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CREATION PACK 01

( Release Date : 25/11/2023 )

Total of 200 Card(s)
Jet Synchron
Jet Synchron

SR

Super Rare
X
FIRE FIRE Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Doppelwarrior
Doppelwarrior

R

Rare
X
DARK DARK Level Level 2 [ Warrior / Effect ] ATK 800 DEF 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Synchron Carrier
Synchron Carrier

R

Rare
X
EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Junk Converter
Junk Converter

R

Rare
X
EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 400 DEF 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Junk Synchron
Junk Synchron

SR

Super Rare
X
DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Road Synchron
Road Synchron
X
LIGHT LIGHT Level Level 4 [ Machine / Tuner / Effect ] ATK 1600 DEF 800
When using this card as material for a Synchro Monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn.
Formula Synchron
Formula Synchron

R

Rare
X
LIGHT LIGHT Level Level 2 [ Machine / Synchro / Tuner / Effect ] ATK 200 DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Junk Warrior
Junk Warrior

UR

Ultra Rare
X
DARK DARK Level Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1300
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Jet Warrior
Jet Warrior
X
FIRE FIRE Level Level 5 [ Warrior / Synchro / Effect ] ATK 2100 DEF 1200
"Jet Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your GY: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Accel Synchron
Accel Synchron
X
DARK DARK Level Level 5 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Road Warrior
Road Warrior

R

Rare
X
LIGHT LIGHT Level Level 8 [ Warrior / Synchro / Effect ] ATK 3000 DEF 1500
"Road Synchron" + 2+ non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine monster from your Deck.
Stardust Dragon
Stardust Dragon

UR

Ultra Rare
X
WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Accel Synchro Stardust Dragon
Accel Synchro Stardust Dragon

UL

Ultimate Rare
X
WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
Shooting Star Dragon
Shooting Star Dragon

UR

Ultra Rare
X
WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Cosmic Blazar Dragon
Cosmic Blazar Dragon

UL

Ultimate Rare
X
WIND WIND Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
De-Synchro
De-Synchro
X
SPELL SPELL
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
Tuning
Tuning

R

Rare
X
SPELL SPELL
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Scrap-Iron Scarecrow
Scrap-Iron Scarecrow
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
Megalosmasher X
Megalosmasher X
X
WATER WATER Level Level 4 [ Dinosaur / Normal ] ATK 2000 DEF 0
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
Frostosaurus
Frostosaurus
X
WATER WATER Level Level 6 [ Dinosaur / Normal ] ATK 2600 DEF 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
Animadorned Archosaur
Animadorned Archosaur

R

Rare
X
LIGHT LIGHT Level Level 1 [ Dinosaur / Effect ] ATK 0 DEF 0
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
Babycerasaurus
Babycerasaurus

R

Rare
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
Petiteranodon
Petiteranodon

R

Rare
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or higher Dinosaur monster from your Deck, but it cannot attack this turn.
Giant Rex
Giant Rex
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 2000 DEF 1200
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
Miscellaneousaurus
Miscellaneousaurus

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1000
During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Souleating Oviraptor
Souleating Oviraptor

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 500
If this card is Normal or Special Summoned: You can take 1 Dinosaur monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur monster on the field; destroy it, then Special Summon 1 Dinosaur monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
Overtex Qoatlus
Overtex Qoatlus

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Dinosaur / Effect ] ATK 2700 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.
Ultimate Conductor Tyranno
Ultimate Conductor Tyranno

UL

Ultimate Rare
X
LIGHT LIGHT Level Level 10 [ Dinosaur / Effect ] ATK 3500 DEF 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
Double Evolution Pill
Double Evolution Pill

R

Rare
X
SPELL SPELL
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
Lost World
Lost World
X
SPELL SPELL Field Field
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
Survival's End
Survival's End
X
TRAP TRAP
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card your opponent controls; destroy them.
Altergeist Meluseek
Altergeist Meluseek

SR

Super Rare
X
WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 500 DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
Altergeist Pixiel
Altergeist Pixiel
X
WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 100 DEF 100
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
Altergeist Silquitous
Altergeist Silquitous

R

Rare
X
WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
Altergeist Fifinellag
Altergeist Fifinellag
X
DARK DARK Level Level 2 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 1000
Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag", also your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag".
Altergeist Multifaker
Altergeist Multifaker

UR

Ultra Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
Altergeist Marionetter
Altergeist Marionetter

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
Altergeist Kunquery
Altergeist Kunquery

