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DARK REVELATION Volume 3

( Release Date : 11/25/2006 )

Total of 240 Card(s)
Charcoal Inpachi
Charcoal Inpachi

R

Rare
X
FIRE FIRE Level Level 1 [ Pyro / Normal ] ATK 100 DEF 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
Neo Aqua Madoor
Neo Aqua Madoor
X
WATER WATER Level Level 6 [ Spellcaster / Normal ] ATK 1200 DEF 3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
Skull Dog Marron
Skull Dog Marron
X
EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1350 DEF 2000
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
Goblin Calligrapher
Goblin Calligrapher
X
DARK DARK Level Level 1 [ Fiend / Normal ] ATK 400 DEF 400
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
Ultimate Insect LV1
Ultimate Insect LV1

R

Rare
X
WIND WIND Level Level 1 [ Insect / Effect ] ATK 0 DEF 0
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4

R

Rare
X
FIRE FIRE Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6

SR

Super Rare
X
FIRE FIRE Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
Dark Mimic LV1
Dark Mimic LV1
X
DARK DARK Level Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Dark Mimic LV3
Dark Mimic LV3

R

Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
Mystic Swordsman LV2
Mystic Swordsman LV2

R

Rare
X
EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 900 DEF 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Mystic Swordsman LV4
Mystic Swordsman LV4

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
Armed Dragon LV3
Armed Dragon LV3
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5
Armed Dragon LV5

R

Rare
X
WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7
Armed Dragon LV7

UR

Ultra Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
Horus' Servant
Horus' Servant
X
FIRE FIRE Level Level 1 [ Beast-Warrior / Effect ] ATK 100 DEF 100
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
Black Dragon's Chick
Black Dragon's Chick
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Malice Doll of Demise
Malice Doll of Demise
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1700
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke

R

Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Rafflesia Seduction
Rafflesia Seduction

R

Rare
X
EARTH EARTH Level Level 2 [ Plant / Flip / Effect ] ATK 300 DEF 900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
Ultimate Baseball Kid
Ultimate Baseball Kid
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 500 DEF 1000
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
Mobius the Frost Monarch
Mobius the Frost Monarch

SR

Super Rare
X
WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
Element Dragon
Element Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Soldier
Element Soldier
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
Howling Insect
Howling Insect
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 1200 DEF 1300
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
Masked Dragon
Masked Dragon
X
FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Mind on Air
Mind on Air

R

Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1000 DEF 1600
Your opponent must play with their hand revealed.
Unshaven Angler
Unshaven Angler
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
The Trojan Horse
The Trojan Horse
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 1200
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
Nobleman-Eater Bug
Nobleman-Eater Bug
X
EARTH EARTH Level Level 5 [ Insect / Flip / Effect ] ATK 900 DEF 1200
FLIP: Destroy 2 monsters on the field.
Enraged Muka Muka
Enraged Muka Muka
X
EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1200 DEF 600
Gains 400 ATK/DEF for each card in your hand.
Hade-Hane
Hade-Hane
X
EARTH EARTH Level Level 5 [ Beast / Flip / Effect ] ATK 900 DEF 1000
FLIP: You can return up to 3 monsters on the field to the owner's hand.
Penumbral Soldier Lady
Penumbral Soldier Lady

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
Ojama King
Ojama King

R

Rare
X
LIGHT LIGHT Level Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
Master of Oz
Master of Oz

R

Rare
X
EARTH EARTH Level Level 9 [ Beast / Fusion ] ATK 4200 DEF 3700
"Big Koala" + "Des Kangaroo"
Sanwitch
Sanwitch
X
DARK DARK Level Level 6 [ Spellcaster / Fusion ] ATK 2100 DEF 1800
"Sangan" + "Witch of the Black Forest"
Dark Factory of Mass Production
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.
Hammer Shot
Hammer Shot

