Total of 39 Card(s)
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- Endymion, the Master Magician
-
UR
Ultra Rare - X
- DARK Level 7 [ Spellcaster / Effect ] ATK 2700 DEF 1700
- You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
- Disenchanter
-
SR
Super Rare - X
- LIGHT Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 2300
- Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
- Defender, the Magical Knight
-
SR
Super Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 2000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.
- Hannibal Necromancer
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1800
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
- Silent Magician LV4
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). Gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the GY; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
- Silent Magician LV8
- X
- LIGHT Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.
- Summoner Monk
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
- While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
- Dark Red Enchanter
- X
- DARK Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
- If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
- Skilled White Magician
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
- Skilled Dark Magician
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
- Apprentice Magician
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
- If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
- Old Vindictive Magician
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster your opponent controls; destroy that target.
- Magical Marionette
- X
- DARK Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1000
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.
- Breaker the Magical Warrior
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Magical Plant Mandragola
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 500 DEF 200
- FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
- Royal Magical Library
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 0 DEF 2000
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
- Blast Magician
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
- Mythical Beast Cerberus
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1400
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
- Mei-Kou, Master of Barriers
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 600
- You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target.
- Crystal Seer
- X
- WATER Level 1 [ Spellcaster / Flip / Effect ] ATK 100 DEF 100
- FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
- Magical Citadel of Endymion
- X
- SPELL Field
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
- Spell Power Grasp
- X
- SPELL
- Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
- Magicians Unite
- X
- SPELL
- If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
- Mist Body
- X
- SPELL Equip
- The equipped monster cannot be destroyed by battle.
- Giant Trunade
-
Forbidden
Forbidden - X
- SPELL
- Return all Spell and Trap Cards on the field to the hand.
- Fissure
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- Mage Power
- X
- SPELL Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- Terraforming
- X
- SPELL
- Add 1 Field Spell from your Deck to your hand.
- Mega Ton Magical Cannon
- X
- SPELL
- Remove 10 Spell Counters from your field; destroy all cards your opponent controls.
- Magical Blast
- X
- SPELL
- Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
- Magical Dimension
- X
- SPELL Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Magician's Circle
- X
- TRAP
- When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
- Pitch-Black Power Stone
- X
- TRAP Continuous
- Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
- Hidden Spellbook
- X
- TRAP
- During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
- Anti-Spell
- X
- TRAP Counter
- Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
- Tower of Babel
- X
- TRAP Continuous
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
- Magic Cylinder
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
- Black Horn of Heaven
- X
- TRAP Counter
- When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.