Total of 200 Card(s)
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- Astrograph Sorcerer
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UL
Ultimate Rare - X
- DARK Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 1 During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
- If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chronograph Sorcerer
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SR
Super Rare - X
- DARK Level 6 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 1700
- P Scale 8 During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn.
- If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
- Supreme King Gate Zero
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R
Rare - X
- DARK Level 7 [ Fiend / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 0 If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Fusion or Synchro Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
- Supreme King Gate Infinity
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R
Rare - X
- DARK Level 7 [ Fiend / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 13 If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
- Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon Xyz or Pendulum Monster from your Extra Deck, but its ATK/DEF become 0, its effects are negated, also it cannot be used as material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
- Supreme King Dragon Darkwurm
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UR
Ultra Rare - X
- DARK Level 4 [ Dragon / Pendulum / Effect ] ATK 1800 DEF 1200
- P Scale 5 Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
- If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn.
- Supreme King Dragon Odd-Eyes
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R
Rare - X
- DARK Level 8 [ Dragon / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 4 You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
- You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your face-up Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".
- Supreme King Dragon Starving Venom
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UL
Ultimate Rare - X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 2000
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2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control. Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Supreme King Dragon Clear Wing
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R
Rare - X
- DARK Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
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1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
- Supreme King Dragon Dark Rebellion
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R
Rare - X
- DARK Rank 4 [ Dragon / Xyz / Effect ] ATK 2500 DEF 2000
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2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your face-up Extra Deck in Defense Position.
- Odd-Eyes Raging Dragon
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SR
Super Rare - X
- DARK Rank 7 [ Dragon / Xyz / Pendulum / Effect ] ATK 3000 DEF 2500
- P Scale 1 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
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2 Level 7 Dragon monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as material, it gains these effects.
●It can make a second attack during each Battle Phase.
●Once per turn: You can detach 1 material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
- Star Pendulumgraph
- X
- SPELL Continuous
- Your opponent cannot target Spellcaster monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.
- Time Pendulumgraph
- X
- TRAP Continuous
- Your opponent cannot target Spellcaster monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the GY.
- Supreme Rage
- X
- TRAP
- If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
- Soul of the Supreme King
-
SR
Super Rare - X
- TRAP
- Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
- Stargazer Magician
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R
Rare - X
- DARK Level 5 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 2400
- P Scale 1 If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
- Timegazer Magician
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R
Rare - X
- DARK Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 600
- P Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
- Tuning Magician
- X
- DARK Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0
- If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.
- Timebreaker Magician
- X
- DARK Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1400 DEF 0
- P Scale 2 Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.
- When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.
- Wisdom-Eye Magician
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UR
Ultra Rare - X
- LIGHT Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1500
- P Scale 5 If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".
- You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
- Harmonizing Magician
-
SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 0 DEF 0
- P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
- Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
- Double Iris Magician
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UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1000
- P Scale 8 Once per turn: You can target 1 DARK Spellcaster monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.
-
(This card is always treated as a "Pendulum Dragon" card.)
If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.
- Black Fang Magician
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R
Rare - X
- DARK Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1700 DEF 800
- P Scale 8 Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.
-
(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster monster in your GY; Special Summon it.
- White Wing Magician
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R
Rare - X
- WIND Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 1600 DEF 1400
- P Scale 1 Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster monster you control, negate that effect, then destroy this card.
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(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.
- Purple Poison Magician
-
SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 2100
- P Scale 1 Once per turn, if your DARK Spellcaster monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
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(This card is always treated as a "Fusion Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
- Timestar Magician
- X
- DARK Rank 4 [ Spellcaster / Xyz / Effect ] ATK 2400 DEF 1200
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2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above materials. Once per turn: You can detach 1 material from this card; add to your hand, 1 DARK Spellcaster monster from your Deck, GY, or face-up Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster monster from your Deck to the GY instead.
- Magician of Hope
-
SR
Super Rare - X
- LIGHT Rank 4 [ Spellcaster / Xyz / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 8 Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
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2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.
