Total of 105 Card(s)
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SE
Secret RareC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareUR
Ultra RareUR
Ultra RareUR
Ultra RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSE
Secret RareUR
Ultra RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSE
Secret RareUR
Ultra RareUR
Ultra RareC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
Common- Electromagnetic Turtle
- X
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LIGHT
Level 4 [ Machine / Effect ]
ATK 0 DEF 1800 - During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
SE
Secret Rare- Black Luster Soldier
- X
-
EARTH
Level 8 [ Warrior / Ritual ]
ATK 3000 DEF 2500 - You can Ritual Summon this card with "Black Luster Ritual".
C
Common- Black Luster Soldier - Envoy of the Beginning
- X
-
LIGHT
Level 8 [ Warrior / Effect ]
ATK 3000 DEF 2500 -
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
C
Common- Dark Magician
- X
-
DARK
Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100 - The ultimate wizard in terms of attack and defense.
C
CommonUR
Ultra Rare- Gaia The Fierce Knight
- X
-
EARTH
Level 7 [ Warrior / Normal ]
ATK 2300 DEF 2100 - A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
C
Common- Summoned Skull
- X
-
DARK
Level 6 [ Fiend / Normal ]
ATK 2500 DEF 1200 -
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
C
Common- Curse of Dragon
- X
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DARK
Level 5 [ Dragon / Normal ]
ATK 2000 DEF 1500 - A wicked dragon that taps into dark forces to execute a powerful attack.
C
Common- Catapult Turtle
- X
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WATER
Level 5 [ Aqua / Effect ]
ATK 1000 DEF 2000 - Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
C
Common- Celtic Guardian
- X
-
EARTH
Level 4 [ Warrior / Normal ]
ATK 1400 DEF 1200 - An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
C
Common- Winged Dragon, Guardian of the Fortress #1
- X
-
WIND
Level 4 [ Dragon / Normal ]
ATK 1400 DEF 1200 - A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
C
Common- Feral Imp
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1400 - A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
C
Common- Beaver Warrior
- X
-
EARTH
Level 4 [ Beast-Warrior / Normal ]
ATK 1200 DEF 1500 - What this creature lacks in size it makes up for in defense when battling in the prairie.
C
Common- Griffore
- X
-
EARTH
Level 4 [ Beast / Normal ]
ATK 1200 DEF 1500 - This monster's tough hide deflects almost any attack.
C
Common- Mystical Elf
- X
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LIGHT
Level 4 [ Spellcaster / Normal ]
ATK 800 DEF 2000 - A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
C
Common- Giant Soldier of Stone
- X
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EARTH
Level 3 [ Rock / Normal ]
ATK 1300 DEF 2000 - A giant warrior made of stone. A punch from this creature has earth-shaking results.
C
Common- Mammoth Graveyard
- X
-
EARTH
Level 3 [ Dinosaur / Normal ]
ATK 1200 DEF 800 - A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
C
CommonLimited
Limited- Exodia the Forbidden One
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 1000 DEF 1000 - If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
UR
Ultra RareLimited
Limited- Right Leg of the Forbidden One
- X
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DARK
Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300 - A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
UR
Ultra RareLimited
Limited- Left Leg of the Forbidden One
- X
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DARK
Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300 - A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
UR
Ultra RareLimited
Limited- Right Arm of the Forbidden One
- X
-
DARK
Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300 - A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
UR
Ultra RareLimited
Limited- Left Arm of the Forbidden One
- X
-
DARK
Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300 - A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
UR
Ultra Rare- Mystic Box
- X
-
SPELL
- Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
C
Common- Brain Control
- X
-
SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
C
Common- Spell Shattering Arrow
- X
-
SPELL
Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
C
Common- Horn of the Unicorn
- X
-
SPELL
Equip
- The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
C
Common- Mystical Moon
- X
-
SPELL
Equip
- Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
C
Common- Burning Land
- X
-
SPELL
Continuous
- When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
C
Common- Detonate
- X
-
SPELL
Quick-Play
- Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
C
Common- Makiu, the Magical Mist
- X
-
SPELL
- Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
C
Common- Black Luster Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
C
Common- The Eye of Truth
- X
-
TRAP
Continuous
- Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
C
Common- Shift
- X
-
TRAP
- When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
C
Common- Gaia the Dragon Champion
- X
-
WIND
Level 7 [ Dragon / Fusion ]
ATK 2600 DEF 2100 - "Gaia The Fierce Knight" + "Curse of Dragon"
C
Common- Dark Renewal
- X
-
TRAP
- When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
SE
Secret Rare- Valkyrion the Magna Warrior
- X
-
EARTH
Level 8 [ Rock / Effect ]
ATK 3500 DEF 3850 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.
UR
Ultra Rare- Dark Magician Girl
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700 - Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
UR
Ultra RareC
Common- Archfiend of Gilfer
- X
-
DARK
Level 6 [ Fiend / Effect ]
ATK 2200 DEF 2500 - When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
C
Common- Berfomet
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 1400 DEF 1800 - When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
C
Common- Gazelle the King of Mythical Beasts
- X
-
EARTH
Level 4 [ Beast / Normal ]
ATK 1500 DEF 1200 -
This monster moves so fast that it looks like an illusion to mortal eyes.
(This card is always treated as a "Phantom Beast" card.)
C
Common- Alpha The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ]
ATK 1400 DEF 1700 - Alpha, Beta, and Gamma meld as one to form a powerful monster.
C
Common- Beta The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ]
ATK 1700 DEF 1600 - Alpha, Beta, and Gamma meld as one to form a powerful monster.
C
Common- Gamma The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ]
ATK 1500 DEF 1800 - Alpha, Beta, and Gamma meld as one to form a powerful monster.
