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DUEL TERMINAL 7B

( Release Date : 02/01/2013 )

Total of 50 Card(s)
All

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Rare

C

Common

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Common

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Common

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Rare

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Common

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Common

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Common

C

Common

R

Rare

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Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

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Common

R

Rare

C

Common

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

R

Rare

UR

Ultra Rare

SE

Secret Rare

SR

Super Rare

SR

Super Rare

R

Rare

SE

Secret Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

SR

Super Rare

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SR

Super Rare

SR

Super Rare

UR

Ultra Rare

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Secret Rare

C

Common

C

Common

C

Common

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Common

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Common

C

Common

C

Common

C

Common
D.D. Esper Star Sparrow
D.D. Esper Star Sparrow
X
LIGHT LIGHT Level Level 10 [ Warrior / Effect ]
ATK 3000 DEF 1500
There can only be 1 "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field.

R

Rare
Beast-Warrior Puma
Beast-Warrior Puma
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 1000
You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.

C

Common
Phoenix Beast Gairuda
Phoenix Beast Gairuda
X
WIND WIND Level Level 6 [ Winged Beast / Effect ]
ATK 2500 DEF 1200
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.

C

Common
Ironhammer the Giant
Ironhammer the Giant
X
EARTH EARTH Level Level 8 [ Rock / Effect ]
ATK 900 DEF 3500
If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn.

C

Common
D.D. Jet Iron
D.D. Jet Iron
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ]
ATK 4000 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.

R

Rare
Aye-Iron
Aye-Iron
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1600 DEF 1800
Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.

C

Common
Tin Goldfish
Tin Goldfish
X
WATER WATER Level Level 4 [ Machine / Effect ]
ATK 800 DEF 2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.

C

Common
Gearspring Spirit
Gearspring Spirit
X
DARK DARK Level Level 8 [ Machine / Effect ]
ATK 100 DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.

C

Common
Ehren, Lightsworn Monk
Ehren, Lightsworn Monk
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1000
If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

C

Common
Infernity Archfiend
Infernity Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1800 DEF 1200
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

R

Rare
Gem-Turtle
Gem-Turtle
X
EARTH EARTH Level Level 4 [ Rock / Flip/Effect ]
ATK 0 DEF 2000
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.

C

Common
Gishki Beast
Gishki Beast
X
WATER WATER Level Level 4 [ Beast / Effect ]
ATK 1500 DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.

C

Common
Gem-Knight Lazuli
Gem-Knight Lazuli
X
EARTH EARTH Level Level 1 [ Rock / Effect ]
ATK 600 DEF 100
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

C

Common
Gishki Natalia
Gishki Natalia
X
WATER WATER Level Level 4 [ Spellcaster / Spirit/Effect ]
ATK 1800 DEF 900
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.

R

Rare
Constellar Siat
Constellar Siat
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 100 DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar" monster.

C

Common
Constellar Rasalhague
Constellar Rasalhague
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ]
ATK 900 DEF 100
You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".

C

Common
Constellar Leonis
Constellar Leonis
X
LIGHT LIGHT Level Level 3 [ Beast / Effect ]
ATK 1000 DEF 1800
During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

C

Common
Constellar Acubens
Constellar Acubens
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 800 DEF 2000
When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.

C

Common
Constellar Kaus
Constellar Kaus
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 700
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
●Increase its Level by 1.
●Reduce its Level by 1.

R

Rare
Constellar Alrescha
Constellar Alrescha
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ]
ATK 2200 DEF 1200
When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.

C

Common
Constellar Antares
Constellar Antares
X
LIGHT LIGHT Level Level 6 [ Machine / Effect ]
ATK 2400 DEF 900
When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.

R

Rare
Evilswarm Castor
Evilswarm Castor
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1750 DEF 550
During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

R

Rare
Evilswarm Obliviwisp
Evilswarm Obliviwisp
X
DARK DARK Level Level 4 [ Pyro / Effect ]
ATK 450 DEF 2050
If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).

C

Common
Evilswarm Azzathoth
Evilswarm Azzathoth
X
DARK DARK Level Level 4 [ Reptile / Flip/Effect ]
ATK 750 DEF 1950
FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.

C

Common
Evilswarm Thunderbird
Evilswarm Thunderbird
X
DARK DARK Level Level 4 [ Thunder / Effect ]
ATK 1650 DEF 1050
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.

C

Common
Evilswarm Salamandra
Evilswarm Salamandra
X
DARK DARK Level Level 4 [ Dinosaur / Effect ]
ATK 1850 DEF 950
Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn.

