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YUGI'S LEGENDARY DECKS

( Release Date : 11/13/2015 )

Total of 105 Card(s)
All

SE

Secret Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

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Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

UR

Ultra Rare

UR

Ultra Rare

UR

Ultra Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SE

Secret Rare

UR

Ultra Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SE

Secret Rare

UR

Ultra Rare

UR

Ultra Rare

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common
Electromagnetic Turtle
Electromagnetic Turtle
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 0 DEF 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.

SE

Secret Rare
Black Luster Soldier
Black Luster Soldier
X
EARTH EARTH Level Level 8 [ Warrior / Ritual ]
ATK 3000 DEF 2500
You can Ritual Summon this card with "Black Luster Ritual".

C

Common
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

C

Common
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

C

Common

UR

Ultra Rare
Gaia The Fierce Knight
Gaia The Fierce Knight
X
EARTH EARTH Level Level 7 [ Warrior / Normal ]
ATK 2300 DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

C

Common
Summoned Skull
Summoned Skull
X
DARK DARK Level Level 6 [ Fiend / Normal ]
ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)

C

Common
Curse of Dragon
Curse of Dragon
X
DARK DARK Level Level 5 [ Dragon / Normal ]
ATK 2000 DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.

C

Common
Catapult Turtle
Catapult Turtle
X
WATER WATER Level Level 5 [ Aqua / Effect ]
ATK 1000 DEF 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.

C

Common
Celtic Guardian
Celtic Guardian
X
EARTH EARTH Level Level 4 [ Warrior / Normal ]
ATK 1400 DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

C

Common
Winged Dragon, Guardian of the Fortress #1
Winged Dragon, Guardian of the Fortress #1
X
WIND WIND Level Level 4 [ Dragon / Normal ]
ATK 1400 DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

C

Common
Feral Imp
Feral Imp
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

C

Common
Beaver Warrior
Beaver Warrior
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ]
ATK 1200 DEF 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.

C

Common
Griffore
Griffore
X
EARTH EARTH Level Level 4 [ Beast / Normal ]
ATK 1200 DEF 1500
This monster's tough hide deflects almost any attack.

C

Common
Mystical Elf
Mystical Elf
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ]
ATK 800 DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

C

Common
Giant Soldier of Stone
Giant Soldier of Stone
X
EARTH EARTH Level Level 3 [ Rock / Normal ]
ATK 1300 DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.

C

Common
Mammoth Graveyard
Mammoth Graveyard
X
EARTH EARTH Level Level 3 [ Dinosaur / Normal ]
ATK 1200 DEF 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

C

Common
Exodia the Forbidden One

Limited

Limited
Exodia the Forbidden One
X
DARK DARK Level Level 3 [ Spellcaster / Effect ]
ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

UR

Ultra Rare
Right Leg of the Forbidden One

Limited

Limited
Right Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR

Ultra Rare
Left Leg of the Forbidden One

Limited

Limited
Left Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR

Ultra Rare
Right Arm of the Forbidden One

Limited

Limited
Right Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

UR

Ultra Rare
Left Arm of the Forbidden One

Limited

Limited
Left Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

UR

Ultra Rare
Mystic Box
Mystic Box
X
SPELL SPELL
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.

C

Common
Brain Control
Brain Control
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

C

Common
Spell Shattering Arrow
Spell Shattering Arrow
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.

C

Common
Horn of the Unicorn
Horn of the Unicorn
X
SPELL SPELL Equip Equip
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

C

Common
Mystical Moon
Mystical Moon
X
SPELL SPELL Equip Equip
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.

C

Common
Burning Land
Burning Land
X
SPELL SPELL Continuous Continuous
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.

C

Common
Detonate
Detonate
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.

C

Common
Makiu, the Magical Mist
Makiu, the Magical Mist
X
SPELL SPELL
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.

C

Common
Black Luster Ritual
Black Luster Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
The Eye of Truth
The Eye of Truth
X
TRAP TRAP Continuous Continuous
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.

