Total of 100 Card(s)
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C
CommonC
CommonC
CommonC
CommonSR
Super RareR
RareC
CommonC
CommonSR
Super RareC
CommonR
RareC
CommonC
CommonR
RareC
CommonSR
Super RareSR
Super RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonR
RareR
RareR
RareSR
Super RareC
CommonC
CommonR
RareUR
Ultra RareSE
Secret RareUR
Ultra RareSE
Secret RareUR
Ultra RareSE
Secret RareSR
Super RareUR
Ultra RareSE
Secret RareC
CommonC
CommonC
CommonR
RareC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonR
RareC
CommonC
CommonSR
Super RareR
RareC
CommonC
CommonR
RareC
CommonSR
Super RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonR
RareR
RareC
CommonR
RareC
CommonSR
Super RareC
CommonUR
Ultra RareSE
Secret RareUR
Ultra RareSE
Secret RareSR
Super RareUR
Ultra RareSE
Secret RareUR
Ultra RareSE
Secret RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
Common- Turbo Synchron
- X
-
WIND
Level 1 [ Machine / Tuner/Effect ]
ATK 100 DEF 500 - When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
C
Common- Mad Archfiend
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1800 DEF 0 - If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position.
C
Common- Morphtronic Celfon
- X
-
EARTH
Level 1 [ Machine / Effect ]
ATK 100 DEF 100 -
●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order.
C
Common- Gadget Hauler
- X
-
EARTH
Level 6 [ Machine / Effect ]
ATK 1300 DEF 0 - Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.
C
Common- Barrel Dragon
- X
-
DARK
Level 7 [ Machine / Effect ]
ATK 2600 DEF 2200 - Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
SR
Super Rare- Drillroid
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1600 - Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
R
Rare- Naturia Beetle
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 400 DEF 1800 - Each time a Spell Card is activated, switch the original ATK and DEF of this card.
C
Common- Naturia Rock
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 1200 DEF 1200 - Once per Chain, when a Trap Card is activated (Quick Effect): You can send the top card of your Deck to the GY; Special Summon this card from your hand.
C
Common- Naturia Guardian
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 1600 DEF 400 - If your opponent Normal Summons a monster: This card gains 300 ATK until the end of this turn.
SR
Super Rare- Naturia Vein
- X
-
EARTH
Level 1 [ Plant / Tuner/Effect ]
ATK 200 DEF 300 - When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
C
Common- Genex Furnace
- X
-
FIRE
Level 5 [ Pyro / Effect ]
ATK 2000 DEF 1300 - If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.
R
Rare- Genex Gaia
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 1000 DEF 1900 - If this card on the field would be destroyed by battle or card effect, you can destroy 1 "Genex Controller" you control instead.
C
Common- Genex Spare
- X
-
DARK
Level 3 [ Machine / Tuner/Effect ]
ATK 800 DEF 1200 - Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
C
Common- Genex Turbine
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1400 DEF 1300 - While you control this face-up card, all face-up "Genex" monsters you control gain 400 ATK.
R
Rare- Genex Doctor
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 1500 DEF 1000 - You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.
C
Common- Genex Solar
- X
-
LIGHT
Level 7 [ Machine / Effect ]
ATK 2500 DEF 1500 - You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.
SR
Super Rare- Dai-sojo of the Ice Barrier
- X
-
WATER
Level 6 [ Spellcaster / Effect ]
ATK 1600 DEF 2200 - If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
SR
Super Rare- Medium of the Ice Barrier
- X
-
WATER
Level 7 [ Spellcaster / Effect ]
ATK 2200 DEF 1600 - If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
C
Common- Mist Valley Baby Roc
- X
-
WIND
Level 2 [ Winged Beast / Tuner/Effect ]
ATK 400 DEF 600 - When this card is sent from the hand to the GY: You can Special Summon it.
C
Common- Mist Valley Executor
- X
-
WIND
Level 5 [ Thunder / Effect ]
ATK 2100 DEF 1600 - If this card is Normal Summoned: Return all face-up Spells and Traps from the field to the hand.
C
Common- Flamvell Grunika
- X
-
FIRE
Level 4 [ Dragon / Effect ]
ATK 1700 DEF 200 - If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of the destroyed monster x 200.
R
Rare- Flamvell Baby
- X
-
FIRE
Level 1 [ Pyro / Tuner/Effect ]
ATK 800 DEF 200 - You can send this card from your hand to the GY, then target 1 FIRE monster you control; that target gains 400 ATK.