R

Rare
X
SPELL SPELL
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Mind Wipe
Mind Wipe
X
SPELL SPELL Quick-Play Quick-Play
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
Abyssal Designator
Abyssal Designator
X
SPELL SPELL
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
Level Up!
Level Up!
X
SPELL SPELL
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
Inferno Fire Blast
Inferno Fire Blast

UR

Ultra Rare
X
SPELL SPELL
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
Ectoplasmer
Ectoplasmer

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
The Graveyard in the Fourth Dimension
The Graveyard in the Fourth Dimension
X
SPELL SPELL
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
Two-Man Cell Battle
Two-Man Cell Battle
X
SPELL SPELL Continuous Continuous
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
Big Wave Small Wave
Big Wave Small Wave
X
SPELL SPELL
Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
Fusion Weapon
Fusion Weapon
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
Ritual Weapon
Ritual Weapon
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
Taunt
Taunt
X
TRAP TRAP
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
Absolute End
Absolute End
X
TRAP TRAP
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Spirit Barrier
Spirit Barrier

R

Rare
X
TRAP TRAP Continuous Continuous
While you control a monster, you take no battle damage.
Ninjitsu Art of Decoy
Ninjitsu Art of Decoy
X
TRAP TRAP Continuous Continuous
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
Enervating Mist
Enervating Mist

R

Rare
X
TRAP TRAP Continuous Continuous
Your opponent's hand size limit becomes 5.
Heavy Slump
Heavy Slump
X
TRAP TRAP
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
Greed
Greed

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
Mind Crush
Mind Crush
X
TRAP TRAP
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
Muko (Updated from: Null and Void)
Muko (Updated from: Null and Void)

SR

Super Rare
X
TRAP TRAP
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.

Card Name updated from "Null and Void". (Printed version not yet available.)
Gorgon's Eye
Gorgon's Eye
X
TRAP TRAP
Until the end of this turn, all effects of Defense Position monsters are negated.
Cemetary Bomb
Cemetary Bomb
X
TRAP TRAP
Inflict 100 damage to your opponent for each card in their Graveyard.
Hallowed Life Barrier
Hallowed Life Barrier

SR

Super Rare
X
TRAP TRAP
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
Woodborg Inpachi
Woodborg Inpachi
X
FIRE FIRE Level Level 5 [ Machine / Normal ] ATK 500 DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
Mighty Guard
Mighty Guard
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 500 DEF 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.
Bokoichi the Freightening Car
Bokoichi the Freightening Car
X
DARK DARK Level Level 2 [ Machine / Normal ] ATK 500 DEF 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Harpie Girl
Harpie Girl
X
WIND WIND Level Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
The Creator
The Creator

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
The Creator Incarnate
The Creator Incarnate
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Ultimate Insect LV3
Ultimate Insect LV3

R

Rare
X
WIND WIND Level Level 3 [ Insect / Effect ] ATK 1400 DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Mystic Swordsman LV6
Mystic Swordsman LV6

UR

Ultra Rare
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
Silent Swordsman LV3
Silent Swordsman LV3

UR

Ultra Rare
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Nightmare Penguin
Nightmare Penguin
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Heavy Mech Support Platform
Heavy Mech Support Platform
X
DARK DARK Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Perfect Machine King
Perfect Machine King

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2700 DEF 1500
This card gains 500 ATK for each other Machine-Type monster on the field.
Element Magician
Element Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Saurus
Element Saurus
X
DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
Roc from the Valley of Haze
Roc from the Valley of Haze
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
Sasuke Samurai #4
Sasuke Samurai #4

R

Rare
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
Harpie Lady 1
Harpie Lady 1
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Harpie Lady 2
Harpie Lady 2
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Harpie Lady 3
Harpie Lady 3
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Raging Flame Sprite
Raging Flame Sprite
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 100 DEF 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Thestalos the Firestorm Monarch
Thestalos the Firestorm Monarch

