Close

Gold Series: Maximum Gold

( Release Date : 11/13/2020 )

Total of 162 Card(s)
All

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

PGR

Premium Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare
Blue-Eyes White Dragon
Blue-Eyes White Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ]
ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

PGR

Premium Gold Rare
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

PGR

Premium Gold Rare
Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ]
ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.

PGR

Premium Gold Rare
Elemental HERO Stratos
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.

PGR

Premium Gold Rare
Infernity Mirage
Infernity Mirage
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 0 DEF 0
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.

PGR

Premium Gold Rare
Droll & Lock Bird
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

PGR

Premium Gold Rare
Tour Guide From the Underworld
Tour Guide From the Underworld
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

PGR

Premium Gold Rare
Artifact Lancea
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ]
ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

PGR

Premium Gold Rare
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

PGR

Premium Gold Rare
Ghost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries
X
DARK DARK Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.

PGR

Premium Gold Rare
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

PGR

Premium Gold Rare
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

PGR

Premium Gold Rare
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
X
WATER WATER Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.

PGR

Premium Gold Rare
Kozmo Dark Destroyer
Kozmo Dark Destroyer
X
DARK DARK Level Level 8 [ Machine / Effect ]
ATK 3000 DEF 1800
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Your opponent cannot target this card with card effects. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.

PGR

Premium Gold Rare
Miscellaneousaurus

Limited

Limited
Miscellaneousaurus
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ]
ATK 1800 DEF 1000
During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

PGR

Premium Gold Rare
Aleister the Invoker
Aleister the Invoker
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

PGR

Premium Gold Rare
Chaos Dragon Levianeer
Chaos Dragon Levianeer
X
DARK DARK Level Level 8 [ Dragon / Effect ]
ATK 3000 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
●Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

PGR

Premium Gold Rare
Fantastical Dragon Phantazmay
Fantastical Dragon Phantazmay
X
DARK DARK Level Level 7 [ Dragon / Effect ]
ATK 2400 DEF 1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

PGR

Premium Gold Rare
Nibiru, the Primal Being
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ]
ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

PGR

Premium Gold Rare
Nurse Dragonmaid
Nurse Dragonmaid
X
EARTH EARTH Level Level 2 [ Dragon / Effect ]
ATK 500 DEF 1600
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

PGR

Premium Gold Rare
Laundry Dragonmaid
Laundry Dragonmaid
X
WATER WATER Level Level 2 [ Dragon / Effect ]
ATK 500 DEF 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

PGR

Premium Gold Rare
Kitchen Dragonmaid
Kitchen Dragonmaid
X
FIRE FIRE Level Level 3 [ Dragon / Effect ]
ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

PGR

Premium Gold Rare
Parlor Dragonmaid
Parlor Dragonmaid
X
WIND WIND Level Level 3 [ Dragon / Effect ]
ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

PGR

Premium Gold Rare
Eldlich the Golden Lord
Eldlich the Golden Lord
X
LIGHT LIGHT Level Level 10 [ Zombie / Effect ]
ATK 2500 DEF 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

PGR

Premium Gold Rare
Gaia the Dragon Champion
Gaia the Dragon Champion
X
WIND WIND Level Level 7 [ Dragon / Fusion ]
ATK 2600 DEF 2100
"Gaia The Fierce Knight" + "Curse of Dragon"

PGR

Premium Gold Rare
Elder Entity N'tss
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ]
ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

PGR

Premium Gold Rare
House Dragonmaid
House Dragonmaid
X
LIGHT LIGHT Level Level 9 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

PGR

Premium Gold Rare
Herald of the Arc Light
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ]
ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

PGR

Premium Gold Rare
Stardust Charge Warrior
Stardust Charge Warrior
X
WIND WIND Level Level 6 [ Warrior / Synchro/Effect ]
ATK 2000 DEF 1300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

PGR

Premium Gold Rare
Martial Metal Marcher
Martial Metal Marcher
X
WIND WIND Level Level 3 [ Machine / Synchro/Tuner/Effect ]
ATK 500 DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

PGR

Premium Gold Rare
Constellar Pleiades
Constellar Pleiades
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.