C
Common- Ally Mind
- X
-
DARK
Level 5 [ Machine / Tuner/Normal ]
ATK 1800 DEF 1400 - A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
C
Common- Ally of Justice Nullfier
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1200 - If this card battles a LIGHT monster, after damage calculation: Negate the effects of that monster (including in the GY).
C
Common- Ally of Justice Searcher
- X
-
DARK
Level 3 [ Machine / Effect ]
ATK 1400 DEF 100 - Once per turn: You can discard 1 card, then target 1 face-down Defense Position monster your opponent controls; change that target to face-up Attack Position. (Flip monsters' effects are not activated.)
R
Rare- Ally of Justice Enemy Catcher
- X
-
DARK
Level 6 [ Machine / Effect ]
ATK 1800 DEF 1800 - When this card is Normal Summoned: You can target 1 face-down Defense Position monster your opponent controls; take control of that target until the End Phase.
R
Rare- Ally of Justice Thunder Armor
- X
-
DARK
Level 8 [ Machine / Effect ]
ATK 2700 DEF 2200 - Cannot be Special Summoned. If your "Ally of Justice" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
R
Rare- Ally of Justice Cosmic Gateway
- X
-
DARK
Level 8 [ Machine / Effect ]
ATK 2400 DEF 1200 - If your opponent controls 2 or more monsters including a LIGHT monster, you can Special Summon this card (from your hand).
SR
Super Rare- Worm Linx
- X
-
LIGHT
Level 2 [ Reptile / Flip/Effect ]
ATK 300 DEF 1000 - FLIP: If this card is face-up during the End Phase, draw 1 card.
C
Common- Worm Millidith
- X
-
LIGHT
Level 4 [ Reptile / Flip/Effect ]
ATK 400 DEF 1600 - FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
C
Common- Worm Noble
- X
-
LIGHT
Level 6 [ Reptile / Flip/Effect ]
ATK 1500 DEF 2400 - FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster.
R
Rare- Naturia Beast
- X
-
EARTH
Level 5 [ Beast / Synchro/Effect ]
ATK 2200 DEF 1700 -
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
UR
Ultra RareSE
Secret Rare- Dewloren, Tiger King of the Ice Barrier
- X
-
WATER
Level 6 [ Beast / Synchro/Effect ]
ATK 2000 DEF 1400 -
1 Tuner + 1+ non-Tuner WATER monsters
You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
UR
Ultra RareSE
Secret Rare- Thermal Genex
- X
-
FIRE
Level 8 [ Machine / Synchro/Effect ]
ATK 2400 DEF 1200 -
"Genex Controller" + 1 or more non-Tuner FIRE monsters
This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.
UR
Ultra RareSE
Secret Rare- Geo Genex
- X
-
EARTH
Level 6 [ Machine / Synchro/Effect ]
ATK 1800 DEF 2800 -
"Genex Controller" + 1 or more non-Tuner EARTH monsters
Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).
SR
Super Rare- Ally of Justice Field Marshal
- X
-
DARK
Level 9 [ Machine / Synchro/Effect ]
ATK 2900 DEF 2600 -
1 Tuner + 2+ non-Tuner monsters
Must be Synchro Summoned. If this attacking card destroys a face-down Defense Position monster by battle and sends it to the GY: Draw 1 card.
UR
Ultra RareSE
Secret Rare- 7 Completed
- X
-
SPELL
Equip
- Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
C
Common- Offerings to the Doomed
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
C
Common- Enemy Controller
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
R
Rare- Morphtransition
- X
-
TRAP
- Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
C
Common- Straight Flush
- X
-
TRAP
- If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.
C
Common- Metalmorph
- X
-
TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
C
Common- Light of Intervention
- X
-
TRAP
Continuous
- While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
C
Common- A Hero Emerges
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
C
Common- Trap Jammer
- X
-
TRAP
Counter
- When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
C
Common- Magical Arm Shield
- X
-
TRAP
- When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
C
Common- Montage Dragon
- X
-
EARTH
Level 8 [ Dragon / Effect ]
ATK ? DEF 0 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.
R
Rare- Morphtronic Boomboxen
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1200 DEF 400 -
●While in Attack Position, this card can attack twice during each Battle Phase.