R

Rare
X
EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
Altergeist Dragvirion
Altergeist Dragvirion
X
DARK DARK Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2200 DEF 1200
1 Tuner + 1+ non-Tuner monsters
When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.
Altergeist Hexstia
Altergeist Hexstia

SR

Super Rare
X
FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1500 DEF -
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
Altergeist Kidolga
Altergeist Kidolga
X
DARK DARK Link Link 2 [ Spellcaster / Link / Effect ] ATK 1000 DEF -
2 "Altergeist" monsters
When another "Altergeist" monster you control inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
Altergeist Primebanshee
Altergeist Primebanshee

UL

Ultimate Rare
X
DARK DARK Link Link 3 [ Spellcaster / Link / Effect ] ATK 2100 DEF -
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
Altergeist Camouflage
Altergeist Camouflage
X
TRAP TRAP
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Altergeist Protocol
Altergeist Protocol

R

Rare
X
TRAP TRAP Continuous Continuous
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
Personal Spoofing
Personal Spoofing

R

Rare
X
TRAP TRAP Continuous Continuous
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
Altergeist Manifestation
Altergeist Manifestation

SR

Super Rare
X
TRAP TRAP
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
Altergeist Emulatelf
Altergeist Emulatelf
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.
Altergeist Haunted Rock
Altergeist Haunted Rock
X
TRAP TRAP Continuous Continuous
If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card: You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn.
Altergeist Failover
Altergeist Failover
X
TRAP TRAP Continuous Continuous
If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn.
Visas Starfrost
Visas Starfrost

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Warrior / Tuner / Effect ] ATK 2100 DEF 1500
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
Clear New World
Clear New World

R

Rare
X
SPELL SPELL
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 "Clear New World" per turn.
Trivikarma
Trivikarma
X
TRAP TRAP
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.
Scareclaw Astra
Scareclaw Astra
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 1300
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Scareclaw Belone
Scareclaw Belone
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 1700
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Scareclaw Acro
Scareclaw Acro
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 2000
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
Scareclaw Reichheart
Scareclaw Reichheart

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 2100
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.
Scareclaw Tri-Heart
Scareclaw Tri-Heart

UL

Ultimate Rare
X
DARK DARK Link Link 3 [ Beast-Warrior / Link / Effect ] ATK 3000 DEF -
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
Scareclaw Light-Heart
Scareclaw Light-Heart

SR

Super Rare
X
DARK DARK Link Link 1 [ Beast-Warrior / Link / Effect ] ATK 500 DEF -
1 "Scareclaw" monster or 1 "Visas Starfrost"
For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.
Primitive Planet Reichphobia
Primitive Planet Reichphobia

SR

Super Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.
Scareclaw Arrival
Scareclaw Arrival

R

Rare
X
SPELL SPELL
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
Scareclaw Straddle
Scareclaw Straddle
X
SPELL SPELL Quick-Play Quick-Play
You can activate 1 of the following effects.
●Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher).
●When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect.
You can only activate 1 "Scareclaw Straddle" per turn.
Scareclaw Decline
Scareclaw Decline
X
SPELL SPELL
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.
Scareclaw Defanging
Scareclaw Defanging

R

Rare
X
SPELL SPELL Continuous Continuous
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
Scareclaw Sclash
Scareclaw Sclash
X
TRAP TRAP Continuous Continuous
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn.
Scareclaw Alternative
Scareclaw Alternative

R

Rare
X
TRAP TRAP
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn.
Scareclaw Twinsaw
Scareclaw Twinsaw
X
TRAP TRAP
Tribute 1 "Scareclaw" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control "Visas Starfrost", banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the rest of this turn, neither player can activate the effects of Link Monsters on the field. You can only activate 1 "Scareclaw Twinsaw" per turn.
Mannadium Riumheart
Mannadium Riumheart

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 2100
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.
Mannadium Fearless
Mannadium Fearless
X
EARTH EARTH Level Level 2 [ Fairy / Tuner / Effect ] ATK 0 DEF 2000
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.
Mannadium Meek
Mannadium Meek
X
WATER WATER Level Level 2 [ Fairy / Tuner / Effect ] ATK 0 DEF 1800
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.
Mannadium Prime-Heart
Mannadium Prime-Heart

UL

Ultimate Rare
X
LIGHT LIGHT Level Level 10 [ Fairy / Synchro / Effect ] ATK 3000 DEF 3000
1+ Tuners + 1 LIGHT monster
This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.
Mannadium Imaginings
Mannadium Imaginings

