Total of 30 Card(s)
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- Goblin Zombie
-
UR
Ultra Rare - X
- DARK Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
- If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
- D.D. Survivor
-
UR
Ultra Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
- During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
- Banisher of the Radiance
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- Any card sent to the GY is banished instead.
- Evil HERO Dark Gaia
-
UR
Ultra Rare - X
- EARTH Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0
-
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
- Unending Nightmare
-
UR
Ultra Rare - X
- TRAP Continuous
- You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
- Submarineroid
-
SR
Super Rare - X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 1800
- This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
- Evil HERO Infernal Prodigy
-
SR
Super Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 300 DEF 600
- If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
- Totem Dragon
-
SR
Super Rare - X
- EARTH Level 2 [ Dragon / Effect ] ATK 400 DEF 200
- Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect.
- Elemental HERO Blazeman
-
SR
Super Rare - X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
- If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
- Dark Summoning Beast
-
SR
Super Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 0 DEF 0
- You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your GY; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
- Elemental HERO Nova Master
-
SR
Super Rare - X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
- Share the Pain
-
SR
Super Rare - X
- SPELL
- Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
- Dark Calling
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
- Galaxy Cyclone
-
SR
Super Rare - X
- SPELL
- Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
- Widespread Ruin
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
- Lord of D.
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100
- Neither player can target Dragon monsters on the field with card effects.
- The Rock Spirit
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
- Mysterious Guard
- X
- EARTH Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 1200
- FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
- Tyrant Dragon
- X
- FIRE Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
- During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
- Despair from the Dark
- X
- DARK Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
- If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
- Night Assailant
- X
- DARK Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
-
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
- King of the Skull Servants
- X
- DARK Level 1 [ Zombie / Effect ] ATK ? DEF 0
- The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
- Magician of Black Chaos
- X
- DARK Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600
- You can Ritual Summon this card with "Black Magic Ritual".
- Black Magic Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- The Flute of Summoning Dragon
- X
- SPELL
- Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
- Nobleman of Extermination
- X
- SPELL
- Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
- Hidden Armory
- X
- SPELL
- Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
- Waboku
- X
- TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
- Drop Off
- X
- TRAP
- When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
- Lost Wind
- X
- TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.