- Beyond the Pendulum
-
UR
Ultra Rare - X
- DARK Link 2 [ Spellcaster / Link / Effect ] ATK 1200 DEF -
-
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
- Odd-Eyes Arc Pendulum Dragon
-
SR
Super Rare - X
- DARK Level 7 [ Dragon / Pendulum / Normal ] ATK 2700 DEF 2000
- P Scale 8 If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
- Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
- Odd-Eyes Pendulum Dragon
-
SR
Super Rare - X
- DARK Level 7 [ Dragon / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 4 You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
- If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
- Odd-Eyes Dragon
- X
- DARK Level 7 [ Dragon / Effect ] ATK 2500 DEF 2000
- If this card destroys an opponent's monster by battle and sends it to the GY: Inflict damage to your opponent equal to half the original ATK of that monster in the GY.
- Odd-Eyes Wizard Dragon
- X
- DARK Level 7 [ Dragon / Effect ] ATK 2500 DEF 2500
- If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
- Odd-Eyes Mirage Dragon
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R
Rare - X
- DARK Level 3 [ Dragon / Pendulum / Effect ] ATK 1200 DEF 600
- P Scale 8 Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
- While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.
- Odd-Eyes Persona Dragon
- X
- DARK Level 5 [ Dragon / Pendulum / Effect ] ATK 1200 DEF 2400
- P Scale 1 Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".
- Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
- Odd-Eyes Phantom Dragon
-
UR
Ultra Rare - X
- DARK Level 7 [ Dragon / Pendulum / Effect ] ATK 2500 DEF 2000
- P Scale 4 Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
- When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
- Odd-Eyes Revolution Dragon
-
UR
Ultra Rare - X
- LIGHT Level 12 [ Dragon / Pendulum / Effect ] ATK ? DEF ?
- P Scale 12 You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target.
- Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.
- Odd-Eyes Gravity Dragon
-
R
Rare - X
- EARTH Level 7 [ Dragon / Ritual / Effect ] ATK 2800 DEF 2500
- You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
- Odd-Eyes Pendulumgraph Dragon
-
SR
Super Rare - X
- LIGHT Level 7 [ Dragon / Ritual / Pendulum / Effect ] ATK 2700 DEF 2500
- P Scale 4 During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn.
- You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.
- Rune-Eyes Pendulum Dragon
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R
Rare - X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000
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"Odd-Eyes Pendulum Dragon" + 1 Spellcaster monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
●Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
●Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
- Brave-Eyes Pendulum Dragon
-
R
Rare - X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000
-
1 "Pendulum Dragon" monster + 1 Warrior monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
- Beast-Eyes Pendulum Dragon
- X
- EARTH Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000
-
1 DARK Dragon monster + 1 Beast monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast Fusion Material used for this card's Summon.
- Odd-Eyes Vortex Dragon
-
SR
Super Rare - X
- WIND Level 7 [ Dragon / Fusion / Effect ] ATK 2500 DEF 3000
-
1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 opponent's Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
- Odd-Eyes Meteorburst Dragon
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R
Rare - X
- FIRE Level 7 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Your opponent cannot activate monster effects during the Battle Phase.
- Odd-Eyes Absolute Dragon
-
R
Rare - X
- WATER Rank 7 [ Dragon / Xyz / Effect ] ATK 2800 DEF 2500
-
2 Level 7 monsters
When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.
- Sky Iris
- X
- SPELL Field
- Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
- Spiral Flame Strike
- X
- SPELL
-
Activate 1 of these effects;
●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
- Odd-Eyes Advent
- X
- SPELL Ritual
- This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.
- Pendulum Call
- X
- SPELL
- Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
- T.G. Cyber Magician
-
R
Rare - X
- LIGHT Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0
- If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
- T.G. Booster Raptor
- X
- WIND Level 1 [ Dinosaur / Effect ] ATK 400 DEF 300
- If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
- T.G. Tank Grub
- X
- EARTH Level 1 [ Insect / Tuner / Effect ] ATK 0 DEF 0
- If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.
