Total of 112 Card(s)
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- The End of Anubis
-
SE
Secret Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2500 DEF 0
- While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
- Gogiga Gagagigo
- X
- WATER Level 8 [ Reptile / Normal ] ATK 2950 DEF 2800
- His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
- Warrior of Zera
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1600 DEF 1600
- A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
- Sealmaster Meisei
-
R
Rare - X
- DARK Level 3 [ Spellcaster / Normal ] ATK 1100 DEF 900
- One of the few people who has a good command of Talismans. His history is a mystery.
- Mystical Shine Ball
- X
- LIGHT Level 2 [ Fairy / Normal ] ATK 500 DEF 500
- A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
- Metal Armored Bug
- X
- EARTH Level 8 [ Insect / Normal ] ATK 2800 DEF 1500
- A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
- The Agent of Judgment - Saturn
-
UR
Ultra Rare - X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2400 DEF 0
- While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect.
- The Agent of Wisdom - Mercury
-
R
Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 0 DEF 1700
- Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
- The Agent of Creation - Venus
-
R
Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
- The Agent of Force - Mars
-
SR
Super Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 0 DEF 0
- Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
- The Unhappy Girl
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 400 DEF 300
- While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
- Soul-Absorbing Bone Tower
-
R
Rare - X
- DARK Level 3 [ Zombie / Effect ] ATK 400 DEF 1500
- If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
- The Kick Man
- X
- DARK Level 3 [ Zombie / Effect ] ATK 1300 DEF 300
- When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
- Vampire Lady
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1550 DEF 1550
- If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
- Stone Statue of the Aztecs
-
SR
Super Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 300 DEF 2000
- Double any battle damage your opponent takes when they attack this monster.
- Rocket Jumper
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1000 DEF 800
- If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
- Avatar of The Pot
-
R
Rare - X
- EARTH Level 3 [ Rock / Effect ] ATK 1200 DEF 1300
- By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
- Legendary Jujitsu Master
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1300 DEF 1800
- If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
- Gear Golem the Moving Fortress
-
UR
Ultra Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 800 DEF 2200
- Once per turn, during your Main Phase 1: You can pay 800 LP; this card can attack your opponent directly this turn.
- KA-2 Des Scissors
- X
- DARK Level 4 [ Machine / Effect ] ATK 1000 DEF 1000
- When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
- Needle Burrower
-
SR
Super Rare - X
- DARK Level 5 [ Machine / Effect ] ATK 1700 DEF 1700
- When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
- Sonic Jammer
- X
- WIND Level 2 [ Machine / Flip / Effect ] ATK 350 DEF 650
- FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
- Blowback Dragon
-
UR
Ultra Rare - X
- DARK Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
- Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
- Zaborg the Thunder Monarch
-
SR
Super Rare - X
- LIGHT Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
- If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
- Atomic Firefly
- X
- LIGHT Level 1 [ Insect / Effect ] ATK 100 DEF 200
- When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
- Mermaid Knight
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1500 DEF 700
- As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
- Piranha Army
- X
- WATER Level 2 [ Fish / Effect ] ATK 800 DEF 200
- The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
- Two Thousand Needles
- X
- EARTH Level 5 [ Beast / Effect ] ATK 2000 DEF 1800
- When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
- Disc Fighter
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
- Arcane Archer of the Forest
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 900 DEF 1400
- While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
- Lady Ninja Yae
- X
- WIND Level 3 [ Warrior / Effect ] ATK 1100 DEF 200
- By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
- Goblin King
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
- Solar Flare Dragon
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000
- While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
- White Magician Pikeru
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0
- During your Standby Phase: Gain 400 LP for each monster you control.
- Archlord Zerato
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
- Opti-Camouflage Armor
- X
- SPELL Equip
- You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
- Mystik Wok
- X
- SPELL Quick-Play
- Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
- Enemy Controller
-
UR
Ultra Rare - X
- SPELL Quick-Play
-
Activate 1 of these effects;
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
- Burst Stream of Destruction
-
UR
Ultra Rare - X
- SPELL
- If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
- Monster Gate
- X
- SPELL
- Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
- Amplifier
-
SR
Super Rare - X
- SPELL Equip
- Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
- Weapon Change
- X
- SPELL Continuous
- Once during each of your Standby Phases: You can pay 700 LP, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
- The Sanctuary in the Sky
-
SR
Super Rare - X
- SPELL Field
- Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
- Earthquake
- X
- SPELL
- Change all face-up monsters on the field to Defense Position.
- Talisman of Trap Sealing
-
R
Rare - X
- SPELL Continuous
- Activate this card only if you control "Sealmaster Meisei". Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
- Goblin Thief
- X
- SPELL
- Inflict 500 damage to your opponent, also gain 500 LP.
- Backfire
- X
- TRAP Continuous
- If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
- Micro Ray
- X
- TRAP
- Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
- Light of Judgment
- X
- TRAP
-
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects.
●Look at your opponent's hand and discard 1 card from their hand.
●Send 1 card your opponent controls to the GY.
- Talisman of Spell Sealing
-
R
Rare - X
- TRAP Continuous
- Activate this card only if you control "Sealmaster Meisei". Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. If you do not control "Sealmaster Meisei", destroy this card.
