DARK DARK Level Level 8 [Dragon/Fusion/Effect] ATK 2800 DEF 2000  
    2 DARK monsters on the field, except Tokens
    If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
    Starving Venom Fusion Dragon
  • Fullmetalfoes Alkahest Secret Rare
    FIRE FIRE Level Level 1 [Psychic/Fusion/Effect] ATK 0 DEF 0  
    1 "Metalfoes" monster + 1 Normal Monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.
    Fullmetalfoes Alkahest
  • Metalfoes Mithrilium Ultra Rare
    FIRE FIRE Level Level 6 [Psychic/Fusion/Effect] ATK 2600 DEF 1000  
    1 "Metalfoes" monster + 1 Pendulum Monster
    You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck.
    Metalfoes Mithrilium
  • Meteor Black Comet Dragon Ultra Rare
    DARK DARK Level Level 8 [Dragon/Fusion/Effect] ATK 3500 DEF 2000  
    1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
    If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
    Meteor Black Comet Dragon
  • Superheavy Samurai Ninja Sarutobi Rare
    EARTH EARTH Level Level 8 [Machine/Synchro/Effect] ATK 2000 DEF 2800  
    1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
    Superheavy Samurai Ninja Sarutobi
  • Flower Cardian Boardefly Rare
    DARK DARK Level Level 6 [Warrior/Synchro/Effect] ATK 2000 DEF 2000  
    1 Tuner + 2 non-Tuner monsters
    If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
    Flower Cardian Boardefly
  • Crystron Quandax Ultra Rare
    WATER WATER Level Level 4 [Machine/Synchro/Tuner/Effect] ATK 1800 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Quandax
  • Crystron Ametrix Super Rare
    WATER WATER Level Level 5 [Machine/Synchro/Effect] ATK 2500 DEF 1500  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
    Crystron Ametrix
  • Crystron Phoenix Ultra Rare
    WATER WATER Level Level 9 [Machine/Synchro/Effect] ATK 2800 DEF 2000  
    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
    Crystron Phoenix
  • Aromaseraphy Rosemary Rare
    LIGHT LIGHT Level Level 5 [Plant/Synchro/Effect] ATK 2000 DEF 900  
    1 Tuner + 1 or more non-Tuner monsters
    While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
    Aromaseraphy Rosemary
  • Denglong, First of the Yang Zing Ultra Rare Forbidden
    LIGHT LIGHT Level Level 5 [Wyrm/Synchro/Tuner/Effect] ATK 0 DEF 2800  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
    Denglong, First of the Yang Zing
  • Dark Requiem Xyz Dragon Secret Rare
    DARK DARK Rank Rank 5 [Dragon/Xyz/Effect] ATK 3000 DEF 2500  
    3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
    ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
    ●During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
    Dark Requiem Xyz Dragon
  • Vola-Chemicritter Methydraco Super Rare
    FIRE FIRE Rank Rank 8 [Beast-Warrior/Xyz/Effect] ATK 3000 DEF 3000  
    2 Level 8 Gemini monsters
    When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
    Vola-Chemicritter Methydraco
  • Darktellarknight Batlamyus Ultra Rare
    DARK DARK Rank Rank 4 [Warrior/Xyz/Effect] ATK 2600 DEF 550  
    2 Level 4 "tellarknight" monsters
    All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
    Darktellarknight Batlamyus
  • Toadally Awesome Secret Rare
    WATER WATER Rank Rank 2 [Aqua/Xyz/Effect] ATK 2200 DEF 0  
    2 Level 2 Aqua-Type monsters
    Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
    Toadally Awesome
  • Amazing Pendulum
    SPELL SPELL  
    If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
    Amazing Pendulum
  • The Phantom Knights' Rank-Up-Magic Launch Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
    The Phantom Knights' Rank-Up-Magic Launch
  • Flower Stacking
    SPELL SPELL  
    Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn.
    Flower Stacking
  • Super Koi Koi Rare
    SPELL SPELL  
    Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
    Super Koi Koi
  • Crystolic Potential
    SPELL SPELL Field Field  
    All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
    Crystolic Potential
  • Fullmetalfoes Fusion Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    Fullmetalfoes Fusion
  • Catalyst Field Ultra Rare
    SPELL SPELL Field Field  
    Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
    Catalyst Field
  • Red-Eyes Insight Rare
    SPELL SPELL  
    Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
    Red-Eyes Insight
  • Igknights Unite
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
    Igknights Unite
  • Tellarknight Genesis Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
    Tellarknight Genesis
  • "A" Cell Recombination Device
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
    "A" Cell Recombination Device
  • Sprite's Blessing
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Sprite's Blessing
  • Pot of Acquisitiveness Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.