- T.G. Gear Zombie
-
R
Rare - X
- DARK Level 1 [ Zombie / Tuner / Effect ] ATK 600 DEF 0
- You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
- T.G. Drill Fish
-
R
Rare - X
- WATER Level 1 [ Fish / Effect ] ATK 100 DEF 800
-
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
●If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
●When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
- T.G. Striker
- X
- EARTH Level 2 [ Warrior / Tuner / Effect ] ATK 800 DEF 0
- If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
- T.G. Catapult Dragon
- X
- EARTH Level 2 [ Dragon / Effect ] ATK 900 DEF 1300
- Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner from your hand.
- T.G. Metal Skeleton
-
R
Rare - X
- DARK Level 2 [ Zombie / Effect ] ATK 1100 DEF 0
- If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
- T.G. Jet Falcon
- X
- WIND Level 3 [ Winged Beast / Tuner / Effect ] ATK 1400 DEF 1200
- If this card is sent to the GY as a Synchro Material: Inflict 500 damage to your opponent.
- T.G. Warwolf
- X
- DARK Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 0
- When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
- T.G. Rush Rhino
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 800
- If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
- T.G. Screw Serpent
-
SR
Super Rare - X
- WATER Level 4 [ Sea Serpent / Tuner / Effect ] ATK 1300 DEF 500
- If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
- T.G. Recipro Dragonfly
-
R
Rare - X
- WIND Level 2 [ Insect / Synchro / Effect ] ATK 300 DEF 300
-
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the GY, then, if all the Synchro Monsters that were used for its Synchro Summon are in your GY, you can Special Summon all of them.
- T.G. Wonder Magician
-
R
Rare - X
- LIGHT Level 5 [ Spellcaster / Synchro / Tuner / Effect ] ATK 1900 DEF 0
-
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
- T.G. Power Gladiator
-
R
Rare - X
- EARTH Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1000
-
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
- T.G. Hyper Librarian
-
UR
Ultra Rare - X
- DARK Level 5 [ Spellcaster / Synchro / Effect ] ATK 2400 DEF 1800
-
1 Tuner + 1+ non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
- T.G. Star Guardian
-
SR
Super Rare - X
- LIGHT Level 5 [ Warrior / Synchro / Tuner / Effect ] ATK 100 DEF 2200
-
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
●If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
●During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
- T.G. Blade Blaster
-
SR
Super Rare - X
- EARTH Level 10 [ Machine / Synchro / Effect ] ATK 3300 DEF 2200
-
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When your opponent activates a Spell/Trap Card that targets this face-up card (Quick Effect): You can send 1 card from your hand to the GY; negate the effect. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 "T.G." monster from your GY; banish this face-up card on the field. During the next Standby Phase after this card was banished by this effect: Special Summon this card.
- Shooting Star Dragon T.G. EX
-
SR
Super Rare - X
- WIND Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 2500
-
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
●When an opponent's monster declares an attack: You can negate the attack.
●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.
- T.G. Halberd Cannon
-
UL
Ultimate Rare - X
- EARTH Level 12 [ Machine / Synchro / Effect ] ATK 4000 DEF 4000
-
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. Once per turn, when a monster(s) would be Summoned (Quick Effect): You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the GY: You can target 1 "T.G." monster in your GY; Special Summon that target.
- T.G. Trident Launcher
-
SR
Super Rare - X
- EARTH Link 3 [ Machine / Link / Effect ] ATK 2200 DEF -
-
2+ Effect Monsters, including a "T.G." Tuner
If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.
- TGX1-HL
- X
- SPELL Quick-Play
- Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
- TGX300
- X
- SPELL Continuous
- All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
- TGX3-DX2
- X
- TRAP
- Target 3 "T.G." monsters in your GY; shuffle all 3 into your Deck, then draw 2 cards.
- TG-SX1
- X
- TRAP
- When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the GY: Target 1 "T.G." Synchro Monster in your GY; Special Summon that target.
- TG1-EM1
- X
- TRAP
- Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
- Watthopper
- X
- LIGHT Level 1 [ Thunder / Effect ] ATK 0 DEF 0
- Your opponent's monsters cannot target "Watt" monster for an attack, except this one, also your opponent cannot target them with card effects.