R

Rare
X
SPELL SPELL
Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn.
Mannadium Abscission
Mannadium Abscission

R

Rare
X
SPELL SPELL
Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn.
Peaceful Planet Calarium
Peaceful Planet Calarium

SR

Super Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn.
Mannadium Breakheart
Mannadium Breakheart
X
TRAP TRAP
Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster's. If "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Mannadium Breakheart" once per turn.
Mannadium Reframing
Mannadium Reframing

R

Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.
Infernoble Knight - Roland
Infernoble Knight - Roland

R

Rare
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
Infernoble Knight - Renaud
Infernoble Knight - Renaud

UR

Ultra Rare
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
Infernoble Knight Astolfo
Infernoble Knight Astolfo
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
Infernoble Knight Ogier
Infernoble Knight Ogier

R

Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 2000
While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Oliver
Infernoble Knight Oliver
X
FIRE FIRE Level Level 4 [ Warrior / Tuner / Effect ] ATK 1000 DEF 1500
While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Maugis
Infernoble Knight Maugis
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Captain Roland
Infernoble Knight Captain Roland

SR

Super Rare
X
FIRE FIRE Level Level 5 [ Warrior / Synchro / Tuner / Effect ] ATK 2000 DEF 500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
Infernoble Knight Emperor Charles
Infernoble Knight Emperor Charles

UL

Ultimate Rare
X
FIRE FIRE Level Level 9 [ Warrior / Synchro / Effect ] ATK 3000 DEF 200
1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
Infernoble Knight Captain Oliver
Infernoble Knight Captain Oliver

R

Rare
X
FIRE FIRE Level Level 5 [ Warrior / Synchro / Effect ] ATK 2000 DEF 500
1 Tuner + 1+ non-Tuner monsters
When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"

SR

Super Rare
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
"Infernoble Arms - Hauteclere"
"Infernoble Arms - Hauteclere"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
"Infernoble Arms - Joyeuse"
"Infernoble Arms - Joyeuse"

R

Rare
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
Horn of Olifant
Horn of Olifant
X
TRAP TRAP
Activate 1 of these effects;
●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
●Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
Dreaming Nemleria
Dreaming Nemleria

UR

Ultra Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Pendulum / Effect ] ATK 0 DEF 1500
Pendulum Scale P Scale 8 Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect.
Nemleria Dream Defender - Oreiller
Nemleria Dream Defender - Oreiller
X
LIGHT LIGHT Level Level 10 [ Beast / Effect ] ATK 2500 DEF 2000
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Oreiller" once per turn this way. If you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each monster your opponent currently controls, until the end of this turn. You can only use this effect of "Nemleria Dream Defender - Oreiller" once per turn.
Nemleria Dream Defender - Couette
Nemleria Dream Defender - Couette
X
LIGHT LIGHT Level Level 10 [ Beast / Effect ] ATK 2000 DEF 2500
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.
Dream Tower of Princess Nemleria
Dream Tower of Princess Nemleria

R

Rare
X
SPELL SPELL Continuous Continuous
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead.
Sweet Dreams, Nemleria
Sweet Dreams, Nemleria

SR

Super Rare
X
SPELL SPELL
Add 1 "Nemleria" monster from your Deck to your hand, then, if you have "Dreaming Nemleria" face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a "Nemleria" monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck, then target 1 "Dreaming Nemleria" you control; add it to the Extra Deck face-up. You can only activate 1 "Sweet Dreams, Nemleria" per turn.
Evoltile Megachirella
Evoltile Megachirella
X
FIRE FIRE Level Level 1 [ Reptile / Effect ] ATK 0 DEF 0
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
Evoltile Odonto
Evoltile Odonto
X
FIRE FIRE Level Level 2 [ Reptile / Effect ] ATK 500 DEF 1200
When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand.
Evoltile Najasho
Evoltile Najasho

SR

Super Rare
X
FIRE FIRE Level Level 2 [ Reptile / Effect ] ATK 100 DEF 2000
If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck.
Evoltile Elginero
Evoltile Elginero
X
FIRE FIRE Level Level 2 [ Reptile / Effect ] ATK 0 DEF 0
If this card on the field is Tributed and sent to the GY: Draw 1 card, then, you can shuffle 1 Dinosaur monster from your hand into the Deck, and if you do, add 1 "Evoltile" monster from your Deck to your hand.
Evoltile Westlo
Evoltile Westlo
X
FIRE FIRE Level Level 3 [ Reptile / Flip / Effect ] ATK 700 DEF 1900
FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
Evoltile Casinerio
Evoltile Casinerio

