Total of 240 Card(s)
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- Charcoal Inpachi
-
R
Rare - X
- FIRE Level 1 [ Pyro / Normal ] ATK 100 DEF 2100
- A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
- Neo Aqua Madoor
- X
- WATER Level 6 [ Spellcaster / Normal ] ATK 1200 DEF 3000
- The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
- Skull Dog Marron
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1350 DEF 2000
- A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
- Goblin Calligrapher
- X
- DARK Level 1 [ Fiend / Normal ] ATK 400 DEF 400
- A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
- Ultimate Insect LV1
-
R
Rare - X
- WIND Level 1 [ Insect / Effect ] ATK 0 DEF 0
- While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
- Horus the Black Flame Dragon LV4
-
R
Rare - X
- FIRE Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000
- Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
- Horus the Black Flame Dragon LV6
-
SR
Super Rare - X
- FIRE Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
- This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
- Horus the Black Flame Dragon LV8
-
UR
Ultra Rare - X
- FIRE Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
- Dark Mimic LV1
- X
- DARK Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000
-
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
- Dark Mimic LV3
-
R
Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000
- If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
- Mystic Swordsman LV2
-
R
Rare - X
- EARTH Level 2 [ Warrior / Effect ] ATK 900 DEF 0
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
- Mystic Swordsman LV4
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600
- Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
- Armed Dragon LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
- Armed Dragon LV5
-
R
Rare - X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
- Armed Dragon LV7
-
UR
Ultra Rare - X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
- Horus' Servant
- X
- FIRE Level 1 [ Beast-Warrior / Effect ] ATK 100 DEF 100
- Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
- Black Dragon's Chick
- X
- DARK Level 1 [ Dragon / Effect ] ATK 800 DEF 500
- You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
- Malice Doll of Demise
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1700
- During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
- Ninja Grandmaster Sasuke
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
- At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
- Rafflesia Seduction
-
R
Rare - X
- EARTH Level 2 [ Plant / Flip / Effect ] ATK 300 DEF 900
- FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
- Ultimate Baseball Kid
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 500 DEF 1000
- This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
- Mobius the Frost Monarch
-
SR
Super Rare - X
- WATER Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
- When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
- Element Dragon
- X
- LIGHT Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
- Element Soldier
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
- Howling Insect
- X
- EARTH Level 3 [ Insect / Effect ] ATK 1200 DEF 1300
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
- Masked Dragon
- X
- FIRE Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
- Mind on Air
-
R
Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 1000 DEF 1600
- Your opponent must play with their hand revealed.
- Unshaven Angler
- X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 1600
- When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
- The Trojan Horse
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1200
- This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
- Nobleman-Eater Bug
- X
- EARTH Level 5 [ Insect / Flip / Effect ] ATK 900 DEF 1200
- FLIP: Destroy 2 monsters on the field.
- Enraged Muka Muka
- X
- EARTH Level 5 [ Rock / Effect ] ATK 1200 DEF 600
- Gains 400 ATK/DEF for each card in your hand.
- Hade-Hane
- X
- EARTH Level 5 [ Beast / Flip / Effect ] ATK 900 DEF 1000
- FLIP: You can return up to 3 monsters on the field to the owner's hand.
- Penumbral Soldier Lady
-
SR
Super Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1400
- If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
- Ojama King
-
R
Rare - X
- LIGHT Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
-
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
- Master of Oz
-
R
Rare - X
- EARTH Level 9 [ Beast / Fusion ] ATK 4200 DEF 3700
- "Big Koala" + "Des Kangaroo"
- Sanwitch
- X
- DARK Level 6 [ Spellcaster / Fusion ] ATK 2100 DEF 1800
- "Sangan" + "Witch of the Black Forest"
- Dark Factory of Mass Production
- X
- SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
- Hammer Shot
-
R
Rare - X
- SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Mind Wipe
- X
- SPELL Quick-Play
- Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
- Abyssal Designator
- X
- SPELL
- Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
- Level Up!
- X
- SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
- Inferno Fire Blast
-
UR
Ultra Rare - X
- SPELL
- Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
- Ectoplasmer
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
- The Graveyard in the Fourth Dimension
- X
- SPELL
- Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
- Two-Man Cell Battle
- X
- SPELL Continuous
- During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
- Big Wave Small Wave
- X
- SPELL
- Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
- Fusion Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
- Ritual Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
- Taunt
- X
- TRAP
- Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
- Absolute End
- X
- TRAP
- Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
- Spirit Barrier
-
R
Rare - X
- TRAP Continuous
- While you control a monster, you take no battle damage.
