Total of 200 Card(s)
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- Uria, Lord of Searing Flames
-
UL
Ultimate Rare - X
- FIRE Level 10 [ Pyro / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
- Hamon, Lord of Striking Thunder
-
UL
Ultimate Rare - X
- LIGHT Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
- Raviel, Lord of Phantasms
-
UL
Ultimate Rare - X
- DARK Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
- Mad Reloader
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
- Grave Squirmer
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
- Chaos Summoning Beast
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
- Dark Beckoning Beast
-
UR
Ultra Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that mentions any of those cards, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Chaos Core
-
R
Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 0 DEF 0
- When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.
- Phantom of Chaos
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 0 DEF 0
- Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects.
- Phantom Skyblaster
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1100 DEF 800
- When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
- Dark Summoning Beast
-
R
Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 0 DEF 0
- You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your GY; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
- Raviel, Lord of Phantasms - Shimmering Scraper
-
SR
Super Rare - X
- DARK Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
-
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
●(Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
●If this card is in your GY: You can Tribute 1 monster; add this card to your hand.
- Armityle the Chaos Phantasm
-
SR
Super Rare - X
- DARK Level 12 [ Fiend / Fusion / Effect ] ATK 0 DEF 0
-
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.
- Phantasmal Martyrs
- X
- SPELL
- While you have at least 2 other cards in your hand, and control "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder": Send your entire hand to the GY; Special Summon 3 "Phantasmal Martyr Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position.
- Fallen Paradise
-
R
Rare - X
- SPELL Field
- Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
- Cerulean Skyfire
-
R
Rare - X
- SPELL Continuous
- To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
- Opening of the Spirit Gates
-
UR
Ultra Rare - X
- SPELL Continuous
- When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that mentions any of those cards, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
- Dimension Fusion Destruction
-
SR
Super Rare - X
- SPELL
- Banish from your hand, field, and/or GY, the Fusion Materials that are mentioned on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
- Hyper Blaze
-
R
Rare - X
- TRAP Continuous
- To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions.
- Awakening of the Sacred Beasts
-
R
Rare - X
- TRAP Continuous
-
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
●2+: Negate the activated effects of monsters your opponent controls.
●3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
- Raidraptor - Pain Lanius
-
R
Rare - X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a Winged Beast monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
- Raidraptor - Last Strix
-
UR
Ultra Rare - X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- If a "Raidraptor" monster you control battles, while you have any Spells/Traps on your field or in your GY, during damage calculation (Quick Effect): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap you control and in your GY. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
- Raidraptor - Skull Eagle
- X
- DARK Level 3 [ Winged Beast / Effect ] ATK 1000 DEF 500
-
If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can banish this card from your GY, then target 1 "Raidraptor" card in your GY; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 300 ATK.
- Raidraptor - Heel Eagle
-
SR
Super Rare - X
- DARK Level 3 [ Winged Beast / Effect ] ATK 700 DEF 700
- If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.
- Raidraptor - Vanishing Lanius
-
R
Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1600
- Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
- Raidraptor - Sharp Lanius
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 1000
- Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your GY; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.
- Raidraptor - Mimicry Lanius
-
SR
Super Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1100 DEF 1900
- Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.
- Raidraptor - Tribute Lanius
-
UR
Ultra Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 400
- During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
- Raidraptor - Fuzzy Lanius
-
R
Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 500 DEF 1500
- If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the GY: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.
- Raidraptor - Singing Lanius
-
R
Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 100 DEF 100
- If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
- Raidraptor - Necro Vulture
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1600
- Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell in your GY; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
- Raidraptor - Avenge Vulture
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 100
- If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
- Raidraptor - Booster Strix
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 100 DEF 1700
- When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
- Raidraptor - Napalm Dragonius
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1000
- Once per turn: You can inflict 600 damage to your opponent, also you cannot activate monster effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Raidraptor" monster from your Deck, but its effects are negated.
- Raidraptor - Rudder Strix
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 0 DEF 1600
- If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn.
- Raidraptor - Strangle Lanius
-
UR
Ultra Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1100
- If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.
- Raidraptor - Wild Vulture
- X
- DARK Level 6 [ Winged Beast / Effect ] ATK 1600 DEF 2000
- During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or GY whose total Levels equal 6.
