Total of 200 Card(s)
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- Silent Swordsman
-
SR
Super Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior monster. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
- Silent Swordsman LV7
-
R
Rare - X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5". Negate all Spell effects on the field.
- Silent Magician
-
SR
Super Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster monster. Gains 500 ATK for each card in your hand. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
- Silent Paladin
-
SR
Super Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 500 DEF 1500
- When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. Once while face-up on the field, when a Spell Card is activated that targets 1 monster you control (and no other cards) (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your GY; add it to your hand.
- Silent Magician LV4
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). Gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the GY; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
- Silent Magician LV8
-
R
Rare - X
- LIGHT Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.
- Silent Sword Slash
-
R
Rare - X
- SPELL Quick-Play
- Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK/DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Silent Swordsman" monster from your Deck to your hand.
- Silent Burning
-
R
Rare - X
- SPELL Quick-Play
- During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your GY; add 1 "Silent Magician" monster from your Deck to your hand.
- Ancient Gear Knight
- X
- EARTH Level 4 [ Machine / Gemini / Effect ] ATK 1800 DEF 500
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Ancient Gear Gadget
-
R
Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
- Ancient Gear Box
-
R
Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- If this card is added from the Deck or GY to your hand, except by drawing it: You can add 1 EARTH Machine monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
- Ancient Gear Wyvern
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1700 DEF 1200
- If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step.
- Ancient Gear Engineer
- X
- EARTH Level 5 [ Machine / Effect ] ATK 1500 DEF 1500
- Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
- Ancient Gear Gadjiltron Chimera
- X
- EARTH Level 6 [ Machine / Effect ] ATK 2300 DEF 1300
-
This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
●Green Gadget: This card gains 300 ATK.
●Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent.
●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.
- Ancient Gear Hydra
- X
- EARTH Level 7 [ Machine / Effect ] ATK 2700 DEF 1700
- At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step.
- Ancient Gear Golem
-
SR
Super Rare - X
- EARTH Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Ancient Gear Gadjiltron Dragon
-
R
Rare - X
- EARTH Level 8 [ Machine / Effect ] ATK 3000 DEF 2000
-
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
●Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.
- Ancient Gear Reactor Dragon
-
SR
Super Rare - X
- EARTH Level 9 [ Machine / Effect ] ATK 3000 DEF 3000
- If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap on the field.
- Ultimate Ancient Gear Golem
-
SR
Super Rare - X
- EARTH Level 10 [ Machine / Fusion / Effect ] ATK 4400 DEF 3400
-
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
- Ancient Gear Tank
- X
- SPELL Equip
- Equip only to an "Ancient Gear" monster. It gains 600 ATK. If this card is destroyed and sent to the GY: Inflict 600 damage to your opponent.
- Ancient Gear Explosive
- X
- SPELL
- Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
- Ancient Gear Fist
- X
- SPELL Equip
- Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
- Ancient Gear Workshop
- X
- SPELL
- Target 1 "Ancient Gear" monster in your GY; add it to your hand.
- Spell Gear
- X
- SPELL
- Send 3 face-up "Ancient Gear" cards you control to the GY; Special Summon up to 1 "Ancient Gear Golem" from your hand and up to 1 from your Deck, ignoring the Summoning conditions, then if you control a monster other than "Ancient Gear Golem", destroy all monsters you control except "Ancient Gear Golem(s)". You cannot Normal Summon/Set until the end of your next turn.
- Geartown
-
SR
Super Rare - X
- SPELL Field
- Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
- Ancient Gear Catapult
-
R
Rare - X
- SPELL
- While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
- Ancient Gear Fortress
-
R
Rare - X
- SPELL Continuous
- During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
- Score the Melodious Diva
- X
- LIGHT Level 2 [ Fairy / Effect ] ATK 200 DEF 200
- During damage calculation, if a "Melodious" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; change that opponent's monster's ATK/DEF to 0, until the end of this turn.
- Sonata the Melodious Diva
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1200 DEF 1000
- If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy monsters you control gain 500 ATK/DEF.