R

Rare
X
FIRE FIRE Level Level 3 [ Reptile / Effect ] ATK 1600 DEF 400
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur monsters with the same name from your Deck, but their effects are negated, also banish them during the End Phase.
Evolsaur Vulcano
Evolsaur Vulcano

R

Rare
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 1000
When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your GY; Special Summon that target, but it cannot declare an attack.
Evolsaur Diplo
Evolsaur Diplo

R

Rare
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 800
If this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap your opponent controls; destroy that target.
Evolsaur Elias
Evolsaur Elias
X
FIRE FIRE Level Level 6 [ Dinosaur / Effect ] ATK 100 DEF 2400
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your hand.
Evolzar Laggia
Evolzar Laggia

SR

Super Rare
X
FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2400 DEF 2000
2 Level 4 Dinosaur monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.
Evolzar Dolkka
Evolzar Dolkka

UL

Ultimate Rare
X
FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2300 DEF 1700
2 Level 4 Dinosaur monsters
When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
Evolzar Solda
Evolzar Solda

UR

Ultra Rare
X
FIRE FIRE Rank Rank 6 [ Dragon / Xyz / Effect ] ATK 2600 DEF 1000
2 Level 6 Dinosaur monsters
Cannot be destroyed by card effects while it has material. When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; destroy that monster(s).
Evo-Force
Evo-Force
X
SPELL SPELL
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. (This is treated as a Special Summon by the effect of an "Evoltile" monster.)
Evo-Diversity
Evo-Diversity
X
SPELL SPELL
Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
Evolutionary Bridge
Evolutionary Bridge

R

Rare
X
TRAP TRAP
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your GY; Special Summon that target, then change the attack target to that monster and perform damage calculation.
Evo-Instant
Evo-Instant
X
TRAP TRAP
Tribute 1 Reptile monster; Special Summon 1 "Evolsaur" monster from your Deck.
Evo-Singularity
Evo-Singularity
X
TRAP TRAP
Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your GY; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as material.
Unchained Twins - Aruha
Unchained Twins - Aruha
X
FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
Unchained Twins - Rakea
Unchained Twins - Rakea
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500
(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
Unchained Twins - Sarama
Unchained Twins - Sarama
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500
You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.
Unchained Soul of Disaster
Unchained Soul of Disaster

R

Rare
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 0 DEF 3000
Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
●If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
Abominable Unchained Soul
Abominable Unchained Soul

SR

Super Rare
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
Unchained Soul of Rage
Unchained Soul of Rage

UR

Ultra Rare
X
DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1800 DEF -
2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
Unchained Soul of Anguish
Unchained Soul of Anguish

SR

Super Rare
X
DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2400 DEF -
2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
Unchained Abomination
Unchained Abomination

UL

Ultimate Rare
X
DARK DARK Link Link 4 [ Fiend / Link / Effect ] ATK 3000 DEF -
2+ monsters, including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
Abomination's Prison
Abomination's Prison
X
SPELL SPELL
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
Wailing of the Unchained Souls
Wailing of the Unchained Souls
X
SPELL SPELL Continuous Continuous
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
Escape of the Unchained
Escape of the Unchained
X
TRAP TRAP
Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
Abominable Chamber of the Unchained
Abominable Chamber of the Unchained

R

Rare
X
TRAP TRAP
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
Ursarctic Mikpolar
Ursarctic Mikpolar

SR

Super Rare
X
WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 2000
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.
Ursarctic Miktanus
Ursarctic Miktanus
X
WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 1700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.
Ursarctic Mikbilis
Ursarctic Mikbilis
X
WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 1400
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.
Ursarctic Megapolar
Ursarctic Megapolar

R

Rare
X
WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2500 DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.
Ursarctic Megatanus
Ursarctic Megatanus
X
WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2400 DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.
Ursarctic Megabilis
Ursarctic Megabilis
X
WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2800 DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.
Ursarctic Polari
Ursarctic Polari

R

Rare
X
WATER WATER Level Level 1 [ Beast / Synchro / Effect ] ATK 700 DEF 1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
Ursarctic Septentrion
Ursarctic Septentrion

UR

Ultra Rare
X
WATER WATER Level Level 7 [ Beast-Warrior / Synchro / Effect ] ATK 3000 DEF 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.
Ursarctic Grand Chariot
Ursarctic Grand Chariot

