Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

2015 MEGA-TINS MEGA PACK

( Release Date : 09/18/2015 )

Total of 247 Card(s)

 
  • Artifact Scythe Super Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2200 DEF 900  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Artifact Scythe
  • Galaxy Mirror Sage
    LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 0 DEF 800  
    FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard.
    When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
    Galaxy Mirror Sage
  • Galaxy Tyranno Rare
    LIGHT LIGHT Level Level 8 [ Dinosaur / Effect ] ATK 2000 DEF 0  
    When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.
    Galaxy Tyranno
  • Heliosphere Dragon
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 0 DEF 1900  
    While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn.
    Heliosphere Dragon
  • Blizzard Thunderbird
    WATER WATER Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1400  
    You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
    Blizzard Thunderbird
  • Artifact Moralltach Super Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2100 DEF 1400  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
    Artifact Moralltach
  • Artifact Beagalltach
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1400 DEF 2100  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
    Artifact Beagalltach
  • Artifact Failnaught
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2000 DEF 1600  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card.
    Artifact Failnaught
  • Artifact Aegis
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1200 DEF 2500  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.
    Artifact Aegis
  • Artifact Achilleshield
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1500 DEF 2200  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn.
    Artifact Achilleshield
  • Artifact Labrys
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2300 DEF 1000  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand.
    Artifact Labrys
  • Artifact Caduceus Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1600 DEF 2400  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".
    Artifact Caduceus
  • Sylvan Cherubsprout
    LIGHT LIGHT Level Level 1 [ Plant / Effect ] ATK 100 DEF 100  
    When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn.
    Sylvan Cherubsprout
  • Sylvan Snapdrassinagon Rare
    DARK DARK Level Level 1 [ Plant / Effect ] ATK 900 DEF 400  
    If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck.
    Sylvan Snapdrassinagon
  • Sylvan Lotuswain
    WATER WATER Level Level 5 [ Plant / Effect ] ATK 2300 DEF 1100  
    Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place them on the bottom of your Deck in any order.
    Sylvan Lotuswain
  • Sylvan Sagequoia Ultra Rare
    WIND WIND Level Level 7 [ Plant / Effect ] ATK 2600 DEF 2100  
    When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.
    Sylvan Sagequoia
  • Bujin Hirume Ultra Rare
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 2000 DEF 1000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
    Bujin Hirume
  • Traptrix Dionaea Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1700 DEF 1100  
    Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    Traptrix Dionaea
  • Madolche Anjelly Ultra Rare
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck.
    Madolche Anjelly
  • Gladiator Beast Augustus Rare
    DARK DARK Level Level 8 [ Winged Beast / Effect ] ATK 2600 DEF 1000  
    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".
    Gladiator Beast Augustus
  • Thestalos the Mega Monarch Secret Rare
    FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
    ●Also, inflict 1000 damage to your opponent after that.
    Thestalos the Mega Monarch
  • Number 62: Galaxy-Eyes Prime Photon Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 4000 DEF 3000  
    2 Level 8 monsters
    If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as material.
    Number 62: Galaxy-Eyes Prime Photon Dragon
  • Number C107: Neo Galaxy-Eyes Tachyon Dragon Super Rare
    LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 4500 DEF 3000  
    3 Level 9 monsters
    Once per turn: You can detach 1 material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as material, it gains this effect.
    ●You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
    Number C107: Neo Galaxy-Eyes Tachyon Dragon
  • Number C102: Archfiend Seraph Super Rare
    LIGHT LIGHT Rank Rank 5 [ Fairy / Xyz / Effect ] ATK 2900 DEF 2400  
    4 Level 5 LIGHT monsters
    If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
    ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
    Number C102: Archfiend Seraph
  • Number 43: Manipulator of Souls
    DARK DARK Rank Rank 2 [ Fiend / Xyz / Effect ] ATK 0 DEF 0  
    3 Level 2 DARK monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.
    Number 43: Manipulator of Souls
  • Number C43: High Manipulator of Chaos Rare
    DARK DARK Rank Rank 3 [ Fiend / Xyz / Effect ] ATK 0 DEF 0  
    4 Level 3 DARK monsters
    All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
    ●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)
    Number C43: High Manipulator of Chaos
  • Artifact Durendal Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Fairy / Xyz / Effect ] ATK 2400 DEF 2100  
    2 Level 5 monsters
    Once per turn (Quick Effect): You can activate 1 of these effects.