PGR

Premium Gold Rare
Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
X
DARK DARK Rank Rank 4 [ Dragon / Xyz/Effect ]
ATK 2500 DEF 2000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

PGR

Premium Gold Rare
Cyber Dragon Infinity
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

PGR

Premium Gold Rare
Number S39: Utopia the Lightning
Number S39: Utopia the Lightning
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

PGR

Premium Gold Rare
Beatrice, Lady of the Eternal

Forbidden

Forbidden
Beatrice, Lady of the Eternal
X
LIGHT LIGHT Rank Rank 6 [ Fairy / Xyz/Effect ]
ATK 2500 DEF 2800
2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

PGR

Premium Gold Rare
Zoodiac Drident

Forbidden

Forbidden
Zoodiac Drident
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK ? DEF ?
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.

PGR

Premium Gold Rare
Zoodiac Chakanine
Zoodiac Chakanine
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK ? DEF ?
2+ Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon.

PGR

Premium Gold Rare
Sky Striker Ace - Kagari
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

PGR

Premium Gold Rare
Borrelsword Dragon
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

PGR

Premium Gold Rare
The Phantom Knights of Rusty Bardiche
The Phantom Knights of Rusty Bardiche
X
DARK DARK Link Link 3 [ Warrior / Link/Effect ]
ATK 2100 DEF -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

PGR

Premium Gold Rare
Apollousa, Bow of the Goddess

Forbidden

Forbidden
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ]
ATK ? DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

PGR

Premium Gold Rare
Harpie's Feather Duster

Limited

Limited
Harpie's Feather Duster
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.

PGR

Premium Gold Rare
Anti-Magic Arrows
Anti-Magic Arrows
X
SPELL SPELL Quick-Play Quick-Play
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.

PGR

Premium Gold Rare
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

PGR

Premium Gold Rare
Monster Reborn

Limited

Limited
Monster Reborn
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.

PGR

Premium Gold Rare
Reinforcement of the Army

Limited

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

PGR

Premium Gold Rare
Super Polymerization
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

PGR

Premium Gold Rare
Forbidden Chalice
Forbidden Chalice
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

PGR

Premium Gold Rare
Rank-Up-Magic - The Seventh One
Rank-Up-Magic - The Seventh One
X
SPELL SPELL
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.

PGR

Premium Gold Rare
Kozmotown
Kozmotown
X
SPELL SPELL Field Field
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.

PGR

Premium Gold Rare
Solemn Judgment
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

PGR

Premium Gold Rare
Infinite Impermanence
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

PGR

Premium Gold Rare
Foolish Burial

Limited

Limited
Foolish Burial
X
SPELL SPELL
Send 1 monster from your Deck to the GY.

GR

Gold Rare
Foolish Burial Goods
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

GR

Gold Rare
Extra-Foolish Burial
Extra-Foolish Burial
X
SPELL SPELL
Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

GR

Gold Rare
Number 15: Gimmick Puppet Giant Grinder
Number 15: Gimmick Puppet Giant Grinder
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ]
ATK 1500 DEF 2500
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.

GR

Gold Rare
Number 39: Utopia Beyond
Number 39: Utopia Beyond
X
LIGHT LIGHT Rank Rank 6 [ Warrior / Xyz/Effect ]
ATK 3000 DEF 2500
2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your GY; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.

GR

Gold Rare
Number 74: Master of Blades
Number 74: Master of Blades
X
EARTH EARTH Rank Rank 7 [ Psychic / Xyz/Effect ]
ATK 2700 DEF 2300
2 Level 7 monsters
When a card or effect is activated that targets this face-up card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.

GR

Gold Rare
Number 87: Queen of the Night
Number 87: Queen of the Night
X
WATER WATER Rank Rank 8 [ Plant / Xyz/Effect ]
ATK 3200 DEF 2800
3 Level 8 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then activate 1 of these effects.
●Target 1 Set Spell/Trap your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
●Target 1 Plant monster on the field; change that target to face-down Defense Position.
●Target 1 face-up monster on the field; that target gains 300 ATK.