- Wattfox
-
R
Rare - X
- LIGHT Level 2 [ Thunder / Tuner / Effect ] ATK 800 DEF 100
- If this card in its owner's possession is destroyed by an opponent's card: Your opponent cannot Special Summon monsters, nor activate cards or effects, for the rest of this turn.
- Wattbetta
- X
- LIGHT Level 2 [ Thunder / Tuner / Effect ] ATK 100 DEF 0
- If this card inflicts battle damage to your opponent by a direct attack: Make your opponent discard 1 card of their choice.
- Wattlemur
- X
- LIGHT Level 2 [ Thunder / Effect ] ATK 800 DEF 100
- If this card in its owner's possession is destroyed by your opponent's card: Your opponent cannot conduct their Battle Phase during their next turn.
- Wattdragonfly
-
R
Rare - X
- LIGHT Level 2 [ Thunder / Effect ] ATK 900 DEF 100
- If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Watt" monster from your Deck.
- Wattwoodpecker
-
R
Rare - X
- LIGHT Level 3 [ Thunder / Effect ] ATK 1000 DEF 100
- This card can make a second attack during each Battle Phase. Any monster that battles with this card cannot change its battle position.
- Wattkiwi
- X
- LIGHT Level 3 [ Thunder / Tuner / Effect ] ATK 600 DEF 100
- "Watt" monsters you control cannot be destroyed by battle while they are attacking.
- Wattsquirrel
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 700 DEF 100
- This card can make a second attack during each Battle Phase. After damage calculation, if this card battled a monster: Negate the effects of that monster (including in the GY).
- Wattberyx
-
R
Rare - X
- LIGHT Level 3 [ Thunder / Tuner / Effect ] ATK 300 DEF 0
- If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
- Wattmole
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 0 DEF 100
- This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: You can destroy that face-down monster.
- Wattgiraffe
-
SR
Super Rare - X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1200 DEF 100
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.
- Wattpheasant
-
R
Rare - X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 800
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 face-up monster on the field; banish it until the End Phase of this turn.
- Wattcobra
-
SR
Super Rare - X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 500
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
- Wattchimera
-
R
Rare - X
- LIGHT Level 6 [ Thunder / Synchro / Effect ] ATK 1400 DEF 1200
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck.
- Watthydra
-
R
Rare - X
- LIGHT Level 7 [ Thunder / Synchro / Effect ] ATK 1500 DEF 1500
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Banish 1 card from your Deck, and if you do, add the banished card to your hand during your 2nd Standby Phase after this effect's activation.
- Wattcube
- X
- SPELL Equip
- Equip only to a Thunder monster. It gains 100 ATK for each Thunder monster in your GY. You can send this face-up card to the GY, then target 1 face-up Thunder monster you control; that target gains 1000 ATK.
- Wattcine
- X
- SPELL Continuous
- When a Thunder monster you control inflicts battle damage to your opponent: Gain LP equal to the damage they took.
- Wattcastle
- X
- SPELL Field
- Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
- Wattjustment
- X
- SPELL Equip
- Equip only to a Level 3 or lower Thunder monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
- Wattkey
- X
- SPELL
- "Watt" monsters you currently control can attack directly this turn.
- Wattrain
-
R
Rare - X
- SPELL
- Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
- Wattcannon
- X
- TRAP Continuous
- Once per turn, when a Level 4 or lower Thunder monster(s) is Normal or Special Summoned: inflict 600 damage to your opponent.
- Wattkeeper
- X
- TRAP
- Target 1 Level 4 or lower "Watt" monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
- Wattcancel
- X
- TRAP Counter
- When your opponent would Normal or Special Summon a monster(s): Discard 1 "Watt" monster; negate the Summon, and if you do, destroy that monster(s).
- Nunu, the Ogdoadic Remnant
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Reptile / Effect ] ATK 0 DEF 0
- You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.
- Nauya, the Ogdoadic Remnant
-
UR
Ultra Rare - X
- DARK Level 4 [ Reptile / Effect ] ATK 0 DEF 2000
- You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.
