Total of 239 Card(s)
- View as Gallery
- View as List
- Angel Trumpeter
- X
- EARTH Level 4 [ Plant / Tuner / Normal ] ATK 1900 DEF 1600
- This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
- Performapal Sellshell Crab
- X
- WATER Level 5 [ Aqua / Pendulum / Effect ] ATK 500 DEF 2500
- P Scale 2 Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it.
- Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.
- Performapal Fireflux
- X
- LIGHT Level 4 [ Insect / Pendulum / Effect ] ATK 1200 DEF 1600
- P Scale 5 Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase.
- If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Speedroid Den-Den Daiko Duke
-
R
Rare - X
- WIND Level 3 [ Machine / Tuner / Effect ] ATK 1000 DEF 1000
- You can banish this card from your GY; Special Summon 1 "Speedroid" Tuner from your hand or GY, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
- Speedroid Pachingo-Kart
-
R
Rare - X
- WIND Level 4 [ Machine / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
- Raidraptor - Avenge Vulture
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 100
- If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
- Raidraptor - Pain Lanius
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
- Raidraptor - Booster Strix
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 100 DEF 1700
- When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
- Blackwing - Decay the Ill Wind
- X
- DARK Level 4 [ Winged Beast / Tuner / Effect ] ATK 1000 DEF 1000
-
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
●Increase its Level by 1.
●Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
- Dragon Spirit of White
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000
-
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
- Protector with Eyes of Blue
- X
- LIGHT Level 1 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 1300
- When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
- Master with Eyes of Blue
- X
- LIGHT Level 1 [ Spellcaster / Tuner / Effect ] ATK 300 DEF 1200
- When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
- The White Stone of Ancients
-
UR
Ultra Rare - X
- LIGHT Level 1 [ Dragon / Tuner / Effect ] ATK 600 DEF 500
- Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
- Lector Pendulum, the Dracoverlord
-
UR
Ultra Rare - X
- DARK Level 4 [ Dragon / Pendulum / Effect ] ATK 1950 DEF 0
- P Scale 5 Negate the effects of face-up Pendulum Monsters while your opponent controls them.
- At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
- Dinomist Spinos
- X
- WATER Level 5 [ Machine / Pendulum / Effect ] ATK 2500 DEF 1800
- P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
-
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack your opponent directly this turn.
●This card can make a second attack during each Battle Phase this turn.
- Digital Bug Cocoondenser
- X
- LIGHT Level 3 [ Insect / Effect ] ATK 0 DEF 2000
-
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.
- Digital Bug Centibit
- X
- LIGHT Level 3 [ Insect / Effect ] ATK 1500 DEF 500
-
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●This card can attack all Defense Position monsters your opponent controls once each.
- Digital Bug Websolder
- X
- LIGHT Level 3 [ Insect / Effect ] ATK 500 DEF 1500
-
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
- Ryu Okami
- X
- LIGHT Level 8 [ Wyrm / Effect ] ATK 2900 DEF 1200
- If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard.
- Tenmataitei
-
R
Rare - X
- DARK Level 5 [ Warrior / Effect ] ATK 2400 DEF 1000
- Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
- Spirit of the Fall Wind
-
R
Rare - X
- WIND Level 4 [ Fairy / Effect ] ATK 1800 DEF 900
- If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
- Ghost Reaper & Winter Cherries
-
SE
Secret Rare - X
- DARK Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
- If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
- Gendo the Ascetic Monk
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 300 DEF 1800
- Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects.
- Deskbot 009
- X
- EARTH Level 9 [ Machine / Effect ] ATK 500 DEF 500
- Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
- Dicelops
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1800 DEF 200
-
Once per turn: You can roll a six-sided die, then apply the result.
●1: Look at your opponent's hand, also discard 1 card from their hand.
●2, 3, 4, 5: Discard 1 card.
●6: Discard your entire hand.