- Wall of Revealing Light
- X
- TRAP Continuous
- Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
- Solar Ray
- X
- TRAP
- Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
- Ninjitsu Art of Transformation
- X
- TRAP Continuous
- Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
- Beckoning Light
- X
- TRAP
- Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
- Draining Shield
-
R
Rare - X
- TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Armor Break
- X
- TRAP Counter
- Negate the activation of an Equip Spell Card and destroy it.
- Gigobyte
- X
- WATER Level 1 [ Reptile / Normal ] ATK 350 DEF 300
- He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
- Mokey Mokey
- X
- LIGHT Level 1 [ Fairy / Normal ] ATK 300 DEF 100
- An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
- Kozaky
- X
- DARK Level 1 [ Fiend / Normal ] ATK 400 DEF 400
- A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
- Fiend Scorpion
- X
- EARTH Level 2 [ Insect / Normal ] ATK 900 DEF 200
- A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
- Pharaoh's Servant
- X
- DARK Level 2 [ Zombie / Normal ] ATK 900 DEF 0
- An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver.
- Pharaonic Protector
- X
- EARTH Level 2 [ Zombie / Normal ] ATK 900 DEF 0
- The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
- Spirit of the Pharaoh
-
UR
Ultra Rare - X
- LIGHT Level 6 [ Zombie / Effect ] ATK 2500 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
- Theban Nightmare
-
R
Rare - X
- LIGHT Level 4 [ Fiend / Effect ] ATK 1500 DEF 500
- Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
- Aswan Apparition
- X
- DARK Level 3 [ Fiend / Effect ] ATK 500 DEF 500
- If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
- Protector of the Sanctuary
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 1100 DEF 1900
- Your opponent cannot draw cards except during Draw Phases.
- Nubian Guard
- X
- FIRE Level 2 [ Warrior / Effect ] ATK 500 DEF 500
- If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
- Legacy Hunter
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
- When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
- Desertapir
- X
- EARTH Level 3 [ Beast / Flip / Effect ] ATK 900 DEF 300
- FLIP: Target 1 face-up monster on the field, except "Desertapir"; change it to face-down Defense Position.
- Sand Gambler
- X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 300 DEF 1600
- Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
- 3-Hump Lacooda
- X
- EARTH Level 3 [ Beast / Effect ] ATK 500 DEF 1500
- If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
- Ghost Knight of Jackal
-
UR
Ultra Rare - X
- EARTH Level 5 [ Beast-Warrior / Effect ] ATK 1700 DEF 1600
- When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.
- Absorbing Kid from the Sky
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1300 DEF 1000
- When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
- Elephant Statue of Blessing
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1500 DEF 0
- When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
- Elephant Statue of Disaster
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1500 DEF 0
- If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent.
- Spirit Caller
- X
- LIGHT Level 3 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1000
- FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
- Emissary of the Afterlife
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 600
- When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
- Grave Protector
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 0 DEF 2000
- Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
- Double Coston
-
R
Rare - X
- DARK Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
- Regenerating Mummy
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500
- When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
- Night Assailant
- X
- DARK Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
-
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
- Man-Thro' Tro'
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1000 DEF 1000
- By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
- King of the Swamp
-
R
Rare - X
- WATER Level 3 [ Aqua / Effect ] ATK 500 DEF 1100
- This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
- Emissary of the Oasis
- X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 600 DEF 400
- While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
- Special Hurricane
-
R
Rare - X
- SPELL
- Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
- Order to Charge
- X
- SPELL Quick-Play
- Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.
- Sword of the Soul-Eater
- X
- SPELL Equip
- You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
- Dust Barrier
- X
- SPELL Continuous
- Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
- Soul Reversal
- X
- SPELL Quick-Play
- Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
- Spell Economics
-
R
Rare - X
- SPELL Continuous
- You do not pay Life Points to activate Spell Cards.
- Blessings of the Nile
- X
- SPELL Continuous
- Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
- 7
- X
- SPELL Continuous
- When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
- Level Limit - Area B
- X
- SPELL Continuous
- Change all face-up Level 4 or higher monsters to Defense Position.
- Enchanting Fitting Room
- X
- SPELL
- Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
- The Law of the Normal
- X
- SPELL
- You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
- Dark Magic Attack
-
UR
Ultra Rare - X
- SPELL
- If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
- Delta Attacker
- X
- SPELL
- You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
- Thousand Energy
-
R
Rare - X
- SPELL
- Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
- Triangle Power
-
R
Rare - X
- SPELL
- Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
- The Third Sarcophagus
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "The First Sarcophagus".
- The Second Sarcophagus
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "The First Sarcophagus".
- The First Sarcophagus
-
SR
Super Rare - X
- TRAP Continuous
- Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
- Dora of Fate
- X
- TRAP
- You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
- Judgment of the Desert
- X
- TRAP Continuous
- The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
- Human-Wave Tactics
- X
- TRAP Continuous
- Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
- Curse of Anubis
-
UR
Ultra Rare - X
- TRAP
- Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
- Desert Sunlight
- X
- TRAP
- All monsters on your side of the field are changed to face-up Defense Position.
- Des Counterblow
-
SR
Super Rare - X
- TRAP Continuous
- Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
- Labyrinth of Nightmare
- X
- TRAP Continuous
- Once per turn, during the End Phase: Change the battle positions of all face-up monsters the turn player controls.
- Soul Resurrection
-
R
Rare - X
- TRAP Continuous
- Activate this card by targeting 1 Normal Monster in your GY; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Order to Smash
- X
- TRAP
- Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
- Mazera DeVille
-
SE
Secret Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2800 DEF 2300
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.