- Ninjitsu Art of Decoy
- X
- TRAP Continuous
- Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
- Enervating Mist
-
R
Rare - X
- TRAP Continuous
- Your opponent's hand size limit becomes 5.
- Heavy Slump
- X
- TRAP
- If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
- Greed
-
SR
Super Rare - X
- TRAP Continuous
- Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
- Mind Crush
- X
- TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Muko (Updated from: Null and Void)
-
SR
Super Rare - X
- TRAP
- Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
-
Card Name updated from "Null and Void". (Printed version not yet available.)
- Gorgon's Eye
- X
- TRAP
- Until the end of this turn, all effects of Defense Position monsters are negated.
- Cemetary Bomb
- X
- TRAP
- Inflict 100 damage to your opponent for each card in their Graveyard.
- Hallowed Life Barrier
-
SR
Super Rare - X
- TRAP
- Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
- Woodborg Inpachi
- X
- FIRE Level 5 [ Machine / Normal ] ATK 500 DEF 2500
- The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
- Mighty Guard
- X
- EARTH Level 4 [ Machine / Normal ] ATK 500 DEF 1200
- A machine soldier that was developed as a guard. It is made of rust-proof metal.
- Bokoichi the Freightening Car
- X
- DARK Level 2 [ Machine / Normal ] ATK 500 DEF 500
- A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
- Harpie Girl
- X
- WIND Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500
- A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
- The Creator
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000
- Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
- The Creator Incarnate
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1500
- You can Tribute this card; Special Summon 1 "The Creator" from your hand.
- Ultimate Insect LV3
-
R
Rare - X
- WIND Level 3 [ Insect / Effect ] ATK 1400 DEF 900
- If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
- Mystic Swordsman LV6
-
UR
Ultra Rare - X
- EARTH Level 6 [ Warrior / Effect ] ATK 2300 DEF 1700
- Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
- Silent Swordsman LV3
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
- Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
- Nightmare Penguin
- X
- WATER Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
- All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
- Heavy Mech Support Platform
- X
- DARK Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500
- Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Perfect Machine King
-
UR
Ultra Rare - X
- EARTH Level 8 [ Machine / Effect ] ATK 2700 DEF 1500
- This card gains 500 ATK for each other Machine-Type monster on the field.
- Element Magician
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
- Element Saurus
- X
- DARK Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
-
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
- Roc from the Valley of Haze
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1400
- When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
- Sasuke Samurai #4
-
R
Rare - X
- WIND Level 4 [ Warrior / Effect ] ATK 1200 DEF 1200
- If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
- Harpie Lady 1
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
- Harpie Lady 2
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
- Harpie Lady 3
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
- Raging Flame Sprite
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 100 DEF 200
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
- Thestalos the Firestorm Monarch
-
SR
Super Rare - X
- FIRE Level 6 [ Pyro / Effect ] ATK 2400 DEF 1000
- If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
- Eagle Eye
- X
- WIND Level 3 [ Winged Beast / Effect ] ATK 1300 DEF 1200
- When this card is Normal Summoned successfully, no Trap Cards can be activated.
- Tactical Espionage Expert
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1300 DEF 1200
- When this card is Normal Summoned successfully, no Trap Cards can be activated.
- Invasion of Flames
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 1300 DEF 1200
- When this card is Normal Summoned successfully, no Trap Cards can be activated.
- Creeping Doom Manta
- X
- WATER Level 3 [ Fish / Effect ] ATK 1300 DEF 1200
- When this card is Normal Summoned successfully, no Trap Cards can be activated.
- Pitch-Black Warwolf
- X
- DARK Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 600
- Your opponent cannot activate Trap Cards during the Battle Phase.
- Mirage Dragon
- X
- LIGHT Level 4 [ Dragon / Effect ] ATK 1600 DEF 600
- Your opponent cannot activate Trap Cards during the Battle Phase.
- Gaia Soul the Combustible Collective
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 2000 DEF 0
- Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
- Fox Fire
- X
- FIRE Level 2 [ Pyro / Effect ] ATK 300 DEF 200
- During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
- B.E.S. Big Core (Updated from: Big Core)
-
SR
Super Rare - X
- DARK Level 6 [ Machine / Effect ] ATK 2300 DEF 1100
- If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
-
Card Name updated from "Big Core" on April 07, 2017.