- Hi-Speedroid Puzzle
-
R
Rare - X
- WIND Level 4 [ Machine / Synchro / Effect ] ATK 1300 DEF 1600
-
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
- Digital Bug Scaradiator
- X
- LIGHT Rank 3 [ Insect / Xyz / Effect ] ATK 1800 DEF 1400
-
2 or more Level 3 LIGHT Insect-Type monsters
Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.
- Digital Bug Corebage
- X
- LIGHT Rank 5 [ Insect / Xyz / Effect ] ATK 2200 DEF 1800
-
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
- Rank-Up-Magic Skip Force
-
R
Rare - X
- SPELL
- Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Raidraptor" monster from your GY, then target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it.
- Mausoleum of White
-
R
Rare - X
- SPELL Field
- During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.
- Beacon of White
- X
- SPELL Equip
- If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
- Forge of the True Dracos
- X
- SPELL
- If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
- Bug Matrix
- X
- SPELL Field
- All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
- Pre-Preparation of Rites
-
SR
Super Rare - X
- SPELL
- Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
- Fusion Tag
-
R
Rare - X
- SPELL
- Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used as Fusion Material this turn.
- Deskbot Base
- X
- SPELL Field
- All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
- Finite Cards
- X
- SPELL Continuous
- The hand size limit of each player becomes 3.
- Re-dyce-cle
- X
- TRAP
- Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
- Dinomist Eruption
- X
- TRAP
- If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
- Bug Emergency
- X
- TRAP
- Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.
- Drowning Mirror Force
-
SE
Secret Rare - X
- TRAP
- When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
- Wonder Xyz
- X
- TRAP
- Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
- Rise to Full Height
- X
- TRAP
- Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
- Bad Aim
- X
- TRAP
- When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
- Graceful Tear
- X
- TRAP
- Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
- Thunder King, the Lightningstrike Kaiju
-
R
Rare - X
- LIGHT Level 9 [ Thunder / Effect ] ATK 3300 DEF 2100
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
- Super Anti-Kaiju War Machine Mecha-Dogoran
-
R
Rare - X
- LIGHT Level 8 [ Machine / Effect ] ATK ? DEF 2000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
- The Kaiju Files
- X
- SPELL Continuous
- Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".
- Cuben
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 600 DEF 1900
- Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
- World Carrotweight Champion
- X
- DARK Level 4 [ Plant / Effect ] ATK 1900 DEF 0
- If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
- Dwarf Star Dragon Planeter
- X
- LIGHT Level 4 [ Dragon / Effect ] ATK 1700 DEF 1200
- Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
- Geargianchor
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 500
- Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
- Geargia Change
- X
- SPELL Quick-Play
- Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.
- Stardust Sifr Divine Dragon
-
UR
Ultra Rare - X
- LIGHT Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000
-
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
- Priestess with Eyes of Blue
-
SR
Super Rare - X
- LIGHT Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0
- When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
- Blue-Eyes Twin Burst Dragon
-
SE
Secret Rare - X
- LIGHT Level 10 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500
-
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
- Magical Something
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1300
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
- Performapal Bot-Eyes Lizard
- X
- EARTH Level 4 [ Reptile / Effect ] ATK 1600 DEF 1200
- Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
- Performapal Gongato
- X
- EARTH Level 1 [ Beast / Pendulum / Effect ] ATK 100 DEF 100
- P Scale 2 Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field).
- Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.
- Performapal Extra Slinger
- X
- DARK Level 3 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 1100
- P Scale 6 During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.
- Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.
- Performapal Inflater Tapir
- X
- WIND Level 6 [ Beast / Effect ] ATK 1000 DEF 2000
- During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.
- Performapal Bubblebowwow
- X
- EARTH Level 6 [ Beast / Pendulum / Effect ] ATK 2300 DEF 1000
- P Scale 5 If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
- When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
- Performapal Radish Horse
- X
- EARTH Level 4 [ Plant / Pendulum / Effect ] ATK 500 DEF 2000
- P Scale 3 Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field).
- If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK.