- Raidraptor - Fiend Eagle
-
R
Rare - X
- DARK Rank 3 [ Winged Beast / Xyz / Effect ] ATK 1000 DEF 0
-
2 Level 3 "Raidraptor" monsters
You can detach 1 material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
- Raidraptor - Rise Falcon
-
R
Rare - X
- DARK Rank 4 [ Winged Beast / Xyz / Effect ] ATK 100 DEF 2000
-
3 Level 4 Winged Beast monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
- Raidraptor - Force Strix
-
UR
Ultra Rare - X
- DARK Rank 4 [ Winged Beast / Xyz / Effect ] ATK 100 DEF 2000
-
2 Level 4 monsters
Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.
- Raidraptor - Blade Burner Falcon
-
R
Rare - X
- DARK Rank 4 [ Winged Beast / Xyz / Effect ] ATK 1000 DEF 1000
-
2 Level 4 Winged Beast monsters
If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of materials from this card; destroy exactly that number of monsters your opponent controls.
- Raidraptor - Blaze Falcon
-
R
Rare - X
- DARK Rank 5 [ Winged Beast / Xyz / Effect ] ATK 1000 DEF 2000
-
3 Level 5 Winged Beast monsters
This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
- Raidraptor - Stranger Falcon
-
R
Rare - X
- DARK Rank 5 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 2000
-
2 Level 5 monsters
If this card has an Xyz Monster as material, it gains this effect.
●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK.
If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 "Raidraptor" Xyz Monster in your GY, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as material.
- Raidraptor - Revolution Falcon
-
R
Rare - X
- DARK Rank 6 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 3000
-
3 Level 6 Winged Beast monsters
You can detach 1 material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK/DEF become 0. If this card has a "Raidraptor" Xyz Monster as material, it gains this effect.
●Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
- Raidraptor - Revolution Falcon - Air Raid
-
SR
Super Rare - X
- DARK Rank 6 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 3000
-
3 Level 6 Winged Beast monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell, and using a Rank 5 or lower "Raidraptor" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Raidraptor - Revolution Falcon" from your Extra Deck, and if you do, attach this card to it as material.
- Raidraptor - Arsenal Falcon
-
SR
Super Rare - X
- DARK Rank 7 [ Winged Beast / Xyz / Effect ] ATK 2500 DEF 2000
-
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.
- Raidraptor - Satellite Cannon Falcon
-
SR
Super Rare - X
- DARK Rank 8 [ Winged Beast / Xyz / Effect ] ATK 3000 DEF 2000
-
2 Level 8 Winged Beast monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY.
- Raidraptor - Ultimate Falcon
-
SR
Super Rare - X
- DARK Rank 10 [ Winged Beast / Xyz / Effect ] ATK 3500 DEF 2000
-
3 Level 10 Winged Beast monsters
Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect.
●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
- Raidraptor - Final Fortress Falcon
-
SR
Super Rare - X
- DARK Rank 12 [ Winged Beast / Xyz / Effect ] ATK 3800 DEF 2800
-
3 Level 12 monsters
If this card has a "Raidraptor" Xyz Monster as material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row.
- Raidraptor - Wise Strix
-
SR
Super Rare - X
- DARK Link 2 [ Winged Beast / Link / Effect ] ATK 1400 DEF -
-
2 DARK Winged Beast monsters
If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
- Raidraptor - Nest
-
R
Rare - X
- SPELL Continuous
- If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
- Rank-Up-Magic Revolution Force
-
R
Rare - X
- SPELL Quick-Play
-
●During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as material.
●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as material.
(These Special Summons are treated as Xyz Summons. Transfer materials to the Summoned monster.)
- Rank-Up-Magic Raptor's Force
- X
- SPELL Quick-Play
- If a "Raidraptor" Xyz Monster was destroyed and sent to the GY this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as material. (This is treated as an Xyz Summon.)
- Rank-Up-Magic Raid Force
- X
- SPELL
- Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell in your GY, except "Rank-Up-Magic Raid Force"; add it to your hand.
- Raptor's Ultimate Mace
- X
- SPELL Equip
- Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand, and if you do, you take no battle damage from that battle.
- Raidraptor - Call
-
R
Rare - X
- SPELL
- Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
- Rank-Up-Magic Doom Double Force
- X
- SPELL Quick-Play
- Target 1 "Raidraptor" Xyz Monster in your GY that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as material. (This is treated as an Xyz Summon.)