- Flogos, the Ogdoadic Boundless
- X
- LIGHT Level 4 [ Reptile / Effect ] ATK 1800 DEF 1400
- If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
- Zohah, the Ogdoadic Boundless
- X
- DARK Level 4 [ Reptile / Effect ] ATK 1500 DEF 1700
- If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.
- Keurse, the Ogdoadic Light
-
SR
Super Rare - X
- LIGHT Level 8 [ Reptile / Effect ] ATK 400 DEF 2400
- If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.
- Aleirtt, the Ogdoadic Dark
-
R
Rare - X
- DARK Level 8 [ Reptile / Effect ] ATK 2000 DEF 800
- If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
- Aron, the Ogdoadic King
-
SR
Super Rare - X
- LIGHT Level 8 [ Reptile / Effect ] ATK 2500 DEF 2800
- If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.
- Amunessia, the Ogdoadic Queen
-
R
Rare - X
- DARK Level 8 [ Reptile / Effect ] ATK 2700 DEF 2100
- If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.
- Ogdoabyss, the Ogdoadic Overlord
-
UL
Ultimate Rare - X
- LIGHT Level 10 [ Reptile / Effect ] ATK 3100 DEF 2200
- If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.
- Ogdoadic Water Lily
-
SR
Super Rare - X
- SPELL
- Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.
- Ogdoadic Origin
- X
- SPELL Field
- If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.
- Ogdoadic Serpent Strike
-
R
Rare - X
- SPELL Continuous
- You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.
- Ogdoadic Hollow
- X
- TRAP Continuous
- During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY.
- Ogdoadic Calling
- X
- TRAP
-
Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead.
●Special Summon 2 Reptile monsters with different names from your GY.
You can only activate 1 "Ogdoadic Calling" per turn.
- Labrynth Cooclock
-
R
Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
- Labrynth Stovie Torbie
-
SR
Super Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 0 DEF 2000
- (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
- Labrynth Chandraglier
-
SR
Super Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1500 DEF 0
- (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
- Ariane the Labrynth Servant
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1800 DEF 1100
-
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.
- Arianna the Labrynth Servant
-
UR
Ultra Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 2100
-
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
- Labrynth Archfiend
- X
- DARK Level 7 [ Fiend / Effect ] ATK 2000 DEF 2800
- Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.
- Lovely Labrynth of the Silver Castle
-
UL
Ultimate Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2900 DEF 1900
- Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
- Lady Labrynth of the Silver Castle
-
UR
Ultra Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 3000 DEF 2900
- While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
- Labrynth Labyrinth
-
R
Rare - X
- SPELL Field
-
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution.
●Also after that, destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.
- Labrynth Set-Up
-
R
Rare - X
- SPELL Quick-Play
- Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.
- Welcome Labrynth
-
SR
Super Rare - X
- TRAP
- Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
- Farewelcome Labrynth
- X
- TRAP
- When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.
- Labrynth Barrage
- X
- TRAP
- When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects.
- Big Welcome Labrynth
-
UR
Ultra Rare - X
- TRAP
- Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
- Vanquish Soul Razen
-
UR
Ultra Rare - X
- FIRE Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
-
If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●FIRE: This card cannot be destroyed by card effects this turn.
●FIRE & DARK: Destroy all other monsters in this card's column.
You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.
- Vanquish Soul Pantera
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1900
-
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●EARTH: This card cannot be destroyed by battle this turn.
●EARTH & FIRE: Destroy all Spells/Traps in this card's column.
You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.
- Vanquish Soul Heavy Borger
-
SR
Super Rare - X
- DARK Level 7 [ Machine / Effect ] ATK 2500 DEF 1500
-
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●DARK: Draw 1 card.
●EARTH & FIRE: Inflict 1500 damage to your opponent.
You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.
- Vanquish Soul Dr. Mad Love
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 2000
-
If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF.
●DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied).
You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.
- Vanquish Soul Pluton HG
- X
- FIRE Level 6 [ Zombie / Effect ] ATK 0 DEF 0
-
During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●FIRE: This card gains 3000 DEF until the end of this turn.