- Performapal Life Swordsman
- X
- LIGHT Level 1 [ Warrior / Effect ] ATK 0 DEF 0
- When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
- D/D Savant Thomas
-
R
Rare - X
- DARK Level 8 [ Fiend / Pendulum / Effect ] ATK 1800 DEF 2600
- P Scale 6 During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
- You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
- D/D Savant Nikola
- X
- DARK Level 6 [ Fiend / Pendulum / Effect ] ATK 2000 DEF 2000
- P Scale 8 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
- If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
- Blackwing - Tornado the Reverse Wind
- X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1200
- When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your GY; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.
- Blackwing - Gofu the Vague Shadow
-
Forbidden
Forbidden - X
- DARK Level 5 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
- Red Warg
- X
- FIRE Level 6 [ Fiend / Effect ] ATK 1400 DEF 2200
- When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
- Red Gardna
- X
- FIRE Level 4 [ Fiend / Effect ] ATK 0 DEF 2000
- During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
- Red Mirror
- X
- FIRE Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
- Magician of Dark Illusion
-
SR
Super Rare - X
- DARK Level 7 [ Spellcaster / Effect ] ATK 2100 DEF 2500
-
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
- Magician's Robe
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 700 DEF 2000
- During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
- Magician's Rod
-
SR
Super Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100
- When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
- Master Peace, the True Dracoslayer
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Dragon / Effect ] ATK 2950 DEF 2950
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.
- Metalfoes Steelen
- X
- FIRE Level 2 [ Psychic / Pendulum / Normal ] ATK 0 DEF 2100
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
- Metalfoes Silverd
- X
- FIRE Level 3 [ Psychic / Pendulum / Normal ] ATK 1700 DEF 100
- P Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
- Metalfoes Goldriver
-
R
Rare - X
- FIRE Level 4 [ Psychic / Pendulum / Normal ] ATK 1900 DEF 500
- P Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
- Metalfoes Volflame
-
R
Rare - X
- FIRE Level 7 [ Psychic / Pendulum / Normal ] ATK 2400 DEF 2000
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
- True King Agnimazud, the Vanisher
-
UR
Ultra Rare - X
- FIRE Level 9 [ Wyrm / Effect ] ATK 2900 DEF 1900
- If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
- Dinomist Ankylos
- X
- WATER Level 4 [ Machine / Pendulum / Effect ] ATK 1500 DEF 2000
- P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
- Banish any monster destroyed by battle with a "Dinomist" monster you control.
- Shiranui Solitaire
-
UR
Ultra Rare - X
- FIRE Level 4 [ Zombie / Effect ] ATK 500 DEF 0
- You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
- Toon Dark Magician
-
SR
Super Rare - X
- DARK Level 7 [ Spellcaster / Toon / Effect ] ATK 2500 DEF 2100
-
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
●Add 1 "Toon" Spell/Trap from your Deck to your hand.
- Scapeghost
- X
- DARK Level 1 [ Zombie / Flip / Tuner / Effect ] ATK 0 DEF 0
- FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
- Block Dragon
-
Forbidden
ForbiddenUR
Ultra Rare - X
- EARTH Level 8 [ Rock / Effect ] ATK 2500 DEF 3000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
- Black Dragon Ninja
- X
- DARK Level 7 [ Beast / Effect ] ATK 2800 DEF 1600
- Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
- Zap Mustung
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1600 DEF 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.
- Totem Five
- X
- FIRE Level 3 [ Rock / Effect ] ATK 500 DEF 200
- If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
- Tuning Gum
-
R
Rare - X
- DARK Level 1 [ Fiend / Tuner / Effect ] ATK 400 DEF 1200
- You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
- Wrecker Panda
- X
- EARTH Level 2 [ Beast / Effect ] ATK 800 DEF 800
- Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).
- Fairy Tail - Snow
-
Forbidden
Forbidden - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000
- If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
- Metalfoes Adamante
-
R
Rare - X
- FIRE Level 5 [ Psychic / Fusion ] ATK 2500 DEF 2500
- 1 "Metalfoes" monster + 1 monster with 2500 or less ATK
- Metalfoes Orichalc
- X
- FIRE Level 8 [ Psychic / Fusion / Effect ] ATK 2800 DEF 2200
-
2 "Metalfoes" monsters
If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the GY: You can target 1 card on the field; destroy it.