SR

Super Rare
X
WATER WATER Level Level 7 [ Beast-Warrior / Synchro / Effect ] ATK 2700 DEF 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
Ursarctic Departure
Ursarctic Departure

SR

Super Rare
X
SPELL SPELL
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.
Ursarctic Slider
Ursarctic Slider
X
SPELL SPELL Quick-Play Quick-Play
Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.
Ursarctic Big Dipper
Ursarctic Big Dipper
X
SPELL SPELL Field Field
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
Ursarctic Radiation
Ursarctic Radiation

R

Rare
X
SPELL SPELL Continuous Continuous
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
Ursarctic Quint Charge
Ursarctic Quint Charge
X
TRAP TRAP Continuous Continuous
Once per turn: You can pay 700 LP, then activate 1 of the following effects;
●Add 1 "Ursarctic" monster from your GY to your hand.
●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.
When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
Shinonome the Vaylantz Priestess
Shinonome the Vaylantz Priestess

SR

Super Rare
X
WATER WATER Level Level 2 [ Spellcaster / Pendulum / Effect ] ATK 500 DEF 500
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn.
During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
Saion the Vaylantz Archer
Saion the Vaylantz Archer
X
WATER WATER Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1100 DEF 1100
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn.
If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn.
Nazuki the Vaylantz Ninja
Nazuki the Vaylantz Ninja
X
WATER WATER Level Level 6 [ Spellcaster / Pendulum / Effect ] ATK 1800 DEF 1800
Pendulum Scale P Scale 1 If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn.
You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.
Hojo the Vaylantz Warrior
Hojo the Vaylantz Warrior
X
WATER WATER Level Level 8 [ Spellcaster / Pendulum / Effect ] ATK 1900 DEF 1900
Pendulum Scale P Scale 1 If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.
You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
Vaylantz Buster Baron
Vaylantz Buster Baron
X
FIRE FIRE Level Level 2 [ Machine / Pendulum / Effect ] ATK 800 DEF 800
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn.
If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
Vaylantz Voltage Viscount
Vaylantz Voltage Viscount
X
FIRE FIRE Level Level 4 [ Machine / Pendulum / Effect ] ATK 1400 DEF 1400
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn.
During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
Vaylantz Mad Marquess
Vaylantz Mad Marquess
X
FIRE FIRE Level Level 6 [ Machine / Pendulum / Effect ] ATK 1700 DEF 1700
Pendulum Scale P Scale 1 If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn.
During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn.
Vaylantz Dominator Duke
Vaylantz Dominator Duke

R

Rare
X
FIRE FIRE Level Level 8 [ Machine / Pendulum / Effect ] ATK 2000 DEF 2000
Pendulum Scale P Scale 1 If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn.
You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
Mamonaka the Vaylantz United
Mamonaka the Vaylantz United

UR

Ultra Rare
X
WATER WATER Level Level 10 [ Spellcaster / Fusion / Pendulum / Effect ] ATK 2800 DEF 2800
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Mamonaka the Vaylantz United" once per turn.
3 "Vaylantz" monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone.
Vaylantz Genesis Grand Duke
Vaylantz Genesis Grand Duke

SR

Super Rare
X
FIRE FIRE Level Level 10 [ Machine / Fusion / Pendulum / Effect ] ATK 2500 DEF 2500
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
Vaylantz Wars - The Place of Beginning
Vaylantz Wars - The Place of Beginning

SR

Super Rare
X
SPELL SPELL
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect.
●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand.
If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.
Vaylantz World - Shinra Bansho
Vaylantz World - Shinra Bansho

R

Rare
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
Vaylantz World - Konig Wissen
Vaylantz World - Konig Wissen

R

Rare
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
Vaylantz Wakening - Solo Activation
Vaylantz Wakening - Solo Activation

SR

Super Rare
X
SPELL SPELL
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
Senet Switch
Senet Switch
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone.
Runick Fountain
Runick Fountain

UR

Ultra Rare
X
SPELL SPELL Field Field
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.
Runick Allure
Runick Allure
X
SPELL SPELL Continuous Continuous
Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".
Runick Tip
Runick Tip

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Tip" per turn.
Runick Flashing Fire
Runick Flashing Fire

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Flashing Fire" per turn.
Runick Destruction
Runick Destruction

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Destruction" per turn.
Runick Freezing Curses
Runick Freezing Curses