- Fusilier Dragon, the Dual-Mode Beast
-
R
Rare - X
- DARK Level 7 [ Machine / Effect ] ATK 2800 DEF 2000
- You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
- Dekoichi the Battlechanted Locomotive
-
R
Rare - X
- DARK Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
- FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
- A-Team: Trap Disposal Unit
-
R
Rare - X
- FIRE Level 2 [ Machine / Effect ] ATK 300 DEF 400
- This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
- Homunculus the Alchemic Being
- X
- LIGHT Level 4 [ Plant / Effect ] ATK 1800 DEF 1600
- Once per turn: You can change the Attribute of this card.
- Dark Blade the Dragon Knight
-
R
Rare - X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1500
-
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
- Mokey Mokey King
- X
- LIGHT Level 6 [ Fairy / Fusion / Effect ] ATK 300 DEF 100
-
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.
- Serial Spell
-
R
Rare - X
- SPELL Quick-Play
- Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
- Harpies' Hunting Ground
- X
- SPELL Field
- All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
- Triangle Ecstasy Spark
-
SR
Super Rare - X
- SPELL
- Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
- Necklace of Command
-
R
Rare - X
- SPELL Equip
-
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
- Machine Duplication
-
R
Rare - X
- SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
- Flint
-
R
Rare - X
- SPELL Equip
- The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
- Mokey Mokey Smackdown
- X
- SPELL Continuous
- If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
- Back to Square One
- X
- SPELL
- Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
- Monster Reincarnation
-
SR
Super Rare - X
- SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
- Ballista of Rampart Smashing
- X
- SPELL Equip
- If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
- Lighten the Load
- X
- SPELL Continuous
- Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
- Malice Dispersion
- X
- SPELL Quick-Play
- Discard 1 card; destroy all face-up Continuous Traps on the field.
- Tragedy
-
SR
Super Rare - X
- TRAP
- When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
- Divine Wrath
-
SR
Super Rare - X
- TRAP Counter
- When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
- Xing Zhen Hu
- X
- TRAP Continuous
- Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
- Rare Metalmorph
-
R
Rare - X
- TRAP Continuous
- Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
- Fruits of Kozaky's Studies
- X
- TRAP
- Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
- Mind Haxorz
- X
- TRAP
- Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
- Fuh-Rin-Ka-Zan
- X
- TRAP
-
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
- Chain Burst
-
R
Rare - X
- TRAP Continuous
- Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
- Pikeru's Circle of Enchantment
-
SR
Super Rare - X
- TRAP
- Damage to you from card effects becomes 0 until the end of this turn.
- Spell Purification
- X
- TRAP
- Discard 1 card; destroy all face-up Continuous Spells on the field.
- Astral Barrier
- X
- TRAP Continuous
- If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
- Covering Fire
-
R
Rare - X
- TRAP
- During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
- Space Mambo
- X
- WATER Level 4 [ Fish / Normal ] ATK 1700 DEF 1000
- A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
- Divine Dragon Ragnarok
- X
- LIGHT Level 4 [ Dragon / Normal ] ATK 1500 DEF 1000
- A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.
- Chu-Ske the Mouse Fighter
- X
- EARTH Level 3 [ Beast / Normal ] ATK 1200 DEF 0
- A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
- Insect Knight
- X
- EARTH Level 4 [ Insect / Normal ] ATK 1900 DEF 1500
- Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
- Sacred Phoenix of Nephthys
-
UR
Ultra Rare - X
- FIRE Level 8 [ Winged Beast / Effect ] ATK 2400 DEF 1600
- Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
- Hand of Nephthys
- X
- WIND Level 2 [ Spellcaster / Effect ] ATK 600 DEF 600
- You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
- Ultimate Insect LV5
-
R
Rare - X
- WIND Level 5 [ Insect / Effect ] ATK 2300 DEF 900
- If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
- Silent Swordsman LV5
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000
- Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
- Granmarg the Rock Monarch
-
SR
Super Rare - X
- EARTH Level 6 [ Rock / Effect ] ATK 2400 DEF 1000
- If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
- Element Valkyrie
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1500 DEF 1200
-
(This card is not treated as a "Valkyrie" card.)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WATER: Control of this card cannot switch.
- Element Doom
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
- Maji-Gire Panda
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1000 DEF 800
- Each time a Beast-Type monster(s) on the field is destroyed, this card gains 500 ATK.
- Catnipped Kitty
- X
- EARTH Level 2 [ Beast / Effect ] ATK 0 DEF 500
- This card cannot be attacked if there is another Beast-Type monster on your side of the field. Once per turn, you can make the DEF of 1 monster on your opponent's side of the field 0 until the end of this turn.
