Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY COLLECTION KAIBA MEGA PACK

( Release Date : 03/09/2018 )

Total of 110 Card(s)

 
  • Blue-Eyes White Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • La Jinn the Mystical Genie of the Lamp Ultra Rare
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1000  
    A genie of the lamp that is at the beck and call of its master.
    La Jinn the Mystical Genie of the Lamp
  • Vorse Raider Ultra Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Normal ] ATK 1900 DEF 1200  
    This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
    Vorse Raider
  • Judge Man Ultra Rare
    EARTH EARTH Level Level 6 [ Warrior / Normal ] ATK 2200 DEF 1500  
    This club-wielding warrior battles to the end and will never surrender.
    Judge Man
  • X-Head Cannon Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1800 DEF 1500  
    A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    X-Head Cannon
  • Y-Dragon Head Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600  
    Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Y-Dragon Head
  • Z-Metal Tank Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300  
    Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Z-Metal Tank
  • Blue-Eyes Shining Dragon Secret Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
    Blue-Eyes Shining Dragon
  • Kaibaman Ultra Rare
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 200 DEF 700  
    You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kaibaman
  • The White Stone of Legend Secret Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250  
    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • The White Stone of Ancients Secret Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 600 DEF 500  
    Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
    The White Stone of Ancients
  • Maiden with Eyes of Blue Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    Maiden with Eyes of Blue
  • Protector with Eyes of Blue Ultra Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 1300  
    When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
    Protector with Eyes of Blue
  • Master with Eyes of Blue Ultra Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 300 DEF 1200  
    When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
    Master with Eyes of Blue
  • Sage with Eyes of Blue Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 1500  
    When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
    Sage with Eyes of Blue
  • Priestess with Eyes of Blue Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
    Priestess with Eyes of Blue
  • Rider of the Storm Winds Ultra Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 500 DEF 200  
    You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
    Rider of the Storm Winds
  • Dragon Spirit of White Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    (This card is always treated as a "Blue-Eyes" card.)
    This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Dragon Spirit of White
  • A-Assault Core Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1900 DEF 200  
    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.
    A-Assault Core
  • B-Buster Drake Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1800  
    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.
    B-Buster Drake
  • C-Crush Wyvern Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1200 DEF 2000  
    Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.
    C-Crush Wyvern
  • Heavy Mech Support Platform Ultra Rare
    DARK DARK Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500  
    Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Platform
  • Heavy Mech Support Armor Ultra Rare
    LIGHT LIGHT Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500  
    If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Armor
  • Vampire Lord Ultra Rare
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500  
    If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    Vampire Lord
  • Burst Stream of Destruction Secret Rare
    SPELL SPELL  
    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
    Burst Stream of Destruction
  • Polymerization Secret Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • The Flute of Summoning Dragon Secret Rare
    SPELL SPELL  
    Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
    The Flute of Summoning Dragon
  • The Melody of Awakening Dragon Secret Rare
    SPELL SPELL  
    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
    The Melody of Awakening Dragon
  • Card of Demise Secret Rare
    SPELL SPELL  
    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
    Card of Demise
  • Fiend's Sanctuary Secret Rare
    SPELL SPELL  
    Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
    Fiend's Sanctuary
  • Majesty with Eyes of Blue Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
    Majesty with Eyes of Blue
  • Enemy Controller Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Target 1 face-up monster your opponent controls; change that target's battle position.
    ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
    Enemy Controller
  • Ring of Defense Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    When a Trap effect that inflicts damage is activated: Make that effect damage 0.
    Ring of Defense
  • Silver's Cry Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
    Silver's Cry
  • Beacon of White Secret Rare
    SPELL SPELL Equip Equip  
    If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
    Beacon of White
  • Mausoleum of White Ultra Rare
    SPELL SPELL Field Field  
    During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.
    Mausoleum of White
  • The Fang of Critias Ultra Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Critias".)
    Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
    The Fang of Critias
  • Soul Exchange Ultra Rare
    SPELL SPELL  
    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    Soul Exchange
  • Ancient Rules Secret Rare
    SPELL SPELL  
    Special Summon 1 Level 5 or higher Normal Monster from your hand.
    Ancient Rules
  • Cost Down Secret Rare
    SPELL SPELL  
    Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
    Cost Down
  • Neutron Blast Secret Rare
    SPELL SPELL  
    Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
    Neutron Blast
  • Lullaby of Obedience Secret Rare
    SPELL SPELL  
    Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.