- Rank-Up-Magic Soul Shave Force
-
R
Rare - X
- SPELL
- Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as material. (This is treated as an Xyz Summon.)
- Rank-Up-Magic Skip Force
-
SR
Super Rare - X
- SPELL
- Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Raidraptor" monster from your GY, then target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it.
- Raidraptor - Readiness
- X
- TRAP
- This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your GY: You can banish this card from your GY; you take no damage this turn.
- Raidraptor - Return
- X
- TRAP
- If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your GY; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your GY; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
- Raptor's Gust
- X
- TRAP Counter
- When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card.
- Raidraptor Replica
- X
- TRAP
- Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, while you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
- White Moray
- X
- WATER Level 2 [ Fish / Effect ] ATK 600 DEF 200
- During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
- White Stingray
-
SR
Super Rare - X
- WATER Level 4 [ Fish / Effect ] ATK 1400 DEF 1000
- You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
- White Aura Dolphin
-
R
Rare - X
- WATER Level 6 [ Fish / Synchro / Effect ] ATK 2400 DEF 1000
-
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
- White Aura Monoceros
-
SR
Super Rare - X
- WATER Level 7 [ Fish / Synchro / Effect ] ATK 2500 DEF 1500
-
1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
- White Aura Whale
-
SR
Super Rare - X
- WATER Level 8 [ Fish / Synchro / Effect ] ATK 2800 DEF 2000
-
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
- White Aura Bihamut
-
SR
Super Rare - X
- WATER Level 10 [ Fish / Synchro / Effect ] ATK 3300 DEF 3000
-
1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position.
- Whitefish Salvage
-
R
Rare - X
- SPELL Continuous
- You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
- White Mirror
-
UR
Ultra Rare - X
- SPELL
- Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.
- White Howling
- X
- TRAP
- If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
- Sanga of the Thunder
-
SR
Super Rare - X
- LIGHT Level 7 [ Thunder / Effect ] ATK 2600 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Kazejin
-
SR
Super Rare - X
- WIND Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Suijin
-
SR
Super Rare - X
- WATER Level 7 [ Aqua / Effect ] ATK 2500 DEF 2400
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Gate Guardian
-
UL
Ultimate Rare - X
- DARK Level 11 [ Warrior / Effect ] ATK 3750 DEF 3400
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
- Paces, Light of the Ghoti
-
UR
Ultra Rare - X
- WATER Level 2 [ Fish / Tuner / Effect ] ATK 0 DEF 0
- You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.
- Shif, Fairy of the Ghoti
-
UR
Ultra Rare - X
- WATER Level 2 [ Fish / Tuner / Effect ] ATK 0 DEF 500
- You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
- Zep, Ruby of the Ghoti
-
UR
Ultra Rare - X
- WATER Level 2 [ Fish / Tuner / Effect ] ATK 0 DEF 1000
- You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.
- Ixeep, Omen of the Ghoti
-
R
Rare - X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 0
- If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.
- Eanoc, Sentry of the Ghoti
- X
- WATER Level 6 [ Fish / Effect ] ATK 2100 DEF 0
- If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.
- Snopios, Shade of the Ghoti
-
SR
Super Rare - X
- WATER Level 6 [ Fish / Effect ] ATK 2100 DEF 0
- During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.
- Arionpos, Serpent of the Ghoti
-
SR
Super Rare - X
- WATER Level 6 [ Fish / Synchro / Effect ] ATK 2100 DEF 0
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.
- Askaan, the Bicorned Ghoti
-
UR
Ultra Rare - X
- WATER Level 8 [ Fish / Synchro / Effect ] ATK 2700 DEF 0
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
- Guoglim, Spear of the Ghoti
-
SR
Super Rare - X
- WATER Level 8 [ Fish / Synchro / Effect ] ATK 2700 DEF 0
-
1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.
- Ghoti of the Deep Beyond
-
UL
Ultimate Rare - X
- WATER Level 10 [ Fish / Synchro / Effect ] ATK ? DEF 0
-
1+ Fish Tuners + 1+ non-Tuner monsters
The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.
- The Most Distant, Deepest Depths
-
SR
Super Rare - X
- SPELL Field
- While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.
