Total of 100 Card(s)
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All
SR
Super RareR
RareC
CommonR
RareR
RareSE
Secret RareC
CommonC
CommonSR
Super RareUR
Ultra RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareSR
Super RareR
RareC
CommonC
CommonC
CommonR
RareR
RareC
CommonC
CommonSR
Super RareC
CommonR
RareC
CommonSR
Super RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareGH
Ghost RareUR
Ultra RareUL
Ultimate RareR
RareUR
Ultra RareUL
Ultimate RareSR
Super RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareC
CommonSR
Super RareC
CommonSR
Super RareC
CommonC
CommonSE
Secret RareSR
Super RareUR
Ultra RareUL
Ultimate RareSE
Secret RareR
RareUR
Ultra RareUL
Ultimate RareSE
Secret RareR
RareSE
Secret RareC
CommonSR
Super RareC
CommonUR
Ultra RareUL
Ultimate RareSE
Secret RareR
RareR
RareSE
Secret RareSR
Super RareSE
Secret Rare- Reborn Tengu
- X
-
WIND
Level 4 [ Beast-Warrior / Effect ]
ATK 1700 DEF 600 - If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
SR
Super Rare- Junk Servant
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1000 - If you control a "Junk" monster, you can Special Summon this card (from your hand).
R
Rare- Unknown Synchron
- X
-
DARK
Level 1 [ Machine / Tuner/Effect ]
ATK 0 DEF 0 - If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
C
Common- Salvage Warrior
- X
-
WATER
Level 5 [ Warrior / Effect ]
ATK 1900 DEF 1600 - When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
R
Rare- Necro Defender
- X
-
DARK
Level 2 [ Fiend / Effect ]
ATK 0 DEF 800 - During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
R
Rare- Mystic Piper
- X
-
LIGHT
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
SE
Secret Rare- Force Resonator
- X
-
WATER
Level 2 [ Fiend / Tuner/Effect ]
ATK 500 DEF 500 - You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
C
Common- Clock Resonator
- X
-
EARTH
Level 3 [ Fiend / Tuner/Effect ]
ATK 1200 DEF 600 - Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
C
Common- Blackwing - Hillen the Tengu-wind
- X
-
DARK
Level 5 [ Winged Beast / Tuner/Effect ]
ATK 0 DEF 2300 - When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
SR
Super Rare- Blackwing - Kogarashi the Wanderer
- X
-
DARK
Level 6 [ Winged Beast / Tuner/Effect ]
ATK 2300 DEF 1600 - When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
UR
Ultra RareUL
Ultimate Rare- Morphtronic Lantron
- X
-
LIGHT
Level 1 [ Machine / Tuner/Effect ]
ATK 200 DEF 200 -
●While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
●While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
C
Common- Morphtronic Staplen
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1400 DEF 1000 -
●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.
●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.
C
Common- Meklord Army of Wisel
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1800 DEF 0 - Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Meklord Army of Skiel
- X
-
WIND
Level 4 [ Machine / Effect ]
ATK 1200 DEF 1000 - Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
C
Common- Meklord Army of Granel
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1200 - Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
R
Rare- Meklord Astro Dragon Asterisk
- X
-
DARK
Level 10 [ Machine / Effect ]
ATK 0 DEF 0 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
SR
Super Rare- T.G. Cyber Magician
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
SR
Super Rare- T.G. Striker
- X
-
EARTH
Level 2 [ Warrior / Tuner/Effect ]
ATK 800 DEF 0 - If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
R
Rare- T.G. Jet Falcon
- X
-
WIND
Level 3 [ Winged Beast / Tuner/Effect ]
ATK 1400 DEF 1200 - If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
C
Common- T.G. Catapult Dragon
- X
-
EARTH
Level 2 [ Dragon / Effect ]
ATK 900 DEF 1300 - Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
C
Common- T.G. Warwolf
- X
-
DARK
Level 3 [ Beast-Warrior / Effect ]
ATK 1200 DEF 0 - When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
C
Common- T.G. Rush Rhino
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1600 DEF 800 - If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
R
Rare- Buster Blaster
- X
-
EARTH
Level 1 [ Machine / Union/Effect ]
ATK 0 DEF 0 - Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
R
Rare- Esper Girl
- X
-
EARTH
Level 2 [ Psychic / Tuner/Effect ]
ATK 500 DEF 300 - When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the GY, add that removed card to your hand.