- Aria the Melodious Diva
-
R
Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1200
- While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
- Canon the Melodious Diva
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 2000
- If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
- Serenade the Melodious Diva
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 400 DEF 1900
- This card can be treated as 2 Tributes for the Tribute Summon of a Fairy monster. After this card is Special Summoned, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Soprano the Melodious Songstress
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1400
- When this card is Special Summoned: You can target 1 "Melodious" monster in your GY, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as material, including this card.
- Opera the Melodious Diva
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 2300 DEF 1000
- Cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the GY as material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects.
- Tamtam the Melodious Diva
-
R
Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1000 DEF 2000
- If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or GY to your hand. If this card is sent to the GY as material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
- Solo the Melodious Songstress
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1000
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".
- Elegy the Melodious Diva
-
R
Rare - X
- LIGHT Level 5 [ Fairy / Effect ] ATK 2000 DEF 1200
- Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy monsters you control gain 300 ATK.
- Shopina the Melodious Maestra
- X
- LIGHT Level 7 [ Fairy / Effect ] ATK 2300 DEF 1700
- Once per turn: You can target 1 LIGHT Fairy monster in your GY; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
- Mozarta the Melodious Maestra
-
R
Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2600 DEF 2000
- Once per turn: You can Special Summon 1 LIGHT Fairy monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
- Schuberta the Melodious Maestra
-
R
Rare - X
- LIGHT Level 6 [ Fairy / Fusion / Effect ] ATK 2400 DEF 2000
-
2 "Melodious" monsters
Once while face-up on the field (Quick Effect): You can target up to 3 cards in any GY(s); banish them, and if you do, this card gains 200 ATK for each.
- Bloom Diva the Melodious Choir
-
R
Rare - X
- LIGHT Level 6 [ Fairy / Fusion / Effect ] ATK 1000 DEF 2000
-
1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
- Bloom Prima the Melodious Choir
-
SR
Super Rare - X
- LIGHT Level 7 [ Fairy / Fusion / Effect ] ATK 1900 DEF 2000
-
1 "Melodious Maestra" monster + 1+ "Melodious" monsters
Gains 300 ATK for each material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the GY: You can target 1 "Melodious" monster in your GY; add it to your hand.
- Bloom Harmonist the Melodious Composer
-
SR
Super Rare - X
- LIGHT Link 2 [ Fairy / Link / Effect ] ATK 1000 DEF -
-
2 Fairy monsters
If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
- 1st Movement Solo
-
R
Rare - X
- SPELL
- If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
- Fortissimo
- X
- SPELL Continuous
- Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the GY; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as material.
- Ostinato
-
SR
Super Rare - X
- SPELL
- If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Melodious Illusion
- X
- TRAP
- Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase.
- Gold Pride - Leon
-
UR
Ultra Rare - X
- WIND Level 3 [ Warrior / Tuner / Effect ] ATK 1500 DEF 1200
- If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.
- Gold Pride - Captain Carrie
-
SR
Super Rare - X
- WATER Level 3 [ Fiend / Effect ] ATK 900 DEF 1700
- If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.
- Gold Pride - Roller Baller
-
SR
Super Rare - X
- EARTH Level 5 [ Psychic / Effect ] ATK 1800 DEF 1600
- If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.
- Gold Pride - Nytro Head
- X
- FIRE Level 8 [ Pyro / Effect ] ATK 2300 DEF 2600
- If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.
- Gold Pride - Pin Baller
-
R
Rare - X
- DARK Level 9 [ Machine / Fusion / Effect ] ATK 3000 DEF 0
-
"Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters
If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.
- Gold Pride - Star Leon
-
UR
Ultra Rare - X
- LIGHT Level 6 [ Thunder / Synchro / Effect ] ATK 2000 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.
- Gold Pride - Chariot Carrie
-
SR
Super Rare - X
- WATER Rank 3 [ Aqua / Xyz / Effect ] ATK 1900 DEF 2700
-
2 Level 3 monsters
You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.
- Gold Pride - Nytro Blaster
- X
- DARK Link 2 [ Pyro / Link / Effect ] ATK 2300 DEF -
-
2 "Gold Pride" monsters with different Levels
You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
- Gold Pride - The Crowd Goes Wild!