    ●When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
    ●You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.
    Artifact Durendal
  • Orea, the Sylvan High Arbiter Secret Rare
    DARK DARK Rank Rank 7 [ Plant / Xyz / Effect ] ATK 2800 DEF 2500  
    2 Level 7 monsters
    Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck equal to the Level that the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards on the field to the hand (min.1), except this card. Also, place the other cards on the bottom of your Deck in any order.
    Orea, the Sylvan High Arbiter
  • Bujinki Amaterasu Secret Rare
    LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK 2600 DEF 2500  
    3 Level 4 monsters
    You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
    ●Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
    ●Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
    Bujinki Amaterasu
  • Cairngorgon, Antiluminescent Knight Super Rare
    DARK DARK Rank Rank 4 [ Rock / Xyz / Effect ] ATK 2450 DEF 1950  
    2 Level 4 monsters
    During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
    Cairngorgon, Antiluminescent Knight
  • Phonon Pulse Dragon Rare
    DARK DARK Level Level 4 [ Dragon / Synchro / Tuner / Effect ] ATK 1900 DEF 800  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn.
    Phonon Pulse Dragon
  • Galactic Charity
    SPELL SPELL  
    If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.
    Galactic Charity
  • Rank-Up-Magic - The Seventh One Secret Rare
    SPELL SPELL  
    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
    Rank-Up-Magic - The Seventh One
  • Artifact Ignition Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you have an "Artifact" monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 "Artifact" monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase.
    Artifact Ignition
  • Artifacts Unleashed
    SPELL SPELL Quick-Play Quick-Play  
    Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card.
    Artifacts Unleashed
  • Sylvan Charity Ultra Rare
    SPELL SPELL  
    Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn.
    Sylvan Charity
  • Bujintervention
    SPELL SPELL  
    Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard.
    Bujintervention
  • Forbidden Scripture Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
    Forbidden Scripture
  • Double Dragon Descent
    TRAP TRAP  
    When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn.
    Double Dragon Descent
  • Tachyon Chaos Hole Super Rare
    TRAP TRAP  
    When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.
    Tachyon Chaos Hole
  • Artifact Sanctum Ultra Rare
    TRAP TRAP  
    Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card.
    Artifact Sanctum
  • Sylvan Waterslide
    TRAP TRAP Continuous Continuous  
    Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand.
    Sylvan Waterslide
  • Bujincident
    TRAP TRAP  
    Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.
    Bujincident
  • The Monarchs Erupt Super Rare
    TRAP TRAP Continuous Continuous  
    Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
    The Monarchs Erupt
  • And the Band Played On
    TRAP TRAP Continuous Continuous  
    Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.
    And the Band Played On
  • Noble Knight Brothers Secret Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 2400  
    This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card.
    Noble Knight Brothers
  • Noble Knight Eachtar Super Rare
    DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 2000  
    You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Noble Knight Eachtar
  • Sylvan Princessprout Super Rare
    LIGHT LIGHT Level Level 1 [ Plant / Effect ] ATK 100 DEF 100  
    You can only activate each effect of "Sylvan Princessprout" once per turn.
    ●You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck.
    ●If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.
    Sylvan Princessprout
  • Bujingi Sinyou Ultra Rare
    LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1500 DEF 1000  
    During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.
    Bujingi Sinyou
  • Vampire Vamp Super Rare
    DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2000 DEF 2000  
    Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.
    Vampire Vamp
  • Gladiator Beast Nerokius Secret Rare
    DARK DARK Level Level 8 [ Winged Beast / Fusion / Effect ] ATK 2800 DEF 1900  
    3 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
    Gladiator Beast Nerokius
  • Noble Knights of the Round Table Ultra Rare
    SPELL SPELL Field Field  
    During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
    ●3+: Send 1 "Noble Knight" card from your Deck to the GY.
    ●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
    ●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
    ●12: Draw 1 card.
    Noble Knights of the Round Table
  • Avalon Super Rare
    TRAP TRAP  
    Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
    Avalon
  • Escalation of the Monarchs Super Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.
