Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

GOLD SERIES

( Release Date : 04/02/2008 )

Total of 45 Card(s)

 
  • 7 Colored Fish
    WATER WATER Level Level 4 [ Fish / Normal ] ATK 1800 DEF 800  
    A rare rainbow fish that has never been caught by mortal man.
    7 Colored Fish
  • Sonic Bird
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000  
    When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
    Sonic Bird
  • Jinzo Gold Rare
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500  
    Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
    Jinzo
  • Summoner of Illusions
    LIGHT LIGHT Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 900  
    FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
    Summoner of Illusions
  • Fire Princess
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500  
    Each time you gain Life Points, inflict 500 damage to your opponent.
    Fire Princess
  • Needle Worm
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 750 DEF 600  
    FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
    Needle Worm
  • 8-Claws Scorpion
    DARK DARK Level Level 2 [ Insect / Effect ] ATK 300 DEF 200  
    Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
    8-Claws Scorpion
  • Swarm of Scarabs
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 500 DEF 1000  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
    Swarm of Scarabs
  • Swarm of Locusts
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 500  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
    Swarm of Locusts
  • Des Lacooda
    EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 500 DEF 600  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
    Des Lacooda
  • Newdoria
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800  
    If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
    Newdoria
  • Don Zaloog Gold Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500  
    When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
    ●Discard 1 random card from their hand.
    ●Send the top 2 cards of their Deck to the GY.
    Don Zaloog
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Breaker the Magical Warrior Gold Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    Breaker the Magical Warrior
  • D.D. Warrior Lady Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600  
    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    D.D. Warrior Lady
  • Dark Magician of Chaos Gold Rare
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600  
    During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    Dark Magician of Chaos
  • Stealth Bird
    DARK DARK Level Level 3 [ Winged Beast / Effect ] ATK 700 DEF 1700  
    Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
    Stealth Bird
  • Regenerating Mummy
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500  
    When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
    Regenerating Mummy
  • Solar Flare Dragon
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000  
    While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
    Solar Flare Dragon
  • Rare Metal Dragon
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 2400 DEF 1200  
    This card cannot be Normal Summoned or Set.
    Rare Metal Dragon
  • Nightmare Penguin
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 900 DEF 1800  
    All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
    Nightmare Penguin
  • Cyber Dragon Gold Rare
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Sillva, Warlord of Dark World
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400  
    If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
    Sillva, Warlord of Dark World
  • Goldd, Wu-Lord of Dark World Gold Rare
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400  
    If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).
    Goldd, Wu-Lord of Dark World
  • Doom Dozer
    EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 2800 DEF 2600  
    Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.
    Doom Dozer
  • Grandmaster of the Six Samurai Gold Rare
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800  
    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Grandmaster of the Six Samurai
  • Prometheus, King of the Shadows Gold Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800  
    If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
    Prometheus, King of the Shadows
  • Blue-Eyes Ultimate Dragon Gold Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes Ultimate Dragon
  • Chimeratech Overdragon Gold Rare
    DARK DARK Level Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?  
    "Cyber Dragon" + 1+ Machine monsters
    Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    Chimeratech Overdragon
  • Swords of Revealing Light Gold Rare
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Heavy Storm Gold Rare Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Reinforcement of the Army Gold Rare Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • Brain Control Gold Rare
    SPELL SPELL  
    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    Brain Control
  • Offerings to the Doomed
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
    Offerings to the Doomed
  • Non-Spellcasting Area
    SPELL SPELL Continuous Continuous  
    All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
    Non-Spellcasting Area
  • Mist Body
    SPELL SPELL Equip Equip  
    The equipped monster cannot be destroyed by battle.
    Mist Body
  • Pandemonium
    SPELL SPELL Field Field  
    Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
    Pandemonium
  • Crush Card Virus Gold Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
    Crush Card Virus
  • Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    Mirror Force
  • Torrential Tribute Gold Rare
    TRAP TRAP  
    When a monster(s) is Summoned: Destroy all monsters on the field.
    Torrential Tribute
  • Needle Ceiling
    TRAP TRAP  
    When there are 4 or more monsters on the field: Destroy all face-up monsters.
    Needle Ceiling
  • Royal Command
    TRAP TRAP Continuous Continuous  
    Flip monsters' effects cannot be activated, also their effects are negated.
    Royal Command
  • Rivalry of Warlords
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
    Rivalry of Warlords
  • Skill Drain Limited
    TRAP TRAP Continuous Continuous  
    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
    Skill Drain
  • Spell Shield Type-8
    TRAP TRAP Counter Counter  
    Activate 1 of these effects.
    ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
    ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Spell Shield Type-8