-
R
Rare - X
- SPELL
-
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
- Gold Pride - That Came Out of Nowhere!
- X
- SPELL Quick-Play
- Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn.
- Gold Pride - Pedal to the Metal!
- X
- SPELL Quick-Play
- Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn.
- Gold Pride - Better Luck Next Time!
-
SR
Super Rare - X
- SPELL Continuous
- When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.
- Gold Pride - It's Neck and Neck!
- X
- TRAP
- Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.
- Gold Pride - Start Your Engines!
-
R
Rare - X
- TRAP
- If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.
- Mementoal Tecuhtlica - Combined Creation
-
UL
Ultimate Rare - X
- EARTH Level 11 [ Wyrm / Effect ] ATK 5000 DEF 5000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
- Mementotlan-Horned Dragon
-
R
Rare - X
- DARK Level 8 [ Dragon / Effect ] ATK 2850 DEF 2350
- If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
- Mementotlan Tatsunootoshigo
-
UR
Ultra Rare - X
- EARTH Level 5 [ Beast / Effect ] ATK 1350 DEF 1600
- If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
- Mementotlan Dark Blade
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
- If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
- Mementotlan Angwitch
-
SR
Super Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 800 DEF 1000
- If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
- Mementotlan Mace
-
SR
Super Rare - X
- LIGHT Level 1 [ Fairy / Effect ] ATK 400 DEF 300
- During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
- Mementotlan Goblin
- X
- DARK Level 1 [ Fiend / Effect ] ATK 400 DEF 400
- During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
- Mementomictlan
-
R
Rare - X
- SPELL Field
- If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
- Mementotlan Bone Party
-
R
Rare - X
- SPELL Quick-Play
- Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
- Mementotlan Bone Back
-
R
Rare - X
- SPELL Quick-Play
- If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
- Mementotlan Fracture Dance
- X
- TRAP
- If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
- Mementotlan Cranium Burst
-
R
Rare - X
- TRAP Continuous
- While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
- Centur-Ion Primera
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Spellcaster / Tuner / Effect ] ATK 1600 DEF 1600
- While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
- Centur-Ion Trudea
-
UR
Ultra Rare - X
- DARK Level 4 [ Pyro / Effect ] ATK 1000 DEF 2000
- During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
- Centur-Ion Emeth VI
-
SR
Super Rare - X
- EARTH Level 8 [ Machine / Effect ] ATK 2000 DEF 3000
- During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
- Centur-Ion Legatia
-
UL
Ultimate Rare - X
- LIGHT Level 12 [ Machine / Synchro / Effect ] ATK 3500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
- Stand Up Centur-Ion!
-
UR
Ultra Rare - X
- SPELL Field
- Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
- Emblema Oath
-
UR
Ultra Rare - X
- SPELL Quick-Play
-
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
- Centur-Ion Bonds
- X
- SPELL Quick-Play
- Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
- Centur-Ion Phalanx
- X
- TRAP
- Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
- Centur-Ion True Awakening
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
- Angello Vaalmonica
-
SR
Super Rare - X
- DARK Level 4 [ Fairy / Pendulum / Effect ] ATK 1200 DEF 2100
- P Scale 3 Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
- If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
- Dimonno Vaalmonica
-
SR
Super Rare - X
- LIGHT Level 4 [ Fiend / Pendulum / Effect ] ATK 1200 DEF 2100
- P Scale 5 Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
- If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
- Duralume, Vaalmonican Heathen Hallow
-
UL
Ultimate Rare - X
- DARK Link 1 [ Fairy / Link / Effect ] ATK 2500 DEF -
-
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
- Zebufera, Vaalmonican Hallow Heathen
-
UL
Ultimate Rare - X
- LIGHT Link 1 [ Fiend / Link / Effect ] ATK 2500 DEF -
-
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
- Vaalmonica, the Agathokakological Voice
-
SR
Super Rare - X
- SPELL Field
- When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
- Vaalmonica Scelta
-
UR
Ultra Rare - X
- SPELL
-
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
- Vaalmonica Versare
-
SR
Super Rare - X
- SPELL
-
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
- Vaalmonica Intonare
-
SR
Super Rare - X
- SPELL
-
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
- Vaalmonica Followed Rhythm
-
R
Rare - X
- TRAP
-
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
- Vaalmonica Chosen Melody
-
R
Rare - X
- TRAP
-
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
You can only activate 1 "Vaalmonica Chosen Melody" per turn.
