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DUEL TERMINAL 6B

( Release Date : 05/25/2012 )

Total of 50 Card(s)
All

C

Common

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Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

R

Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UR

Ultra Rare

UR

Ultra Rare

SE

Secret Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common
Volcanic Shell
Volcanic Shell
X
FIRE FIRE Level Level 1 [ Pyro / Effect ]
ATK 100 DEF 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

C

Common
Elemental HERO Neos Alius
Elemental HERO Neos Alius
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini/Effect ]
ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.

R

Rare
Quickdraw Synchron
Quickdraw Synchron
X
WIND WIND Level Level 5 [ Machine / Tuner/Effect ]
ATK 700 DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.

C

Common
T.G. Rush Rhino
T.G. Rush Rhino
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1600 DEF 800
If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".

C

Common
Buster Blaster
Buster Blaster
X
EARTH EARTH Level Level 1 [ Machine / Union/Effect ]
ATK 0 DEF 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

C

Common
Phantom Skyblaster

Limited

Limited
Phantom Skyblaster
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1100 DEF 800
When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.

C

Common
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
X
EARTH EARTH Level Level 5 [ Warrior / Effect ]
ATK 2100 DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

R

Rare
Dark Grepher

Limited

Limited
Dark Grepher
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

C

Common
Greenkappa
Greenkappa
X
DARK DARK Level Level 3 [ Warrior / Flip/Effect ]
ATK 650 DEF 900
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.

C

Common
Penguin Soldier
Penguin Soldier
X
WATER WATER Level Level 2 [ Aqua / Flip/Effect ]
ATK 750 DEF 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

C

Common
Gravekeeper's Spy
Gravekeeper's Spy
X
DARK DARK Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1200 DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

R

Rare
Legendary Jujitsu Master
Legendary Jujitsu Master
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 1300 DEF 1800
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.

C

Common
Hiita the Fire Charmer
Hiita the Fire Charmer
X
FIRE FIRE Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.

C

Common
Dark Magician Girl
Dark Magician Girl
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

SR

Super Rare
Abyss Soldier
Abyss Soldier
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1800 DEF 1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

C

Common
Golden Homunculus
Golden Homunculus
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ]
ATK 1500 DEF 1500
Gains 300 ATK/DEF for each of your banished cards.

C

Common
Gem-Knight Obsidian
Gem-Knight Obsidian
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 1500 DEF 1200
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.

R

Rare
Gem-Knight Iolite
Gem-Knight Iolite
X
EARTH EARTH Level Level 4 [ Aqua / Gemini/Effect ]
ATK 1300 DEF 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.

C

Common
Gem-Knight Amber
Gem-Knight Amber
X
EARTH EARTH Level Level 4 [ Thunder / Gemini/Effect ]
ATK 1600 DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.

C

Common
Laval Lakeside Lady
Laval Lakeside Lady
X
FIRE FIRE Level Level 3 [ Pyro / Tuner/Effect ]
ATK 200 DEF 200
If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.

C

Common
Laval Coatl
Laval Coatl
X
FIRE FIRE Level Level 2 [ Pyro / Tuner/Effect ]
ATK 1300 DEF 700
If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).

R

Rare
Laval Blaster
Laval Blaster
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 1200 DEF 800
When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.

C

Common
Vylon Pentachloro
Vylon Pentachloro
X
LIGHT LIGHT Level Level 4 [ Machine / Union/Effect ]
ATK 500 DEF 400
Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

C

Common
Vylon Tesseract
Vylon Tesseract
X
LIGHT LIGHT Level Level 4 [ Machine / Union/Effect ]
ATK 800 DEF 600
Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

C

Common
Vylon Stigma
Vylon Stigma
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ]
ATK 1600 DEF 1000
Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.

R

Rare
Gishki Vision
Gishki Vision
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ]
ATK 700 DEF 500
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.

C

Common
Gishki Emilia
Gishki Emilia
X
WATER WATER Level Level 4 [ Spellcaster / Spirit/Effect ]
ATK 1600 DEF 800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.

R

Rare
Gishki Mollusk
Gishki Mollusk
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1700 DEF 900
When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.

C

Common
Gusto Falco
Gusto Falco
X
WIND WIND Level Level 2 [ Winged Beast / Tuner/Effect ]
ATK 600 DEF 1400
When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.

C

Common
Kamui, Hope of Gusto
Kamui, Hope of Gusto
X
WIND WIND Level Level 2 [ Psychic / Flip/Effect ]
ATK 200 DEF 1000
FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.

C

Common
Musto, Oracle of Gusto
Musto, Oracle of Gusto
X
WIND WIND Level Level 4 [ Psychic / Effect ]
ATK 1800 DEF 900
Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.

R

Rare
Evigishki Gustkraken
Evigishki Gustkraken
X
WATER WATER Level Level 6 [ Aqua / Ritual/Effect ]
ATK 2400 DEF 1000
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.

SR

Super Rare
Gem-Knight Amethyst
Gem-Knight Amethyst
X
EARTH EARTH Level Level 7 [ Aqua / Fusion/Effect ]
ATK 1950 DEF 2450
1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

SR

Super Rare
Lavalval Dragun
Lavalval Dragun
X
FIRE FIRE Level Level 6 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 1200
1 Tuner + 1 or more non-Tuner FIRE monsters
Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.

SR

Super Rare
Daigusto Falcos
Daigusto Falcos
X
WIND WIND Level Level 4 [ Psychic / Synchro/Effect ]
ATK 1400 DEF 1200
1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.

SR

Super Rare
Gem-Knight Pearl
Gem-Knight Pearl
X
EARTH EARTH Rank Rank 4 [ Rock / Xyz ]
ATK 2600 DEF 1900
2 Level 4 monsters

SR

Super Rare
Lavalval Ignis
Lavalval Ignis
X
FIRE FIRE Rank Rank 3 [ Warrior / Xyz/Effect ]
ATK 1800 DEF 1400
2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.

SE

Secret Rare

UR

Ultra Rare
Vylon Disigma
Vylon Disigma
X
LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz/Effect ]
ATK 2500 DEF 2100
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.

SE

Secret Rare

UR

Ultra Rare
Evigishki Merrowgeist
Evigishki Merrowgeist
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ]
ATK 2100 DEF 1600
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

SE

Secret Rare

UR

Ultra Rare
Daigusto Phoenix
Daigusto Phoenix
X
WIND WIND Rank Rank 2 [ Pyro / Xyz/Effect ]
ATK 1500 DEF 1100
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.

UR

Ultra Rare

SE

Secret Rare
Double Summon
Double Summon
X
SPELL SPELL
You can conduct 2 Normal Summons/Sets this turn, not just 1.

C

Common
De-Synchro
De-Synchro
X
SPELL SPELL
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

C

Common
Particle Fusion
Particle Fusion
X
SPELL SPELL
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.

C

Common
Vylon Polytope
Vylon Polytope
X
SPELL SPELL Quick-Play Quick-Play
Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.

R

Rare
Vylon Segment
Vylon Segment
X
SPELL SPELL Equip Equip
Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.

C

Common
Macro Cosmos
Macro Cosmos
X
TRAP TRAP Continuous Continuous
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.

R

Rare
Embodiment of Apophis
Embodiment of Apophis
X
TRAP TRAP Continuous Continuous
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).

C

Common
Dustflame Blast
Dustflame Blast
X
TRAP TRAP
Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.

C

Common
Aquamirror Illusion
Aquamirror Illusion
X
TRAP TRAP
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.

C

Common
Whirlwind of Gusto
Whirlwind of Gusto
X
TRAP TRAP
If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck.

C

Common