●DARK & EARTH: This card gains 3000 ATK until the end of this turn.
You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain.
- Vanquish Soul Caesar Valius
-
UL
Ultimate Rare - X
- EARTH Level 8 [ Dragon / Effect ] ATK 3000 DEF 1500
-
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●EARTH: This face-up card is unaffected by your opponent's activated effects this turn.
●EARTH, FIRE, & DARK: Destroy 1 other card on the field.
You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.
- Rock of the Vanquisher
-
SR
Super Rare - X
- DARK Link 1 [ Rock / Link / Effect ] ATK 0 DEF -
-
1 "Vanquish Soul" monster
Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects;
●Special Summon 1 "Vanquish Soul" monster from your hand.
●Add 1 "Vanquish Soul" monster from your GY to your hand.
You can only use this effect of "Rock of the Vanquisher" once per turn.
- Stake your Soul!
-
UR
Ultra Rare - X
- SPELL
- Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.
- Vanquish Soul Dust Devil
- X
- SPELL Quick-Play
- Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn.
- Vanquish Soul - Continue?
-
R
Rare - X
- SPELL Quick-Play
- Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn.
- Vanquish Soul Trinity Burst
-
R
Rare - X
- TRAP
- Target 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), then you can return to the hand all cards your opponent controls that are in the same columns as the targeted monster you control and the monster(s) Special Summoned by this effect. You can only activate 1 "Vanquish Soul Trinity Burst" per turn.
- Vanquish Soul Calamity Caesar
- X
- TRAP Counter
- When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.
- Buerillabaisse de Nouvelles
-
R
Rare - X
- DARK Level 1 [ Beast-Warrior / Ritual / Effect ] ATK 400 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Nouvelles" card to your hand, also shuffle the rest into the Deck. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 2 or 3 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Buerillabaisse de Nouvelles" once per turn.
- Confiras de Nouvelles
- X
- DARK Level 2 [ Warrior / Ritual / Effect ] ATK 800 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target 1 Spell/Trap on the field; destroy it. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 3 or 4 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Confiras de Nouvelles" once per turn.
- Poeltis de Nouvelles
-
SR
Super Rare - X
- DARK Level 3 [ Beast-Warrior / Ritual / Effect ] ATK 1200 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Poeltis de Nouvelles" once per turn.
- Foie Glasya de Nouvelles
-
R
Rare - X
- DARK Level 4 [ Warrior / Ritual / Effect ] ATK 1600 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target up to 3 cards in any GY(s); shuffle them into the Deck. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 5 or 6 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Foie Glasya de Nouvelles" once per turn.
- Balameuniere de Nouvelles
- X
- DARK Level 5 [ Beast-Warrior / Ritual / Effect ] ATK 2000 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.
- Baelgrill de Nouvelles
-
UL
Ultimate Rare - X
- DARK Level 6 [ Warrior / Ritual / Effect ] ATK 2400 DEF 1850
- You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn.
- Nouvelles Restaurant "At Table"
-
SR
Super Rare - X
- SPELL Field
- When this card is activated: You can add 1 "Recipe" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a "Recipe" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 "Nouvelles Restaurant "At Table"" per turn.
- Voici la Carte (Today's Menu)
-
UR
Ultra Rare - X
- SPELL
-
Reveal 2 "Nouvelles" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect.
●Beast-Warrior: "Recette de Poisson (Fish Recipe)"
●Warrior: "Recette de Viande (Meat Recipe)"
You can only activate 1 "Voici la Carte (Today's Menu)" per turn.
- Recette de Poisson (Fish Recipe)
-
R
Rare - X
- SPELL Ritual
-
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Buerillabaisse de Nouvelles", you can apply the following effect.
●Add 1 "Recipe" Ritual Spell from your Deck or GY to your hand, except "Recette de Poisson (Fish Recipe)".
- Recette de Viande (Meat Recipe)
-
R
Rare - X
- SPELL Ritual
-
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Confiras de Nouvelles", you can apply the following effect.
