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LEGENDARY DUELISTS: SOULBURNING VOLCANO

( Release Date : 08/11/2023 )

Total of 62 Card(s)
Salamangreat Sunlight Wolf
Salamangreat Sunlight Wolf

GH

Ghost Rare
X
FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1800 DEF -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
Salamangreat of Fire
Salamangreat of Fire

UR

Ultra Rare
X
FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
Salamangreat Weasel
Salamangreat Weasel

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Cyberse / Tuner / Effect ] ATK 700 DEF 1400
If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.
Salamangreat Tiger
Salamangreat Tiger

UR

Ultra Rare
X
FIRE FIRE Level Level 5 [ Cyberse / Tuner / Effect ] ATK 2000 DEF 500
You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use this effect of "Salamangreat Tiger" once per turn. If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner. Once per turn: You can increase or decrease this card's Level by 1.
Salamangreat Burst Gryphon
Salamangreat Burst Gryphon

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Cyberse / Synchro / Effect ] ATK 2800 DEF 2000
1 Tuner + 1+ non-Tuner monsters
You can target 1 Level 7 or lower FIRE monster in your GY; Special Summon it, and if you do, reduce this card's Level by that monster's original Level, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. If this card is Synchro Summoned using "Salamangreat Burst Gryphon" as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY. You can only use each effect of "Salamangreat Burst Gryphon" once per turn.
Salamangreat Raging Phoenix
Salamangreat Raging Phoenix

UR

Ultra Rare
X
FIRE FIRE Link Link 4 [ Cyberse / Link / Effect ] ATK 2800 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
Salamangreat Charge
Salamangreat Charge

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.
●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.
You can only activate 1 "Salamangreat Charge" per turn.
Salamangreat Revive
Salamangreat Revive

R

Rare
X
TRAP TRAP
Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn.
Salamangreat Gazelle
Salamangreat Gazelle
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Salamangreat Spinny
Salamangreat Spinny
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1500
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
Salamangreat Miragestallio
Salamangreat Miragestallio
X
FIRE FIRE Rank Rank 3 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 900
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
Salamangreat Heatleo
Salamangreat Heatleo
X
FIRE FIRE Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
Salamangreat Balelynx
Salamangreat Balelynx

R

Rare
X
FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
Salamangreat Sanctuary
Salamangreat Sanctuary
X
SPELL SPELL Field Field
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
Salamangreat Circle
Salamangreat Circle
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
Salamangreat Transcendence
Salamangreat Transcendence
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
Burning Draw
Burning Draw
X
SPELL SPELL
(This card is always treated as a "Salamangreat" card.)
If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
Salamangreat Roar
Salamangreat Roar
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
Volcanic Emperor
Volcanic Emperor

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 3100 DEF 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
Volcanic Trooper
Volcanic Trooper

UR

Ultra Rare
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1000 DEF 1000
If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.
Volcanic Rimfire
Volcanic Rimfire

R

Rare
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 300 DEF 0
If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn);
●Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire".
●Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.
Volcanic Blaze Accelerator
Volcanic Blaze Accelerator

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.
Fire Ejection
Fire Ejection

SR

Super Rare
X
SPELL SPELL
Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects.
●Inflict damage to your opponent equal to its Level x 100.
●Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage.
You can only activate 1 "Fire Ejection" per turn.
Volcanic Emission
Volcanic Emission

SR

Super Rare
X
TRAP TRAP
Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn);
●Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.
●Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.
Volcanic Inferno
Volcanic Inferno

SR

Super Rare
X
TRAP TRAP Continuous Continuous
When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a "Volcanic" monster to activate this effect, you can negate that effect. During your opponent's End Phase: You can target up to 2 of your "Volcanic" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of "Volcanic Inferno" once per turn.
Volcanic Shell
Volcanic Shell
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 100 DEF 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
Volcanic Scattershot
Volcanic Scattershot
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 500 DEF 0
If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
Volcanic Rocket
Volcanic Rocket

R

Rare
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1900 DEF 1400
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
Volcanic Queen
Volcanic Queen
X
FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 2500 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage.
Volcanic Doomfire
Volcanic Doomfire
X
FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 3000 DEF 1800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
Blaze Accelerator
Blaze Accelerator
X
SPELL SPELL Continuous Continuous
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
Blaze Accelerator Reload
Blaze Accelerator Reload
X
TRAP TRAP Continuous Continuous
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During the Main Phase: You can send 1 "Volcanic" card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During the Main Phase: You can banish this card from your GY; send 1 "Volcanic" card from your Deck to the GY.
Battlin' Boxer Uppercutter
Battlin' Boxer Uppercutter

UR

Ultra Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 200
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects;
●Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter".
●Set 1 "Counter" Counter Trap from your GY to your field.
You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
Battlin' Boxer Chief Second
Battlin' Boxer Chief Second

R

Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 500 DEF 2000
During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.
Battlin' Boxer Promoter
Battlin' Boxer Promoter