- Metalfoes Crimsonite
-
R
Rare - X
- FIRE Level 9 [ Psychic / Fusion ] ATK 3000 DEF 3000
- 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
- Assault Blackwing - Sayo the Rain Hider
-
R
Rare - X
- DARK Level 2 [ Winged Beast / Synchro / Effect ] ATK 800 DEF 100
-
1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
- Assault Blackwing - Sohaya the Rain Storm
- X
- DARK Level 5 [ Winged Beast / Synchro / Effect ] ATK 1500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
��When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it.
��During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card.
- Super Hippo Carnival
- X
- SPELL Quick-Play
- Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.
- Frightfur Sanctuary
- X
- SPELL Continuous
- Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck.
- Forbidden Dark Contract with the Swamp King
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
- Dark Magical Circle
-
SE
Secret Rare - X
- SPELL Continuous
- When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
- Illusion Magic
-
R
Rare - X
- SPELL Quick-Play
- Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
- Dark Magic Expanded
- X
- SPELL Quick-Play
-
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs.
●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.
●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.
●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
- Metamorformation
-
SR
Super Rare - X
- SPELL Field
- All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
- Metalfoes Fusion
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
- Cosmic Cyclone
-
SE
Secret Rare - X
- SPELL Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
- Magical Mid-Breaker Field
-
Limited
Limited - X
- SPELL Field
- Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
- Card of the Soul
- X
- SPELL
- Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.
- Fusion Fright Waltz
- X
- TRAP
- Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
- King Scarlet
- X
- TRAP Continuous
- If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
- Magician Navigation
-
SE
Secret Rare - X
- TRAP
- Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
- Metalfoes Counter
- X
- TRAP
- If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
- Metalfoes Combination
-
SR
Super Rare - X
- TRAP Continuous
- Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand.
- Destruction Sword Memories
- X
- TRAP
- Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
- Floodgate Trap Hole
-
UR
Ultra Rare - X
- TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Unified Front
- X
- TRAP
- Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
- Pendulum Hole
- X
- TRAP Counter
- When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
- Ninjitsu Art Notebook
- X
- SPELL Continuous
- Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".
- Heavy Freight Train Derricrane
- X
- EARTH Level 10 [ Machine / Effect ] ATK 2800 DEF 2000
- If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
- Revolving Switchyard
- X
- SPELL Field
- If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
- Dragodies, the Empowered Warrior
- X
- LIGHT Level 4 [ Warrior / Pendulum / Effect ] ATK 1500 DEF 1500
- P Scale 2 At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).
- If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.
- Empowerment
- X
- SPELL Field
- All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.
- Paleozoic Olenoides
- X
- TRAP
- Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Hallucigenia
- X
- TRAP
- Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Canadia
- X
- TRAP
- Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Pikaia
- X
- TRAP
- Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Anomalocaris
-
SR
Super Rare - X
- WATER Rank 2 [ Aqua / Xyz / Effect ] ATK 2400 DEF 0
-
3 or more Level 2 monsters
This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
- Dragon Core Hexer
-
R
Rare - X
- DARK Level 8 [ Dragon / Tuner / Normal ] ATK 2300 DEF 3000
- Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.