GR

Gold Rare
Number 101: Silent Honor ARK
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ]
ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

GR

Gold Rare
Number C101: Silent Honor DARK
Number C101: Silent Honor DARK
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

GR

Gold Rare
Number 107: Galaxy-Eyes Tachyon Dragon
Number 107: Galaxy-Eyes Tachyon Dragon
X
LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz/Effect ]
ATK 3000 DEF 2500
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

GR

Gold Rare
Number C107: Neo Galaxy-Eyes Tachyon Dragon
Number C107: Neo Galaxy-Eyes Tachyon Dragon
X
LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz/Effect ]
ATK 4500 DEF 3000
3 Level 9 monsters
Once per turn: You can detach 1 material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as material, it gains this effect.
��You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

GR

Gold Rare
Mecha Phantom Beast Blue Impala
Mecha Phantom Beast Blue Impala
X
WIND WIND Level Level 3 [ Machine / Tuner/Effect ]
ATK 1400 DEF 1100
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).

GR

Gold Rare
Mecha Phantom Beast Coltwing
Mecha Phantom Beast Coltwing
X
WIND WIND Level Level 4 [ Machine / Effect ]
ATK 1600 DEF 1500
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.

GR

Gold Rare
Mecha Phantom Beast Jaculuslan
Mecha Phantom Beast Jaculuslan
X
WIND WIND Level Level 9 [ Machine / Synchro/Effect ]
ATK 2700 DEF 2000
1 "Mecha Phantom Beast" Tuner + 1+ non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent: You can Set 1 Quick-Play Spell directly from your Deck.

GR

Gold Rare
Mecha Phantom Beast Dracossack
Mecha Phantom Beast Dracossack
X
WIND WIND Rank Rank 7 [ Machine / Xyz/Effect ]
ATK 2600 DEF 2200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

GR

Gold Rare
Madolche Hootcake
Madolche Hootcake
X
EARTH EARTH Level Level 3 [ Beast / Effect ]
ATK 1500 DEF 1100
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.

GR

Gold Rare
Madolche Chateau
Madolche Chateau
X
SPELL SPELL Field Field
When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.

GR

Gold Rare
Madolche Nights
Madolche Nights
X
TRAP TRAP Counter Counter
When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.

GR

Gold Rare
Brotherhood of the Fire Fist - Buffalo
Brotherhood of the Fire Fist - Buffalo
X
FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ]
ATK 1700 DEF 1000
If this card is in your GY: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up field to the GY; Special Summon this card from your GY. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.

GR

Gold Rare
Brotherhood of the Fire Fist - Coyote
Brotherhood of the Fire Fist - Coyote
X
FIRE FIRE Level Level 5 [ Beast-Warrior / Effect ]
ATK 2000 DEF 500
If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand).

GR

Gold Rare
Fire Formation - Gyokkou
Fire Formation - Gyokkou
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK.

GR

Gold Rare
Traptrix Myrmeleo
Traptrix Myrmeleo
X
EARTH EARTH Level Level 4 [ Insect / Effect ]
ATK 1600 DEF 1200
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.

GR

Gold Rare
Traptrix Dionaea
Traptrix Dionaea
X
EARTH EARTH Level Level 4 [ Plant / Effect ]
ATK 1700 DEF 1100
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

GR

Gold Rare
Traptrix Mantis
Traptrix Mantis
X
EARTH EARTH Level Level 4 [ Insect / Effect ]
ATK 1500 DEF 1300
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

GR

Gold Rare
Mistake
Mistake
X
TRAP TRAP Continuous Continuous
Neither player can add cards from their Deck to their hand except by drawing them.

GR

Gold Rare
Tour Bus To Forbidden Realms
Tour Bus To Forbidden Realms
X
DARK DARK Level Level 3 [ Fiend / Flip/Effect ]
ATK 600 DEF 1000
FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.