SR

Super Rare
X
FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Eagle Eye
Eagle Eye
X
WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Tactical Espionage Expert
Tactical Espionage Expert
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Invasion of Flames
Invasion of Flames
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Creeping Doom Manta
Creeping Doom Manta
X
WATER WATER Level Level 3 [ Fish / Effect ] ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Pitch-Black Warwolf
Pitch-Black Warwolf
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Mirage Dragon
Mirage Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Gaia Soul the Combustible Collective
Gaia Soul the Combustible Collective

R

Rare
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 2000 DEF 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Fox Fire
Fox Fire
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 300 DEF 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
B.E.S. Big Core (Updated from: Big Core)
B.E.S. Big Core (Updated from: Big Core)

SR

Super Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

Card Name updated from "Big Core" on April 07, 2017.
Fusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast

R

Rare
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2800 DEF 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive

R

Rare
X
DARK DARK Level Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
A-Team: Trap Disposal Unit
A-Team: Trap Disposal Unit

R

Rare
X
FIRE FIRE Level Level 2 [ Machine / Effect ] ATK 300 DEF 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
Homunculus the Alchemic Being
Homunculus the Alchemic Being
X
LIGHT LIGHT Level Level 4 [ Plant / Effect ] ATK 1800 DEF 1600
Once per turn: You can change the Attribute of this card.
Dark Blade the Dragon Knight
Dark Blade the Dragon Knight

R

Rare
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Mokey Mokey King
Mokey Mokey King
X
LIGHT LIGHT Level Level 6 [ Fairy / Fusion / Effect ] ATK 300 DEF 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
Serial Spell
Serial Spell

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
Harpies' Hunting Ground
Harpies' Hunting Ground
X
SPELL SPELL Field Field
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Triangle Ecstasy Spark
Triangle Ecstasy Spark

SR

Super Rare
X
SPELL SPELL
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Necklace of Command
Necklace of Command

R

Rare
X
SPELL SPELL Equip Equip
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
Machine Duplication
Machine Duplication

R

Rare
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Flint
Flint

R

Rare
X
SPELL SPELL Equip Equip
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Mokey Mokey Smackdown
Mokey Mokey Smackdown
X
SPELL SPELL Continuous Continuous
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
Back to Square One
Back to Square One
X
SPELL SPELL
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
Monster Reincarnation
Monster Reincarnation

SR

Super Rare
X
SPELL SPELL
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Ballista of Rampart Smashing
Ballista of Rampart Smashing
X
SPELL SPELL Equip Equip
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
Lighten the Load
Lighten the Load
X
SPELL SPELL Continuous Continuous
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
Malice Dispersion
Malice Dispersion
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; destroy all face-up Continuous Traps on the field.
Tragedy
Tragedy

SR

Super Rare
X
TRAP TRAP
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Divine Wrath
Divine Wrath

SR

Super Rare
X
TRAP TRAP Counter Counter
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Xing Zhen Hu
Xing Zhen Hu
X
TRAP TRAP Continuous Continuous
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
Rare Metalmorph
Rare Metalmorph

R

Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Fruits of Kozaky's Studies
Fruits of Kozaky's Studies
X
TRAP TRAP
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
Mind Haxorz
Mind Haxorz
X
TRAP TRAP
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
Fuh-Rin-Ka-Zan
Fuh-Rin-Ka-Zan
X
TRAP TRAP
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
Chain Burst
Chain Burst

R

Rare
X
TRAP TRAP Continuous Continuous
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
Pikeru's Circle of Enchantment
Pikeru's Circle of Enchantment

SR

Super Rare
X
TRAP TRAP
Damage to you from card effects becomes 0 until the end of this turn.
Spell Purification
Spell Purification
X
TRAP TRAP
Discard 1 card; destroy all face-up Continuous Spells on the field.
Astral Barrier
Astral Barrier
X
TRAP TRAP Continuous Continuous
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
Covering Fire
Covering Fire

