Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

GOLD SERIES HAUNTED MINE

( Release Date : 06/12/2012 )

Total of 55 Card(s)

 
  • Blue-Eyes White Dragon Ghost Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Patrician of Darkness
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400  
    You choose the attack targets for your opponent's attacks.
    Patrician of Darkness
  • Pyramid Turtle
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
    Pyramid Turtle
  • Dark Scorpion Burglars
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000  
    When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
    Dark Scorpion Burglars
  • Don Zaloog
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500  
    When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
    ●Discard 1 random card from their hand.
    ●Send the top 2 cards of their Deck to the GY.
    Don Zaloog
  • Helpoemer
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400  
    Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
    Helpoemer
  • Dark Scorpion - Cliff the Trap Remover (Updated from: Cliff the Trap Remover)
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 1000  
    When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
    ●Target 1 Spell/Trap Card on the field; destroy that target.
    ●Send the top 2 cards of their Deck to the Graveyard.

    Note
    Card Name updated from "Cliff the Trap Remover" on June 12, 2012.
    Dark Scorpion - Cliff the Trap Remover (Updated from: Cliff the Trap Remover)
  • Despair from the Dark
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000  
    If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
    Despair from the Dark
  • Fear from the Dark
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1500  
    When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Fear from the Dark
  • Dark Scorpion - Chick the Yellow
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000  
    When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
    ●Target 1 card on the field; return that target to the hand.
    ●Look at the top card of their Deck, then return it to the top or bottom of the Deck.
    Dark Scorpion - Chick the Yellow
  • Dark Scorpion - Gorg the Strong
    DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500  
    When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
    ●Target 1 monster your opponent controls; return that target to the top of the Deck.
    ●Send the top card of their Deck to the GY.
    Dark Scorpion - Gorg the Strong
  • Dark Scorpion - Meanae the Thorn
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800  
    When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
    ●Add 1 "Dark Scorpion" card from your Deck to your hand.
    ●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
    Dark Scorpion - Meanae the Thorn
  • Ryu Kokki
    DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000  
    At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    Ryu Kokki
  • Vampire Lady
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1550 DEF 1550  
    When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Lady
  • Double Coston
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650  
    This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Coston
  • Regenerating Mummy
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500  
    When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
    Regenerating Mummy
  • Dark Mimic LV1
    DARK DARK Level Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000  
    FLIP: Draw 1 card.
    Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV1
  • Dark Mimic LV3
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000  
    If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Mimic LV3
  • Zombie Master
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0  
    Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
    Zombie Master
  • Gernia
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1300 DEF 1200  
    During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
    Gernia
  • Goblin Zombie
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050  
    If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
    Goblin Zombie
  • The Lady in Wight
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 0 DEF 2200  
    Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
    The Lady in Wight
  • Red Ogre
    EARTH EARTH Level Level 7 [ Zombie / Effect ] ATK 2800 DEF 2100  
    When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand.
    Red Ogre
  • Gorz the Emissary of Darkness Ghost Rare
    DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2700 DEF 2500  
    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage:
    ●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
    ●Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
    Gorz the Emissary of Darkness
  • Bone Crusher
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1600 DEF 200  
    When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
    Bone Crusher
  • Fabled Grimro Gold Rare
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1000  
    If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
    Fabled Grimro
  • Master Hyperion Gold Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2100  
    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
    Master Hyperion
  • Grapha, Dragon Lord of Dark World Gold Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2700 DEF 1800  
    You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.
    Grapha, Dragon Lord of Dark World
  • Sephylon, the Ultimate Timelord Gold Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.
    Sephylon, the Ultimate Timelord
  • Herald of Perfection Ghost Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 2800  
    You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Herald of Perfection
  • Brionac, Dragon of the Ice Barrier Gold Rare
    WATER WATER Level Level 6 [ Sea Serpent / Synchro / Effect ] ATK 2300 DEF 1400  
    1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
    Brionac, Dragon of the Ice Barrier
  • Naturia Beast Gold Rare
    EARTH EARTH Level Level 5 [ Beast / Synchro / Effect ] ATK 2200 DEF 1700  
    1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Beast
  • Naturia Barkion Ghost Rare
    EARTH EARTH Level Level 6 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1800  
    1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Barkion
  • Formula Synchron Gold Rare
    LIGHT LIGHT Level Level 2 [ Machine / Synchro / Tuner / Effect ] ATK 200 DEF 1500  
    1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Formula Synchron
  • Karakuri Steel Shogun mdl 00X "Bureido" Gold Rare
    EARTH EARTH Level Level 8 [ Machine / Synchro / Effect ] ATK 2800 DEF 1700  
    1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
    Karakuri Steel Shogun mdl 00X "Bureido"
  • Number 39: Utopia Gold Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
    Number 39: Utopia
  • Dark Hole Gold Rare
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Mystical Space Typhoon Ghost Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Book of Life
    SPELL SPELL  
    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    Book of Life
  • Call of the Mummy
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
    Call of the Mummy
  • Spellbook Organization (Updated from: Pigeonholing Books of Spell)
    SPELL SPELL Quick-Play Quick-Play  
    Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.

    Note
    Card Name updated from "Pigeonholing Books of Spell" on June 12, 2012.
    Spellbook Organization (Updated from: Pigeonholing Books of Spell)
  • Mustering of the Dark Scorpions
    SPELL SPELL  
    If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
    Mustering of the Dark Scorpions
  • Pyramid of Wonders
    SPELL SPELL Continuous Continuous  
    All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
    Pyramid of Wonders
  • Dawn of the Herald
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
    Dawn of the Herald
  • Solemn Judgment Ghost Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Judgment
  • Call of the Haunted Gold Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Physical Double
    TRAP TRAP  
    During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
    Physical Double
  • Hidden Spellbook (Updated from: Hidden Book of Spell)
    TRAP TRAP  
    During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.

    Note
    Card Name updated from "Hidden Book of Spell" on June 12, 2012.
    Hidden Spellbook (Updated from: Hidden Book of Spell)
  • Zoma the Spirit
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
    Zoma the Spirit
  • Embodiment of Apophis
    TRAP TRAP Continuous Continuous  
    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)
    Embodiment of Apophis
  • Machine King - 3000 B.C.
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card.
    Machine King - 3000 B.C.
  • Starlight Road Gold Rare
    TRAP TRAP  
    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Starlight Road
  • Tiki Curse
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
    Tiki Curse
  • Tiki Soul
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.
    Tiki Soul
  • Copy Knight
    TRAP TRAP Continuous Continuous  
    When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
    Copy Knight