- Ryko, Lightsworn Hunter
-
R
Rare - X
- LIGHT Level 2 [ Beast / Flip / Effect ] ATK 200 DEF 100
-
FLIP: Apply these effects (simultaneously).
●You can destroy 1 card on the field.
●Send the top 3 cards of your Deck to the GY.
- Rinyan, Lightsworn Rogue
- X
- LIGHT Level 2 [ Beast / Flip / Effect ] ATK 100 DEF 100
- FLIP: Target 1 "Lightsworn" monster in your GY; shuffle that target into your Deck, then draw 1 card.
- Lumina, Lightsworn Summoner
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Aurkus, Lightsworn Druid
- X
- LIGHT Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 1800
- Neither player can target "Lightsworn" monsters (anywhere) with card effects. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Shire, Lightsworn Spirit
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 400 DEF 1400
- Gains 300 ATK for each "Lightsworn" monster with a different name in your GY. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Minerva, Lightsworn Maiden
-
R
Rare - X
- LIGHT Level 3 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 200
- When this card is Normal Summoned: You can add 1 LIGHT Dragon monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your GY. If this card is sent from the hand or Deck to the GY: Send the top card of your Deck to the GY. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Jain, Lightsworn Paladin
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Lyla, Lightsworn Sorceress
-
R
Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 200
- You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Garoth, Lightsworn Warrior
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1850 DEF 1300
- If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
- Wulf, Lightsworn Beast
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
- Jenis, Lightsworn Mender
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 300 DEF 2100
- Once per turn, during the End Phase, if a card(s) was sent from your Deck to the GY by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.
- Ehren, Lightsworn Monk
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Raiden, Hand of the Lightsworn
-
SR
Super Rare - X
- LIGHT Level 4 [ Warrior / Tuner / Effect ] ATK 1700 DEF 1000
- During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.
- Felis, Lightsworn Archer
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Beast-Warrior / Tuner / Effect ] ATK 1100 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from the Deck to your GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
- Celestia, Lightsworn Angel
-
R
Rare - X
- LIGHT Level 5 [ Fairy / Effect ] ATK 2300 DEF 200
- When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
- Gragonith, Lightsworn Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2000 DEF 1600
- Gains 300 ATK/DEF for each "Lightsworn" monster with a different name in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Judgment Dragon
-
UL
Ultimate Rare - X
- LIGHT Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
- Michael, the Arch-Lightsworn
-
R
Rare - X
- LIGHT Level 7 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2000
-
1 Tuner + 1+ non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your GY; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Minerva, the Exalted Lightsworn
-
SR
Super Rare - X
- LIGHT Rank 4 [ Fairy / Xyz / Effect ] ATK 2000 DEF 800
-
2 Level 4 monsters
You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
- Curious, the Lightsworn Dominion
-
UL
Ultimate Rare - X
- LIGHT Link 3 [ Warrior / Link / Effect ] ATK 2400 DEF -
-
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
●If this card is Link Summoned: You can send 1 card from your Deck to the GY.
●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
- Solar Recharge
-
SR
Super Rare - X
- SPELL
- Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
- Realm of Light
- X
- SPELL Field
- Each time a card(s) is sent from your Deck to the GY, place 1 Shine Counter on this card. "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by card effect, remove 2 Shine Counters from this card instead.
- Lightsworn Sabre
- X
- SPELL Equip
- Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the GY: You can target 1 "Lightsworn" monster you control; equip this card to that target.
- Charge of the Light Brigade
-
UR
Ultra Rare - X
- SPELL
- Send the top 3 cards of your Deck to the GY; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
- Light Spiral
- X
- TRAP Continuous
- Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster: Banish the top card of your opponent's Deck.
