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GOLD SERIES HAUNTED MINE

( Release Date : 06/12/2012 )

Total of 55 Card(s)
All

GH

Ghost Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

GH

Ghost Rare

C

Common

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GH

Ghost Rare

GR

Gold Rare

GR

Gold Rare

GH

Ghost Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GH

Ghost Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

GH

Ghost Rare

GR

Gold Rare

C

Common

C

Common

C

Common

C

Common

C

Common

GR

Gold Rare

C

Common

C

Common

C

Common
Blue-Eyes White Dragon
Blue-Eyes White Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ]
ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

GH

Ghost Rare
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ]
ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.

C

Common
Pyramid Turtle
Pyramid Turtle
X
EARTH EARTH Level Level 4 [ Zombie / Effect ]
ATK 1200 DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.

C

Common
Dark Scorpion Burglars
Dark Scorpion Burglars
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.

C

Common
Don Zaloog
Don Zaloog
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.

C

Common
Helpoemer
Helpoemer
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2000 DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.

C

Common
Dark Scorpion - Cliff the Trap Remover
Dark Scorpion - Cliff the Trap Remover
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1200 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.

C

Common
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ]
ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.

C

Common
Fear from the Dark
Fear from the Dark
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.

C

Common
Dark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.

C

Common
Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
X
DARK DARK Level Level 5 [ Warrior / Effect ]
ATK 1800 DEF 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.

C

Common
Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.

C

Common
Ryu Kokki
Ryu Kokki
X
DARK DARK Level Level 6 [ Zombie / Effect ]
ATK 2400 DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.

C

Common
Vampire Lady
Vampire Lady
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1550 DEF 1550
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.

C

Common
Double Coston
Double Coston
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1700 DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

C

Common
Regenerating Mummy
Regenerating Mummy
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1800 DEF 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.

C

Common
Dark Mimic LV1
Dark Mimic LV1
X
DARK DARK Level Level 1 [ Fiend / Flip/Effect ]
ATK 100 DEF 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

C

Common
Dark Mimic LV3
Dark Mimic LV3
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

C

Common
Zombie Master
Zombie Master
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1800 DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.

C

Common
Gernia
Gernia
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1300 DEF 1200
Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.

C

Common
Goblin Zombie
Goblin Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.

C

Common
The Lady in Wight
The Lady in Wight
X
DARK DARK Level Level 3 [ Zombie / Effect ]
ATK 0 DEF 2200
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.

C

Common
Red Ogre
Red Ogre
X
EARTH EARTH Level Level 7 [ Zombie / Effect ]
ATK 2800 DEF 2100
When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand.

C

Common
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
X
DARK DARK Level Level 7 [ Fiend / Effect ]
ATK 2700 DEF 2500
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage;
●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of battle damage you took.
●Effect damage: Inflict damage to your opponent equal to the damage you took.

GH

Ghost Rare
Bone Crusher
Bone Crusher
X
EARTH EARTH Level Level 4 [ Zombie / Effect ]
ATK 1600 DEF 200
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.

C

Common
Fabled Grimro
Fabled Grimro
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ]
ATK 1700 DEF 1000
If you control a "Fabled" monster: You can send this card from your hand to the GY; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

GR

Gold Rare
Master Hyperion
Master Hyperion
X
LIGHT LIGHT Level Level 8 [ Fairy / Effect ]
ATK 2700 DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

GR

Gold Rare
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2700 DEF 1800
You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.

GR

Gold Rare
Sephylon, the Ultimate Timelord
Sephylon, the Ultimate Timelord
X
LIGHT LIGHT Level Level 10 [ Fairy / Effect ]
ATK 4000 DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.

GR

Gold Rare
Herald of Perfection
Herald of Perfection
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 1800 DEF 2800
You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.

GH

Ghost Rare
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
X
WATER WATER Level Level 6 [ Sea Serpent / Synchro/Effect ]
ATK 2300 DEF 1400
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

GR

Gold Rare
Naturia Beast
Naturia Beast
X
EARTH EARTH Level Level 5 [ Beast / Synchro/Effect ]
ATK 2200 DEF 1700
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

GR

Gold Rare
Naturia Barkion
Naturia Barkion
X
EARTH EARTH Level Level 6 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 1800
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.

GH

Ghost Rare
Formula Synchron
Formula Synchron
X
LIGHT LIGHT Level Level 2 [ Machine / Synchro/Tuner/Effect ]
ATK 200 DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

GR

Gold Rare
Karakuri Steel Shogun mdl 00X "Bureido"
Karakuri Steel Shogun mdl 00X "Bureido"
X
EARTH EARTH Level Level 8 [ Machine / Synchro/Effect ]
ATK 2800 DEF 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

GR

Gold Rare
Number 39: Utopia
Number 39: Utopia
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

GR

Gold Rare
Dark Hole
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.

GR

Gold Rare
Mystical Space Typhoon
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.

GH

Ghost Rare
Book of Life
Book of Life
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

C

Common
Call of the Mummy
Call of the Mummy
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.

C

Common
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
X
SPELL SPELL Quick-Play Quick-Play
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.

Card Name updated from "Pigeonholing Books of Spell" on June 12, 2012.

C

Common
Mustering of the Dark Scorpions
Mustering of the Dark Scorpions
X
SPELL SPELL
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.

C

Common
Pyramid of Wonders
Pyramid of Wonders
X
SPELL SPELL Continuous Continuous
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.

C

Common
Dawn of the Herald
Dawn of the Herald
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.

C

Common
Solemn Judgment
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

GH

Ghost Rare
Call of the Haunted
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

GR

Gold Rare
Physical Double
Physical Double
X
TRAP TRAP
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.

C

Common
Hidden Spellbook (Updated from: Hidden Book of Spell)
Hidden Spellbook (Updated from: Hidden Book of Spell)
X
TRAP TRAP
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.

Card Name updated from "Hidden Book of Spell" on June 12, 2012.

C

Common
Zoma the Spirit
Zoma the Spirit
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

C

Common
Embodiment of Apophis
Embodiment of Apophis
X
TRAP TRAP Continuous Continuous
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).

C

Common
Machine King - 3000 B.C.
Machine King - 3000 B.C.
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card.

C

Common
Starlight Road
Starlight Road
X
TRAP TRAP
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

GR

Gold Rare
Tiki Curse
Tiki Curse
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Rock/DARK/Level 4/ATK 1800/DEF 1000) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.

C

Common
Tiki Soul
Tiki Soul
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Rock/LIGHT/Level 4/ATK 1000/DEF 1800) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card and sent to your GY, you can Set it in the Spell & Trap Zone instead.

C

Common
Copy Knight
Copy Knight
X
TRAP TRAP Continuous Continuous
When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)

C

Common