- Ghoti Chain
- X
- TRAP
- Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
- Ghoti Cosmos
-
R
Rare - X
- TRAP
-
Apply these effects in sequence, based on the number of banished Fish monsters.
●1+: Your Fish monsters cannot be destroyed by battle this turn.
●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Ghoti Cosmos" per turn.
- Ghoti Fury
- X
- TRAP Continuous
- You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
- Aroma Jar
- X
- WIND Level 1 [ Rock / Flip / Effect ] ATK 500 DEF 400
- If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each End Phase: You gain 500 LP.
- Aromaseraphy Angelica
-
R
Rare - X
- LIGHT Level 1 [ Plant / Tuner / Effect ] ATK 0 DEF 0
- (Quick Effect): You can discard this card, then target 1 "Aroma" monster in your GY; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
- Aromage Laurel
-
R
Rare - X
- WIND Level 1 [ Plant / Effect ] ATK 800 DEF 0
- If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
- Aromage Jasmine
-
UR
Ultra Rare - X
- LIGHT Level 2 [ Plant / Effect ] ATK 100 DEF 1900
- During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.
- Aromage Cananga
-
R
Rare - X
- EARTH Level 3 [ Plant / Effect ] ATK 1400 DEF 1000
- While your LP is higher than your opponent's, monsters your opponent controls lose 500 ATK/DEF. Once per turn, if you gain LP: Target 1 Spell/Trap your opponent controls; return it to the hand.
- Aromage Rosemary
-
SR
Super Rare - X
- WATER Level 4 [ Plant / Effect ] ATK 1800 DEF 700
- While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
- Aromage Marjoram
- X
- DARK Level 5 [ Plant / Effect ] ATK 2000 DEF 1600
-
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
●When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
●If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
- Aromage Bergamot
- X
- FIRE Level 6 [ Plant / Effect ] ATK 2400 DEF 1800
- While your LP is higher than your opponent's, if a Plant monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK/DEF until the end of your opponent's turn.
- Aromaseraphy Rosemary
-
SR
Super Rare - X
- LIGHT Level 5 [ Plant / Synchro / Effect ] ATK 2000 DEF 900
-
1 Tuner + 1+ non-Tuner monsters
While your LP is higher than your opponent's, all Plant monsters you control gain 500 ATK/DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; negate its effects until the end of this turn.
- Aromaseraphy Sweet Marjoram
-
SR
Super Rare - X
- LIGHT Level 6 [ Plant / Synchro / Effect ] ATK 2200 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
●If you gain LP: Target 1 card your opponent controls; destroy it.
- Aromaseraphy Jasmine
-
UR
Ultra Rare - X
- LIGHT Link 2 [ Plant / Link / Effect ] ATK 1800 DEF -
-
2 Plant monsters
If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.
- Aroma Garden
-
R
Rare - X
- SPELL Field
- Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK/DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the GY: Gain 1000 LP.
- Aroma Gardening
-
R
Rare - X
- SPELL Continuous
- If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
- Humid Winds
-
R
Rare - X
- TRAP Continuous
- You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP are lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.
- Dried Winds
-
R
Rare - X
- TRAP Continuous
- If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP are at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.
- Blessed Winds
-
R
Rare - X
- TRAP Continuous
-
You can activate 1 of the following effects;
●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
●Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.
You can only use this effect of "Blessed Winds" once per turn.
- Luster Pendulum, the Dracoslayer
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Dragon / Pendulum / Tuner / Effect ] ATK 1850 DEF 0
- P Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
- Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
- Vector Pendulum, the Dracoverlord
-
SR
Super Rare - X
- DARK Level 4 [ Dragon / Pendulum / Normal ] ATK 1850 DEF 0
- P Scale 3 Negate all card effects in your opponent's Pendulum Zones.
- This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
- Igknight Squire
- X
- FIRE Level 3 [ Warrior / Pendulum / Normal ] ATK 0 DEF 2000
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- The cold steel armor of this young squire cannot hide the keen, burning mind contained within.
- Igknight Crusader
- X
- FIRE Level 3 [ Warrior / Pendulum / Normal ] ATK 1600 DEF 300
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
- Igknight Templar
- X
- FIRE Level 4 [ Warrior / Pendulum / Normal ] ATK 1700 DEF 1300
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.