●Once per turn, while in Defense Position, when a face-up "Morphtronic" monster you control is targeted for an attack: You can negate the attack.
C
Common- Hyper Synchron
- X
-
LIGHT
Level 4 [ Machine / Tuner/Effect ]
ATK 1600 DEF 800 - If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
C
Common- Twilight Rose Knight
- X
-
DARK
Level 3 [ Warrior / Tuner/Effect ]
ATK 1000 DEF 1000 - Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.
C
Common- Panther Warrior
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 2000 DEF 1600 - This card cannot declare an attack unless you Tribute 1 monster.
C
Common- Dark Necrofear
- X
-
DARK
Level 8 [ Fiend / Effect ]
ATK 2200 DEF 2800 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
R
Rare- Card Trooper
- X
-
EARTH
Level 3 [ Machine / Effect ]
ATK 400 DEF 400 - Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
SR
Super Rare- Infernal Dragon
- X
-
DARK
Level 4 [ Dragon / Effect ]
ATK 2000 DEF 0 - Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY.
C
Common- Ultimate Tyranno
- X
-
EARTH
Level 8 [ Dinosaur / Effect ]
ATK 3000 DEF 2200 - This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
R
Rare- Goblin Zombie
- X
-
DARK
Level 4 [ Zombie / Effect ]
ATK 1100 DEF 1050 - If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
C
Common- Fabled Lurrie
- X
-
LIGHT
Level 1 [ Fiend / Effect ]
ATK 200 DEF 400 - If this card is discarded to the GY: Special Summon it.
C
Common- Fabled Grimro
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1700 DEF 1000 - If you control a "Fabled" monster: You can send this card from your hand to the GY; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
SR
Super Rare- Fabled Gallabas
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1500 DEF 800 - You can discard 1 card to the GY, then target 1 monster your opponent controls with DEF less than or equal to this card's ATK; destroy that target.
R
Rare- Fabled Kushano
- X
-
LIGHT
Level 3 [ Fiend / Tuner/Effect ]
ATK 1100 DEF 800 - If this card is in your GY: You can discard 1 "Fabled" monster to the GY, except "Fabled Kushano"; add this card to your hand.
C
Common- Jurrac Protops
- X
-
FIRE
Level 4 [ Dinosaur / Effect ]
ATK 1700 DEF 1200 - This card gains 100 ATK for each monster your opponent controls.
C
Common- Jurrac Velo
- X
-
FIRE
Level 4 [ Dinosaur / Effect ]
ATK 1700 DEF 1000 - When this face-up Attack Position card you control is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
R
Rare- Jurrac Monoloph
- X
-
FIRE
Level 3 [ Dinosaur / Tuner/Effect ]
ATK 1500 DEF 1200 - This card can attack all monsters your opponent controls once each.
C
Common- Jurrac Tyrannus
- X
-
FIRE
Level 7 [ Dinosaur / Effect ]
ATK 2500 DEF 1400 - You can Tribute 1 Dinosaur monster; this card gains 500 ATK. If this card destroys an opponent's monster by battle and sends it to the GY: This card gains 300 ATK.
SR
Super Rare- Naturia Antjaw
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 400 DEF 200 - When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 Level 3 or lower "Naturia" monster from your Deck.
C
Common- Naturia Spiderfang
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 2100 DEF 400 - Cannot declare an attack unless your opponent activated a card or effect this turn.
C
Common- Naturia Rosewhip
- X
-
EARTH
Level 3 [ Plant / Tuner/Effect ]
ATK 400 DEF 1700 - Your opponent can only activate 1 Spell/Trap Card each turn.
R
Rare- Naturia Cosmobeet
- X
-
EARTH
Level 2 [ Plant / Tuner/Effect ]
ATK 1000 DEF 700 - When your opponent Normal Summons/Sets a monster: You can Special Summon this card from your hand.
C
Common- Genex Blastfan
- X
-
WIND
Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1300 - When this card is Special Summoned, you can add to your hand 1 DARK "Genex" monster from your Deck.
C
Common- Genex Recycled
- X
-
DARK
Level 1 [ Machine / Tuner/Effect ]
ATK 200 DEF 400 - Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
C
Common- Genex Army
- X
-
EARTH
Level 6 [ Machine / Effect ]
ATK 2300 DEF 1300 - When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
SR
Super Rare- Pilgrim of the Ice Barrier
- X
-
WATER
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1000 - Cannot be destroyed by battle with a monster that has 1900 or more ATK.