●Change all Defense Position monsters your opponent currently controls to Attack Position.
- Recette de Personnel (Staff Recipe)
- X
- TRAP Continuous
- You can target 1 Ritual Monster you control; Special Summon 1 "Nouvelles Token" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 "Nouvelles" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Recette de Personnel (Staff Recipe)" once per turn.
- Chef's Special Recipe
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn.
- Earthbound Prisoner Ground Keeper
- X
- DARK Level 1 [ Fiend / Tuner / Effect ] ATK 300 DEF 300
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.
- Earthbound Prisoner Stone Sweeper
-
UR
Ultra Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 1600 DEF 1600
- If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.
- Earthbound Prisoner Line Walker
- X
- DARK Level 3 [ Fiend / Tuner / Effect ] ATK 800 DEF 1100
- If this card is Normal or Special Summoned: You can add 1 "Earthbound Prison" or "Harmonic Synchro Fusion" from your Deck or GY to your hand. If you control a Level 6 or higher "Earthbound" monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of "Earthbound Prisoner Line Walker" once per turn.
- Earthbound Servant Geo Kraken
-
SR
Super Rare - X
- DARK Level 8 [ Fiend / Fusion / Effect ] ATK 2800 DEF 1200
-
2 "Earthbound" monsters
If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.
- Earthbound Servant Geo Grasha
-
UL
Ultimate Rare - X
- DARK Level 10 [ Fiend / Fusion / Effect ] ATK 3000 DEF 1800
-
1 "Earthbound" Fusion Monster + 1 "Earthbound" Synchro Monster
Must be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0. If a monster(s) in your opponent's possession is destroyed by battle or card effect: You can destroy all cards your opponent controls. You can only use this effect of "Earthbound Servant Geo Grasha" once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.
- Earthbound Servant Geo Gremlin
- X
- DARK Level 6 [ Fiend / Synchro / Effect ] ATK 2000 DEF 1000
-
1 DARK Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
●Destroy that monster.
●Gain LP equal to that monster's ATK.
During the Battle Phase (Quick Effect): You can Fusion Summon 1 "Earthbound" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You can only use each effect of "Earthbound Servant Geo Gremlin" once per turn.
- Earthbound Servant Geo Gryphon
-
R
Rare - X
- DARK Level 8 [ Fiend / Synchro / Effect ] ATK 2500 DEF 1500
-
1 DARK Tuner + 1+ non-Tuner monsters
(Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.
- Earthbound Prison
- X
- SPELL Field
-
When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.
●While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field.
During your Main Phase, you can Normal Summon 1 "Earthbound" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your possession is destroyed by an opponent's card effect, and you have an "Earthbound" monster in your field or GY: Halve your opponent's LP, and if you do, negate the effects of all face-up cards your opponent currently controls, until the end of this turn.
- Harmonic Synchro Fusion
-
SR
Super Rare - X
- SPELL
-
Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.
●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.
●1 Fusion Monster that could be Fusion Summoned using just those 2 monsters in the GY as material.
You cannot Special Summon from the Extra Deck the turn you activate this card, except Fusion or Synchro Monsters. You can only activate 1 "Harmonic Synchro Fusion" per turn.
- Volcanic Shell
-
UR
Ultra Rare - X
- FIRE Level 1 [ Pyro / Effect ] ATK 100 DEF 0
- Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
- Volcanic Scattershot
-
SR
Super Rare - X
- FIRE Level 2 [ Pyro / Effect ] ATK 500 DEF 0
- If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
- Volcanic Blaster
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 1200 DEF 600
- When this card is destroyed by battle and sent to the GY: You can place 1 "Volcanic" monster from your Deck on top of your Deck.
- Volcanic Counter
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 300 DEF 1300
- When you take battle damage while this card is in your GY: Banish it from your GY, then if there is a FIRE monster other than "Volcanic Counter" in your GY, inflict damage to your opponent equal to the amount of battle damage you took.
- Volcanic Slicer
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1800 DEF 1200
- Once per turn: You can inflict 500 damage to your opponent. This card cannot attack the turn this effect is activated.
