Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST PACK - CHAZZ PRINCETON -

( Release date : 02/08/2006 )

Total of 30 Card(s)

 
  • V-Tiger Jet
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1600 DEF 1800  
    This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
    V-Tiger Jet
  • Ojama Green
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Green
  • Ojama Yellow
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Yellow
  • Ojama Black
    LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000  
    He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
    Ojama Black
  • X-Head Cannon
    LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1800 DEF 1500  
    A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
    X-Head Cannon
  • Y-Dragon Head
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600  
    Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Y-Dragon Head
  • Z-Metal Tank
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300  
    Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Z-Metal Tank
  • W-Wing Catapult
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500  
    Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    W-Wing Catapult
  • Infernal Incinerator Rare
    FIRE FIRE Level Level 6 [ Fiend / Effect ] ATK 2800 DEF 1800  
    This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
    Infernal Incinerator
  • Armed Dragon LV3
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900  
    During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    Armed Dragon LV3
  • Armed Dragon LV5
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon LV5
  • Armed Dragon LV7 Super Rare
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
    Armed Dragon LV7
  • Armed Dragon LV10 Ultra Rare
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.
    Armed Dragon LV10
  • XYZ-Dragon Cannon Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600  
    "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    XYZ-Dragon Cannon
  • Ojama King
    LIGHT LIGHT Level Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000  
    "Ojama Green" + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama King
  • VW-Tiger Catapult Rare
    LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100  
    "V-Tiger Jet" + "W-Wing Catapult"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)
    VW-Tiger Catapult
  • VWXYZ-Dragon Catapult Cannon Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800  
    "VW-Tiger Catapult" + "XYZ-Dragon Cannon"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)
    VWXYZ-Dragon Catapult Cannon
  • Ojama Delta Hurricane!!
    SPELL SPELL  
    You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
    Ojama Delta Hurricane!!
  • Level Modulation Rare
    SPELL SPELL  
    Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    Level Modulation
  • Ojamagic Rare
    SPELL SPELL  
    If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
    Ojamagic
  • Ojamuscle Rare
    SPELL SPELL  
    (This card is always treated as a "Ojama" card.)
    Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
    Ojamuscle
  • Chthonian Alliance
    SPELL SPELL Equip Equip  
    The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
    Chthonian Alliance
  • Armed Changer
    SPELL SPELL Equip Equip  
    Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
    Armed Changer
  • Magical Mallet Super Rare
    SPELL SPELL  
    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    Magical Mallet
  • Inferno Reckless Summon Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
    Inferno Reckless Summon
  • Ring of Defense Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    When a Trap effect that inflicts damage is activated: Make that effect damage 0.
    Ring of Defense
  • Ojama Trio
    TRAP TRAP  
    Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
    Ojama Trio
  • Chthonian Blast
    TRAP TRAP  
    When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
    Chthonian Blast
  • Chthonian Polymer
    TRAP TRAP  
    Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
    Chthonian Polymer
  • The Grave of Enkindling Super Rare
    TRAP TRAP  
    You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
    The Grave of Enkindling

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