GR

Gold Rare
Shared Ride
Shared Ride
X
SPELL SPELL Quick-Play Quick-Play
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.

GR

Gold Rare
Mistaken Arrest
Mistaken Arrest
X
SPELL SPELL Quick-Play Quick-Play
Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.

GR

Gold Rare
Mistaken Accusation
Mistaken Accusation
X
SPELL SPELL Quick-Play Quick-Play
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.

GR

Gold Rare
Noble Knight Drystan
Noble Knight Drystan
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 800
While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a "Noble Arms" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.

GR

Gold Rare
Noble Knight Brothers
Noble Knight Brothers
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1200 DEF 2400
This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card.

GR

Gold Rare
Noble Knight Eachtar
Noble Knight Eachtar
X
DARK DARK Level Level 5 [ Warrior / Effect ]
ATK 1600 DEF 2000
You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.

GR

Gold Rare
Noble Knight Pellinore
Noble Knight Pellinore
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1900 DEF 500
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.

GR

Gold Rare
Noble Knights of the Round Table
Noble Knights of the Round Table
X
SPELL SPELL Field Field
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
●3+: Send 1 "Noble Knight" card from your Deck to the GY.
●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
●12: Draw 1 card.

GR

Gold Rare
Hidden Temples of Necrovalley
Hidden Temples of Necrovalley
X
SPELL SPELL Continuous Continuous
Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.

GR

Gold Rare
Necrovalley Throne
Necrovalley Throne
X
SPELL SPELL
Activate 1 of these effects.
●Add 1 "Gravekeeper's" monster from your Deck to your hand.
●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.

GR

Gold Rare
Imperial Tombs of Necrovalley
Imperial Tombs of Necrovalley
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.

GR

Gold Rare
Domain of the True Monarchs
Domain of the True Monarchs
X
SPELL SPELL Field Field
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

GR

Gold Rare
The First Monarch
The First Monarch
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.

GR

Gold Rare
The Monarchs Erupt
The Monarchs Erupt
X
TRAP TRAP Continuous Continuous
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.

GR

Gold Rare
The Prime Monarch
The Prime Monarch
X
TRAP TRAP Continuous Continuous
Once per turn: You can target 2 "Monarch" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other "Monarch" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of "The Prime Monarch" once per turn.

GR

Gold Rare
Synchron Carrier
Synchron Carrier
X
EARTH EARTH Level Level 2 [ Machine / Effect ]
ATK 0 DEF 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.

GR

Gold Rare
Starlight Junktion
Starlight Junktion
X
SPELL SPELL Field Field
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.

GR

Gold Rare
Storming Mirror Force
Storming Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.

GR

Gold Rare
Drowning Mirror Force
Drowning Mirror Force
X
TRAP TRAP
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

GR

Gold Rare
Speedroid Taketomborg
Speedroid Taketomborg
X
WIND WIND Level Level 3 [ Machine / Effect ]
ATK 600 DEF 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

GR

Gold Rare
Speedroid Red-Eyed Dice
Speedroid Red-Eyed Dice
X
WIND WIND Level Level 1 [ Machine / Tuner/Effect ]
ATK 100 DEF 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.

GR

Gold Rare
Buster Blader, the Destruction Swordmaster
Buster Blader, the Destruction Swordmaster
X
EARTH EARTH Level Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2300
This card's name becomes "Buster Blader" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.

GR

Gold Rare
Buster Blader, the Dragon Destroyer Swordsman
Buster Blader, the Dragon Destroyer Swordsman
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2800 DEF 2500
1 "Buster Blader" + 1 Dragon monster
Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage.

GR

Gold Rare
Caligo Claw Crow
Caligo Claw Crow
X
DARK DARK Level Level 2 [ Winged Beast / Effect ]
ATK 900 DEF 600
If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.

