Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST PACK - DIMENSIONAL GUARDIANS -

( Release Date : 05/26/2017 )

Total of 45 Card(s)

 
  • Spiral Flame Strike Ultra Rare
    SPELL SPELL  
    Activate 1 of these effects;
    ●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
    ●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
    Spiral Flame Strike
  • Performapal Ballad Super Rare
    EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100  
    Pendulum Scale 2 Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
    If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
    Performapal Ballad
  • Performapal Barracuda Super Rare
    EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100  
    Pendulum Scale 5 Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
    During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
    Performapal Barracuda
  • Speedroid Dominobutterfly Ultra Rare
    WIND WIND Level Level 2 [ Machine / Pendulum / Tuner / Effect ] ATK 100 DEF 300  
    Pendulum Scale 8 You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.
    Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.
    Speedroid Dominobutterfly
  • Pendulum Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.
    Pendulum Fusion
  • Frightfur Daredevil Super Rare
    DARK DARK Level Level 8 [ Fiend / Fusion / Effect ] ATK 3000 DEF 2200  
    1 "Edge Imp" monster + 1 "Fluffal" monster
    When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
    Frightfur Daredevil
  • Frightfur Reborn Ultra Rare
    SPELL SPELL  
    Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard.
    Frightfur Reborn
  • Raidraptor Replica Ultra Rare
    TRAP TRAP  
    Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
    Raidraptor Replica
  • Cyber Prima
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1600  
    If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
    Cyber Prima
  • Cyber Tutubon
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1600  
    You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    Cyber Tutubon
  • Etoile Cyber
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600  
    If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.
    Etoile Cyber
  • Cyber Petit Angel Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
    Cyber Petit Angel
  • Cyber Angel Vrash
    LIGHT LIGHT Level Level 10 [ Fairy / Ritual / Effect ] ATK 3000 DEF 2000  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
    Cyber Angel Vrash
  • Cyber Angel Dakini Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2700 DEF 2400  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
    Cyber Angel Dakini
  • Cyber Angel Benten Super Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    Cyber Angel Benten
  • Cyber Angel Idaten
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1600 DEF 2000  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
    Cyber Angel Idaten
  • Machine Angel Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
    Machine Angel Ritual
  • Machine Angel Absolute Ritual Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Machine Angel Absolute Ritual
  • Ritual Sanctuary Ultra Rare
    SPELL SPELL Field Field  
    You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
    Ritual Sanctuary
  • Dark Resonator
    DARK DARK Level Level 3 [ Fiend / Tuner / Effect ] ATK 1300 DEF 300  
    The first time this card would be destroyed by battle each turn, it is not destroyed.
    Dark Resonator
  • Synkron Resonator
    DARK DARK Level Level 1 [ Fiend / Tuner / Effect ] ATK 100 DEF 100  
    If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
    Synkron Resonator
  • Chain Resonator
    LIGHT LIGHT Level Level 1 [ Fiend / Tuner / Effect ] ATK 100 DEF 100  
    When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
    Chain Resonator
  • Mirror Resonator
    LIGHT LIGHT Level Level 1 [ Fiend / Tuner / Effect ] ATK 0 DEF 0  
    If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
    Mirror Resonator
  • Red Resonator Rare
    FIRE FIRE Level Level 2 [ Fiend / Tuner / Effect ] ATK 600 DEF 200  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
    Red Resonator
  • Red Warg
    FIRE FIRE Level Level 6 [ Fiend / Effect ] ATK 1400 DEF 2200  
    When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
    Red Warg
  • Red Gardna
    FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 0 DEF 2000  
    During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
    Red Gardna
  • Red Sprinter
    FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1200  
    When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
    Red Sprinter
  • Red Mirror
    FIRE FIRE Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
    Red Mirror
  • Resonator Call Rare
    SPELL SPELL  
    Add 1 "Resonator" monster from your Deck to your hand.
    Resonator Call
  • Tyrant Red Dragon Archfiend Ultra Rare
    DARK DARK Level Level 10 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000  
    2 Tuners + 1 or more non-Tuner monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
    ●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
    ●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
    Tyrant Red Dragon Archfiend
  • Scarlight Red Dragon Archfiend Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
    Scarlight Red Dragon Archfiend
  • Red Wyvern
    FIRE FIRE Level Level 6 [ Dragon / Synchro / Effect ] ATK 2400 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.
    Red Wyvern
  • Reject Reborn
    TRAP TRAP  
    When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.
    Reject Reborn
  • King's Synchro Rare
    TRAP TRAP  
    When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
    King's Synchro
  • Cipher Wing
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1200  
    If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.
    Cipher Wing
  • Cipher Twin Raptor Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1600 DEF 800  
    If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
    Cipher Twin Raptor
  • Cipher Mirror Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 0 DEF 0  
    When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
    Cipher Mirror Knight
  • Cipher Etranger Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
    Cipher Etranger
  • Neo Galaxy-Eyes Cipher Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 4500 DEF 3000  
    3 Level 9 monsters
    If this card has a "Cipher" card as Xyz Material, it gains this effect.
    ●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
    Neo Galaxy-Eyes Cipher Dragon
  • Galaxy-Eyes Cipher Dragon Super Rare
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
    Galaxy-Eyes Cipher Dragon
  • Starliege Paladynamo Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 1000  
    2 Level 4 LIGHT monsters
    Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.
    Starliege Paladynamo
  • Rank-Up-Magic Cipher Ascension
    SPELL SPELL Quick-Play Quick-Play  
    During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
    ●This card gains 500 ATK for each Level 4 or higher monster you control.
    Rank-Up-Magic Cipher Ascension
  • Double Cipher
    TRAP TRAP  
    If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
    Double Cipher
  • Cipher Bit
    TRAP TRAP  
    Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
    Cipher Bit
  • Cipher Spectrum
    TRAP TRAP  
    If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
    Cipher Spectrum