C
Common- Big Shield Gardna
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 100 DEF 2600 - When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
C
Common- Swords of Revealing Light
- X
-
SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
UR
Ultra RareC
Common- Dark Magic Curtain
- X
-
SPELL
- Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
C
Common- Thousand Knives
- X
-
SPELL
- If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
C
Common- Magic Formula
- X
-
SPELL
Equip
- Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
C
Common- Magical Dimension
- X
-
SPELL
Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
C
Common- Diffusion Wave-Motion
- X
-
SPELL
-
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
C
Common- Double Spell
- X
-
SPELL
- Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
C
Common- Ectoplasmer
- X
-
SPELL
Continuous
- Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
C
Common- Soul Taker
- X
-
SPELL
- Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
C
CommonLimited
Limited- Card Destruction
- X
-
SPELL
- Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
C
Common- Exchange
- X
-
SPELL
- Both players reveal their hands and add 1 card from each other's hand to their hand.
C
Common- Monster Recovery
- X
-
SPELL
Quick-Play
- Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
C
Common- De-Fusion
- X
-
SPELL
Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
C
Common- Multiply
- X
-
SPELL
Quick-Play
- Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
C
Common- Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
UR
Ultra RareC
Common- Magical Hats
- X
-
TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
C
Common- Magic Cylinder
- X
-
TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
C
Common- Spellbinding Circle
- X
-
TRAP
Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
C
Common- Lightforce Sword
- X
-
TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
C
Common- Chain Destruction
- X
-
TRAP
- When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
C
Common- Soul Rope
- X
-
TRAP
- When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
C
Common- Tragedy
- X
-
TRAP
- When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
C
Common- Chimera the Flying Mythical Beast
- X
-
WIND
Level 6 [ Beast / Fusion/Effect ]
ATK 2100 DEF 1800 -
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
C
Common- Black Illusion
- X
-
TRAP
- Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
SE
Secret Rare- Magician of Black Chaos
- X
-
DARK
Level 8 [ Spellcaster / Ritual ]
ATK 2800 DEF 2600 - You can Ritual Summon this card with "Black Magic Ritual".
UR
Ultra Rare- Dark Magician of Chaos
- X
-
DARK
Level 8 [ Spellcaster / Effect ]
ATK 2800 DEF 2600 - During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
UR
Ultra Rare- Gandora the Dragon of Destruction
- X
-
DARK
Level 8 [ Dragon / Effect ]
ATK 0 DEF 0 - Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
C
Common- Silent Magician LV8
- X
-
LIGHT
Level 8 [ Spellcaster / Effect ]
ATK 3500 DEF 1000 - Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.
UR
Ultra Rare- Silent Magician LV4
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1000 - Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
C
Common- Silent Swordsman LV7
- X
-
LIGHT
Level 7 [ Warrior / Effect ]
ATK 2800 DEF 1000 - Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
C
Common- Silent Swordsman LV5
- X
-
LIGHT
Level 5 [ Warrior / Effect ]
ATK 2300 DEF 1000 - Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
C
Common- Silent Swordsman LV3
- X
-
LIGHT
Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000 - Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
C
Common- Buster Blader
- X
-
EARTH
Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2300 - Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
C
Common- The Tricky
- X
-
WIND
Level 5 [ Spellcaster / Effect ]
ATK 2000 DEF 1200 - You can Special Summon this card (from your hand) by discarding 1 card.
C
Common- Jack's Knight
- X
-
LIGHT
Level 5 [ Warrior / Normal ]
ATK 1900 DEF 1000 - A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
C
Common- Queen's Knight
- X
-
LIGHT
Level 4 [ Warrior / Normal ]
ATK 1500 DEF 1600 - This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
C
Common- King's Knight
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1400 - When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
C
Common- Green Gadget
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1400 DEF 600 - When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
C
Common- Red Gadget
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1300 DEF 1500 - When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
C
Common- Yellow Gadget
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1200 DEF 1200 - When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
C
Common- Skilled Dark Magician
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1900 DEF 1700 - Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
C
Common- Skilled White Magician
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 1900 - Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
C
Common- Blockman
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 1000 DEF 1500 - You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.
C
Common- Marshmallon
- X
-
LIGHT
Level 3 [ Fairy / Effect ]
ATK 300 DEF 500 - Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
C
Common- Kuriboh
- X
-
DARK
Level 1 [ Fiend / Effect ]
ATK 300 DEF 200 - During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
C
CommonLimited
Limited- Gold Sarcophagus
- X
-
SPELL
- Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
UR
Ultra Rare- Card of Sanctity
- X
-
SPELL
- Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
C
Common- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
C
Common- Dark Magic Attack
- X
-
SPELL
- If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
C
Common- Magicians Unite
- X
-
SPELL
- If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
C
Common- Dedication through Light and Darkness
- X
-
SPELL
Quick-Play
- Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
C
Common- Black Magic Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
C
Common- Tricky Spell 4
- X
-
SPELL
Quick-Play
- Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
C
Common- Emblem of Dragon Destroyer
- X
-
SPELL
- Add 1 "Buster Blader" from your Deck or GY to your hand.
C
Common- Marshmallon Glasses
- X
-
SPELL
Continuous
- While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks.
C
Common- Magician's Circle
- X
-
TRAP
- When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
C
Common- Shattered Axe
- X
-
TRAP
Continuous
- Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
C
Common- Stronghold the Moving Fortress
- X
-
TRAP
Continuous
- Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
C
Common- Miracle Restoring
- X
-
TRAP
- Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.
C
Common- Dark Paladin
- X
-
DARK
Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2900 DEF 2400 -
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
C
Common