UR

Ultra Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 800
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
Number C79: Battlin' Boxer General Kaiser
Number C79: Battlin' Boxer General Kaiser

SR

Super Rare
X
FIRE FIRE Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2600 DEF 2000
3 Level 5 monsters
Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect.
●Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
Battlin' Boxer King Dempsey
Battlin' Boxer King Dempsey

UR

Ultra Rare
X
FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2300 DEF 1800
2 Level 4 monsters
If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
●Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
Seventh Force
Seventh Force

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.
Battlin' Boxing Cross Counter
Battlin' Boxing Cross Counter

SR

Super Rare
X
TRAP TRAP Counter Counter
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect.
●Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material.
You can only activate 1 "Battlin' Boxing Cross Counter" per turn.
Battlin' Boxer Headgeared
Battlin' Boxer Headgeared
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the GY. The first time this Attack Position card would be destroyed by battle each turn, it is not destroyed.
Battlin' Boxer Glassjaw
Battlin' Boxer Glassjaw
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 2000 DEF 0
If this card is targeted for an attack: Destroy this card. When this card is sent to the GY by card effect: You can target 1 "Battlin' Boxer" monster in your GY, except "Battlin' Boxer Glassjaw"; add it to your hand.
Battlin' Boxer Switchitter
Battlin' Boxer Switchitter
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1400
When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your GY; Special Summon it. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
Number 105: Battlin' Boxer Star Cestus
Number 105: Battlin' Boxer Star Cestus
X
FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 1600
3 Level 4 monsters
Once per Chain, during the Battle Step, if your "Battlin' Boxer" monster battles an opponent's monster (Quick Effect): You can detach 1 material from this card; negate the effects of that opponent's monster while it is face-up until the end of this turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
Number C105: Battlin' Boxer Comet Cestus
Number C105: Battlin' Boxer Comet Cestus
X
FIRE FIRE Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2800 DEF 2000
4 Level 5 monsters
If this card destroys an opponent's monster by battle and sends it to the GY: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as material, it gains this effect.
●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy it, and if you destroyed a face-up monster, inflict damage to your opponent equal to the ATK that monster had on the field.
Number 79: Battlin' Boxer Nova Kaiser
Number 79: Battlin' Boxer Nova Kaiser

R

Rare
X
FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2300 DEF 1600
2 Level 4 monsters
Gains 100 ATK for each material attached to it. Once per turn, during your Main Phase: You can attach 1 "Battlin' Boxer" monster from your hand or GY to this card as material. When this card in your possession is destroyed by your opponent's card and sent to your GY while it has material: You can target Level 4 or lower "Battlin' Boxer" monsters in your GY, up to the number of materials this card had on the field; Special Summon them.
Battlin' Boxing Spirits
Battlin' Boxing Spirits
X
SPELL SPELL
Send the top card of your Deck to the GY, then target 1 "Battlin' Boxer" monster in your GY; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
Salamangreat Foxy
Salamangreat Foxy
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
Salamangreat Fowl
Salamangreat Fowl
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
Will of the Salamangreat
Will of the Salamangreat
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
Salamangreat Rage
Salamangreat Rage
X
TRAP TRAP
Activate 1 of these effects;
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
Salamangreat Almiraj
Salamangreat Almiraj

R

Rare
X
FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
Volcanic Hammerer
Volcanic Hammerer
X
FIRE FIRE Level Level 5 [ Pyro / Effect ] ATK 2400 DEF 1500
Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect.
Tri-Blaze Accelerator
Tri-Blaze Accelerator
X
SPELL SPELL Continuous Continuous
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
Battlin' Boxer Rabbit Puncher
Battlin' Boxer Rabbit Puncher
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Battlin' Boxer Big Bandage
Battlin' Boxer Big Bandage
X
FIRE FIRE Level Level 2 [ Warrior / Effect ] ATK 1100 DEF 1400
The first time this card would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 of your "Battlin' Boxer" monsters that is banished or in your GY, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.
Battlin' Boxer Shadow
Battlin' Boxer Shadow

R

Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1400
During your Main Phase: You can detach 1 material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
Battlin' Boxer Lead Yoke
Battlin' Boxer Lead Yoke

R

Rare
X
FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2200 DEF 2000
2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead of destroying 1 of those monsters. If a material(s) is detached from this card: This card gains 800 ATK.
Battlin' Boxer Cheat Commissioner
Battlin' Boxer Cheat Commissioner
X
FIRE FIRE Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 0 DEF 1300
2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent's monsters cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 materials from this card; look at your opponent's hand, then Set 1 Spell from their hand to your field.
Last Counter
Last Counter
X
TRAP TRAP Counter Counter
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the GY, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.
Jolt Counter
Jolt Counter
X
TRAP TRAP Counter Counter
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
Volcanic Eruption
Volcanic Eruption
X
TRAP TRAP
(This card is not treated as a "Volcanic" card.)
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.