- Behemoth the King of All Animals
-
SR
Super Rare - X
- EARTH Level 7 [ Beast / Effect ] ATK 2700 DEF 1500
- You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
- Big-Tusked Mammoth
-
R
Rare - X
- EARTH Level 5 [ Beast / Effect ] ATK 2000 DEF 1000
- Monsters your opponent controls cannot attack the turn they are Summoned.
- Kangaroo Champ
- X
- EARTH Level 4 [ Beast / Effect ] ATK 800 DEF 700
- A monster that battles with this card is changed to Defense Position after damage calculation.
- Hyena
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1000 DEF 300
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
- Blade Rabbit
- X
- EARTH Level 2 [ Beast / Effect ] ATK 400 DEF 300
- When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.
- Mecha-Dog Marron
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1000 DEF 1000
- When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
- Blast Magician
-
SR
Super Rare - X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
- Chiron the Mage
-
R
Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
- Gearfried the Swordmaster
-
UR
Ultra Rare - X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
- Armed Samurai - Ben Kei
- X
- DARK Level 4 [ Warrior / Effect ] ATK 500 DEF 800
- For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
- Shadowslayer
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1400 DEF 200
- If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
- Golem Sentry
- X
- EARTH Level 4 [ Rock / Effect ] ATK 800 DEF 1800
- Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
- Abare Ushioni
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 1200
- Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
- The Light - Hex-Sealed Fusion
- X
- LIGHT Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
- The Dark - Hex-Sealed Fusion
- X
- DARK Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
- The Earth - Hex-Sealed Fusion
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
- Whirlwind Prodigy
- X
- WIND Level 4 [ Fairy / Effect ] ATK 1500 DEF 1600
- When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
- Flame Ruler
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1500 DEF 1600
- This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
- Firebird
- X
- FIRE Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 800
- Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
- Rescue Cat
- X
- EARTH Level 4 [ Beast / Effect ] ATK 300 DEF 100
- You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
- Brain Jacker
-
R
Rare - X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 200 DEF 900
- FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
- Gatling Dragon
-
UR
Ultra Rare - X
- DARK Level 8 [ Machine / Fusion / Effect ] ATK 2600 DEF 1200
-
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
- King Dragun
-
SR
Super Rare - X
- DARK Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 1100
-
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
- A Feather of the Phoenix
-
SR
Super Rare - X
- SPELL
- Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
- Poison Fangs
- X
- SPELL Continuous
- Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.
- Spell Absorption
-
R
Rare - X
- SPELL Continuous
- Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
- Lightning Vortex
-
SR
Super Rare - X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Meteor of Destruction
-
R
Rare - X
- SPELL
- If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
- Swords of Concealing Light
-
R
Rare - X
- SPELL Continuous
- Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
- Spiral Spear Strike
-
R
Rare - X
- SPELL Continuous
- If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
- Release Restraint
- X
- SPELL
- Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
- Centrifugal Field
- X
- SPELL Field
- When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
- Fulfillment of the Contract
- X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
- Re-Fusion
- X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
- The Big March of Animals
- X
- SPELL Quick-Play
- All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.
- Cross Counter
-
R
Rare - X
- TRAP
- If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
- Pole Position
- X
- TRAP Continuous
- The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
- Penalty Game!
-
R
Rare - X
- TRAP
-
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
- Threatening Roar
- X
- TRAP
- Your opponent cannot declare an attack this turn.
- Phoenix Wing Wind Blast
-
R
Rare - X
- TRAP
- Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
- Good Goblin Housekeeping
- X
- TRAP
- Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
- Beast Soul Swap
- X
- TRAP
- Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.
- Assault on GHQ
-
R
Rare - X
- TRAP
- Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
- D.D. Dynamite
- X
- TRAP
- Inflict 300 damage to your opponent for each of their removed from play cards.
- Deck Devastation Virus
-
SR
Super Rare - X
- TRAP
- Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
- Elemental Burst
- X
- TRAP
- Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
- Forced Ceasefire
-
R
Rare - X
- TRAP
- Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.
- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Winged Kuriboh
-
SR
Super Rare - X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Ancient Gear Golem
-
UR
Ultra Rare - X
- EARTH Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Ancient Gear Beast
-
R
Rare - X
- EARTH Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
- Ancient Gear Soldier
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1300
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Millennium Scorpion
-
R
Rare - X
- EARTH Level 5 [ Insect / Effect ] ATK 2000 DEF 1800
- Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
- Ultimate Insect LV7
-
SR
Super Rare - X
- WIND Level 7 [ Insect / Effect ] ATK 2600 DEF 1200
- If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
- Lost Guardian
- X
- EARTH Level 4 [ Rock / Effect ] ATK 100 DEF ?