- Performapal Flip Hippo
- X
- EARTH Level 3 [ Beast / Effect ] ATK 800 DEF 800
- When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
- Performapal Seal Eel
- X
- WATER Level 1 [ Fish / Pendulum / Effect ] ATK 100 DEF 100
- P Scale 3 Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
- When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
- Performapal Changeraffe
- X
- EARTH Level 1 [ Beast / Pendulum / Effect ] ATK 100 DEF 500
- P Scale 5 When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
- When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
- Predaplant Flytrap
-
R
Rare - X
- DARK Level 2 [ Plant / Effect ] ATK 400 DEF 800
- Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
- Predaplant Moray Nepenthes
- X
- DARK Level 4 [ Plant / Effect ] ATK 1600 DEF 1000
- This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
- Predaplant Squid Drosera
- X
- DARK Level 2 [ Plant / Effect ] ATK 800 DEF 400
- You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
- Superheavy Samurai Soulpeacemaker
-
R
Rare - X
- EARTH Level 1 [ Machine / Effect ] ATK 0 DEF 0
- You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
- Cipher Twin Raptor
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1600 DEF 800
- If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
- Cipher Mirror Knight
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 0 DEF 0
- When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
- Crystron Prasiortle
- X
- WATER Level 2 [ Machine / Effect ] ATK 500 DEF 2000
- You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
- Crystron Smiger
- X
- WATER Level 3 [ Machine / Effect ] ATK 1000 DEF 1800
- You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
- Crystron Thystvern
- X
- WATER Level 3 [ Machine / Effect ] ATK 1500 DEF 1500
- You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
- Crystron Rosenix
- X
- WATER Level 4 [ Machine / Effect ] ATK 1800 DEF 1000
- You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
- True King Bahrastos, the Fathomer
-
UR
Ultra Rare - X
- WATER Level 9 [ Wyrm / Effect ] ATK 1800 DEF 3000
- If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
- Raremetalfoes Bismugear
- X
- FIRE Level 1 [ Psychic / Pendulum / Effect ] ATK 0 DEF 0
- P Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
- If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
- PSY-Frame Multi-Threader
- X
- LIGHT Level 6 [ Psychic / Effect ] ATK 0 DEF 2500
- This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
- Doki Doki
- X
- EARTH Level 2 [ Rock / Effect ] ATK 500 DEF 500
- You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
- Pandora's Jewelry Box
- X
- DARK Level 4 [ Wyrm / Pendulum / Effect ] ATK 1500 DEF 1500
- P Scale 4 While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
- While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
- Fairy Tail - Sleeper
- X
- LIGHT Level 4 [ Spellcaster / Flip / Effect ] ATK 1850 DEF 1000
-
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
- Starving Venom Fusion Dragon
-
SE
Secret Rare - X
- DARK Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 2000
-
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
- Metalfoes Mithrilium
-
UR
Ultra Rare - X
- FIRE Level 6 [ Psychic / Fusion / Effect ] ATK 2600 DEF 1000
-
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
- Superheavy Samurai Ninja Sarutobi
-
R
Rare - X
- EARTH Level 8 [ Machine / Synchro / Effect ] ATK 2000 DEF 2800
-
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
- Toadally Awesome
-
SE
Secret Rare - X
- WATER Rank 2 [ Aqua / Xyz / Effect ] ATK 2200 DEF 0
-
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
- Amazing Pendulum
- X
- SPELL
- If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
- The Phantom Knights' Rank-Up-Magic Launch
-
SR
Super Rare - X
- SPELL Quick-Play
- During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
- Crystolic Potential
- X
- SPELL Field
- All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
- Fullmetalfoes Fusion
-
SR
Super Rare - X
- SPELL Quick-Play
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
- Igknights Unite
- X
- SPELL Quick-Play
- Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
- Sprite's Blessing
- X
- SPELL Ritual
- This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
- Quarantine
- X
- SPELL Continuous
- Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
- Double Cipher
- X
- TRAP
- If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
- Cipher Bit
- X
- TRAP
- Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
- Crystron Entry
- X
- TRAP
- Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
- Crystron Impact
- X
- TRAP
- Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
- PSY-Frame Accelerator
- X
- TRAP Continuous
- Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
- Dimensional Barrier
-
SE
Secret Rare - X
- TRAP
- Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
- Summon Gate
- X
- TRAP Continuous
- Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.
- Caninetaur
- X
- FIRE Level 3 [ Beast-Warrior / Effect ] ATK 1500 DEF 200
- Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
- Dino-Sewing
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0.
