Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DIMENSION OF CHAOS

Total of 100 cards

 
  • Samurai Cavalry of Reptier Rare
    EARTH EARTH Level Level 4 [Dinosaur/Pendulum/Effect] ATK 1800 DEF 1200  
    Pendulum Scale 3
    At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.
    Samurai Cavalry of Reptier
  • Performapal Secondonkey Rare
    EARTH EARTH Level Level 4 [Beast/Effect] ATK 1000 DEF 2000  
    When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
    Performapal Secondonkey
  • Performapal Splashmammoth Rare
    WATER WATER Level Level 6 [Beast/Pendulum/Effect] ATK 1900 DEF 2300  
    Pendulum Scale 4 Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
    During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
    Performapal Splashmammoth
  • Performapal Helpprincess Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1200 DEF 1200  
    When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
    Performapal Helpprincess
  • Superheavy Samurai Thief
    EARTH EARTH Level Level 10 [Machine/Effect] ATK 1000 DEF 1000  
    If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
    ●Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
    ●Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
    Superheavy Samurai Thief
  • Superheavy Samurai Transporter
    EARTH EARTH Level Level 5 [Machine/Effect] ATK 1200 DEF 1800  
    If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
    Superheavy Samurai Transporter
  • Superheavy Samurai Drum
    EARTH EARTH Level Level 1 [Machine/Tuner/Effect] ATK 300 DEF 300  
    If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
    Superheavy Samurai Drum
  • Superheavy Samurai Soulhorns
    EARTH EARTH Level Level 1 [Machine/Effect] ATK 0 DEF 300  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
    Superheavy Samurai Soulhorns
  • Superheavy Samurai Soulclaw
    EARTH EARTH Level Level 2 [Machine/Effect] ATK 500 DEF 500  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
    Superheavy Samurai Soulclaw
  • Fluffal Wings
    LIGHT LIGHT Level Level 1 [Fairy/Effect] ATK 100 DEF 100  
    If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
    Fluffal Wings
  • D/D Berfomet Rare
    DARK DARK Level Level 4 [Fiend/Effect] ATK 1400 DEF 1800  
    Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    D/D Berfomet
  • D/D Swirl Slime
    DARK DARK Level Level 2 [Fiend/Effect] ATK 200 DEF 200  
    If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
    D/D Swirl Slime
  • D/D Necro Slime
    DARK DARK Level Level 1 [Fiend/Effect] ATK 300 DEF 300  
    If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
    D/D Necro Slime
  • Raidraptor - Wild Vulture
    DARK DARK Level Level 6 [Winged Beast/Effect] ATK 1600 DEF 2000  
    During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
    Raidraptor - Wild Vulture
  • Raidraptor - Skull Eagle
    DARK DARK Level Level 3 [Winged Beast/Effect] ATK 1000 DEF 500  
    If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    ●If it is Xyz Summoned: It gains 300 ATK.
    Raidraptor - Skull Eagle
  • Performage Mirror Conductor
    LIGHT LIGHT Level Level 4 [Spellcaster/Pendulum/Effect] ATK 600 DEF 1400  
    Pendulum Scale 3 Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
    Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.
    Performage Mirror Conductor
  • Performage Plushfire Forbidden
    FIRE FIRE Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1000 DEF 1000  
    Pendulum Scale 5 If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.
    If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".
    Performage Plushfire
  • The Legendary Fisherman III Super Rare
    WATER WATER Level Level 7 [Warrior/Effect] ATK 2500 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
    The Legendary Fisherman III
  • Assault Blackwing - Kunai the Drizzle Rare
    DARK DARK Level Level 5 [Winged Beast/Effect] ATK 2100 DEF 1600  
    You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
    Assault Blackwing - Kunai the Drizzle
  • Charging Gaia the Fierce Knight Ultra Rare
    LIGHT LIGHT Level Level 7 [Warrior/Effect] ATK 2300 DEF 2100  
    You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
    Charging Gaia the Fierce Knight
  • Sphere Kuriboh Rare
    DARK DARK Level Level 1 [Fiend/Effect] ATK 300 DEF 200  
    When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
    Sphere Kuriboh
  • Super Soldier Soul
    EARTH EARTH Level Level 1 [Warrior/Effect] ATK 0 DEF 0  
    You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
    Super Soldier Soul
  • Beginning Knight Super Rare
    LIGHT LIGHT Level Level 4 [Warrior/Effect] ATK 500 DEF 2000  
    A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
    ●Once per turn: You can target 1 monster your opponent controls; banish it.
