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SPEED DUEL TOURNAMENT PACK 6

( Release Date : 09/06/2023 )

Total of 30 Card(s)
Goblin Zombie
Goblin Zombie

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
D.D. Survivor
D.D. Survivor

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
Banisher of the Radiance
Banisher of the Radiance

UR

Ultra Rare
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
Any card sent to the GY is banished instead.
Evil HERO Dark Gaia
Evil HERO Dark Gaia

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Unending Nightmare
Unending Nightmare

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Submarineroid
Submarineroid

SR

Super Rare
X
WATER WATER Level Level 4 [ Machine / Effect ] ATK 800 DEF 1800
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
Evil HERO Infernal Prodigy
Evil HERO Infernal Prodigy

SR

Super Rare
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 600
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Totem Dragon
Totem Dragon

SR

Super Rare
X
EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 400 DEF 200
Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect.
Elemental HERO Blazeman
Elemental HERO Blazeman

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
Dark Summoning Beast
Dark Summoning Beast

SR

Super Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 0 DEF 0
You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your GY; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
Elemental HERO Nova Master
Elemental HERO Nova Master

SR

Super Rare
X
FIRE FIRE Level Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
Share the Pain
Share the Pain

SR

Super Rare
X
SPELL SPELL
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Dark Calling
Dark Calling

SR

Super Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Galaxy Cyclone
Galaxy Cyclone

SR

Super Rare
X
SPELL SPELL
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
Widespread Ruin
Widespread Ruin

SR

Super Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Lord of D.
Lord of D.
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100
Neither player can target Dragon monsters on the field with card effects.
The Rock Spirit
The Rock Spirit
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
Mysterious Guard
Mysterious Guard
X
EARTH EARTH Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 1200
FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
Tyrant Dragon
Tyrant Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Night Assailant
Night Assailant
X
DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
King of the Skull Servants
King of the Skull Servants
X
DARK DARK Level Level 1 [ Zombie / Effect ] ATK ? DEF 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
Magician of Black Chaos
Magician of Black Chaos
X
DARK DARK Level Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600
You can Ritual Summon this card with "Black Magic Ritual".
Black Magic Ritual
Black Magic Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
The Flute of Summoning Dragon
The Flute of Summoning Dragon
X
SPELL SPELL
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Nobleman of Extermination
Nobleman of Extermination
X
SPELL SPELL
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
Hidden Armory
Hidden Armory
X
SPELL SPELL
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
Waboku
Waboku
X
TRAP TRAP
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Drop Off
Drop Off
X
TRAP TRAP
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Lost Wind
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.