C

Common
Evilswarm Golem
Evilswarm Golem
X
DARK DARK Level Level 5 [ Rock / Effect ]
ATK 2150 DEF 1250
Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.

R

Rare
Evilswarm Coppelia
Evilswarm Coppelia
X
DARK DARK Level Level 6 [ Machine / Effect ]
ATK 2450 DEF 2050
Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.

R

Rare
Sophia, Goddess of Rebirth
Sophia, Goddess of Rebirth
X
DARK DARK Level Level 11 [ Fairy / Effect ]
ATK 3600 DEF 3400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.

UR

Ultra Rare

SE

Secret Rare
Gishki Psychelone
Gishki Psychelone
X
WATER WATER Level Level 4 [ Fiend / Ritual/Effect ]
ATK 2150 DEF 1650
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.

SR

Super Rare
Gishki Zielgigas
Gishki Zielgigas
X
WATER WATER Level Level 10 [ Aqua / Ritual/Effect ]
ATK 3200 DEF 0
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

SR

Super Rare
Gem-Knight Seraphinite
Gem-Knight Seraphinite
X
EARTH EARTH Level Level 5 [ Fairy / Fusion/Effect ]
ATK 2300 DEF 1400
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

R

Rare
Gem-Knight Master Diamond

Limited

Limited
Gem-Knight Master Diamond
X
EARTH EARTH Level Level 9 [ Rock / Fusion/Effect ]
ATK 2900 DEF 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. Gains 100 ATK for each "Gem-" monster in your GY. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.

SE

Secret Rare

UR

Ultra Rare
Submersible Carrier Aero Shark
Submersible Carrier Aero Shark
X
WATER WATER Rank Rank 3 [ Fish / Xyz/Effect ]
ATK 1900 DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.

C

Common
Number 83: Galaxy Queen
Number 83: Galaxy Queen
X
DARK DARK Rank Rank 1 [ Spellcaster / Xyz/Effect ]
ATK 500 DEF 500
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

C

Common
Number 10: Illumiknight
Number 10: Illumiknight
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2400 DEF 2400
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.

C

Common
Tin Archduke
Tin Archduke
X
EARTH EARTH Rank Rank 4 [ Machine / Xyz/Effect ]
ATK 2200 DEF 1200
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)

SR

Super Rare
Constellar Praesepe
Constellar Praesepe
X
LIGHT LIGHT Rank Rank 4 [ Machine / Xyz/Effect ]
ATK 2400 DEF 800
2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.

SR

Super Rare
Constellar Ptolemy M7
Constellar Ptolemy M7
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ]
ATK 2700 DEF 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.

SE

Secret Rare

UR

Ultra Rare
Evilswarm Thanatos
Evilswarm Thanatos
X
DARK DARK Rank Rank 4 [ Fiend / Xyz/Effect ]
ATK 2350 DEF 1350
2 Level 4 DARK monsters
Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.

SR

Super Rare
Evilswarm Ophion
Evilswarm Ophion
X
DARK DARK Rank Rank 4 [ Dragon / Xyz/Effect ]
ATK 2550 DEF 1650
2 Level 4 "lswarm" monsters
While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

SR

Super Rare
Evilswarm Ouroboros
Evilswarm Ouroboros
X
DARK DARK Rank Rank 4 [ Dragon / Xyz/Effect ]
ATK 2750 DEF 1950
3 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
●Target 1 card your opponent controls; return that target to the hand.
●Send 1 random card from your opponent's hand to the GY.
●Target 1 card in your opponent's GY; banish that target.

UR

Ultra Rare

SE

Secret Rare
Iron Call
Iron Call
X
SPELL SPELL
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.

C

Common
Rekindling
Rekindling
X
SPELL SPELL
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.

C

Common
Constellar Star Cradle
Constellar Star Cradle
X
SPELL SPELL
Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.

C

Common
Infestation Pandemic
Infestation Pandemic
X
SPELL SPELL Quick-Play Quick-Play
All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

C

Common
Light-Imprisoning Mirror
Light-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all LIGHT monster effects activated on the field or in the GY.

C

Common
Shadow-Imprisoning Mirror
Shadow-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all DARK monster effects activated on the field or in the GY.

C

Common
Constellar Meteor
Constellar Meteor
X
TRAP TRAP
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.

C

Common
Infestation Terminus
Infestation Terminus
X
TRAP TRAP
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.

C

Common