Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

BREAKERS OF SHADOW

Total of 100 cards

 
  • Steel Cavalry of Dinon Rare
    EARTH EARTH Level Level 4 [Dinosaur/Pendulum/Effect] ATK 1600 DEF 2600  
    Pendulum Scale 5
    At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step.
    Steel Cavalry of Dinon
  • Tuning Magician Super Rare
    DARK DARK Level Level 1 [Spellcaster/Tuner/Effect] ATK 0 DEF 0  
    If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.
    Tuning Magician
  • Timebreaker Magician Rare
    DARK DARK Level Level 3 [Spellcaster/Pendulum/Effect] ATK 1400 DEF 0  
    Pendulum Scale 2 Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
    When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.
    Timebreaker Magician
  • Performapal Monkeyboard Forbidden
    EARTH EARTH Level Level 6 [Beast/Pendulum/Effect] ATK 1000 DEF 2400  
    Pendulum Scale 1 Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
    You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).
    Performapal Monkeyboard
  • Performapal Guitartle Rare
    WATER WATER Level Level 1 [Aqua/Pendulum/Effect] ATK 300 DEF 400  
    Pendulum Scale 6 If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
    Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
    Performapal Guitartle
  • Performapal Bit Bite Turtle
    WATER WATER Level Level 3 [Reptile/Pendulum/Effect] ATK 800 DEF 1200  
    Pendulum Scale 3 Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    When this card is destroyed by battle: You can destroy the monster that destroyed it.
    Performapal Bit Bite Turtle
  • Performapal Rain Goat
    WATER WATER Level Level 1 [Beast/Effect] ATK 0 DEF 0  
    When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; make that effect damage to you 0. During the Main Phase (Quick Effect): You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects.
    Performapal Rain Goat
  • Performapal Trump Girl
    DARK DARK Level Level 2 [Spellcaster/Pendulum/Effect] ATK 200 DEF 200  
    Pendulum Scale 4
    Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.
    Performapal Trump Girl
  • Superheavy Samurai Magnet
    EARTH EARTH Level Level 4 [Machine/Effect] ATK 900 DEF 1900  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.
    Superheavy Samurai Magnet
  • Superheavy Samurai Prepped Defense
    EARTH EARTH Level Level 3 [Machine/Effect] ATK 100 DEF 2100  
    Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn.
    Superheavy Samurai Prepped Defense
  • Superheavy Samurai General Jade
    EARTH EARTH Level Level 8 [Machine/Pendulum/Effect] ATK 1800 DEF 2800  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field).
    You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
    Superheavy Samurai General Jade
  • Superheavy Samurai General Coral
    EARTH EARTH Level Level 1 [Machine/Pendulum/Effect] ATK 300 DEF 500  
    Pendulum Scale 8 While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).
    If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn.
    Superheavy Samurai General Coral
  • Solo the Melodious Songstress
    LIGHT LIGHT Level Level 4 [Fairy/Effect] ATK 1600 DEF 1000  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".
    Solo the Melodious Songstress
  • Score the Melodious Diva
    LIGHT LIGHT Level Level 2 [Fairy/Effect] ATK 200 DEF 200  
    During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn.
    Score the Melodious Diva
  • Blackwing - Harmattan the Dust
    DARK DARK Level Level 2 [Winged Beast/Effect] ATK 800 DEF 800  
    If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.
    Blackwing - Harmattan the Dust
  • Twilight Ninja Shingetsu
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1500 DEF 100  
    Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.
    Twilight Ninja Shingetsu
  • Twilight Ninja Nichirin, the Chunin
    DARK DARK Level Level 6 [Warrior/Effect] ATK 2300 DEF 1000  
    Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
    ●This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
    ●1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
    Twilight Ninja Nichirin, the Chunin
  • Twilight Ninja Getsuga, the Shogun Rare
    DARK DARK Level Level 8 [Warrior/Effect] ATK 2000 DEF 3000  
    You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
    Twilight Ninja Getsuga, the Shogun
  • Buster Blader, the Destruction Swordmaster Ultra Rare
    EARTH EARTH Level Level 7 [Warrior/Effect] ATK 2600 DEF 2300  
    This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    Buster Blader, the Destruction Swordmaster
  • Buster Whelp of the Destruction Swordsman Super Rare
    LIGHT LIGHT Level Level 1 [Dragon/Tuner/Effect] ATK 400 DEF 300  
    When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn.
    ●You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard.
    ●If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card.