GR

Gold Rare
Union Hangar
Union Hangar
X
SPELL SPELL Field Field
When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

GR

Gold Rare
Union Scramble
Union Scramble
X
TRAP TRAP
Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

GR

Gold Rare
Darklord Morningstar
Darklord Morningstar
X
DARK DARK Level Level 11 [ Fairy / Effect ]
ATK 3000 DEF 3000
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.

GR

Gold Rare
Darklord Ixchel
Darklord Ixchel
X
DARK DARK Level Level 10 [ Fairy / Effect ]
ATK 2500 DEF 2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

GR

Gold Rare
Darklord Nasten
Darklord Nasten
X
DARK DARK Level Level 7 [ Fairy / Effect ]
ATK 2600 DEF 2600
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.

GR

Gold Rare
Darklord Contact
Darklord Contact
X
SPELL SPELL
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.

GR

Gold Rare
Darklord Rebellion
Darklord Rebellion
X
TRAP TRAP
Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.

GR

Gold Rare
D.D. Warrior Lady
D.D. Warrior Lady
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

GR

Gold Rare
Barrier Statue of the Abyss
Barrier Statue of the Abyss
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except DARK monsters.

GR

Gold Rare
Barrier Statue of the Torrent
Barrier Statue of the Torrent
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except WATER monsters.

GR

Gold Rare
Barrier Statue of the Inferno
Barrier Statue of the Inferno
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except FIRE monsters.

GR

Gold Rare
Barrier Statue of the Stormwinds

Forbidden

Forbidden
Barrier Statue of the Stormwinds
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except WIND monsters.

GR

Gold Rare
Barrier Statue of the Drought
Barrier Statue of the Drought
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except EARTH monsters.

GR

Gold Rare
Barrier Statue of the Heavens
Barrier Statue of the Heavens
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ]
ATK 1000 DEF 1000
Neither player can Special Summon monsters, except LIGHT monsters.

GR

Gold Rare
Scrap Recycler
Scrap Recycler
X
EARTH EARTH Level Level 3 [ Machine / Effect ]
ATK 900 DEF 1200
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

GR

Gold Rare
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2700 DEF 1800
You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.

GR

Gold Rare
Planet Pathfinder
Planet Pathfinder
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1000 DEF 1000
You can Tribute this card; add 1 Field Spell from your Deck to your hand.

GR

Gold Rare
Coach Soldier Wolfbark
Coach Soldier Wolfbark
X
FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 1200
You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Coach Soldier Wolfbark" once per turn.

GR

Gold Rare
Gogogo Gigas
Gogogo Gigas
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 0 DEF 2200
While this card is in your GY, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your GY in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.

GR

Gold Rare
Silent Angler
Silent Angler
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 800 DEF 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

GR

Gold Rare
Cyber Dragon Core
Cyber Dragon Core
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ]
ATK 400 DEF 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.

GR

Gold Rare
Wightprince
Wightprince
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK 0 DEF 0
If this card is sent to the GY: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the GY. You can banish 2 "Skull Servant(s)" and this card from your GY; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while in the GY.

GR

Gold Rare
The White Stone of Ancients
The White Stone of Ancients
X
LIGHT LIGHT Level Level 1 [ Dragon / Tuner/Effect ]
ATK 600 DEF 500
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

GR

Gold Rare
Eater of Millions
Eater of Millions
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.

GR

Gold Rare
Flame Bufferlo
Flame Bufferlo
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ]
ATK 1400 DEF 200
If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.

GR

Gold Rare
Lady Debug
Lady Debug
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ]
ATK 1700 DEF 1400
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

GR

Gold Rare
Condemned Witch
Condemned Witch
X
DARK DARK Level Level 4 [ Fairy / Effect ]
ATK 100 DEF 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.

GR

Gold Rare
Superdimensional Robot Galaxy Destroyer
Superdimensional Robot Galaxy Destroyer
X
LIGHT LIGHT Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 5000 DEF 2000
3 Level 10 monsters
Once per turn: You can detach 1 material from this card; destroy all Spells and Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

GR

Gold Rare
Gear Gigant X
Gear Gigant X
X
EARTH EARTH Rank Rank 4 [ Machine / Xyz/Effect ]
ATK 2300 DEF 1500
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.