- Igknight Paladin
- X
- FIRE Level 4 [ Warrior / Pendulum / Normal ] ATK 1400 DEF 1900
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.
- Igknight Margrave
- X
- FIRE Level 5 [ Warrior / Pendulum / Normal ] ATK 1500 DEF 2500
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.
- Igknight Cavalier
- X
- FIRE Level 5 [ Warrior / Pendulum / Normal ] ATK 2400 DEF 1200
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
- Igknight Gallant
- X
- FIRE Level 6 [ Warrior / Pendulum / Normal ] ATK 2100 DEF 2200
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
- Igknight Veteran
- X
- FIRE Level 6 [ Warrior / Pendulum / Normal ] ATK 1300 DEF 2700
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior monster from your Deck or GY to your hand.
- This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).
- Igknight Lancer
-
R
Rare - X
- FIRE Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap your opponent controls on the bottom of the Deck.
- Igknight Champion
-
R
Rare - X
- FIRE Level 8 [ Warrior / Effect ] ATK 2800 DEF 2300
- While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
- Ignition Phoenix
-
R
Rare - X
- SPELL Field
- "Igknight" monsters on the field gain 300 ATK/DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
- Igknight Reload
- X
- SPELL Quick-Play
- Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
- Igknights Unite
- X
- SPELL Quick-Play
- Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
- Igknight Burst
- X
- TRAP Continuous
- Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the GY: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand.
- Ignister Prominence, the Blasting Dracoslayer
-
UL
Ultimate Rare - X
- FIRE Level 8 [ Dragon / Synchro / Effect ] ATK 2850 DEF 0
-
1 Tuner + 1+ non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as Synchro Material.
- Majespecter Cat - Nekomata
-
R
Rare - X
- WIND Level 3 [ Spellcaster / Pendulum / Effect ] ATK 100 DEF 1800
- P Scale 2
- When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majespecter Raccoon - Bunbuku
-
UR
Ultra Rare - X
- WIND Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 900
- P Scale 5
- When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majespecter Crow - Yata
- X
- WIND Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1000 DEF 1500
- P Scale 5
- When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majespecter Fox - Kyubi
- X
- WIND Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1000
- P Scale 2
- When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majespecter Toad - Ogama
- X
- WIND Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1300 DEF 500
- P Scale 5
- When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap directly from your Deck, but it cannot be activated this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majespecter Unicorn - Kirin
-
R
Rare - X
- WIND Level 6 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 2000
- P Scale 2
- (Quick Effect): You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
- Majesty's Pegasus
-
R
Rare - X
- SPELL Field
- "Majespecter" monsters on the field gain 300 ATK/DEF. You can Tribute 1 WIND Spellcaster monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
- Majespecter Storm
- X
- SPELL
- Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; shuffle it into the Deck.
- Majespecter Cyclone
- X
- SPELL Quick-Play
- Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; destroy it.
- Majespecter Sonics
- X
- SPELL Quick-Play
- Target 1 "Majespecter" monster you control; until the end of this turn, its ATK/DEF become double its current ATK/DEF, also any battle damage it inflicts to your opponent is halved.
- Majespecter Tornado
- X
- TRAP
- Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; banish it.
- Majespecter Tempest
- X
- TRAP Counter
- When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster monster; negate the Summon or activation, and if you do, destroy that card.
- Majespecter Supercell
- X
- TRAP Continuous
- While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards on your field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your GY; shuffle all 5 into the Deck, then draw 1 card.
- Majespecter Gust
- X
- TRAP
- Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
- Majester Paladin, the Ascending Dracoslayer
-
UL
Ultimate Rare - X
- WIND Rank 4 [ Dragon / Xyz / Effect ] ATK 1850 DEF 2000
-
2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
- Dinomist Stegosaur
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1600 DEF 1800
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
- Dinomist Plesios
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1700 DEF 1400
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- All face-up monsters your opponent controls lose 100 ATK/DEF for each "Dinomist" card you control.
- Dinomist Pteran
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1800 DEF 1200
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
- Dinomist Ankylos
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1500 DEF 2000
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- Banish any monster destroyed by battle with a "Dinomist" monster you control.