R

Rare
X
TRAP TRAP
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
Space Mambo
Space Mambo
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1700 DEF 1000
A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
Divine Dragon Ragnarok
Divine Dragon Ragnarok
X
LIGHT LIGHT Level Level 4 [ Dragon / Normal ] ATK 1500 DEF 1000
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
Chu-Ske the Mouse Fighter
Chu-Ske the Mouse Fighter
X
EARTH EARTH Level Level 3 [ Beast / Normal ] ATK 1200 DEF 0
A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
Insect Knight
Insect Knight
X
EARTH EARTH Level Level 4 [ Insect / Normal ] ATK 1900 DEF 1500
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Winged Beast / Effect ] ATK 2400 DEF 1600
Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Hand of Nephthys
Hand of Nephthys
X
WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 600 DEF 600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
Ultimate Insect LV5
Ultimate Insect LV5

R

Rare
X
WIND WIND Level Level 5 [ Insect / Effect ] ATK 2300 DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Silent Swordsman LV5
Silent Swordsman LV5

UR

Ultra Rare
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
Granmarg the Rock Monarch
Granmarg the Rock Monarch

SR

Super Rare
X
EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
Element Valkyrie
Element Valkyrie
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1200
(This card is not treated as a "Valkyrie" card.)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WATER: Control of this card cannot switch.
Element Doom
Element Doom
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Maji-Gire Panda
Maji-Gire Panda
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 800
Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
Catnipped Kitty
Catnipped Kitty
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 0 DEF 500
This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
Behemoth the King of All Animals
Behemoth the King of All Animals

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Beast / Effect ] ATK 2700 DEF 1500
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
Big-Tusked Mammoth
Big-Tusked Mammoth

R

Rare
X
EARTH EARTH Level Level 5 [ Beast / Effect ] ATK 2000 DEF 1000
Monsters your opponent controls cannot attack the turn they are Summoned.
Kangaroo Champ
Kangaroo Champ
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 800 DEF 700
A monster that battles with this card is changed to Defense Position after damage calculation.
Hyena
Hyena
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1000 DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
Blade Rabbit
Blade Rabbit
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 400 DEF 300
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
Mecha-Dog Marron
Mecha-Dog Marron
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1000
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
Blast Magician
Blast Magician

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Chiron the Mage
Chiron the Mage

R

Rare
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
Gearfried the Swordmaster
Gearfried the Swordmaster

UR

Ultra Rare
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
Armed Samurai - Ben Kei
Armed Samurai - Ben Kei
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 500 DEF 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
Shadowslayer
Shadowslayer

R

Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1400 DEF 200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
Golem Sentry
Golem Sentry
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 800 DEF 1800
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
Abare Ushioni
Abare Ushioni
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 1200
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
The Light - Hex-Sealed Fusion
The Light - Hex-Sealed Fusion
X
LIGHT LIGHT Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
The Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
X
DARK DARK Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
The Earth - Hex-Sealed Fusion
The Earth - Hex-Sealed Fusion
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
Whirlwind Prodigy
Whirlwind Prodigy
X
WIND WIND Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1600
When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
Flame Ruler
Flame Ruler
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 1600
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
Firebird
Firebird
X
FIRE FIRE Level Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 800
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
Rescue Cat
Rescue Cat
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
Brain Jacker
Brain Jacker

R

Rare
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 200 DEF 900
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
Gatling Dragon
Gatling Dragon

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Machine / Fusion / Effect ] ATK 2600 DEF 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
King Dragun
King Dragun

SR

Super Rare
X
DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 1100
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
A Feather of the Phoenix
A Feather of the Phoenix

SR

Super Rare
X
SPELL SPELL
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
Poison Fangs
Poison Fangs
X
SPELL SPELL Continuous Continuous
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
Spell Absorption
Spell Absorption

R

Rare
X
SPELL SPELL Continuous Continuous
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
Lightning Vortex
Lightning Vortex