- Volcanic Rocket
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1900 DEF 1400
- When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
- Volcanic Hammerer
- X
- FIRE Level 5 [ Pyro / Effect ] ATK 2400 DEF 1500
- Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect.
- Volcanic Queen
-
R
Rare - X
- FIRE Level 6 [ Pyro / Effect ] ATK 2500 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage.
- Volcanic Doomfire
-
UL
Ultimate Rare - X
- FIRE Level 8 [ Pyro / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
- Blaze Accelerator
-
R
Rare - X
- SPELL Continuous
- You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
- Soul of Fire
- X
- SPELL
- Your opponent draws 1 card, also banish 1 Pyro monster from your Deck, and if you do, inflict damage to your opponent equal to half the banished monster's ATK. You cannot declare an attack the turn you activate this card.
- Tri-Blaze Accelerator
-
R
Rare - X
- SPELL Continuous
- Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
- Wild Fire
- X
- SPELL Quick-Play
- Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.
- Volcanic Recharge
- X
- TRAP
- Shuffle up to 3 "Volcanic" monsters from your GY into your Deck.
- Blaze Accelerator Reload
-
SR
Super Rare - X
- TRAP Continuous
- This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During the Main Phase: You can send 1 "Volcanic" card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During the Main Phase: You can banish this card from your GY; send 1 "Volcanic" card from your Deck to the GY.
- Orcust Brass Bombard
- X
- DARK Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 1900
- You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
- Orcust Cymbal Skeleton
- X
- DARK Level 3 [ Machine / Effect ] ATK 1200 DEF 1500
- You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
- Orcust Harp Horror
-
SR
Super Rare - X
- DARK Level 4 [ Machine / Effect ] ATK 1700 DEF 1400
- You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
- World Legacy - "World Wand"
- X
- DARK Level 8 [ Machine / Effect ] ATK 500 DEF 2500
-
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
- Orcust Knightmare
-
UL
Ultimate Rare - X
- DARK Level 7 [ Machine / Effect ] ATK 100 DEF 2000
- Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
- Girsu, the Orcust Mekk-Knight
-
UR
Ultra Rare - X
- DARK Level 4 [ Machine / Effect ] ATK 1800 DEF 0
- If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
- Galatea, the Orcust Automaton
-
UR
Ultra Rare - X
- DARK Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -
-
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
- Longirsu, the Orcust Orchestrator
-
SR
Super Rare - X
- DARK Link 3 [ Machine / Link / Effect ] ATK 2500 DEF -
-
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
- Orcustrion
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R
Rare - X
- DARK Link 4 [ Machine / Link / Effect ] ATK 3000 DEF -
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2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
- Orcustrated Babel
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SR
Super Rare - X
- SPELL Field
- You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
- Orcustrated Return
- X
- SPELL
- Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
- Orcustrated Einsatz
- X
- SPELL Continuous
- If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.
- Orcustrated Attack
- X
- TRAP
- When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
- Orcustrated Core
- X
- TRAP Continuous
- Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
- Orcustrated Release
- X
- TRAP
- Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.
- Orcust Crescendo
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SR
Super Rare - X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
- Eldlich the Mad Golden Lord
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R
Rare - X
- LIGHT Level 10 [ Zombie / Fusion / Effect ] ATK 3800 DEF 3500
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1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
- Cursed Eldland
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UR
Ultra Rare - X
- SPELL Continuous
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You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
- Eldlixir of Black Awakening
- X
- SPELL
- Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
- Eldlixir of White Destiny
- X
- SPELL Quick-Play
- Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
- Seven Cities of the Golden Land
- X
- SPELL Continuous
- During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
- Eldlixir of Scarlet Sanguine
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SR
Super Rare - X
- TRAP
- Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
- Guardian of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
- Huaquero of the Golden Land
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SR
Super Rare - X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
- Conquistador of the Golden Land
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SR
Super Rare - X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
- Golden Land Forever!
-
R
Rare - X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
- El Dorado Adelantado
- X
- TRAP
-
If you control an "Eldlich" monster: Activate 1 of these effects;
●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.