Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUEL TERMINAL - PREVIEW WAVE 1

( Release date : 08/04/2008 )

Total of 20 Card(s)

 
  • Blue-Eyes White Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Red-Eyes B. Dragon
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes B. Dragon
  • Ojama Yellow
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Yellow
  • Elemental HERO Neos
    LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000  
    A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos
  • Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300  
    This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    Buster Blader
  • Kuriboh
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect).
    Kuriboh
  • Winged Kuriboh
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card on the field is destroyed and sent to the Graveyard: For the rest of this turn, you take no battle damage.
    Winged Kuriboh
  • Cyber Dragon
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Soul Exchange
    SPELL SPELL  
    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    Soul Exchange
  • Malevolent Nuzzler
    SPELL SPELL Equip Equip  
    The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
    Malevolent Nuzzler
  • Nobleman of Extermination
    SPELL SPELL  
    Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.
    Nobleman of Extermination
  • Burst Stream of Destruction
    SPELL SPELL  
    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
    Burst Stream of Destruction
  • Dark Magic Attack
    SPELL SPELL  
    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
    Dark Magic Attack
  • Inferno Fire Blast
    SPELL SPELL  
    Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    Inferno Fire Blast
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    Dust Tornado
  • Mask of Weakness
    TRAP TRAP  
    Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
    Mask of Weakness
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Reinforcements
    TRAP TRAP  
    Target face-up monster gains 500 ATK until the End Phase.
    Reinforcements
  • Negate Attack
    TRAP TRAP Counter Counter  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    Negate Attack

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