C
Common- Mental Seeker
- X
-
EARTH
Level 3 [ Psychic / Tuner/Effect ]
ATK 800 DEF 600 - When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
C
Common- Silent Psychic Wizard
- X
-
EARTH
Level 4 [ Psychic / Effect ]
ATK 1900 DEF 0 - When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
SR
Super Rare- Serene Psychic Witch
- X
-
EARTH
Level 3 [ Psychic / Effect ]
ATK 1400 DEF 1200 - When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
C
Common- Hushed Psychic Cleric
- X
-
EARTH
Level 3 [ Psychic / Effect ]
ATK 0 DEF 2100 - If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
R
Rare- Elder of the Six Samurai
- X
-
EARTH
Level 3 [ Warrior / Effect ]
ATK 400 DEF 0 - If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
C
Common- Shien's Advisor
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1200 DEF 400 - If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
SR
Super Rare- Karakuri Komachi mdl 224 "Ninishi"
- X
-
EARTH
Level 3 [ Machine / Tuner/Effect ]
ATK 0 DEF 1900 - This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
C
Common- Karakuri Ninja mdl 7749 "Nanashick"
- X
-
EARTH
Level 5 [ Machine / Effect ]
ATK 2200 DEF 1800 - This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
C
Common- Scrap Kong
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 2000 DEF 1000 - When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
C
Common- Tradetoad
- X
-
WATER
Level 1 [ Aqua / Effect ]
ATK 100 DEF 2000 - Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
R
Rare- Gladiator Beast Tygerius
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1800 DEF 800 - This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
C
Common- Jar Turtle
- X
-
WATER
Level 4 [ Reptile / Effect ]
ATK 200 DEF 2100 - Each time "Jar of Greed" is activated, draw 1 card.
C
Common- Aurora Paragon
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1500 DEF 1000 - Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
C
Common- Junk Berserker
- X
-
WIND
Level 7 [ Warrior / Synchro/Effect ]
ATK 2700 DEF 1800 -
"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
UR
Ultra RareUL
Ultimate RareGH
Ghost Rare- Life Stream Dragon
- X
-
EARTH
Level 8 [ Dragon / Synchro/Tuner/Effect ]
ATK 2900 DEF 2400 -
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
UR
Ultra RareUL
Ultimate Rare- T.G. Recipro Dragonfly
- X
-
WIND
Level 2 [ Insect / Synchro/Effect ]
ATK 300 DEF 300 -
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
R
Rare- T.G. Wonder Magician
- X
-
LIGHT
Level 5 [ Spellcaster / Synchro/Tuner/Effect ]
ATK 1900 DEF 0 -
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
UR
Ultra RareUL
Ultimate Rare- T.G. Power Gladiator
- X
-
EARTH
Level 5 [ Warrior / Synchro/Effect ]
ATK 2300 DEF 1000 -
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
SR
Super Rare- T.G. Blade Blaster
- X
-
EARTH
Level 10 [ Machine / Synchro/Effect ]
ATK 3300 DEF 2200 -
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
UR
Ultra RareUL
Ultimate Rare- T.G. Halberd Cannon
- X
-
EARTH
Level 12 [ Machine / Synchro/Effect ]
ATK 4000 DEF 4000 -
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
UR
Ultra RareUL
Ultimate Rare- Overmind Archfiend
- X
-
DARK
Level 9 [ Psychic / Synchro/Effect ]
ATK 3300 DEF 3000 -
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
UR
Ultra RareUL
Ultimate Rare- Scarlet Security
- X
-
SPELL
- If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
C
Common- Red Dragon Vase
- X
-
SPELL
- If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
C
Common- Resonant Destruction
- X
-
SPELL
Continuous
- Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.
C
Common- Fortissimo the Mobile Fortress
- X
-
SPELL
Field
- Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.
C
Common- Boon of the Meklord Emperor
- X
-
SPELL
- If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
C
Common- The Resolute Meklord Army
- X
-
SPELL
Continuous
- All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
C
Common- Reboot
- X
-
SPELL
- Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
C
Common- TGX1-HL
- X
-
SPELL
Quick-Play
- Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
C
Common- TGX300
- X
-
SPELL
Continuous
- All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
C
Common- ESP Amplifier
- X
-
SPELL
Quick-Play
- All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
C
Common- Psychic Feel Zone
- X
-
SPELL
- Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
R
Rare- Shien's Dojo
- X
-
SPELL
Continuous
- Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
SR
Super Rare- Runaway Karakuri
- X
-
SPELL
Quick-Play
- Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
C
Common- Contact with the Aquamirror
- X
-
SPELL
-
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
●Look at all Set cards in your opponent's Spell & Trap Zone.