    ●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
    If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
    Beginning Knight
  • Evening Twilight Knight Super Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 500 DEF 2000  
    A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
    ●Once per turn: You can target 1 monster your opponent controls; banish it.
    ●Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
    If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
    Evening Twilight Knight
  • Vector Pendulum, the Dracoverlord Super Rare
    DARK DARK Level Level 4 [Dragon/Pendulum/Normal] ATK 1850 DEF 0  
    Pendulum Scale 3 Negate all card effects in your opponent's Pendulum Zones.
    This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
    Vector Pendulum, the Dracoverlord
  • Majespecter Cat - Nekomata Super Rare
    WIND WIND Level Level 3 [Spellcaster/Pendulum/Effect] ATK 100 DEF 1800  
    Pendulum Scale 2
    When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Cat - Nekomata
  • Majespecter Raccoon - Bunbuku Ultra Rare
    WIND WIND Level Level 3 [Spellcaster/Pendulum/Effect] ATK 1200 DEF 900  
    Pendulum Scale 5
    When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Raccoon - Bunbuku
  • Majespecter Crow - Yata
    WIND WIND Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1000 DEF 1500  
    Pendulum Scale 5
    When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Crow - Yata
  • Majespecter Fox - Kyubi
    WIND WIND Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1500 DEF 1000  
    Pendulum Scale 2
    When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Fox - Kyubi
  • Majespecter Unicorn - Kirin Rare Forbidden
    WIND WIND Level Level 6 [Spellcaster/Pendulum/Effect] ATK 2000 DEF 2000  
    Pendulum Scale 2
    During either player's turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
    Majespecter Unicorn - Kirin
  • Igknight Cavalier
    FIRE FIRE Level Level 5 [Warrior/Pendulum/Normal] ATK 2400 DEF 1200  
    Pendulum Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
    Igknight Cavalier
  • Igknight Veteran
    FIRE FIRE Level Level 6 [Warrior/Pendulum/Normal] ATK 1300 DEF 2700  
    Pendulum Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).
    Igknight Veteran
  • Graydle Slime Rare
    WATER WATER Level Level 5 [Aqua/Tuner/Effect] ATK 0 DEF 2000  
    If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
    Graydle Slime
  • Graydle Alligator
    WATER WATER Level Level 3 [Aqua/Effect] ATK 500 DEF 1500  
    If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Alligator
  • Graydle Cobra
    WATER WATER Level Level 3 [Aqua/Effect] ATK 1000 DEF 1000  
    If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Cobra
  • Graydle Eagle
    WATER WATER Level Level 3 [Aqua/Effect] ATK 1500 DEF 500  
    If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
    Graydle Eagle
  • Skilled Red Magician Rare
    DARK DARK Level Level 4 [Spellcaster/Effect] ATK 1600 DEF 1600  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
    Skilled Red Magician
  • Giant Pairfish Rare
    WATER WATER Level Level 6 [Wyrm/Effect] ATK 2000 DEF 1200  
    You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
    Giant Pairfish
  • Toon Barrel Dragon Rare
    DARK DARK Level Level 7 [Machine/Toon/Effect] ATK 2600 DEF 2200  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
    Toon Barrel Dragon
  • Deskbot 006
    EARTH EARTH Level Level 6 [Machine/Pendulum/Effect] ATK 500 DEF 500  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
    If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" card in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.
    Deskbot 006
  • Pot of The Forbidden
    EARTH EARTH Level Level 9 [Rock/Flip/Effect] ATK 2000 DEF 3000  
    FLIP: You can activate 1 of these effects;
    ●Draw 2 cards.
    ●Return all Spell and Trap Cards on the field to the hand.
    ●Destroy all monsters your opponent controls.
    ●Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
    You can only use this effect of "Pot of The Forbidden" once per turn.