- Dinomist Brachion
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2000 DEF 800
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
- Dinomist Ceratops
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2100 DEF 400
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
- Dinomist Rex
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2400 DEF 2200
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
-
If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Shuffle 1 card from your opponent's hand (at random) or their field into the Deck, then this card gains 100 ATK.
- Dinomist Spinos
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2500 DEF 1800
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
-
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack directly this turn.
●This card can make a second attack during each Battle Phase this turn.
- Dinomic Powerload
-
R
Rare - X
- SPELL Field
- "Dinomist" monsters on the field gain 300 ATK/DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- Dinomist Charge
- X
- SPELL Continuous
- When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
- Dinomist Rush
- X
- TRAP
- Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
- Dinomist Eruption
- X
- TRAP
- If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
- Dinomists Howling
- X
- TRAP Continuous
- When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
- Dinoster Power, the Mighty Dracoslayer
-
UL
Ultimate Rare - X
- WATER Level 8 [ Dragon / Fusion / Effect ] ATK 2000 DEF 2950
-
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
- Amorphage Gluttony
- X
- EARTH Level 2 [ Dragon / Pendulum / Effect ] ATK 0 DEF 1850
- P Scale 5 While you control an "Amorphage" monster, neither player can activate monster effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Lechery
- X
- EARTH Level 2 [ Dragon / Pendulum / Effect ] ATK 1350 DEF 0
- P Scale 5 While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Greed
- X
- EARTH Level 4 [ Dragon / Pendulum / Effect ] ATK 0 DEF 1950
- P Scale 3 While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Envy
- X
- EARTH Level 4 [ Dragon / Pendulum / Effect ] ATK 0 DEF 2050
- P Scale 5 While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Wrath
- X
- EARTH Level 4 [ Dragon / Pendulum / Effect ] ATK 1650 DEF 0
- P Scale 3 While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Pride
- X
- EARTH Level 4 [ Dragon / Pendulum / Effect ] ATK 1750 DEF 0
- P Scale 3 While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
- Amorphage Sloth
-
R
Rare - X
- EARTH Level 6 [ Dragon / Pendulum / Effect ] ATK 2250 DEF 0
- P Scale 3 While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
- Amorphage Goliath
-
SR
Super Rare - X
- EARTH Level 8 [ Dragon / Pendulum / Effect ] ATK 2750 DEF 0
- P Scale 5 While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
- Amorphous Persona
-
R
Rare - X
- SPELL Field
- All "Amorphage" monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
- Amorphage Infection
- X
- SPELL Continuous
- "Amorphage" monsters on the field gain 100 ATK/DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
- Amorphage Lysis
- X
- TRAP Continuous
- All monsters on the field, except "Amorphage" monsters, lose 100 ATK/DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn.
- Amorphactor Pain, the Imagination Dracoverlord
-
UL
Ultimate Rare - X
- EARTH Level 8 [ Dragon / Ritual / Effect ] ATK 2950 DEF 2500
- You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
- Master Pendulum, the Dracoslayer
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Dragon / Pendulum / Normal ] ATK 1950 DEF 0
- P Scale 3 Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
- "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?
- Lector Pendulum, the Dracoverlord
-
SR
Super Rare - X
- DARK Level 4 [ Dragon / Pendulum / Effect ] ATK 1950 DEF 0
- P Scale 5 Negate the effects of face-up Pendulum Monsters while your opponent controls them.
- At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
- Draco Face-Off
-
SR
Super Rare - X
- SPELL Quick-Play
- Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
- Rikka Petal
-
UR
Ultra Rare - X
- WATER Level 1 [ Plant / Effect ] ATK 0 DEF 0
- During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn.
- Primula the Rikka Fairy
-
SR
Super Rare - X
- WATER Level 4 [ Plant / Effect ] ATK 800 DEF 1800
- If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn.
- Cyclamen the Rikka Fairy
-
R
Rare - X
- WATER Level 4 [ Plant / Effect ] ATK 1800 DEF 800
- You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.
- Rikka Princess
-
SR
Super Rare - X
- WATER Level 4 [ Plant / Effect ] ATK 0 DEF 0
- During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a "Rikka" monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of "Rikka Princess" once per turn.
- Mudan the Rikka Fairy
-
SR
Super Rare - X
- WATER Level 6 [ Plant / Effect ] ATK 1000 DEF 2400
- You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn.