C

Common
Shift
Shift
X
TRAP TRAP
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.

C

Common
Gaia the Dragon Champion
Gaia the Dragon Champion
X
WIND WIND Level Level 7 [ Dragon / Fusion ]
ATK 2600 DEF 2100
"Gaia The Fierce Knight" + "Curse of Dragon"

C

Common
Dark Renewal
Dark Renewal
X
TRAP TRAP
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.

SE

Secret Rare
Valkyrion the Magna Warrior
Valkyrion the Magna Warrior
X
EARTH EARTH Level Level 8 [ Rock / Effect ]
ATK 3500 DEF 3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.

UR

Ultra Rare
Dark Magician Girl
Dark Magician Girl
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

UR

Ultra Rare

C

Common
Archfiend of Gilfer
Archfiend of Gilfer
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2200 DEF 2500
When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.

C

Common
Berfomet
Berfomet
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 1400 DEF 1800
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.

C

Common
Gazelle the King of Mythical Beasts
Gazelle the King of Mythical Beasts
X
EARTH EARTH Level Level 4 [ Beast / Normal ]
ATK 1500 DEF 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)

C

Common
Alpha The Magnet Warrior
Alpha The Magnet Warrior
X
EARTH EARTH Level Level 4 [ Rock / Normal ]
ATK 1400 DEF 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.

C

Common
Beta The Magnet Warrior
Beta The Magnet Warrior
X
EARTH EARTH Level Level 4 [ Rock / Normal ]
ATK 1700 DEF 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.

C

Common
Gamma The Magnet Warrior
Gamma The Magnet Warrior
X
EARTH EARTH Level Level 4 [ Rock / Normal ]
ATK 1500 DEF 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.

C

Common
Big Shield Gardna
Big Shield Gardna
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 100 DEF 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

C

Common
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

UR

Ultra Rare

C

Common
Dark Magic Curtain
Dark Magic Curtain
X
SPELL SPELL
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

C

Common
Thousand Knives
Thousand Knives
X
SPELL SPELL
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.

C

Common
Magic Formula
Magic Formula
X
SPELL SPELL Equip Equip
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.

C

Common
Magical Dimension
Magical Dimension
X
SPELL SPELL Quick-Play Quick-Play
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.

C

Common
Diffusion Wave-Motion
Diffusion Wave-Motion
X
SPELL SPELL
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

C

Common
Double Spell
Double Spell
X
SPELL SPELL
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.

C

Common
Ectoplasmer
Ectoplasmer
X
SPELL SPELL Continuous Continuous
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.

C

Common
Soul Taker
Soul Taker
X
SPELL SPELL
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.

C

Common
Pot of Greed

Forbidden

Forbidden
Pot of Greed
X
SPELL SPELL
Draw 2 cards.

C

Common
Card Destruction

Limited

Limited
Card Destruction
X
SPELL SPELL
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

C

Common
Exchange
Exchange
X
SPELL SPELL
Both players reveal their hands and add 1 card from each other's hand to their hand.

C

Common
Monster Recovery
Monster Recovery
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)

C

Common
De-Fusion
De-Fusion
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.

C

Common
Multiply
Multiply
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.

C

Common
Mirror Force
Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

UR

Ultra Rare

C

Common
Magical Hats
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

C

Common
Magic Cylinder
Magic Cylinder
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

C

Common
Spellbinding Circle
Spellbinding Circle
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.

C

Common
Lightforce Sword
Lightforce Sword
X
TRAP TRAP
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.

C

Common
Chain Destruction
Chain Destruction
X
TRAP TRAP
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.

C

Common
Soul Rope
Soul Rope
X
TRAP TRAP
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.

C

Common
Tragedy
Tragedy
X
TRAP TRAP
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.

C

Common
Chimera the Flying Mythical Beast
Chimera the Flying Mythical Beast
X
WIND WIND Level Level 6 [ Beast / Fusion/Effect ]
ATK 2100 DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.