●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
C
Common- Soundproofed
- X
-
SPELL
- This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
R
Rare- Out of the Blue
- X
-
SPELL
Continuous
- Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
C
Common- Self-Mummification
- X
-
SPELL
Quick-Play
- Select 1 monster you control, and send it to the Graveyard.
C
Common- Red Carpet
- X
-
TRAP
- If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
C
Common- Power-Up Adapter
- X
-
TRAP
- After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
C
Common- Chaos Infinity
- X
-
TRAP
- Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
R
Rare- Mektimed Blast
- X
-
TRAP
- Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
C
Common- Meklord Factory
- X
-
TRAP
- When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
C
Common- TGX3-DX2
- X
-
TRAP
- Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.
R
Rare- TG-SX1
- X
-
TRAP
- When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.
C
Common- TG1-EM1
- X
-
TRAP
- Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
C
Common- Psychic Reactor
- X
-
TRAP
- If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
C
Common- Brain Hazard
- X
-
TRAP
Continuous
- Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
R
Rare- Six Style - Dual Wield
- X
-
TRAP
- If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
C
Common- Karakuri Cash Shed
- X
-
TRAP
Counter
- Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
SR
Super Rare- Tyrant's Tantrum
- X
-
TRAP
Continuous
- Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.
C
Common- Debunk
- X
-
TRAP
Counter
- When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.
SR
Super Rare- Sealing Ceremony of Mokuton
- X
-
TRAP
Continuous
- Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets.
C
Common- Safe Zone
- X
-
TRAP
Continuous
- Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
SR
Super Rare- W Nebula Meteorite
- X
-
TRAP
- Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
C
Common- Vampire Dragon
- X
-
DARK
Level 5 [ Zombie / Effect ]
ATK 2400 DEF 0 - When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
SE
Secret Rare- Dodger Dragon
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 1900 DEF 1200 - This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
SR
Super Rare- Mara of the Nordic Alfar
- X
-
DARK
Level 2 [ Spellcaster / Tuner/Effect ]
ATK 1000 DEF 500 - When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
UR
Ultra RareUL
Ultimate Rare- Tour Guide From the Underworld
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1000 DEF 600 - When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
SE
Secret Rare- Psi-Beast
- X
-
EARTH
Level 2 [ Psychic / Effect ]
ATK 700 DEF 500 - When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
R
Rare- Gladiator Beast Essedarii
- X
-
EARTH
Level 5 [ Beast / Fusion/Effect ]
ATK 2500 DEF 1400 -
2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck.
UR
Ultra RareUL
Ultimate Rare- Gladiator Taming
- X
-
SPELL
Quick-Play
-
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
●Select 1 face-up monster your opponent controls, and change its battle position.
●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
SE
Secret Rare- Full House
- X
-
TRAP
- Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
R
Rare- Psychic Shockwave
- X
-
TRAP
- When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
SE
Secret Rare- Axe Dragonute
- X
-
DARK
Level 4 [ Dragon / Effect ]
ATK 2000 DEF 1200 - If this card attacks, it is changed to Defense Position at the end of the Damage Step.
C
Common- Lancer Dragonute
- X
-
DARK
Level 4 [ Dragon / Effect ]
ATK 1500 DEF 1800 - If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SR
Super Rare- Lancer Lindwurm
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 1800 DEF 1200 - If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Elemental HERO Neos Knight
- X
-
LIGHT
Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 1000 -
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
UR
Ultra RareUL
Ultimate Rare- Meklord Emperor Skiel
- X
-
WIND
Level 1 [ Machine / Effect ]
ATK 2200 DEF 2200 - Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.
SE
Secret Rare- Meklord Fortress
- X
-
SPELL
Field
- Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
R
Rare- Blackwing - Jin the Rain Shadow
- X
-
DARK
Level 1 [ Winged Beast / Tuner/Effect ]
ATK 600 DEF 500 - If this card battles a face-up monster with DEF equal to or less than this card's ATK, destroy that monster at the start of the Damage Step (without damage calculation).
R
Rare- Scrap Orthros
- X
-
EARTH
Level 4 [ Beast / Tuner/Effect ]
ATK 1700 DEF 1100 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand.
SE
Secret Rare- Naturia Eggplant
- X
-
EARTH
Level 2 [ Plant / Effect ]
ATK 1000 DEF 700 - When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
SR
Super Rare- Blue Rose Dragon
- X
-
DARK
Level 4 [ Dragon / Effect ]
ATK 1600 DEF 1200 - When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
SE
Secret Rare