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VALIANT SMASHERS

( Release Date : 11/17/2023 )

Total of 60 Card(s)
Mementoal Tecuhtlica - Combined Creation
Mementoal Tecuhtlica - Combined Creation

QCSE

Quarter Century Secret Rare
X
EARTH EARTH Level Level 11 [ Wyrm / Effect ] ATK 5000 DEF 5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
Mementotlan-Horned Dragon
Mementotlan-Horned Dragon

R

Rare
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2850 DEF 2350
If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
Mementotlan Tatsunootoshigo
Mementotlan Tatsunootoshigo

SR

Super Rare
X
EARTH EARTH Level Level 5 [ Beast / Effect ] ATK 1350 DEF 1600
If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
Mementotlan Dark Blade
Mementotlan Dark Blade

CR

COLLECTOR'S RARE
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
Mementotlan Angwitch
Mementotlan Angwitch

CR

COLLECTOR'S RARE
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 800 DEF 1000
If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
Mementotlan Mace
Mementotlan Mace

SR

Super Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 400 DEF 300
During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
Mementotlan Goblin
Mementotlan Goblin

R

Rare
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 400 DEF 400
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
Mementomictlan
Mementomictlan

R

Rare
X
SPELL SPELL Field Field
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
Mementotlan Bone Party
Mementotlan Bone Party

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
Mementotlan Bone Back
Mementotlan Bone Back

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
Mementotlan Fracture Dance
Mementotlan Fracture Dance

R

Rare
X
TRAP TRAP
If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
Mementotlan Cranium Burst
Mementotlan Cranium Burst

R

Rare
X
TRAP TRAP Continuous Continuous
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
Terraforming
Terraforming

Limited

Limited

R

Rare
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
Supply Squad
Supply Squad

R

Rare
X
SPELL SPELL Continuous Continuous
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
There Can Be Only One
There Can Be Only One

Limited

Limited

R

Rare
X
TRAP TRAP Continuous Continuous
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Centur-Ion Primera
Centur-Ion Primera

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1600 DEF 1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
Centur-Ion Trudea
Centur-Ion Trudea

CR

COLLECTOR'S RARE
X
DARK DARK Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
Centur-Ion Emeth VI
Centur-Ion Emeth VI

CR

COLLECTOR'S RARE
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2000 DEF 3000
During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
Centur-Ion Legatia
Centur-Ion Legatia

QCSE

Quarter Century Secret Rare
X
LIGHT LIGHT Level Level 12 [ Machine / Synchro / Effect ] ATK 3500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
Stand Up Centur-Ion!
Stand Up Centur-Ion!

SR

Super Rare
X
SPELL SPELL Field Field
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
Emblema Oath
Emblema Oath

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
Centur-Ion Bonds
Centur-Ion Bonds

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
Centur-Ion Phalanx
Centur-Ion Phalanx

SR

Super Rare
X
TRAP TRAP
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
Centur-Ion True Awakening
Centur-Ion True Awakening

SR

Super Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
Summoner Monk
Summoner Monk

R

Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Draco Berserker of the Tenyi
Draco Berserker of the Tenyi

R

Rare
X
DARK DARK Level Level 8 [ Wyrm / Synchro / Effect ] ATK 3000 DEF 0
1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
Angel of Zera
Angel of Zera

R

Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Synchro / Effect ] ATK 2800 DEF 2300
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use this effect of "Angel of Zera" once per turn.
Magic Planter
Magic Planter

R

Rare
X
SPELL SPELL
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
Synchro Transmission
Synchro Transmission

R

Rare
X
TRAP TRAP
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
Gravity Collapse
Gravity Collapse

R

Rare
X
TRAP TRAP Counter Counter
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
Angello Vaalmonica
Angello Vaalmonica

SR

Super Rare
X
DARK DARK Level Level 4 [ Fairy / Pendulum / Effect ] ATK 1200 DEF 2100
Pendulum Scale P Scale 3 Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
Dimonno Vaalmonica
Dimonno Vaalmonica

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Fiend / Pendulum / Effect ] ATK 1200 DEF 2100
Pendulum Scale P Scale 5 Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
Duralume, Vaalmonican Heathen Hallow
Duralume, Vaalmonican Heathen Hallow

SR

Super Rare
X
DARK DARK Link Link 1 [ Fairy / Link / Effect ] ATK 2500 DEF -
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy Monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
Zebufera, Vaalmonican Hallow Heathen
Zebufera, Vaalmonican Hallow Heathen

SR

Super Rare
X
LIGHT LIGHT Link Link 1 [ Fiend / Link / Effect ] ATK 2500 DEF -
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend Monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
Vaalmonica, the Agathokakological Voice
Vaalmonica, the Agathokakological Voice

UR

Ultra Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
Vaalmonica Scelta
Vaalmonica Scelta

UR

Ultra Rare
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
Vaalmonica Versare
Vaalmonica Versare

SR

Super Rare
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
Vaalmonica Intonare
Vaalmonica Intonare

SR

Super Rare
X
SPELL SPELL
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
Vaalmonica Followed Rhythm
Vaalmonica Followed Rhythm

SR

Super Rare
X
TRAP TRAP
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
Vaalmonica Chosen Melody
Vaalmonica Chosen Melody

SR

Super Rare
X
TRAP TRAP
Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
You can only activate 1 "Vaalmonica Chosen Melody" per turn.
Protecting Spirit Loagaeth
Protecting Spirit Loagaeth

R

Rare
X
LIGHT LIGHT Level Level 7 [ Fairy / Effect ] ATK 2400 DEF 2100
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
Performage Trick Clown
Performage Trick Clown

R

Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood

R

Rare
X
WATER WATER Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Number 41: Bagooska the Terribly Tired Tapir
Number 41: Bagooska the Terribly Tired Tapir

R

Rare
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Stained Glass of Light & Dark
Stained Glass of Light & Dark

R

Rare
X
TRAP TRAP
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
Honest
Honest

R

Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Dark Honest
Dark Honest

R

Rare
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
Archlord Kristya
Archlord Kristya

R

Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
Meklord Emperor Wisel
Meklord Emperor Wisel

R

Rare
X
DARK DARK Level Level 1 [ Machine / Effect ] ATK 2500 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
Meklord Emperor Granel
Meklord Emperor Granel

R

Rare
X
EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. Gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position.
Abominable Unchained Soul
Abominable Unchained Soul

R

Rare
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
Ibicella Lutea
Ibicella Lutea

R

Rare
X
EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1800 DEF 100
Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
Archnemeses Eschatos
Archnemeses Eschatos

R

Rare
X
LIGHT LIGHT Level Level 11 [ Dragon / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
Colossal Fighter
Colossal Fighter

R

Rare
X
DARK DARK Level Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
Foolish Burial
Foolish Burial

Limited

Limited

R

Rare
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
Valhalla, Hall of the Fallen
Valhalla, Hall of the Fallen

R

Rare
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
Advance Draw
Advance Draw

R

Rare
X
SPELL SPELL
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
Imperial Custom
Imperial Custom

R

Rare
X
TRAP TRAP Continuous Continuous
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
Call of the Haunted
Call of the Haunted

R

Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Apophis the Swamp Deity
Apophis the Swamp Deity

R

Rare
X
TRAP TRAP Continuous Continuous
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.