C

Common
Black Illusion
Black Illusion
X
TRAP TRAP
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.

SE

Secret Rare
Magician of Black Chaos
Magician of Black Chaos
X
DARK DARK Level Level 8 [ Spellcaster / Ritual ]
ATK 2800 DEF 2600
You can Ritual Summon this card with "Black Magic Ritual".

UR

Ultra Rare
Dark Magician of Chaos
Dark Magician of Chaos
X
DARK DARK Level Level 8 [ Spellcaster / Effect ]
ATK 2800 DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

UR

Ultra Rare
Gandora the Dragon of Destruction
Gandora the Dragon of Destruction
X
DARK DARK Level Level 8 [ Dragon / Effect ]
ATK 0 DEF 0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.

C

Common
Silent Magician LV8
Silent Magician LV8
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ]
ATK 3500 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.

UR

Ultra Rare
Silent Magician LV4
Silent Magician LV4
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1000
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.

C

Common
Silent Swordsman LV7
Silent Swordsman LV7
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ]
ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.

C

Common
Silent Swordsman LV5
Silent Swordsman LV5
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ]
ATK 2300 DEF 1000
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.

C

Common
Silent Swordsman LV3
Silent Swordsman LV3
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.

C

Common
Buster Blader
Buster Blader
X
EARTH EARTH Level Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.

C

Common
The Tricky
The Tricky
X
WIND WIND Level Level 5 [ Spellcaster / Effect ]
ATK 2000 DEF 1200
You can Special Summon this card (from your hand) by discarding 1 card.

C

Common
Jack's Knight
Jack's Knight
X
LIGHT LIGHT Level Level 5 [ Warrior / Normal ]
ATK 1900 DEF 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

C

Common
Queen's Knight
Queen's Knight
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ]
ATK 1500 DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

C

Common
King's Knight
King's Knight
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.

C

Common
Green Gadget
Green Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1400 DEF 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

C

Common
Red Gadget
Red Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1300 DEF 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

C

Common
Yellow Gadget
Yellow Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1200 DEF 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

C

Common
Skilled Dark Magician
Skilled Dark Magician
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1900 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

C

Common
Skilled White Magician
Skilled White Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.

C

Common
Blockman
Blockman
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1000 DEF 1500
You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.

C

Common
Marshmallon
Marshmallon
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ]
ATK 300 DEF 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

C

Common
Kuriboh
Kuriboh
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 300 DEF 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

C

Common
Monster Reborn

Limited

Limited
Monster Reborn
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.

C

Common
Gold Sarcophagus

Limited

Limited
Gold Sarcophagus
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.

UR

Ultra Rare
Card of Sanctity
Card of Sanctity
X
SPELL SPELL
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.

C

Common
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

C

Common
Dark Magic Attack
Dark Magic Attack
X
SPELL SPELL
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

C

Common
Magicians Unite
Magicians Unite
X
SPELL SPELL
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.

C

Common
Dedication through Light and Darkness
Dedication through Light and Darkness
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.

C

Common
Black Magic Ritual
Black Magic Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
Tricky Spell 4
Tricky Spell 4
X
SPELL SPELL Quick-Play Quick-Play
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.

C

Common
Emblem of Dragon Destroyer
Emblem of Dragon Destroyer
X
SPELL SPELL
Add 1 "Buster Blader" from your Deck or GY to your hand.

C

Common
Marshmallon Glasses
Marshmallon Glasses
X
SPELL SPELL Continuous Continuous
While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks.

C

Common
Magician's Circle
Magician's Circle
X
TRAP TRAP
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.

C

Common
Shattered Axe
Shattered Axe
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.

C

Common
Stronghold the Moving Fortress
Stronghold the Moving Fortress
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.

C

Common
Miracle Restoring
Miracle Restoring
X
TRAP TRAP
Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.

C

Common
Dark Paladin
Dark Paladin
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.

C

Common