SR

Super Rare
X
SPELL SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.
Meteor of Destruction
Meteor of Destruction

R

Rare
X
SPELL SPELL
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
Swords of Concealing Light
Swords of Concealing Light

R

Rare
X
SPELL SPELL Continuous Continuous
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
Spiral Spear Strike
Spiral Spear Strike

R

Rare
X
SPELL SPELL Continuous Continuous
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
Release Restraint
Release Restraint
X
SPELL SPELL
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Centrifugal Field
Centrifugal Field
X
SPELL SPELL Field Field
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
Fulfillment of the Contract
Fulfillment of the Contract
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Re-Fusion
Re-Fusion
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
The Big March of Animals
The Big March of Animals
X
SPELL SPELL Quick-Play Quick-Play
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.
Cross Counter
Cross Counter

R

Rare
X
TRAP TRAP
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
Pole Position
Pole Position
X
TRAP TRAP Continuous Continuous
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
Penalty Game!
Penalty Game!

R

Rare
X
TRAP TRAP
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
Threatening Roar
Threatening Roar
X
TRAP TRAP
Your opponent cannot declare an attack this turn.
Phoenix Wing Wind Blast
Phoenix Wing Wind Blast

R

Rare
X
TRAP TRAP
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Good Goblin Housekeeping
Good Goblin Housekeeping
X
TRAP TRAP
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
Beast Soul Swap
Beast Soul Swap
X
TRAP TRAP
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
Assault on GHQ
Assault on GHQ

R

Rare
X
TRAP TRAP
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
D.D. Dynamite
D.D. Dynamite
X
TRAP TRAP
Inflict 300 damage to your opponent for each of their removed from play cards.
Deck Devastation Virus
Deck Devastation Virus

SR

Super Rare
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
Elemental Burst
Elemental Burst
X
TRAP TRAP
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
Forced Ceasefire
Forced Ceasefire

R

Rare
X
TRAP TRAP
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
Elemental HERO Avian
Elemental HERO Avian
X
WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
X
FIRE FIRE Level Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Clayman
Elemental HERO Clayman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman
Elemental HERO Sparkman
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Winged Kuriboh
Winged Kuriboh

SR

Super Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 300 DEF 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Ancient Gear Golem
Ancient Gear Golem

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
Ancient Gear Beast
Ancient Gear Beast

R

Rare
X
EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
Ancient Gear Soldier
Ancient Gear Soldier
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Millennium Scorpion
Millennium Scorpion

R

Rare
X
EARTH EARTH Level Level 5 [ Insect / Effect ] ATK 2000 DEF 1800
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
Ultimate Insect LV7
Ultimate Insect LV7

SR

Super Rare
X
WIND WIND Level Level 7 [ Insect / Effect ] ATK 2600 DEF 1200
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
Lost Guardian
Lost Guardian
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 100 DEF ?
The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
Hieracosphinx
Hieracosphinx

SR

Super Rare
X
EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 2400 DEF 1200
Your opponent cannot select a face-down Defense Position monster as an attack target.
Criosphinx
Criosphinx

R

Rare
X
EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 1200 DEF 2400
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
Moai Interceptor Cannons
Moai Interceptor Cannons
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1100 DEF 2000
Once per turn, you can flip this card into face-down Defense Position.
Megarock Dragon
Megarock Dragon

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Rock / Effect ] ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700.
Dummy Golem
Dummy Golem
X
EARTH EARTH Level Level 2 [ Rock / Flip / Effect ] ATK 800 DEF 800
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
Grave Ohja
Grave Ohja

R

Rare
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1600 DEF 1500
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
Mine Golem
Mine Golem
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1900
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
Monk Fighter
Monk Fighter
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1300 DEF 1000
Battle Damage to this card's controller from a battle involving this card becomes 0.
Master Monk
Master Monk