C
Common- Geomancer of the Ice Barrier
- X
-
WATER
Level 3 [ Spellcaster / Tuner/Effect ]
ATK 800 DEF 1200 - Once while face-up on the field: You can discard 1 card and declare 1 Attribute; monsters with that declared Attribute cannot target this card for attacks.
C
Common- Mist Valley Falcon
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 2000 DEF 1200 - Cannot declare an attack unless you return 1 card you control to the hand.
C
Common- Mist Valley Apex Avian
- X
-
WIND
Level 7 [ Winged Beast / Effect ]
ATK 2700 DEF 2000 - Once per Chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.
R
Rare- Ally of Justice Reverse Break
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1200 DEF 1200 - If a LIGHT monster is on the field, destroy this card. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
R
Rare- Ally of Justice Unlimiter
- X
-
DARK
Level 2 [ Machine / Effect ]
ATK 600 DEF 200 - You can Tribute this card, then target 1 "Ally of Justice" monster you control; that target's ATK becomes double its original ATK until the end of this turn.
C
Common- Worm Opera
- X
-
LIGHT
Level 2 [ Reptile / Flip/Effect ]
ATK 400 DEF 800 - FLIP: All face-up monsters on the field loses 500 ATK, except Reptile-Type "Worm" monsters.
R
Rare- Worm Prince
- X
-
LIGHT
Level 6 [ Reptile / Effect ]
ATK 2200 DEF 400 - If this card destroys an opponent's monster by battle, you can add to your hand 1 Reptile-Type "Worm" monster from your Deck. Destroy this card during the End Phase if you do not control a Reptile-Type "Worm" monster other than this card.
C
Common- Worm Queen
- X
-
LIGHT
Level 8 [ Reptile / Effect ]
ATK 2700 DEF 1100 - You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon from your Deck 1 Reptile-Type "Worm" monster with a Level less than or equal to the Tributed monster.
SR
Super Rare- Worm Rakuyeh
- X
-
LIGHT
Level 4 [ Reptile / Effect ]
ATK 2100 DEF 1200 - This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
C
Common- Fabled Valkyrus
- X
-
LIGHT
Level 8 [ Fiend / Synchro/Effect ]
ATK 2900 DEF 1700 -
1 "Fabled" Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 Fiend monster; draw 1 card.
UR
Ultra RareSE
Secret Rare- Jurrac Giganoto
- X
-
FIRE
Level 7 [ Dinosaur / Synchro/Effect ]
ATK 2100 DEF 1800 -
1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters
While this card is face-up on the field, all face-up "Jurrac" monsters you control gain 200 ATK for each "Jurrac" monster in your Graveyard.
UR
Ultra RareSE
Secret Rare- Naturia Leodrake
- X
-
EARTH
Level 9 [ Beast / Synchro ]
ATK 3000 DEF 1800 - 1 EARTH Tuner + 1+ non-Tuner EARTH monsters
SR
Super Rare- Windmill Genex
- X
-
WIND
Level 7 [ Machine / Synchro/Effect ]
ATK 2000 DEF 1600 -
"Genex Controller" + 1 or more non-Tuner WIND monsters
This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card.
UR
Ultra RareSE
Secret Rare- Mist Valley Thunder Lord
- X
-
WIND
Level 7 [ Thunder / Synchro/Effect ]
ATK 2600 DEF 2400 -
1 Tuner + 1+ non-Tuner "Mist Valley" monsters
Once per turn (Quick Effect): You can target 1 other card you control; return that target to the hand, and if you do, this card gains 500 ATK until the end of this turn.
UR
Ultra RareSE
Secret Rare- Mark of the Rose
- X
-
SPELL
Equip
- Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
R
Rare- Axe of Despair
- X
-
SPELL
Equip
-
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
C
Common- Hammer Shot
- X
-
SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
C
Common- Magical Mallet
- X
-
SPELL
- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
C
Common- Mystic Box
- X
-
SPELL
- Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
C
Common- Big Evolution Pill
- X
-
SPELL
- After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
C
Common- Prideful Roar
- X
-
TRAP
- During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
C
Common- Ivy Shackles
- X
-
TRAP
Continuous
- All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card.
C
Common- Destruction Punch
- X
-
TRAP
- If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
C
Common- Trap Hole
- X
-
TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
C
Common