Total of 21 Card(s)
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- Dark Magical Circle
-
SE
Secret Rare (SPECIAL BLUE Ver.) - X
- SPELL Continuous
- When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
- Ravenous Crocodragon Archethys
-
UR
Ultra Rare - X
- WATER Level 9 [ Fish / Synchro / Effect ] ATK 1000 DEF 1000
-
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
- Eater of Millions
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK ? DEF ?
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
- Daigusto Emeral
-
SR
Super Rare - X
- WIND Rank 4 [ Rock / Xyz / Effect ] ATK 1800 DEF 800
-
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
●Target 1 non-Effect Monster in your GY; Special Summon that target.
- Dark Hole
-
SR
Super Rare - X
- SPELL
- Destroy all monsters on the field.
- Tomozaurus
- X
- EARTH Level 2 [ Dinosaur / Normal ] ATK 500 DEF 400
- Small but vicious, this monster even attacks its own kind.
- King Tiger Wanghu
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1000
- If a monster(s) with 1400 or less ATK is Normal or Special Summoned while you control this card: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
- Behemoth the King of All Animals
- X
- EARTH Level 7 [ Beast / Effect ] ATK 2700 DEF 1500
- You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
- Tuningware
- X
- LIGHT Level 1 [ Machine / Effect ] ATK 100 DEF 300
- This card on the field can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the GY as Synchro Material: Draw 1 card.
- Boost Warrior
- X
- FIRE Level 1 [ Warrior / Effect ] ATK 300 DEF 200
- If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK.
- Sanwitch
- X
- DARK Level 6 [ Spellcaster / Fusion ] ATK 2100 DEF 1800
- "Sangan" + "Witch of the Black Forest"
- Link Spider
- X
- EARTH Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -
-
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
- Big Evolution Pill
- X
- SPELL
- After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
- Summoner's Art
- X
- SPELL
- Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
- Axe of Fools
- X
- SPELL Equip
- The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
- Spellbook of Wisdom
- X
- SPELL Quick-Play
-
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
- Heritage of the Chalice
- X
- SPELL
- Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
- Moon Mirror Shield
- X
- SPELL Equip
- If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
- Synchro Chase
- X
- SPELL Continuous
- Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
- Fossil Excavation
- X
- TRAP Continuous
- Activate this card by discarding 1 card, then target 1 Dinosaur monster in your GY; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Imperial Iron Wall
- X
- TRAP Continuous
- Neither player can banish cards.