- Erica the Rikka Fairy
-
R
Rare - X
- WATER Level 6 [ Plant / Effect ] ATK 2400 DEF 1000
- When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn.
- Snowdrop the Rikka Fairy
-
UR
Ultra Rare - X
- WATER Level 8 [ Plant / Effect ] ATK 1200 DEF 2600
- You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of "Snowdrop the Rikka Fairy" once per turn.
- Hellebore the Rikka Fairy
- X
- WATER Level 8 [ Plant / Effect ] ATK 2600 DEF 1200
- When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.
- Rikka Queen Strenna
-
SR
Super Rare - X
- WATER Rank 4 [ Plant / Xyz / Effect ] ATK 2000 DEF 2000
-
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Plant monster or "Rikka" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of "Rikka Queen Strenna" once per turn.
- Kanzashi the Rikka Queen
-
SR
Super Rare - X
- WATER Rank 6 [ Plant / Xyz / Effect ] ATK 2400 DEF 2400
-
2 Level 6 monsters
If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.
- Teardrop the Rikka Queen
-
UR
Ultra Rare - X
- WATER Rank 8 [ Plant / Xyz / Effect ] ATK 2800 DEF 2800
-
2 Level 8 monsters
You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.
- Rikka Glamour
-
SR
Super Rare - X
- SPELL
- When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
- Rikka Flurries
- X
- SPELL Continuous
- If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card.
- Rikka Konkon
-
UR
Ultra Rare - X
- SPELL Field
- If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of "Rikka Konkon" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.
- Rikka Tranquility
-
R
Rare - X
- TRAP
- When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
- Rikka Sheet
- X
- TRAP
- Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn.
- Sunseed Genius Loci
-
SR
Super Rare - X
- EARTH Level 1 [ Plant / Normal ] ATK 0 DEF 600
- This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.
- Sunvine Maiden
-
R
Rare - X
- EARTH Level 1 [ Plant / Effect ] ATK 0 DEF 0
- When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Sunvine Maiden" once per turn. Your opponent cannot target "Sunavalon" or "Sunvine" Spells/Traps you control with card effects.
- Sunseed Shadow
- X
- EARTH Level 1 [ Plant / Effect ] ATK 0 DEF 400
- If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn.
- Sunseed Twin
- X
- EARTH Level 2 [ Plant / Effect ] ATK 0 DEF 800
- If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.
- Sunavalon Dryas
-
SR
Super Rare - X
- EARTH Link 1 [ Plant / Link / Effect ] ATK 0 DEF -
-
1 Level 4 or lower Plant monster
If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
- Sunavalon Dryades
-
R
Rare - X
- EARTH Link 2 [ Plant / Link / Effect ] ATK 0 DEF -
-
2 Plant monsters, including a "Sunavalon" Link Monster
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
- Sunavalon Daphne
- X
- EARTH Link 2 [ Plant / Link / Effect ] ATK 0 DEF -
-
2 Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn.
- Sunavalon Dryanome
- X
- EARTH Link 3 [ Plant / Link / Effect ] ATK 0 DEF -
-
2+ Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones.
- Sunavalon Melias
- X
- EARTH Link 3 [ Plant / Link / Effect ] ATK 0 DEF -
-
2+ Plant monsters, including a Link Monster
If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control.
- Sunavalon Dryatrentiay
-
UL
Ultimate Rare - X
- EARTH Link 4 [ Plant / Link / Effect ] ATK 0 DEF -
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2+ Link Monsters
If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
- Sunvine Gardna
- X
- EARTH Link 1 [ Plant / Link / Effect ] ATK 600 DEF -
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1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.
- Sunvine Healer
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R
Rare - X
- EARTH Link 1 [ Plant / Link / Effect ] ATK 600 DEF -
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1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
- Sunvine Thrasher
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R
Rare - X
- EARTH Link 1 [ Plant / Link / Effect ] ATK 800 DEF -
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1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects.
- Sunvine Shrine
- X
- SPELL Continuous
- Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.
- Sunvine Cross Breed
- X
- SPELL Continuous
- Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn.
- Sunvine Sowing
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R
Rare - X
- SPELL
- Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.
- Sunavalon Bloom
- X
- TRAP Continuous
- When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.