- Glorious Illusion
- X
- TRAP Continuous
- Activate this card by targeting 1 "Lightsworn" monster in your GY; Special Summon that target in Attack Position. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Lightsworn Barrier
- X
- TRAP Continuous
- When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the GY, then target the attacking monster; negate the attack.
- Vanquishing Light
- X
- TRAP Counter
- When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).
- Lightsworn Judgment
-
R
Rare - X
- TRAP
- Place this card on top of the Deck. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
- Skull Servant
-
SR
Super Rare - X
- DARK Level 1 [ Zombie / Normal ] ATK 300 DEF 200
- A skeletal ghost that isn't strong but can mean trouble in large numbers.
- King of the Skull Servants
-
UR
Ultra Rare - X
- DARK Level 1 [ Zombie / Effect ] ATK ? DEF 0
- The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
- Wightmare
-
R
Rare - X
- DARK Level 1 [ Zombie / Effect ] ATK 300 DEF 200
-
This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
●Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
●Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.
- Wightprince
-
UR
Ultra Rare - X
- DARK Level 1 [ Zombie / Effect ] ATK 0 DEF 0
- If this card is sent to the GY: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the GY. You can banish 2 "Skull Servant(s)" and this card from your GY; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while in the GY.
- Wightbaking
-
SR
Super Rare - X
- DARK Level 1 [ Zombie / Effect ] ATK 300 DEF 200
- This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
- The Lady in Wight
-
R
Rare - X
- DARK Level 3 [ Zombie / Effect ] ATK 0 DEF 2200
- Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while in the GY.
- Wightprincess
-
SR
Super Rare - X
- LIGHT Level 3 [ Zombie / Effect ] ATK 1600 DEF 0
- This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the GY. (Quick Effect): You can send this card from your hand or field to the GY; all monsters currently on the field lose ATK/DEF equal to their own Level/Rank x 300, until the end of this turn.
- Ukiyoe-P.U.N.K. Sharakusai
-
R
Rare - X
- EARTH Level 3 [ Psychic / Tuner / Effect ] ATK 1200 DEF 600
- You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.
- Gagaku-P.U.N.K. Wa Gon
- X
- EARTH Level 3 [ Psychic / Tuner / Effect ] ATK 900 DEF 600
- You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
- Joruri-P.U.N.K. Madame Spider
- X
- EARTH Level 3 [ Psychic / Tuner / Effect ] ATK 900 DEF 600
- You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
- Noh-P.U.N.K. Ze Amin
-
UR
Ultra Rare - X
- EARTH Level 3 [ Psychic / Tuner / Effect ] ATK 600 DEF 600
- You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
- Noh-P.U.N.K. Deer Note
-
SR
Super Rare - X
- EARTH Level 5 [ Warrior / Effect ] ATK 2100 DEF 1800
- You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
- Noh-P.U.N.K. Foxy Tune
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Beast / Effect ] ATK 2300 DEF 2600
- Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.
- Noh-P.U.N.K. Ogre Dance
- X
- DARK Level 8 [ Fiend / Effect ] ATK 2500 DEF 2000
- Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.
- Ukiyoe-P.U.N.K. Rising Carp
-
R
Rare - X
- WATER Level 8 [ Fish / Fusion / Effect ] ATK 1000 DEF 2600
-
2 "P.U.N.K." monsters
You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
- P.U.N.K. JAM Dragon Drive
-
R
Rare - X
- EARTH Level 8 [ Psychic / Synchro / Effect ] ATK 2700 DEF 2400
-
1 Psychic Tuner + 1+ non-Tuner monsters
If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.
- Ukiyoe-P.U.N.K. Amazing Dragon
-
UL
Ultimate Rare - X
- WIND Level 11 [ Sea Serpent / Synchro / Effect ] ATK 3000 DEF 2800
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.
- Gagaku-P.U.N.K. Wild Picking
- X
- SPELL Continuous
- At the start of the Damage Step, if your "P.U.N.K." monster battles an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Gagaku-P.U.N.K. Wild Picking" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; "P.U.N.K." monsters you currently control cannot be destroyed by battle this turn.
- Gagaku-P.U.N.K. Crash Beat
- X
- SPELL Continuous
- If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects.