GR

Gold Rare
Harpie's Pet Phantasmal Dragon
Harpie's Pet Phantasmal Dragon
X
WIND WIND Rank Rank 4 [ Dragon / Xyz/Effect ]
ATK 2000 DEF 2500
3 Level 4 WIND monsters
This card's effects can only be applied/resolved while it has material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 material from this card.

GR

Gold Rare
Skypalace Gangaridai
Skypalace Gangaridai
X
WIND WIND Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 3400 DEF 3000
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.

GR

Gold Rare
Toadally Awesome
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ]
ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.

GR

Gold Rare
Linkuriboh

Forbidden

Forbidden
Linkuriboh
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

GR

Gold Rare
Transcode Talker
Transcode Talker
X
EARTH EARTH Link Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF -
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

GR

Gold Rare
Mekk-Knight of the Morning Star
Mekk-Knight of the Morning Star
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ]
ATK 2000 DEF -
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

GR

Gold Rare
Mind Control
Mind Control
X
SPELL SPELL
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

GR

Gold Rare
Mage Power
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.

GR

Gold Rare
Machine Duplication
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

GR

Gold Rare
Terraforming

Limited

Limited
Terraforming
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.

GR

Gold Rare
Dragon's Mirror
Dragon's Mirror
X
SPELL SPELL
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

GR

Gold Rare
Trade-In
Trade-In
X
SPELL SPELL
Discard 1 Level 8 monster; draw 2 cards.

GR

Gold Rare
Preparation of Rites
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

GR

Gold Rare
Tuning
Tuning
X
SPELL SPELL
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

GR

Gold Rare
Temple of the Six
Temple of the Six
X
SPELL SPELL Field Field
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.

GR

Gold Rare
Night Beam
Night Beam
X
SPELL SPELL
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.

GR

Gold Rare
Miracle Contact
Miracle Contact
X
SPELL SPELL
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are mentioned on an "Elemental HERO" Fusion Monster that mentions "Elemental HERO Neos" as material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

GR

Gold Rare
Circle of the Fire Kings
Circle of the Fire Kings
X
SPELL SPELL Quick-Play Quick-Play
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.

GR

Gold Rare
Sacred Sword of Seven Stars
Sacred Sword of Seven Stars
X
SPELL SPELL
Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.

GR

Gold Rare
Unexpected Dai
Unexpected Dai
X
SPELL SPELL
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

GR

Gold Rare
Magical Meltdown
Magical Meltdown
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

GR

Gold Rare
Set Rotation

Limited

Limited
Set Rotation
X
SPELL SPELL Quick-Play Quick-Play
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

GR

Gold Rare
Lost World
Lost World
X
SPELL SPELL Field Field
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.

GR

Gold Rare
Hey, Trunade!
Hey, Trunade!
X
SPELL SPELL
Return all Set Spells and Traps on the field to the hand.

GR

Gold Rare
Called by the Grave

Limited

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

GR

Gold Rare
Lair of Darkness
Lair of Darkness
X
SPELL SPELL Field Field
All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.

GR

Gold Rare
Dimensional Prison
Dimensional Prison
X
TRAP TRAP
When an opponent's monster declares an attack: Target that attacking monster; banish that target.

GR

Gold Rare
Tachyon Transmigration
Tachyon Transmigration
X
TRAP TRAP Counter Counter
If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

GR

Gold Rare
Lose 1 Turn
Lose 1 Turn
X
TRAP TRAP Continuous Continuous
Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

GR

Gold Rare
Trickstar Reincarnation
Trickstar Reincarnation
X
TRAP TRAP
Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

GR

Gold Rare
There Can Be Only One

Limited

Limited
There Can Be Only One
X
TRAP TRAP Continuous Continuous
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

GR

Gold Rare