Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST PACK - KAIBA -

( Release Date : 04/20/2010 )

Total of 40 Card(s)

 
  • Blue-Eyes White Dragon Super Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Hitotsu-Me Giant
    EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1000  
    A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
    Hitotsu-Me Giant
  • Judge Man
    EARTH EARTH Level Level 6 [ Warrior / Normal ] ATK 2200 DEF 1500  
    This club-wielding warrior battles to the end and will never surrender.
    Judge Man
  • Swordstalker
    DARK DARK Level Level 6 [ Warrior / Normal ] ATK 2000 DEF 1600  
    A monster formed by the vengeful souls of those who passed away in battle.
    Swordstalker
  • La Jinn the Mystical Genie of the Lamp
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1000  
    A genie of the lamp that is at the beck and call of its master.
    La Jinn the Mystical Genie of the Lamp
  • Saggi the Dark Clown
    DARK DARK Level Level 3 [ Spellcaster / Normal ] ATK 600 DEF 1500  
    This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
    Saggi the Dark Clown
  • X-Head Cannon
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1800 DEF 1500  
    A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    X-Head Cannon
  • Vorse Raider Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Normal ] ATK 1900 DEF 1200  
    This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
    Vorse Raider
  • Lord of D.
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100  
    Neither player can target Dragon monsters on the field with card effects.
    Lord of D.
  • Cyber Jar Ultimate Rare Forbidden
    DARK DARK Level Level 3 [ Rock / Effect ] ATK 900 DEF 900  
    FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
    Cyber Jar
  • Y-Dragon Head
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600  
    Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Y-Dragon Head
  • Z-Metal Tank
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300  
    Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Z-Metal Tank
  • Vampire Lord Rare
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500  
    If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    Vampire Lord
  • Different Dimension Dragon Rare
    LIGHT LIGHT Level Level 5 [ Dragon / Effect ] ATK 1200 DEF 1500  
    This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card cannot be destroyed by battle with a monster that has 1900 ATK or less.
    Different Dimension Dragon
  • Kaiser Glider Rare
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 2200  
    Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
    Kaiser Glider
  • Chaos Emperor Dragon - Envoy of the End Ultimate Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
    Chaos Emperor Dragon - Envoy of the End
  • Kaiser Sea Horse Rare
    LIGHT LIGHT Level Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1650  
    This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
    Kaiser Sea Horse
  • Enraged Battle Ox
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000  
    If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
    Enraged Battle Ox
  • Peten the Dark Clown Rare
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1200  
    When this card is sent to the GY: You can banish this card from your GY; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
    Peten the Dark Clown
  • Familiar Knight
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand.
    Familiar Knight
  • Ancient Lamp
    WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 900 DEF 1400  
    During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
    Ancient Lamp
  • The White Stone of Legend Super Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250  
    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • Malefic Blue-Eyes White Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
    Malefic Blue-Eyes White Dragon
  • Paladin of White Dragon Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200  
    You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
    Paladin of White Dragon
  • XYZ-Dragon Cannon Super Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600  
    "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    XYZ-Dragon Cannon
  • Blue-Eyes Ultimate Dragon Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes Ultimate Dragon
  • Dragon Master Knight Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000  
    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
    Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
    Dragon Master Knight
  • Polymerization
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • Pot of Greed Ultimate Rare Forbidden
    SPELL SPELL  
    Draw 2 cards.
    Pot of Greed
  • The Flute of Summoning Dragon
    SPELL SPELL  
    Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
    The Flute of Summoning Dragon
  • Magic Reflector
    SPELL SPELL  
    Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
    Magic Reflector
  • White Dragon Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
    White Dragon Ritual
  • Cost Down Rare
    SPELL SPELL  
    Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
    Cost Down
  • Ring of Defense
    SPELL SPELL Quick-Play Quick-Play  
    When a Trap effect that inflicts damage is activated: Make that effect damage 0.
    Ring of Defense
  • Fiend's Sanctuary Super Rare
    SPELL SPELL  
    Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
    Fiend's Sanctuary
  • Ring of Destruction Ultimate Rare
    TRAP TRAP  
    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
    Ring of Destruction
  • Interdimensional Matter Transporter
    TRAP TRAP  
    Target 1 face-up monster you control; banish that target until the End Phase.
    Interdimensional Matter Transporter
  • Return from the Different Dimension Super Rare Forbidden
    TRAP TRAP  
    Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    Return from the Different Dimension
  • Crush Card Virus Ultimate Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
    Crush Card Virus
  • Cloning
    TRAP TRAP  
    When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.
    Cloning