    ●The declared monster is added to the hand of the player who activated this card.
    ●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.
    Lullaby of Obedience
  • Shrink Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    Shrink
  • De-Fusion Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
    De-Fusion
  • Spell Reproduction Ultra Rare
    SPELL SPELL  
    Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
    Spell Reproduction
  • Crush Card Virus Ultra Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
    Crush Card Virus
  • Deck Devastation Virus Ultra Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    Deck Devastation Virus
  • Eradicator Epidemic Virus Ultra Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.
    Eradicator Epidemic Virus
  • Full Force Virus Ultra Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
    Full Force Virus
  • Ring of Destruction Ultra Rare
    TRAP TRAP  
    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
    Ring of Destruction
  • Castle of Dragon Souls Ultra Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
    Castle of Dragon Souls
  • Interdimensional Matter Transporter Secret Rare
    TRAP TRAP  
    Target 1 face-up monster you control; banish that target until the End Phase.
    Interdimensional Matter Transporter
  • Mirror Force Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    Mirror Force
  • Tyrant Wing Ultra Rare
    TRAP TRAP  
    Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
    Tyrant Wing
  • Cloning Ultra Rare
    TRAP TRAP  
    When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.
    Cloning
  • Virus Cannon Ultra Rare
    TRAP TRAP  
    Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes).
    Virus Cannon
  • Blue-Eyes Ultimate Dragon Secret Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes Ultimate Dragon
  • Blue-Eyes Twin Burst Dragon Ultra Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
    Blue-Eyes Twin Burst Dragon
  • ABC-Dragon Buster Secret Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800  
    "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
    ABC-Dragon Buster
  • VW-Tiger Catapult Ultra Rare
    LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100  
    "V-Tiger Jet" + "W-Wing Catapult"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)
    VW-Tiger Catapult
  • XYZ-Dragon Cannon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600  
    "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    XYZ-Dragon Cannon
  • Mirror Force Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 1200  
    Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
    Mirror Force Dragon
  • Tyrant Burst Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2900 DEF 2500  
    Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
    Tyrant Burst Dragon
  • Doom Virus Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Fusion / Effect ] ATK 1900 DEF 1500  
    Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
    Doom Virus Dragon
  • Dragon Master Knight Secret Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000  
    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
    Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
    Dragon Master Knight
  • Azure-Eyes Silver Dragon Secret Rare
    LIGHT LIGHT Level Level 9 [ Dragon / Synchro / Effect ] ATK 2500 DEF 3000  
    1 Tuner + 1+ non-Tuner Normal Monsters
    If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.
    Azure-Eyes Silver Dragon
  • Thunder Dragon Ultra Rare
    LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500  
    You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
    Thunder Dragon
  • Dark Armed Dragon Secret Rare Semi-limited
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
    Dark Armed Dragon
  • Tiger Dragon Ultra Rare
    EARTH EARTH Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 1800  
    When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets.
    Tiger Dragon
  • Ancient Fairy Dragon Ultra Rare Forbidden
    LIGHT LIGHT Level Level 7 [ Dragon / Synchro / Effect ] ATK 2100 DEF 3000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.
    Ancient Fairy Dragon
  • Beelze of the Diabolic Dragons Secret Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 3000  
    1 DARK Tuner + 1+ non-Tuner monsters
    Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
    Beelze of the Diabolic Dragons
  • Dragon Ravine Secret Rare
    SPELL SPELL Field Field  
    Once per turn: You can discard 1 card, then activate 1 of these effects;
    ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
    ●Send 1 Dragon monster from your Deck to the GY.
    Dragon Ravine
  • Dragonic Tactics Secret Rare
    SPELL SPELL  
    Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck.
    Dragonic Tactics
  • Return of the Dragon Lords Secret Rare
    SPELL SPELL  
    Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Return of the Dragon Lords
  • Dragon Shrine Secret Rare
    SPELL SPELL  
    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
    Dragon Shrine
  • Trade-In Secret Rare
    SPELL SPELL  
    Discard 1 Level 8 monster; draw 2 cards.