- P.U.N.K. JAM Extreme Session
-
R
Rare - X
- SPELL Field
- Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.
- Joruri-P.U.N.K. Dangerous Gabu
- X
- TRAP
- You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
- Joruri-P.U.N.K. Nashiwari Surprise
- X
- TRAP
- Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.
- Herald of Purple Light
-
R
Rare - X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Herald of Green Light
-
R
Rare - X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Herald of Orange Light
-
SR
Super Rare - X
- LIGHT Level 2 [ Fairy / Tuner / Effect ] ATK 300 DEF 500
- When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Diviner of the Herald
-
UR
Ultra Rare - X
- LIGHT Level 2 [ Fairy / Tuner / Effect ] ATK 500 DEF 300
- If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.
- Herald of Perfection
-
SR
Super Rare - X
- LIGHT Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 2800
- You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Herald of Ultimateness
-
UL
Ultimate Rare - X
- LIGHT Level 12 [ Fairy / Ritual / Effect ] ATK 2000 DEF 3000
- You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.
- Herald of Pure Light
-
R
Rare - X
- LIGHT Rank 2 [ Fairy / Xyz / Effect ] ATK 600 DEF 1000
-
2 Level 2 monsters
You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use this effect of "Herald of Pure Light" once per turn.
- Herald of Mirage Lights
-
R
Rare - X
- LIGHT Link 2 [ Fairy / Link / Effect ] ATK 600 DEF -
-
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
- Dawn of the Herald
- X
- SPELL Ritual
- This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your GY, then target 1 of the monsters in your GY that was Tributed for that Ritual Summon; return that target to your hand.
- Oracle of the Herald
- X
- SPELL Ritual
- This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
- Metalfoes Steelen
- X
- FIRE Level 2 [ Psychic / Pendulum / Normal ] ATK 0 DEF 2100
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
- Metalfoes Silverd
- X
- FIRE Level 3 [ Psychic / Pendulum / Normal ] ATK 1700 DEF 100
- P Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
- Metalfoes Goldriver
- X
- FIRE Level 4 [ Psychic / Pendulum / Normal ] ATK 1900 DEF 500
- P Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
- Metalfoes Volflame
- X
- FIRE Level 7 [ Psychic / Pendulum / Normal ] ATK 2400 DEF 2000
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
- Raremetalfoes Bismugear
- X
- FIRE Level 1 [ Psychic / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
- Parametalfoes Melcaster
- X
- FIRE Level 7 [ Psychic / Pendulum / Effect ] ATK 2000 DEF 2500
- P Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
- Metalfoes Vanisher
- X
- FIRE Level 9 [ Psychic / Pendulum / Effect ] ATK 2900 DEF 1900
- P Scale 1 If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.
- While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
- Fullmetalfoes Alkahest
-
R
Rare - X
- FIRE Level 1 [ Psychic / Fusion / Effect ] ATK 0 DEF 0
-
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. Gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that mention them as materials.
- Metalfoes Adamante
- X
- FIRE Level 5 [ Psychic / Fusion ] ATK 2500 DEF 2500
- 1 "Metalfoes" monster + 1 monster with 2500 or less ATK
- Metalfoes Mithrilium
- X
- FIRE Level 6 [ Psychic / Fusion / Effect ] ATK 2600 DEF 1000
-
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
- Parametalfoes Azortless
- X
- FIRE Level 7 [ Psychic / Fusion / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 8 If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
-
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- Metalfoes Orichalc
- X
- FIRE Level 8 [ Psychic / Fusion / Effect ] ATK 2800 DEF 2200
-
2 "Metalfoes" monsters
If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the GY: You can target 1 card on the field; destroy it.
- Metalfoes Crimsonite
- X
- FIRE Level 9 [ Psychic / Fusion ] ATK 3000 DEF 3000
- 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
- Heavymetalfoes Electrumite
-
UL
Ultimate Rare - X
- FIRE Link 2 [ Psychic / Link / Effect ] ATK 1800 DEF -
-
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
- Heavymetalfoes Amalgam
- X
- FIRE Link 2 [ Psychic / Link / Effect ] ATK 2000 DEF -
-
2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
●Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
●Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
- Metamorformation
- X
- SPELL Field
- "Metalfoes" monsters you control gain 300 ATK/DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
- Metalfoes Fusion
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
- Fullmetalfoes Fusion
- X
- SPELL Quick-Play
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
- Parametalfoes Fusion
- X
- SPELL
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
- Metalfoes Counter
- X
- TRAP
- If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
- Metalfoes Combination
- X
- TRAP Continuous
- Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand.
