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GOLD SERIES

( Release Date : 04/02/2008 )

Total of 45 Card(s)
All

C

Common

C

Common

GR

Gold Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

GR

Gold Rare

C

Common

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

C

Common

C

Common

C

Common

C

Common

C

Common

GR

Gold Rare

C

Common

GR

Gold Rare

C

Common

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

C

Common

C

Common

C

Common

C

Common

GR

Gold Rare

GR

Gold Rare

GR

Gold Rare

C

Common

C

Common

C

Common

C

Common

C

Common
7 Colored Fish
7 Colored Fish
X
WATER WATER Level Level 4 [ Fish / Normal ]
ATK 1800 DEF 800
A rare rainbow fish that has never been caught by mortal man.

C

Common
Sonic Bird
Sonic Bird
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.

C

Common
Jinzo
Jinzo
X
DARK DARK Level Level 6 [ Machine / Effect ]
ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

GR

Gold Rare
Summoner of Illusions
Summoner of Illusions
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.

C

Common
Fire Princess
Fire Princess
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1300 DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.

C

Common
Needle Worm
Needle Worm
X
EARTH EARTH Level Level 2 [ Insect / Flip/Effect ]
ATK 750 DEF 600
FLIP: Send the top 5 cards of your opponent's Deck to the GY.

C

Common
8-Claws Scorpion
8-Claws Scorpion
X
DARK DARK Level Level 2 [ Insect / Effect ]
ATK 300 DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.

C

Common
Swarm of Scarabs
Swarm of Scarabs
X
DARK DARK Level Level 3 [ Insect / Effect ]
ATK 500 DEF 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.

C

Common
Swarm of Locusts
Swarm of Locusts
X
DARK DARK Level Level 3 [ Insect / Effect ]
ATK 1000 DEF 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.

C

Common
Des Lacooda
Des Lacooda
X
EARTH EARTH Level Level 3 [ Zombie / Effect ]
ATK 500 DEF 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.

C

Common
Newdoria
Newdoria
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

C

Common
Don Zaloog
Don Zaloog
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.

GR

Gold Rare
Old Vindictive Magician
Old Vindictive Magician
X
DARK DARK Level Level 2 [ Spellcaster / Flip/Effect ]
ATK 450 DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.

C

Common
Breaker the Magical Warrior
Breaker the Magical Warrior
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

GR

Gold Rare
D.D. Warrior Lady
D.D. Warrior Lady
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

GR

Gold Rare
Dark Magician of Chaos
Dark Magician of Chaos
X
DARK DARK Level Level 8 [ Spellcaster / Effect ]
ATK 2800 DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

GR

Gold Rare
Stealth Bird
Stealth Bird
X
DARK DARK Level Level 3 [ Winged Beast / Effect ]
ATK 700 DEF 1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.

C

Common
Regenerating Mummy
Regenerating Mummy
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1800 DEF 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.

C

Common
Solar Flare Dragon
Solar Flare Dragon
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1500 DEF 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.

C

Common
Rare Metal Dragon
Rare Metal Dragon
X
DARK DARK Level Level 4 [ Dragon / Effect ]
ATK 2400 DEF 1200
This card cannot be Normal Summoned or Set.

C

Common
Nightmare Penguin
Nightmare Penguin
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 900 DEF 1800
WATER monsters you control gain 200 ATK. If this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.

C

Common
Cyber Dragon
Cyber Dragon
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ]
ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).

GR

Gold Rare
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.

C

Common
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).

GR

Gold Rare
Doom Dozer
Doom Dozer
X
EARTH EARTH Level Level 8 [ Insect / Effect ]
ATK 2800 DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.

C

Common
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
X
EARTH EARTH Level Level 5 [ Warrior / Effect ]
ATK 2100 DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

GR

Gold Rare
Prometheus, King of the Shadows
Prometheus, King of the Shadows
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 800
If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.

GR

Gold Rare
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon
X
LIGHT LIGHT Level Level 12 [ Dragon / Fusion ]
ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

GR

Gold Rare
Chimeratech Overdragon
Chimeratech Overdragon
X
DARK DARK Level Level 9 [ Machine / Fusion/Effect ]
ATK ? DEF ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

GR

Gold Rare
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

GR

Gold Rare
Heavy Storm

Forbidden

Forbidden
Heavy Storm
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.

GR

Gold Rare
Reinforcement of the Army

Limited

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

GR

Gold Rare
Brain Control
Brain Control
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

GR

Gold Rare
Offerings to the Doomed
Offerings to the Doomed
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

C

Common
Non-Spellcasting Area
Non-Spellcasting Area
X
SPELL SPELL Continuous Continuous
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.

C

Common
Mist Body
Mist Body
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by battle.

C

Common
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.

C

Common
Crush Card Virus
Crush Card Virus
X
TRAP TRAP
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.

GR

Gold Rare
Mirror Force
Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

GR

Gold Rare
Torrential Tribute
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.

GR

Gold Rare
Needle Ceiling
Needle Ceiling
X
TRAP TRAP
If there are 4 or more monsters on the field: Destroy all face-up monsters.

C

Common
Royal Command
Royal Command
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.

C

Common
Rivalry of Warlords

Limited

Limited
Rivalry of Warlords
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

C

Common
Skill Drain

Limited

Limited
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

C

Common
Spell Shield Type-8
Spell Shield Type-8
X
TRAP TRAP Counter Counter
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

C

Common