- Mare Mare
- X
- WATER Level 7 [ Wyrm / Tuner / Effect ] ATK 2100 DEF 1400
- Cannot be Special Summoned, except by the effect of a Wyrm monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
- Paleozoic Eldonia
- X
- TRAP
- Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Dinomischus
- X
- TRAP
- Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Marrella
- X
- TRAP
- Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Leanchoilia
- X
- TRAP
- Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- Paleozoic Opabinia
-
SR
Super Rare - X
- WATER Rank 2 [ Aqua / Xyz / Effect ] ATK 0 DEF 2400
-
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
- Fusion Recycling Plant
-
R
Rare - X
- SPELL Field
- Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
- Performapal Handstandaccoon
- X
- EARTH Level 2 [ Beast / Pendulum / Effect ] ATK 400 DEF 600
- P Scale 3 You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
- When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
- Speedroid Gum Prize
- X
- WIND Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 800
- During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
- Speedroid Horse Stilts
- X
- WIND Level 4 [ Machine / Effect ] ATK 1100 DEF 1100
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
- Fusion Parasite
-
R
Rare - X
- DARK Level 1 [ Insect / Effect ] ATK 0 DEF 0
- This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
- Cyber Tutubon
- X
- EARTH Level 5 [ Warrior / Effect ] ATK 1800 DEF 1600
- You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
- Cipher Etranger
- X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
- Ancient Gear Hunting Hound
- X
- EARTH Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
- Zoodiac Ratpier
-
Limited
LimitedSR
Super Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 0 DEF 0
-
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
- Zoodiac Bunnyblast
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 800
-
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
- Zoodiac Whiptail
-
SR
Super Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 400
-
(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
- Zoodiac Thoroughblade
-
UR
Ultra Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 0
-
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Zoodiac Ramram
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 400 DEF 2000
-
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
- True King Lithosagym, the Disaster
-
SR
Super Rare - X
- EARTH Level 9 [ Wyrm / Effect ] ATK 2500 DEF 2300
- If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
- Crystron Rion
- X
- WATER Level 3 [ Machine / Tuner / Effect ] ATK 500 DEF 500
- During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
- Shinobird Crow
- X
- WIND Level 4 [ Winged Beast / Spirit / Effect ] ATK 0 DEF 0
- Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Shinobird Crane
- X
- WIND Level 4 [ Winged Beast / Spirit / Effect ] ATK 1500 DEF 1500
- Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Shinobird Pigeon
- X
- WIND Level 4 [ Winged Beast / Spirit / Effect ] ATK 1000 DEF 1800
- Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Envoy of Chaos
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1500 DEF 0
- During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
- Spiritual Beast Tamer Winda
-
R
Rare - X
- WIND Level 4 [ Psychic / Effect ] ATK 1600 DEF 1800
- If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
- Miscellaneousaurus
-
Limited
Limited - X
- FIRE Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1000
- During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
- Apprentice Piper
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 100 DEF 1500
-
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster from your hand.
- Hebo, Lord of the River
- X
- WATER Level 4 [ Aqua / Spirit / Effect ] ATK 1800 DEF 600
- Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Eater of Millions
- X
- DARK Level 1 [ Fiend / Effect ] ATK ? DEF ?
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
- Wightprincess
- X
- LIGHT Level 3 [ Zombie / Effect ] ATK 1600 DEF 0
- This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the GY. (Quick Effect): You can send this card from your hand or field to the GY; all monsters currently on the field lose ATK/DEF equal to their own Level/Rank x 300, until the end of this turn.
- Metrognome
- X
- EARTH Level 4 [ Fairy / Pendulum / Effect ] ATK 1800 DEF 1600
- P Scale 4 Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
- While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
- Fairy Tail - Rella
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000
- Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
- Shinobaroness Peacock
-
R
Rare - X
- WIND Level 8 [ Winged Beast / Ritual / Spirit / Effect ] ATK 2500 DEF 3000
- You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
- Shinobaron Peacock
-
R
Rare - X
- WIND Level 8 [ Winged Beast / Ritual / Spirit / Effect ] ATK 3000 DEF 2500
- You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
- Ancient Gear Howitzer
- X
- EARTH Level 8 [ Machine / Fusion / Effect ] ATK 1000 DEF 1800
-
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
- Superheavy Samurai Stealth Ninja
-
R
Rare - X
- EARTH Level 7 [ Machine / Synchro / Effect ] ATK 1200 DEF 2800
-
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
- Shiranui Sunsaga
-
R
Rare - X
- FIRE Level 10 [ Zombie / Synchro / Effect ] ATK 3500 DEF 0
-
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
- Odd-Eyes Raging Dragon
-
UR
Ultra Rare - X
- DARK Rank 7 [ Dragon / Xyz / Pendulum / Effect ] ATK 3000 DEF 2500
- P Scale 1 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
-
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
●It can make a second attack during each Battle Phase.