    Buster Whelp of the Destruction Swordsman
  • Dragon Buster Destruction Sword
    DARK DARK Level Level 1 [Dragon/Tuner/Effect] ATK 400 DEF 300  
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
    Dragon Buster Destruction Sword
  • Wizard Buster Destruction Sword
    DARK DARK Level Level 3 [Spellcaster/Effect] ATK 1200 DEF 900  
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.
    Wizard Buster Destruction Sword
  • Robot Buster Destruction Sword
    DARK DARK Level Level 4 [Machine/Effect] ATK 1600 DEF 1200  
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.
    Robot Buster Destruction Sword
  • Master Pendulum, the Dracoslayer Super Rare
    LIGHT LIGHT Level Level 4 [Dragon/Pendulum/Normal] ATK 1950 DEF 0  
    Pendulum Scale 3 Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
    "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?
    Master Pendulum, the Dracoslayer
  • Dinomist Stegosaur
    WATER WATER Level Level 4 [Machine/Pendulum/Effect] ATK 1600 DEF 1800  
    Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
    Dinomist Stegosaur
  • Dinomist Plesios
    WATER WATER Level Level 4 [Machine/Pendulum/Effect] ATK 1700 DEF 1400  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
    Dinomist Plesios
  • Dinomist Pteran Rare
    WATER WATER Level Level 4 [Machine/Pendulum/Effect] ATK 1800 DEF 1200  
    Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
    Dinomist Pteran
  • Dinomist Brachion
    WATER WATER Level Level 5 [Machine/Pendulum/Effect] ATK 2000 DEF 800  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
    Dinomist Brachion
  • Dinomist Ceratops
    WATER WATER Level Level 5 [Machine/Pendulum/Effect] ATK 2100 DEF 400  
    Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
    Dinomist Ceratops
  • Dinomist Rex Super Rare
    WATER WATER Level Level 5 [Machine/Pendulum/Effect] ATK 2400 DEF 2200  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
    ●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
    Dinomist Rex
  • Majespecter Toad - Ogama Super Rare
    WIND WIND Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1300 DEF 500  
    Pendulum Scale 5
    When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Toad - Ogama
  • Shiranui Spectralsword Ultra Rare
    FIRE FIRE Level Level 2 [Zombie/Tuner/Effect] ATK 800 DEF 0  
    If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.
    Shiranui Spectralsword
  • Shiranui Smith
    FIRE FIRE Level Level 4 [Zombie/Effect] ATK 1000 DEF 0  
    If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.
    Shiranui Smith
  • Shiranui Spiritmaster Rare
    FIRE FIRE Level Level 4 [Zombie/Effect] ATK 1500 DEF 0  
    When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
    Shiranui Spiritmaster
  • Shiranui Samurai
    FIRE FIRE Level Level 4 [Zombie/Effect] ATK 1800 DEF 0  
    During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
    Shiranui Samurai
  • Dark Doriado
    DARK DARK Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1800 DEF 1400  
    Pendulum Scale 5 All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
    If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.
    Dark Doriado
  • Guiding Ariadne Super Rare
    LIGHT LIGHT Level Level 4 [Fairy/Pendulum/Effect] ATK 1700 DEF 800  
    Pendulum Scale 3 Apply these effects.
    ●You do not pay LP to activate Counter Trap Cards.
    ●You do not discard to activate Counter Trap Cards.
    If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.
    Guiding Ariadne
  • Al-Lumi'raj
    WIND WIND Level Level 3 [Wyrm/Tuner/Effect] ATK 1600 DEF 1000  
    All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
    Al-Lumi'raj
  • Toon Buster Blader Rare
    EARTH EARTH Level Level 7 [Warrior/Toon/Effect] ATK 2600 DEF 2300  
    Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Buster Blader
  • Deskbot 007
    EARTH EARTH Level Level 7 [Machine/Pendulum/Effect] ATK 500 DEF 500  
    Pendulum Scale 10 You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Deskbot 007
  • Deskbot 008
    EARTH EARTH Level Level 8 [Machine/Pendulum/Effect] ATK 500 DEF 500  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.
    Deskbot 008
  • Engraver of the Mark
    DARK DARK Level Level 4 [Spellcaster/Effect] ATK 1800 DEF 1200  
    During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    Engraver of the Mark
  • Zany Zebra
    DARK DARK Level Level 2 [Beast/Pendulum/Effect] ATK 0 DEF 2000  
    Pendulum Scale 7 Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
    If this card is Normal or Special Summoned: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.