- Performage Damage Juggler
-
R
Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000
- When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
- Performage Flame Eater
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1600
- When a card or effect is activated that would inflict damage to you (Quick Effect): You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
- Performage Hat Tricker
-
R
Rare - X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1100
- If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
- Performage Trick Clown
-
SR
Super Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200
- If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
- Performage Mirror Conductor
-
R
Rare - X
- LIGHT Level 4 [ Spellcaster / Pendulum / Effect ] ATK 600 DEF 1400
- P Scale 3 Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
- Once per turn (Quick Effect): You can target 1 face-up monster on the field; switch its current ATK and DEF (until the end of this turn), then take 500 damage.
- Performage Stilts Launcher
- X
- EARTH Level 6 [ Spellcaster / Effect ] ATK 2200 DEF 0
- If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. When a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your GY (Quick Effect): You can banish this card from your GY; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
- Performage Trapeze Magician
- X
- LIGHT Rank 4 [ Spellcaster / Xyz / Effect ] ATK 2500 DEF 2000
-
2 Level 4 Spellcaster monsters
You take no damage if the amount is less than or equal to this card's ATK. Once per turn, during Main Phase 1 (Quick Effect): You can detach 1 material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 "Performage" monster from the Deck.
- Bubble Barrier
- X
- SPELL Continuous
- The first time each "Performapal" and "Performage" monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
- Trick Box
- X
- TRAP
- If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 monster your opponent controls; take control of it (until the End Phase), then Special Summon 1 "Performage" monster from your GY to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
- Legendary Fire King Ponix
-
UR
Ultra Rare - X
- FIRE Level 1 [ Winged Beast / Effect ] ATK 500 DEF 200
- If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.
- Fire King Avatar Kirin
- X
- FIRE Level 3 [ Beast / Effect ] ATK 1000 DEF 200
- If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can send 1 FIRE monster from your Deck to the GY.
- Fire King Avatar Garunix
- X
- FIRE Level 3 [ Winged Beast / Effect ] ATK 700 DEF 1700
- If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
- Fire King Avatar Barong
-
SR
Super Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200
- If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
- Fire King Avatar Yaksha
- X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200
- If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
- Fire King Avatar Arvata
-
SR
Super Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200
- When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but negate its effects, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
- Fire King Avatar Rangbali
- X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 200
- If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.
- Fire King High Avatar Garunix
-
R
Rare - X
- FIRE Level 8 [ Winged Beast / Effect ] ATK 2700 DEF 1700
- Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
- Sacred Fire King Garunix
-
UR
Ultra Rare - X
- FIRE Level 8 [ Winged Beast / Effect ] ATK 2700 DEF 1700
- If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.
- Fire King High Avatar Kirin
-
SR
Super Rare - X
- FIRE Level 8 [ Beast / Effect ] ATK 2400 DEF 200
- During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.
- Garunix Eternity, Hyang of the Fire Kings
-
UL
Ultimate Rare - X
- FIRE Rank 8 [ Pyro / Xyz / Effect ] ATK 3000 DEF 2000
-
2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
- Onslaught of the Fire Kings
- X
- SPELL
- If only your opponent controls a monster: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck, but its effects are negated, also destroy it during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
- Circle of the Fire Kings
-
R
Rare - X
- SPELL Quick-Play
- Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
- Fire King Island
-
SR
Super Rare - X
- SPELL Field
-
If this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast monster from your hand.
- Fire King Sanctuary
-
SR
Super Rare - X
- SPELL Continuous
- When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.
- Fire King Sky Burn
-
R
Rare - X
- SPELL Quick-Play
- Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.
- Echelon of the Fire Kings
- X
- TRAP
- Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.