    Pot of The Forbidden
  • Dr. Frankenderp
    DARK DARK Level Level 3 [Psychic/Effect] ATK 300 DEF 300  
    If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
    Dr. Frankenderp
  • Black Luster Soldier - Super Soldier Ultra Rare
    EARTH EARTH Level Level 8 [Warrior/Ritual/Effect] ATK 3000 DEF 2500  
    You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
    Black Luster Soldier - Super Soldier
  • Frightfur Sabre-Tooth Ultra Rare
    DARK DARK Level Level 8 [Fiend/Fusion/Effect] ATK 2400 DEF 2000  
    1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    Frightfur Sabre-Tooth
  • D/D/D Wave Oblivion King Caesar Ragnarok Super Rare
    DARK DARK Level Level 10 [Fiend/Fusion/Effect] ATK 3200 DEF 3000  
    2 "D/D/D" monsters
    Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
    D/D/D Wave Oblivion King Caesar Ragnarok
  • Odd-Eyes Vortex Dragon Secret Rare
    WIND WIND Level Level 7 [Dragon/Fusion/Effect] ATK 2500 DEF 3000  
    1 "Odd-Eyes" monster + 1 Pendulum Monster
    When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
    Odd-Eyes Vortex Dragon
  • Scarlight Red Dragon Archfiend Secret Rare
    DARK DARK Level Level 8 [Dragon/Synchro/Effect] ATK 3000 DEF 2500  
    1 Tuner + 1 or more non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
    Scarlight Red Dragon Archfiend
  • Assault Blackwing - Raikiri the Rain Shower Ultra Rare
    DARK DARK Level Level 7 [Winged Beast/Synchro/Effect] ATK 2600 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
    Assault Blackwing - Raikiri the Rain Shower
  • Graydle Dragon Super Rare
    WATER WATER Level Level 8 [Aqua/Synchro/Effect] ATK 3000 DEF 2000  
    1 Aqua-Type Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
    Graydle Dragon
  • Deskbot Jet
    EARTH EARTH Level Level 10 [Machine/Synchro/Effect] ATK 500 DEF 500  
    1 Tuner + 1 or more non-Tuner monsters
    This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
    ●You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
    ●You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
    Deskbot Jet
  • D/D/D Duo-Dawn King Kali Yuga Super Rare
    DARK DARK Rank Rank 8 [Fiend/Xyz/Effect] ATK 3500 DEF 3000  
    2 Level 8 "D/D" monsters
    After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.
    D/D/D Duo-Dawn King Kali Yuga
  • Raidraptor - Fiend Eagle Rare
    DARK DARK Rank Rank 3 [Winged Beast/Xyz/Effect] ATK 1000 DEF 0  
    2 Level 3 "Raidraptor" monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
    Raidraptor - Fiend Eagle
  • Majester Paladin, the Ascending Dracoslayer Ultra Rare
    WIND WIND Rank Rank 4 [Dragon/Xyz/Effect] ATK 1850 DEF 2000  
    2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
    Majester Paladin, the Ascending Dracoslayer
  • Shuffle Reborn
    SPELL SPELL  
    If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
    Shuffle Reborn
  • Rank-Up-Magic Raid Force Rare
    SPELL SPELL  
    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
    Rank-Up-Magic Raid Force
  • Raptor's Ultimate Mace
    SPELL SPELL Equip Equip  
    Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
    Raptor's Ultimate Mace
  • Super Soldier Ritual Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
    Super Soldier Ritual
  • Gateway to Chaos Super Rare
    SPELL SPELL Field Field  
    When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
    Gateway to Chaos
  • Majesty's Pegasus Super Rare
    SPELL SPELL Field Field  
    All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
    Majesty's Pegasus
  • Majespecter Storm
    SPELL SPELL  
    Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.
    Majespecter Storm
  • Majespecter Cyclone Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.
    Majespecter Cyclone
  • Igknight Reload Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
    Igknight Reload
  • Graydle Impact
    SPELL SPELL Continuous Continuous  
    You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.
    Graydle Impact
  • Odd-Eyes Fusion Secret Rare
    SPELL SPELL  
    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
    Odd-Eyes Fusion
  • Psychic Blade
    SPELL SPELL Equip Equip  
    Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
    Psychic Blade
  • Painful Decision Secret Rare
    SPELL SPELL  
    Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
    Painful Decision
  • Super Rush Headlong
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.