    Zany Zebra
  • Odd-Eyes Gravity Dragon Ultra Rare
    EARTH EARTH Level Level 7 [Dragon/Ritual/Effect] ATK 2800 DEF 2500  
    You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
    Odd-Eyes Gravity Dragon
  • Goyo Emperor Rare
    EARTH EARTH Level Level 10 [Warrior/Fusion/Effect] ATK 3300 DEF 2500  
    2 EARTH Warrior-Type Synchro Monsters
    When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
    Goyo Emperor
  • Buster Blader, the Dragon Destroyer Swordsman Secret Rare
    LIGHT LIGHT Level Level 8 [Warrior/Fusion/Effect] ATK 2800 DEF 2500  
    1 "Buster Blader" + 1 Dragon-Type monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Buster Blader, the Dragon Destroyer Swordsman
  • Dinoster Power, the Mighty Dracoslayer Rare
    WATER WATER Level Level 8 [Dragon/Fusion/Effect] ATK 2000 DEF 2950  
    1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
    Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
    Dinoster Power, the Mighty Dracoslayer
  • Enlightenment Paladin Ultra Rare
    DARK DARK Level Level 8 [Spellcaster/Synchro/Effect] ATK 2500 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
    Enlightenment Paladin
  • Superheavy Samurai Beast Kyubi Rare
    EARTH EARTH Level Level 9 [Machine/Synchro/Effect] ATK 1900 DEF 2500  
    1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.
    Superheavy Samurai Beast Kyubi
  • Hi-Speedroid Hagoita Rare
    WIND WIND Level Level 5 [Machine/Synchro/Effect] ATK 2000 DEF 1000  
    1 Tuner + 1 or more non-Tuner monsters
    During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
    Hi-Speedroid Hagoita
  • Goyo Defender Rare
    EARTH EARTH Level Level 3 [Warrior/Synchro/Effect] ATK 1000 DEF 1000  
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.
    Goyo Defender
  • Goyo King Rare
    EARTH EARTH Level Level 8 [Warrior/Synchro/Effect] ATK 2800 DEF 2000  
    1 Tuner + 1 or more non-Tuner Synchro Monsters
    When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects;
    ●Special Summon that monster to your side of the field.
    ●Take control of 1 face-up monster your opponent controls.
    Goyo King
  • Buster Dragon Ultra Rare
    DARK DARK Level Level 8 [Dragon/Synchro/Effect] ATK 1200 DEF 2800  
    1 Tuner + 1 or more non-Tuner monsters
    All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).
    Buster Dragon
  • Shiranui Samuraisaga
    FIRE FIRE Level Level 6 [Zombie/Synchro/Effect] ATK 2500 DEF 0  
    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.
    Shiranui Samuraisaga
  • Shiranui Shogunsaga Ultra Rare
    FIRE FIRE Level Level 8 [Zombie/Synchro/Effect] ATK 3000 DEF 0  
    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
    Shiranui Shogunsaga
  • Aegaion the Sea Castrum
    WATER WATER Rank Rank 8 [Machine/Xyz/Effect] ATK ? DEF 3000  
    2 Level 8 monsters
    During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.
    Aegaion the Sea Castrum
  • Performance Hurricane
    SPELL SPELL  
    Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
    Performance Hurricane
  • Pendulum Storm Super Rare
    SPELL SPELL  
    Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.
    Pendulum Storm
  • Hi-Speed Re-Level
    SPELL SPELL  
    Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
    Hi-Speed Re-Level
  • Destruction Swordsman Fusion
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
    Destruction Swordsman Fusion
  • Karma of the Destruction Swordsman
    SPELL SPELL Quick-Play Quick-Play  
    Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.
    Karma of the Destruction Swordsman
  • Draco Face-Off Limited
    SPELL SPELL Quick-Play Quick-Play  
    Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
    Draco Face-Off
  • Dinomic Powerload
    SPELL SPELL Field Field  
    All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
    Dinomic Powerload
  • Dinomist Charge
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
    Dinomist Charge
  • Majespecter Sonics
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Majespecter" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
    Majespecter Sonics
  • Shiranui Style Synthesis
    SPELL SPELL Field Field  
    Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
    ●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
    ●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
    You can only activate 1 "Shiranui Style Synthesis" per turn.
    Shiranui Style Synthesis
  • Odd-Eyes Advent Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.
    Odd-Eyes Advent
  • Twin Twisters Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
    Twin Twisters
  • Mistaken Accusation
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
    Mistaken Accusation
  • Dragon's Bind
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.
    Dragon's Bind
  • Follow Wing
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card.
    Follow Wing
  • Reject Reborn Rare
    TRAP TRAP  
    When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.
