Total of 46 Card(s)
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- General Wayne of the Ice Barrier
- X
- WATER Level 5 [ Warrior / Effect ] ATK 2100 DEF 400
- Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
- Revealer of the Ice Barrier
-
UR
Ultra Rare - X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000
- While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
- Speaker for the Ice Barriers
-
UR
Ultra Rare - X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800
- While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
- Hexa Spirit of the Ice Barrier
- X
- WATER Level 1 [ Sea Serpent / Tuner / Effect ] ATK 400 DEF 200
- While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
- Zuijin of the Ice Barrier
-
UR
Ultra Rare - X
- WATER Level 2 [ Warrior / Effect ] ATK 500 DEF 300
- You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
- Blizzed, Defender of the Ice Barrier
- X
- WATER Level 1 [ Aqua / Effect ] ATK 300 DEF 500
- If this card is destroyed by battle and sent to the GY: Draw 1 card.
- Cryomancer of the Ice Barrier
- X
- WATER Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0
- While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
- Prior of the Ice Barrier
- X
- WATER Level 2 [ Aqua / Effect ] ATK 1000 DEF 400
- If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
- Defender of the Ice Barrier
- X
- WATER Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600
- While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
- Warlock of the Ice Barrier
- X
- WATER Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1000
- While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
- Spellbreaker of the Ice Barrier
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 2000
- Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
- Strategist of the Ice Barrier
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600
- Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
- Dance Princess of the Ice Barrier
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900
- Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
- Dai-sojo of the Ice Barrier
- X
- WATER Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200
- If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
- General Raiho of the Ice Barrier
- X
- WATER Level 6 [ Warrior / Effect ] ATK 2100 DEF 2300
- When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
- Medium of the Ice Barrier
- X
- WATER Level 7 [ Spellcaster / Effect ] ATK 2200 DEF 1600
- If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
- General Gantala of the Ice Barrier
- X
- WATER Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000
- Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
- General Grunard of the Ice Barrier
- X
- WATER Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000
- During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Genex Controller
- X
- DARK Level 3 [ Machine / Tuner / Normal ] ATK 1400 DEF 1200
- As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
- Genex Undine
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1200 DEF 600
- When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.
- Aqua Spirit
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
- Dupe Frog
- X
- WATER Level 2 [ Aqua / Effect ] ATK 100 DEF 2000
- This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".
- Ronintoadin
-
Forbidden
Forbidden - X
- WATER Level 2 [ Aqua / Effect ] ATK 100 DEF 2000
- Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
- Fishborg Launcher
- X
- WATER Level 1 [ Fish / Tuner / Effect ] ATK 200 DEF 100
- Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
- Moulinglacia the Elemental Lord
- X
- WATER Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
- Silent Angler
- X
- WATER Level 4 [ Fish / Effect ] ATK 800 DEF 1400
- If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
- Winds Over the Ice Barrier
-
UR
Ultra Rare - X
- SPELL
- Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
- Freezing Chains of the Ice Barrier
- X
- SPELL Continuous
- When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
- Magic Triangle of the Ice Barrier
- X
- SPELL
- Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
- Medallion of the Ice Barrier
- X
- SPELL
- Add 1 "Ice Barrier" monster from your Deck to your hand.
- Mirror of the Ice Barrier
- X
- SPELL Quick-Play
-
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
●Hand: Banish up to 2 random cards from your opponent's hand.
●Field: Banish up to 2 cards your opponent controls.
●GY: Banish up to 2 cards from your opponent's GY.
- Salvage
- X
- SPELL
- Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
- Surface
- X
- SPELL
- Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
- Where Arf Thou?
- X
- SPELL
- If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
- Appointer of the Red Lotus
-
Forbidden
Forbidden - X
- TRAP
- Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
- Fiendish Chain
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
- Eisbahn
- X
- TRAP Continuous
- If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.
- Mind Drain
- X
- TRAP Continuous
- Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.
- Heavy Storm Duster
- X
- TRAP
- Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
- Crackdown
- X
- TRAP Continuous
- Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
- Trishula, Zero Dragon of the Ice Barrier
-
UR
Ultra Rare - X
- WATER Level 11 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000
-
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
- Dewloren, Tiger King of the Ice Barrier
-
UR
Ultra Rare - X
- WATER Level 6 [ Beast / Synchro / Effect ] ATK 2000 DEF 1400
-
1 Tuner + 1+ non-Tuner WATER monsters
You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
- Brionac, Dragon of the Ice Barrier
-
SR
Super Rare - X
- WATER Level 6 [ Sea Serpent / Synchro / Effect ] ATK 2300 DEF 1400
-
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
- Gungnir, Dragon of the Ice Barrier
-
SR
Super Rare - X
- WATER Level 7 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1700
-
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.
- Trishula, Dragon of the Ice Barrier
-
SR
Super Rare - X
- WATER Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000
-
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
- Terror of Trishula
- X
- TRAP
-
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.