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Freezing Curses" per turn.
Runick Slumber
Runick Slumber
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Slumber" per turn.
Runick Smiting Storm
Runick Smiting Storm
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Banish cards from the top of your opponent's Deck, up to the number of cards they control.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Smiting Storm" per turn.
Runick Golden Droplet
Runick Golden Droplet

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Your opponent draws 1 card, then you banish the top 4 cards of their Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Golden Droplet" per turn.
Runick Dispelling
Runick Dispelling
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Dispelling" per turn.
Hugin the Runick Wings
Hugin the Runick Wings

UR

Ultra Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Fusion / Effect ] ATK 0 DEF 0
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
Munin the Runick Wings
Munin the Runick Wings

R

Rare
X
LIGHT LIGHT Level Level 3 [ Fairy / Fusion / Effect ] ATK 0 DEF 2000
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.
Geri the Runick Fangs
Geri the Runick Fangs

R

Rare
X
DARK DARK Level Level 4 [ Beast / Fusion / Effect ] ATK 0 DEF 1000
2 "Runick" monsters
Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.
Rescue-ACE Impulse
Rescue-ACE Impulse

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
Rescue-ACE Monitor
Rescue-ACE Monitor

R

Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
Rescue-ACE Hydrant
Rescue-ACE Hydrant

UR

Ultra Rare
X
FIRE FIRE Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker

R

Rare
X
FIRE FIRE Level Level 6 [ Machine / Effect ] ATK 2200 DEF 2200
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
Rescue-ACE Fire Engine
Rescue-ACE Fire Engine
X
FIRE FIRE Level Level 7 [ Machine / Effect ] ATK 2500 DEF 2500
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
Rescue-ACE Turbulence
Rescue-ACE Turbulence

UR

Ultra Rare
X
FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 3000 DEF 3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
Rescue-ACE HQ
Rescue-ACE HQ
X
SPELL SPELL Field Field
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
RESCUE!
RESCUE!

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
ALERT!
ALERT!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
CONTAIN!
CONTAIN!
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
EXTINGUISH!
EXTINGUISH!

R

Rare
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
Purrely
Purrely

UR

Ultra Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 100 DEF 100
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.)
Epurrely Happiness
Epurrely Happiness

SR

Super Rare
X
LIGHT LIGHT Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 2000 DEF 100
2 Level 2 monsters
At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.
Epurrely Beauty
Epurrely Beauty

R

Rare
X
WATER WATER Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 1600 DEF 1100
2 Level 2 monsters
Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.
Epurrely Plump
Epurrely Plump

SR

Super Rare
X
EARTH EARTH Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 200 DEF 2100
2 Level 2 monsters
Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.
Expurrely Happiness
Expurrely Happiness

UL

Ultimate Rare
X
LIGHT LIGHT Rank Rank 7 [ Fairy / Xyz / Effect ] ATK 2500 DEF 1100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.
Expurrely Noir
Expurrely Noir

SR

Super Rare
X
DARK DARK Rank Rank 7 [ Fairy / Xyz / Effect ] ATK 1100 DEF 2800
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.
Stray Purrely Street
Stray Purrely Street
X
SPELL SPELL Field Field
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.
My Friend Purrely
My Friend Purrely

SR

Super Rare
X
SPELL SPELL Continuous Continuous
You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.
Purrely Happy Memory
Purrely Happy Memory
X
SPELL SPELL Quick-Play Quick-Play
Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.
Purrely Pretty Memory
Purrely Pretty Memory

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Each player gains 1000 LP, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.
Purrely Delicious Memory
Purrely Delicious Memory

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Gains 300 ATK/DEF for each material attached to it.
Purrelyeap!?
Purrelyeap!?
X
TRAP TRAP
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko

SR

Super Rare
X
WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
Heavenly Gate of the Mikanko
Heavenly Gate of the Mikanko

R

Rare
X
SPELL SPELL Field Field
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
The Great Mikanko Ceremony
The Great Mikanko Ceremony
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
Mikanko Fire Dance
Mikanko Fire Dance

SR

Super Rare
X
SPELL SPELL Equip Equip
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
Mikanko Purification Dance
Mikanko Purification Dance
X
SPELL SPELL Equip Equip
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
Mikanko Water Arabesque
Mikanko Water Arabesque

SR

Super Rare
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
Mikanko Reflection Rondo
Mikanko Reflection Rondo

R

Rare
X
SPELL SPELL Equip Equip
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
Mikanko Kagura
Mikanko Kagura

R

Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
Mikanko Promise
Mikanko Promise
X
TRAP TRAP
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
Mikanko Rivalry
Mikanko Rivalry
X
TRAP TRAP
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.