    Pot of Acquisitiveness
  • Quarantine
    SPELL SPELL Continuous Continuous  
    Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
    Quarantine
  • King's Synchro Super Rare
    TRAP TRAP  
    When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
    King's Synchro
  • Double Cipher
    TRAP TRAP  
    If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
    Double Cipher
  • Cipher Bit
    TRAP TRAP  
    Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
    Cipher Bit
  • Fraud Freeze
    TRAP TRAP Continuous Continuous  
    Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.
    Fraud Freeze
  • Crystron Entry
    TRAP TRAP  
    Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
    Crystron Entry
  • Crystron Impact
    TRAP TRAP  
    Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
    Crystron Impact
  • Burnout Rare
    TRAP TRAP  
    Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
    Burnout
  • PSY-Frame Accelerator
    TRAP TRAP Continuous Continuous  
    Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
    PSY-Frame Accelerator
  • Graydle Combat
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
    ●The activated effect becomes "Destroy that monster".
    ●Negate the activation, and if you do, destroy that card.
    Graydle Combat
  • Qlife's End Rare
    TRAP TRAP  
    Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
    Qlife's End
  • Nine Pillars of Yang Zing Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
    Nine Pillars of Yang Zing
  • Dimensional Barrier Secret Rare
    TRAP TRAP  
    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    Dimensional Barrier
  • Summon Gate
    TRAP TRAP Continuous Continuous  
    Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.
    Summon Gate
  • Present Card
    TRAP TRAP  
    Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
    Present Card
  • Vermillion Dragon Mech Secret Rare
    FIRE FIRE Level Level 9 [Machine/Synchro/Effect] ATK 2700 DEF 1800  
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
    Vermillion Dragon Mech
  • Subterror Nemesis Archer Secret Rare
    EARTH EARTH Level Level 3 [Fairy/Effect] ATK 1600 DEF 1400  
    At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
    Subterror Nemesis Archer
  • Subterror Behemoth Stygokraken Super Rare
    EARTH EARTH Level Level 5 [Sea Serpent/Flip/Effect] ATK 1400 DEF 2600  
    FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stygokraken
  • Subterror Behemoth Ultramafus Ultra Rare
    EARTH EARTH Level Level 12 [Pyro/Flip/Effect] ATK 3000 DEF 1800  
    FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Ultramafus
  • Subterror Behemoth Burrowing Rare
    TRAP TRAP  
    You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
    Subterror Behemoth Burrowing
  • Charming Resort Staff Rare
    LIGHT LIGHT Level Level 3 [Fairy/Effect] ATK 300 DEF 200  
    When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
    Charming Resort Staff
  • SPYRAL Master Plan Super Rare
    DARK DARK Level Level 7 [Spellcaster/Effect] ATK 1200 DEF 2800  
    Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
    SPYRAL Master Plan
  • SPYRAL MISSION - Assault Rare
    SPELL SPELL Continuous Continuous  
    Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
    SPYRAL MISSION - Assault
  • SPYRAL Resort Super Rare
    SPELL SPELL Field Field  
    Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
    SPYRAL Resort
  • Saber Reflection Rare
    SPELL SPELL Quick-Play Quick-Play  
    When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
    Saber Reflection
  • Constellar Tempest Rare
    SPELL SPELL Continuous Continuous  
    During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
    Constellar Tempest
  • Caninetaur
    FIRE FIRE Level Level 3 [Beast-Warrior/Effect] ATK 1500 DEF 200  
    Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
    Caninetaur
  • Dino-Sewing
    EARTH EARTH Level Level 4 [Fiend/Effect] ATK 0 DEF 0  
    Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0.
    Dino-Sewing
  • Mare Mare
    WATER WATER Level Level 7 [Wyrm/Tuner/Effect] ATK 2100 DEF 1400  
    Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
    Mare Mare
  • Paleozoic Eldonia
    TRAP TRAP  
    Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Eldonia
  • Paleozoic Dinomischus
    TRAP TRAP  
    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Dinomischus
  • Paleozoic Marrella
    TRAP TRAP  
    Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Marrella
  • Paleozoic Leanchoilia
    TRAP TRAP  
    Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Leanchoilia
  • Paleozoic Opabinia Super Rare
    WATER WATER Rank Rank 2 [Aqua/Xyz/Effect] ATK 0 DEF 2400  
    2 Level 2 monsters
    This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
    Paleozoic Opabinia