    Super Rush Headlong
  • Frightfur March
    TRAP TRAP Counter Counter  
    When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
    Frightfur March
  • D/D/D Contract Change
    TRAP TRAP  
    When an opponent's monster declares an attack: Activate 1 of these effects;
    ●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
    ●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
    D/D/D Contract Change
  • Dark Contract with Errors
    TRAP TRAP Continuous Continuous  
    Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with Errors
  • Super Soldier Rebirth
    TRAP TRAP  
    Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
    Super Soldier Rebirth
  • Super Soldier Shield Ultra Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
    Super Soldier Shield
  • Majespecter Tornado Ultra Rare
    TRAP TRAP  
    Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
    Majespecter Tornado
  • Majespecter Tempest
    TRAP TRAP Counter Counter  
    When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
    Majespecter Tempest
  • Graydle Parasite Super Rare
    TRAP TRAP Continuous Continuous  
    When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn.
    Graydle Parasite
  • Graydle Split
    TRAP TRAP  
    Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
    Graydle Split
  • Blazing Mirror Force Secret Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
    Blazing Mirror Force
  • Pendulum Area Rare
    TRAP TRAP  
    If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
    Pendulum Area
  • Urgent Ritual Art Secret Rare
    TRAP TRAP  
    If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
    Urgent Ritual Art
  • Grand Horn of Heaven
    TRAP TRAP Counter Counter  
    During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
    Grand Horn of Heaven
  • First-Aid Squad
    TRAP TRAP  
    Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
    First-Aid Squad
  • Painful Escape Secret Rare
    TRAP TRAP  
    Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
    Painful Escape
  • Kozmo Strawman Ultra Rare
    LIGHT LIGHT Level Level 2 [Psychic/Effect] ATK 500 DEF 1800  
    During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
    Kozmo Strawman
  • Kozmoll Wickedwitch
    DARK DARK Level Level 4 [Psychic/Effect] ATK 1900 DEF 300  
    During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.
    Kozmoll Wickedwitch
  • Kozmo DOG Fighter Super Rare
    DARK DARK Level Level 6 [Machine/Effect] ATK 2000 DEF 2400  
    Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    Kozmo DOG Fighter
  • Kozmo Dark Destroyer Secret Rare Limited
    DARK DARK Level Level 8 [Machine/Effect] ATK 3000 DEF 1800  
    If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    Kozmo Dark Destroyer
  • Kozmo Lightsword
    SPELL SPELL Equip Equip  
    Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
    Kozmo Lightsword
  • Radian, the Multidimensional Kaiju Rare
    DARK DARK Level Level 7 [Fiend/Effect] ATK 2800 DEF 2500  
    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
    Radian, the Multidimensional Kaiju
  • Gameciel, the Sea Turtle Kaiju Rare
    WATER WATER Level Level 8 [Aqua/Effect] ATK 2200 DEF 3000  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    Gameciel, the Sea Turtle Kaiju
  • Kaiju Capture Mission
    TRAP TRAP Continuous Continuous  
    Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
    Kaiju Capture Mission
  • D/D/D Wave King Caesar Rare
    WATER WATER Rank Rank 4 [Fiend/Xyz/Effect] ATK 2400 DEF 1200  
    2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    D/D/D Wave King Caesar
  • D/D Savant Galilei
    DARK DARK Level Level 10 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
    D/D Savant Galilei
  • D/D Savant Kepler
    DARK DARK Level Level 1 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
    If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
    ●Target 1 other "D/D" card you control; return it to the hand.
    ●Add 1 "Dark Contract" card from your Deck to your hand.
    D/D Savant Kepler
  • Dark Contract with the Gate
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Gate
  • Dark Contract with the Swamp King
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Swamp King
  • Dark Contract with the Witch
    TRAP TRAP Continuous Continuous  
    You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Witch
  • Contract Laundering
    TRAP TRAP  
    Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    Contract Laundering
  • D/D/D Human Resources
    TRAP TRAP  
    Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    D/D/D Human Resources
  • D/D/D Rebel King Leonidas Super Rare
    DARK DARK Level Level 7 [Fiend/Pendulum/Effect] ATK 2600 DEF 1200  
    Pendulum Scale 3 When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
    When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
    D/D/D Rebel King Leonidas
  • D/D/D Oblivion King Abyss Ragnarok Rare
    DARK DARK Level Level 8 [Fiend/Pendulum/Effect] ATK 2200 DEF 3000  
    Pendulum Scale 5 If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
    If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
    D/D/D Oblivion King Abyss Ragnarok