SR

Super Rare
X
EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1900 DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
Guardian Statue
Guardian Statue
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 800 DEF 1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
Medusa Worm
Medusa Worm
X
EARTH EARTH Level Level 2 [ Rock / Effect ] ATK 500 DEF 600
Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
D.D. Survivor
D.D. Survivor

R

Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
Mid Shield Gardna
Mid Shield Gardna

R

Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 100 DEF 1800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
White Ninja
White Ninja
X
LIGHT LIGHT Level Level 4 [ Warrior / Flip / Effect ] ATK 1500 DEF 800
FLIP: Target 1 Defense Position monster on the field; destroy that target.
Aussa the Earth Charmer
Aussa the Earth Charmer
X
EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
Eria the Water Charmer
Eria the Water Charmer
X
WATER WATER Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
Hiita the Fire Charmer
Hiita the Fire Charmer
X
FIRE FIRE Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
Wynn the Wind Charmer
Wynn the Wind Charmer
X
WIND WIND Level Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
Batteryman AA
Batteryman AA
X
LIGHT LIGHT Level Level 3 [ Thunder / Effect ] ATK 0 DEF 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
Des Wombat
Des Wombat
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1600 DEF 300
Any damage to you from a card effect becomes 0.
King of the Skull Servants
King of the Skull Servants
X
DARK DARK Level Level 1 [ Zombie / Effect ] ATK ? DEF 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
Reshef the Dark Being
Reshef the Dark Being

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Fiend / Ritual / Effect ] ATK 2500 DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
Elemental Mistress Doriado
Elemental Mistress Doriado

R

Rare
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Ritual / Effect ] ATK 1200 DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
Elemental HERO Flame Wingman
Elemental HERO Flame Wingman

UR

Ultra Rare
X
WIND WIND Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Thunder Giant
Elemental HERO Thunder Giant

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Card of Sanctity
Card of Sanctity

SR

Super Rare
X
SPELL SPELL
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
Brain Control
Brain Control

SR

Super Rare
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Gift of the Martyr
Gift of the Martyr
X
SPELL SPELL
Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.
Double Attack
Double Attack
X
SPELL SPELL
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
Battery Charger
Battery Charger
X
SPELL SPELL
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
Kaminote Blow
Kaminote Blow
X
SPELL SPELL
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
Doriado's Blessing
Doriado's Blessing
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
Final Ritual of the Ancients
Final Ritual of the Ancients
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Legendary Black Belt
Legendary Black Belt

R

Rare
X
SPELL SPELL Equip Equip
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
Nitro Unit
Nitro Unit

R

Rare
X
SPELL SPELL Equip Equip
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
Shifting Shadows
Shifting Shadows
X
SPELL SPELL Continuous Continuous
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Impenetrable Formation
Impenetrable Formation
X
SPELL SPELL Continuous Continuous
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
Hero Signal
Hero Signal

R

Rare
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Pikeru's Second Sight
Pikeru's Second Sight
X
TRAP TRAP
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
Minefield Eruption
Minefield Eruption
X
TRAP TRAP
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
Kozaky's Self-Destruct Button
Kozaky's Self-Destruct Button

R

Rare
X
TRAP TRAP
Inflict 1000 damage to the player who destroyed this Set card.
Mispolymerization
Mispolymerization
X
TRAP TRAP
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.
Level Conversion Lab
Level Conversion Lab
X
TRAP TRAP
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
Rock Bombardment
Rock Bombardment
X
TRAP TRAP
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
Grave Lure
Grave Lure
X
TRAP TRAP
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
Token Feastevil
Token Feastevil

R

Rare
X
TRAP TRAP
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
Spell-Stopping Statute
Spell-Stopping Statute

R

Rare
X
TRAP TRAP Counter Counter
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
Royal Surrender
Royal Surrender

R

Rare
X
TRAP TRAP Counter Counter
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
Lone Wolf
Lone Wolf
X
TRAP TRAP Continuous Continuous
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.