    Reject Reborn
  • Destruction Sword Flash
    TRAP TRAP  
    If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
    Destruction Sword Flash
  • Dinomist Rush
    TRAP TRAP  
    Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
    Dinomist Rush
  • Majespecter Supercell Super Rare
    TRAP TRAP Continuous Continuous  
    While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.
    Majespecter Supercell
  • Shiranui Style Swallow's Slash
    TRAP TRAP  
    Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.
    Shiranui Style Swallow's Slash
  • Quaking Mirror Force Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    Quaking Mirror Force
  • Pendulum Reborn Rare
    TRAP TRAP  
    Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
    Pendulum Reborn
  • Forbidden Apocrypha
    TRAP TRAP  
    Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
    Forbidden Apocrypha
  • Solemn Strike Secret Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Strike
  • Bad Luck Blast
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
    Bad Luck Blast
  • Ultimate Providence Secret Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.
    Ultimate Providence
  • Kozmo Tincan Ultra Rare
    LIGHT LIGHT Level Level 1 [Psychic/Effect] ATK 0 DEF 0  
    During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
    Kozmo Tincan
  • Kozmo Soartroopers Super Rare
    DARK DARK Level Level 3 [Psychic/Effect] ATK 1000 DEF 1000  
    During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
    Kozmo Soartroopers
  • Kozmo Delta Shuttle
    DARK DARK Level Level 5 [Machine/Effect] ATK 2000 DEF 2000  
    Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Kozmo Delta Shuttle
  • Kozmo Dark Eclipser Secret Rare
    DARK DARK Level Level 9 [Machine/Effect] ATK 3000 DEF 2600  
    Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.
    Kozmo Dark Eclipser
  • Kozmojo Secret Rare
    TRAP TRAP  
    Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.
    Kozmojo
  • Gadarla, the Mystery Dust Kaiju Rare
    WIND WIND Level Level 8 [Insect/Effect] ATK 2700 DEF 1600  
    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
    Gadarla, the Mystery Dust Kaiju
  • Jizukiru, the Star Destroying Kaiju Rare
    LIGHT LIGHT Level Level 10 [Machine/Effect] ATK 3300 DEF 2600  
    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    Jizukiru, the Star Destroying Kaiju
  • Interrupted Kaiju Slumber Super Rare Limited
    SPELL SPELL  
    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
    Interrupted Kaiju Slumber
  • Performapal Pendulum Sorcerer Secret Rare
    EARTH EARTH Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1500 DEF 800  
    Pendulum Scale 2 If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
    If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
    Performapal Pendulum Sorcerer
  • Fiendish Rhino Warrior Rare
    EARTH EARTH Level Level 3 [Fiend/Effect] ATK 1400 DEF 900  
    Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
    Fiendish Rhino Warrior
  • Neptabyss, the Atlantean Prince Ultra Rare
    WATER WATER Level Level 1 [Sea Serpent/Effect] ATK 800 DEF 0  
    You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
    Neptabyss, the Atlantean Prince
  • Chimeratech Rampage Dragon Super Rare
    DARK DARK Level Level 5 [Machine/Fusion/Effect] ATK 2100 DEF 1600  
    2+ "Cyber Dragon" monsters
    A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
    Chimeratech Rampage Dragon
  • Cyber Dragon Infinity Secret Rare
    LIGHT LIGHT Rank Rank 6 [Machine/Xyz/Effect] ATK 2100 DEF 1600  
    3 Level 6 LIGHT Machine monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
    Cyber Dragon Infinity
  • Red-Eyes Retro Dragon Super Rare
    DARK DARK Level Level 4 [Dragon/Effect] ATK 1700 DEF 1600  
    If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Red-Eyes Retro Dragon
  • Dharma-Eye Magician Super Rare
    LIGHT LIGHT Level Level 7 [Spellcaster/Pendulum/Effect] ATK 2000 DEF 2500  
    Pendulum Scale 2 Once per turn: You can reveal 1 Pendulum Monster in your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field).
    While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned.
    Dharma-Eye Magician
  • Black Luster Soldier - Sacred Soldier Ultra Rare
    LIGHT LIGHT Level Level 8 [Warrior/Effect] ATK 3000 DEF 2500  
    When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand.
    Black Luster Soldier - Sacred Soldier
  • Arisen Gaia the Fierce Knight Rare
    DARK DARK Level Level 7 [Warrior/Effect] ATK 2300 DEF 2100  
    If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
    Arisen Gaia the Fierce Knight
  • Traptrix Rafflesia Secret Rare
    EARTH EARTH Rank Rank 4 [Plant/Xyz/Effect] ATK 300 DEF 2500  
    2 Level 4 monsters
    This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.
    Traptrix Rafflesia