    Trade-In
  • Droll & Lock Bird Ultra Rare
    WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
    Droll & Lock Bird
  • Ghost Ogre & Snow Rabbit Ultra Rare
    LIGHT LIGHT Level Level 3 [ Psychic / Tuner / Effect ] ATK 0 DEF 1800  
    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Ogre & Snow Rabbit
  • Ghost Reaper & Winter Cherries Ultra Rare
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    Ghost Reaper & Winter Cherries
  • Ash Blossom & Joyous Spring Ultra Rare
    FIRE FIRE Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
    ●Add a card from the Deck to the hand.
    ●Special Summon from the Deck.
    ●Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
    Ash Blossom & Joyous Spring
  • D.D. Crow Ultra Rare
    DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    D.D. Crow
  • V-Tiger Jet Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1600 DEF 1800  
    This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    V-Tiger Jet
  • W-Wing Catapult Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500  
    Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    W-Wing Catapult
  • Dragunity Dux Ultra Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 1000  
    Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.
    Dragunity Dux
  • Dragunity Legionnaire Ultra Rare
    WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1200 DEF 800  
    When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. You can send 1 "Dragunity" card from your Spell & Trap Zone to the GY, then target 1 face-up monster your opponent controls; destroy that target.
    Dragunity Legionnaire
  • Dragunity Phalanx Ultra Rare
    WIND WIND Level Level 2 [ Dragon / Tuner / Effect ] ATK 500 DEF 1100  
    Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.
    Dragunity Phalanx
  • Number S39: Utopia the Lightning Secret Rare
    LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    Number S39: Utopia the Lightning
  • Raigeki Ultra Rare Limited
    SPELL SPELL  
    Destroy all monsters your opponent controls.
    Raigeki
  • Fusion Sage Ultra Rare
    SPELL SPELL  
    Add 1 "Polymerization" from your Deck to your hand.
    Fusion Sage
  • Terraforming Secret Rare Limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Double Summon Ultra Rare
    SPELL SPELL  
    You can conduct 2 Normal Summons/Sets this turn, not just 1.
    Double Summon
  • Cards of Consonance Secret Rare
    SPELL SPELL  
    Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.
    Cards of Consonance
  • The Monarchs Stormforth Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    The Monarchs Stormforth
  • Chain Disappearance Secret Rare
    TRAP TRAP  
    When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
    Chain Disappearance
  • Fiendish Chain Ultra Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
    Fiendish Chain
  • Parrot Dragon Ultra Rare
    WIND WIND Level Level 5 [ Dragon / Normal ] ATK 2000 DEF 1300  
    A dragon from the cartoons that's more dangerous than it appears to be.
    Parrot Dragon
  • Giant Red Seasnake Ultra Rare
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1800 DEF 800  
    A sea-dwelling snake that attacks passing enemies with its sharp teeth.
    Giant Red Seasnake
  • Mikazukinoyaiba Ultra Rare
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2200 DEF 2350  
    A dragon warrior of the moon armed with a crescent sword.
    Mikazukinoyaiba
  • Warrior Elimination Ultra Rare
    SPELL SPELL  
    Destroy all Warrior monsters on the field.
    Warrior Elimination
  • Exile of the Wicked Ultra Rare
    SPELL SPELL  
    Destroy all Fiend monsters on the field.
    Exile of the Wicked
  • Delinquent Duo Secret Rare Forbidden
    SPELL SPELL  
    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
    Delinquent Duo
  • White Hole Secret Rare
    TRAP TRAP  
    When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.
    White Hole
  • Call of the Grave Secret Rare
    TRAP TRAP  
    When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn".
    Call of the Grave
  • Anti Raigeki Secret Rare
    TRAP TRAP  
    When your opponent activates "Raigeki": Negate its effect, and if you do, destroy all monsters your opponent controls.
    Anti Raigeki
  • Just Desserts Ultra Rare
    TRAP TRAP  
    Inflict 500 damage to your opponent for each monster they control.
    Just Desserts
  • Goddess of Sweet Revenge Secret Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 1800 DEF 2000  
    While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
    Goddess of Sweet Revenge
  • The King of D. Secret Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100  
    This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
    The King of D.
  • Destruction Dragon Secret Rare
    FIRE FIRE Level Level 8 [ Dragon / Fusion / Effect ] ATK 2000 DEF 3000  
    Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
    Destruction Dragon
  • Dragon Revival Rhapsody Secret Rare
    SPELL SPELL  
    If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.
    Dragon Revival Rhapsody
  • Loop of Destruction Secret Rare
    TRAP TRAP Continuous Continuous  
    This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
    Loop of Destruction