- The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
- Hieracosphinx
-
SR
Super Rare - X
- EARTH Level 6 [ Rock / Effect ] ATK 2400 DEF 1200
- Your opponent cannot select a face-down Defense Position monster as an attack target.
- Criosphinx
-
R
Rare - X
- EARTH Level 6 [ Rock / Effect ] ATK 1200 DEF 2400
- When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
- Moai Interceptor Cannons
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1100 DEF 2000
- Once per turn, you can flip this card into face-down Defense Position.
- Megarock Dragon
-
SR
Super Rare - X
- EARTH Level 7 [ Rock / Effect ] ATK ? DEF ?
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700.
- Dummy Golem
- X
- EARTH Level 2 [ Rock / Flip / Effect ] ATK 800 DEF 800
- FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
- Grave Ohja
-
R
Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1600 DEF 1500
- While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
- Mine Golem
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1000 DEF 1900
- When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
- Monk Fighter
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1300 DEF 1000
- Battle Damage to this card's controller from a battle involving this card becomes 0.
- Master Monk
-
SR
Super Rare - X
- EARTH Level 5 [ Rock / Effect ] ATK 1900 DEF 1000
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
- Guardian Statue
- X
- EARTH Level 4 [ Rock / Effect ] ATK 800 DEF 1400
- Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
- Medusa Worm
- X
- EARTH Level 2 [ Rock / Effect ] ATK 500 DEF 600
- Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- D.D. Survivor
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
- During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
- Mid Shield Gardna
-
R
Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 100 DEF 1800
- Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
- White Ninja
- X
- LIGHT Level 4 [ Warrior / Flip / Effect ] ATK 1500 DEF 800
- FLIP: Target 1 Defense Position monster on the field; destroy that target.
- Aussa the Earth Charmer
- X
- EARTH Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
- Eria the Water Charmer
- X
- WATER Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
- Hiita the Fire Charmer
- X
- FIRE Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
- Wynn the Wind Charmer
- X
- WIND Level 3 [ Spellcaster / Flip / Effect ] ATK 500 DEF 1500
- FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
- Batteryman AA
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 0 DEF 0
- If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
- Des Wombat
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1600 DEF 300
- Any damage to you from a card effect becomes 0.
- King of the Skull Servants
- X
- DARK Level 1 [ Zombie / Effect ] ATK ? DEF 0
- The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
- Reshef the Dark Being
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Fiend / Ritual / Effect ] ATK 2500 DEF 1500
- This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
- Elemental Mistress Doriado
-
R
Rare - X
- LIGHT Level 3 [ Spellcaster / Ritual / Effect ] ATK 1200 DEF 1400
- This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
- Elemental HERO Flame Wingman
-
UR
Ultra Rare - X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Thunder Giant
-
UR
Ultra Rare - X
- LIGHT Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
-
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
- Card of Sanctity
-
SR
Super Rare - X
- SPELL
- Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
- Brain Control
-
SR
Super Rare - X
- SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
- Gift of the Martyr
- X
- SPELL
- Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.
- Double Attack
- X
- SPELL
- Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
- Battery Charger
- X
- SPELL
- Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
- Kaminote Blow
- X
- SPELL
- Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
- Doriado's Blessing
- X
- SPELL Ritual
- This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
- Final Ritual of the Ancients
- X
- SPELL Ritual
- This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
- Legendary Black Belt
-
R
Rare - X
- SPELL Equip
- Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
- Nitro Unit
-
R
Rare - X
- SPELL Equip
- Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
- Shifting Shadows
- X
- SPELL Continuous
- Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
- Impenetrable Formation
- X
- SPELL Continuous
- Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
- Hero Signal
-
R
Rare - X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Pikeru's Second Sight
- X
- TRAP
- Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
- Minefield Eruption
- X
- TRAP
- Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
- Kozaky's Self-Destruct Button
-
R
Rare - X
- TRAP
- Inflict 1000 damage to the player who destroyed this Set card.
- Mispolymerization
- X
- TRAP
- Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.
- Level Conversion Lab
- X
- TRAP
- Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
- Rock Bombardment
- X
- TRAP
- Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
- Grave Lure
- X
- TRAP
- Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
- Token Feastevil
-
R
Rare - X
- TRAP
- When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
- Spell-Stopping Statute
-
R
Rare - X
- TRAP Counter
- Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
- Royal Surrender
-
R
Rare - X
- TRAP Counter
- Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
- Lone Wolf
- X
- TRAP Continuous
- Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.