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STRUCTURE DECK: FREEZING CHAINS

( Release Date : 02/19/2021 )

Total of 46 Card(s)
All

C

Common

UR

Ultra Rare

UR

Ultra Rare

C

Common

UR

Ultra Rare

C

Common

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Common

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Common

C

Common

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Common

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Common

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Common

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Common

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Common

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Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

UR

Ultra Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

C

Common
General Wayne of the Ice Barrier
General Wayne of the Ice Barrier
X
WATER WATER Level Level 5 [ Warrior / Effect ]
ATK 2100 DEF 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

C

Common
Revealer of the Ice Barrier
Revealer of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 1000
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

UR

Ultra Rare
Speaker for the Ice Barriers
Speaker for the Ice Barriers
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1800
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

UR

Ultra Rare
Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
X
WATER WATER Level Level 1 [ Sea Serpent / Tuner/Effect ]
ATK 400 DEF 200
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

C

Common
Zuijin of the Ice Barrier
Zuijin of the Ice Barrier
X
WATER WATER Level Level 2 [ Warrior / Effect ]
ATK 500 DEF 300
You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.

UR

Ultra Rare
Blizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
X
WATER WATER Level Level 1 [ Aqua / Effect ]
ATK 300 DEF 500
If this card is destroyed by battle and sent to the GY: Draw 1 card.

C

Common
Cryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
X
WATER WATER Level Level 2 [ Aqua / Tuner/Effect ]
ATK 1300 DEF 0
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.

C

Common
Prior of the Ice Barrier
Prior of the Ice Barrier
X
WATER WATER Level Level 2 [ Aqua / Effect ]
ATK 1000 DEF 400
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.

C

Common
Defender of the Ice Barrier
Defender of the Ice Barrier
X
WATER WATER Level Level 3 [ Aqua / Tuner/Effect ]
ATK 200 DEF 1600
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.

C

Common
Warlock of the Ice Barrier
Warlock of the Ice Barrier
X
WATER WATER Level Level 3 [ Spellcaster / Effect ]
ATK 400 DEF 1000
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.

C

Common
Spellbreaker of the Ice Barrier
Spellbreaker of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1200 DEF 2000
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.

C

Common
Strategist of the Ice Barrier
Strategist of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1600
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.

C

Common
Dance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 900
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.

C

Common
Dai-sojo of the Ice Barrier
Dai-sojo of the Ice Barrier
X
WATER WATER Level Level 6 [ Spellcaster / Effect ]
ATK 1600 DEF 2200
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.

C

Common
General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
X
WATER WATER Level Level 6 [ Warrior / Effect ]
ATK 2100 DEF 2300
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).

C

Common
Medium of the Ice Barrier
Medium of the Ice Barrier
X
WATER WATER Level Level 7 [ Spellcaster / Effect ]
ATK 2200 DEF 1600
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.

C

Common
General Gantala of the Ice Barrier
General Gantala of the Ice Barrier
X
WATER WATER Level Level 7 [ Warrior / Effect ]
ATK 2700 DEF 2000
Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.

C

Common
General Grunard of the Ice Barrier
General Grunard of the Ice Barrier
X
WATER WATER Level Level 8 [ Warrior / Effect ]
ATK 2800 DEF 1000
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

C

Common
Genex Controller
Genex Controller
X
DARK DARK Level Level 3 [ Machine / Tuner/Normal ]
ATK 1400 DEF 1200
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.

C

Common
Genex Undine
Genex Undine
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1200 DEF 600
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.

C

Common
Aqua Spirit
Aqua Spirit
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.

C

Common
Dupe Frog
Dupe Frog
X
WATER WATER Level Level 2 [ Aqua / Effect ]
ATK 100 DEF 2000
This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".

C

Common
Ronintoadin

Forbidden

Forbidden
Ronintoadin
X
WATER WATER Level Level 2 [ Aqua / Effect ]
ATK 100 DEF 2000
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.

C

Common
Fishborg Launcher
Fishborg Launcher
X
WATER WATER Level Level 1 [ Fish / Tuner/Effect ]
ATK 200 DEF 100
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.

C

Common
Moulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
X
WATER WATER Level Level 8 [ Sea Serpent / Effect ]
ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

C

Common
Silent Angler
Silent Angler
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 800 DEF 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

C

Common
Winds Over the Ice Barrier
Winds Over the Ice Barrier
X
SPELL SPELL
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

UR

Ultra Rare
Freezing Chains of the Ice Barrier
Freezing Chains of the Ice Barrier
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

C

Common
Magic Triangle of the Ice Barrier
Magic Triangle of the Ice Barrier
X
SPELL SPELL
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.

C

Common
Medallion of the Ice Barrier
Medallion of the Ice Barrier
X
SPELL SPELL
Add 1 "Ice Barrier" monster from your Deck to your hand.

C

Common
Mirror of the Ice Barrier
Mirror of the Ice Barrier
X
SPELL SPELL Quick-Play Quick-Play
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
●Hand: Banish up to 2 random cards from your opponent's hand.
●Field: Banish up to 2 cards your opponent controls.
●GY: Banish up to 2 cards from your opponent's GY.

C

Common
Salvage
Salvage
X
SPELL SPELL
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.

C

Common
Surface
Surface
X
SPELL SPELL
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.

C

Common
Where Arf Thou?
Where Arf Thou?
X
SPELL SPELL
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

C

Common
Appointer of the Red Lotus

Forbidden

Forbidden
Appointer of the Red Lotus
X
TRAP TRAP
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.

C

Common
Fiendish Chain
Fiendish Chain
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

C

Common
Eisbahn
Eisbahn
X
TRAP TRAP Continuous Continuous
If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.

C

Common
Mind Drain
Mind Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.

C

Common
Heavy Storm Duster
Heavy Storm Duster
X
TRAP TRAP
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.

C

Common
Crackdown
Crackdown
X
TRAP TRAP Continuous Continuous
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.

C

Common
Trishula, Zero Dragon of the Ice Barrier
Trishula, Zero Dragon of the Ice Barrier
X
WATER WATER Level Level 11 [ Dragon / Synchro/Effect ]
ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

UR

Ultra Rare
Dewloren, Tiger King of the Ice Barrier
Dewloren, Tiger King of the Ice Barrier
X
WATER WATER Level Level 6 [ Beast / Synchro/Effect ]
ATK 2000 DEF 1400
1 Tuner + 1+ non-Tuner WATER monsters
You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.

UR

Ultra Rare
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
X
WATER WATER Level Level 6 [ Sea Serpent / Synchro/Effect ]
ATK 2300 DEF 1400
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

SR

Super Rare
Gungnir, Dragon of the Ice Barrier
Gungnir, Dragon of the Ice Barrier
X
WATER WATER Level Level 7 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 1700
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.

SR

Super Rare
Trishula, Dragon of the Ice Barrier
Trishula, Dragon of the Ice Barrier
X
WATER WATER Level Level 9 [ Dragon / Synchro/Effect ]
ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

SR

Super Rare
Terror of Trishula
Terror of Trishula
X
TRAP TRAP
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.

C

Common