●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
- Zoodiac Broadbull
-
Forbidden
ForbiddenSE
Secret Rare - X
- EARTH Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
-
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
- Zoodiac Tigermortar
-
UR
Ultra Rare - X
- EARTH Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
-
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
- Zoodiac Drident
-
Forbidden
ForbiddenSE
Secret Rare - X
- EARTH Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
-
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.
- Zoodiac Boarbow
-
R
Rare - X
- EARTH Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
-
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position.
- Rank-Up-Magic Cipher Ascension
- X
- SPELL Quick-Play
-
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
●This card gains 500 ATK for each Level 4 or higher monster you control.
- Zodiac Sign
- X
- SPELL Field
- All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
- Zoodiac Barrage
-
Forbidden
ForbiddenSE
Secret Rare - X
- SPELL Continuous
- You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
- Shinobird's Calling
- X
- SPELL Ritual
- This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
- Shinobird Power Spot
- X
- SPELL Continuous
- Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
- Super Soldier Synthesis
- X
- SPELL Ritual
- This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
- Super Quantal Alphan Spike
- X
- SPELL
- If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
- Ritual Beast Return
- X
- SPELL Quick-Play
- Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
- Foolish Burial Goods
-
SE
Secret Rare - X
- SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
- Terminal World NEXT
- X
- SPELL Continuous
- Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
- Lost Wind
-
R
Rare - X
- TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
- Cipher Spectrum
- X
- TRAP
- If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
- Ancient Gear Reborn
-
R
Rare - X
- TRAP Continuous
- Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
- Zoodiac Combo
- X
- TRAP
- Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
- Shinobird Salvation
- X
- TRAP Continuous
- If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
- Beginning of Heaven and Earth
- X
- TRAP
- Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
- Shiranui Style Samsara
- X
- TRAP Continuous
-
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
- Purushaddoll Aeon
- X
- TRAP
- Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
- Full Force Virus
-
SE
Secret Rare - X
- TRAP
- Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
- Switcheroroo
-
R
Rare - X
- TRAP
- If you control the same number of monsters as your opponent, switch control of all those monsters.
- Massivemorph
- X
- TRAP
- Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
- Sea Monster of Theseus
-
SE
Secret Rare - X
- WATER Level 5 [ Zombie / Fusion / Tuner ] ATK 2200 DEF 1800
- 2 Tuners
- Symphonic Warrior Guitaar
- X
- WIND Level 3 [ Machine / Pendulum / Effect ] ATK 1500 DEF 100
- P Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
- When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
- Symphonic Warrior Synthess
- X
- WIND Level 4 [ Machine / Flip / Effect ] ATK 1200 DEF 1900
-
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
- Symph Amplifire
- X
- SPELL Field
-
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field.
- Rocket Hand
- X
- TRAP
- Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
- Mekanikal Arkfiend
- X
- DARK Level 4 [ Fiend / Effect ] ATK 100 DEF 2100
- When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
- Lightsworn Judgment
- X
- TRAP
- Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
- Symphonic Warrior Miccs
- X
- WIND Level 5 [ Machine / Pendulum / Effect ] ATK 2300 DEF 1100
- P Scale 1 Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
- You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Dark Contract with the Entities
-
UR
Ultra Rare - X
- SPELL Continuous
-
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
●Fusion: Gain 1000 LP.
●Synchro: Your opponent cannot target that Special Summoned monster with card effects.
●Xyz: Banish 1 card from the field or the Graveyard.
●Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.