    Escalation of the Monarchs
  • Number 42: Galaxy Tomahawk Forbidden
    WIND WIND Rank Rank 7 [ Machine / Xyz / Effect ] ATK 0 DEF 3000  
    2 Level 7 monsters
    Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
    Number 42: Galaxy Tomahawk
  • Number 48: Shadow Lich
    DARK DARK Rank Rank 3 [ Zombie / Xyz / Effect ] ATK 1800 DEF 0  
    2 Level 3 monsters
    Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
    Number 48: Shadow Lich
  • Galaxy Dragon
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 1200  
    This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
    Galaxy Dragon
  • Flash Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Pendulum / Normal ] ATK 1800 DEF 600  
    Pendulum Scale 7
    The power of the pendulum flashes forth from this shining knight.
    Flash Knight
  • Foucault's Cannon Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Normal ] ATK 2200 DEF 1200  
    Pendulum Scale 2 Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
    Foucault's Cannon
  • Metaphys Armed Dragon
    LIGHT LIGHT Level Level 7 [ Wyrm / Normal ] ATK 2800 DEF 1000  
    Usually visible despite its phantom existence.
    Metaphys Armed Dragon
  • Performapal Skeeter Skimmer
    WATER WATER Level Level 4 [ Insect / Effect ] ATK 500 DEF 1600  
    When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
    Performapal Skeeter Skimmer
  • Performapal Whip Snake Rare
    EARTH EARTH Level Level 4 [ Reptile / Effect ] ATK 1700 DEF 900  
    Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Performapal Whip Snake
  • Performapal Sword Fish
    WATER WATER Level Level 2 [ Fish / Effect ] ATK 600 DEF 600  
    If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
    Performapal Sword Fish
  • Performapal Hip Hippo
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 800 DEF 800  
    After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Performapal Hip Hippo
  • Performapal Kaleidoscorp Rare
    LIGHT LIGHT Level Level 6 [ Insect / Pendulum / Effect ] ATK 100 DEF 2300  
    Pendulum Scale 4 All LIGHT monsters you control gain 300 ATK.
    Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
    Performapal Kaleidoscorp
  • Performapal Turn Toad Rare
    WATER WATER Level Level 2 [ Aqua / Pendulum / Effect ] ATK 0 DEF 800  
    Pendulum Scale 3 Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
    Performapal Turn Toad
  • Superheavy Samurai Blue Brawler
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000  
    When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Blue Brawler
  • Superheavy Samurai Swordsman
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1800  
    When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
    Superheavy Samurai Swordsman
  • Superheavy Samurai Big Benkei Rare
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500  
    When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
    Superheavy Samurai Big Benkei
  • Aria the Melodious Diva
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1200  
    While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    Aria the Melodious Diva
  • Sonata the Melodious Diva
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 1000  
    If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
    Sonata the Melodious Diva
  • Mozarta the Melodious Maestra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2600 DEF 2000  
    Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
    Mozarta the Melodious Maestra
  • Battleguard King
    EARTH EARTH Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 1100  
    Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
    Battleguard King
  • Satellarknight Deneb Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000  
    If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    Satellarknight Deneb
  • Satellarknight Altair Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1300  
    If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Altair
  • Satellarknight Vega
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600  
    If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    Satellarknight Vega
  • Satellarknight Unukalhai
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Unukalhai
  • Shaddoll Falco Rare
    DARK DARK Level Level 2 [ Spellcaster / Flip / Tuner / Effect ] ATK 600 DEF 1400  
    FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Falco
  • Shaddoll Hedgehog
    DARK DARK Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 200  
    FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
    If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hedgehog
  • Shaddoll Squamata
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1800 DEF 1000  
    FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shaddoll Squamata
  • Shaddoll Dragon Rare
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1900 DEF 0  
    FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Dragon
  • Shaddoll Beast Rare
    DARK DARK Level Level 5 [ Spellcaster / Flip / Effect ] ATK 2200 DEF 1700  
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Beast
  • Suanni, Fire of the Yang Zing Super Rare
    FIRE FIRE Level Level 4 [ Wyrm / Effect ] ATK 1900 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
    Suanni, Fire of the Yang Zing
  • Bi'an, Earth of the Yang Zing Super Rare
    EARTH EARTH Level Level 3 [ Wyrm / Effect ] ATK 1600 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
    Bi'an, Earth of the Yang Zing
  • Bixi, Water of the Yang Zing Super Rare
    WATER WATER Level Level 2 [ Wyrm / Effect ] ATK 0 DEF 2000  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
    Bixi, Water of the Yang Zing
  • Pulao, Wind of the Yang Zing Super Rare
    WIND WIND Level Level 1 [ Wyrm / Effect ] ATK 0 DEF 1800  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
    Pulao, Wind of the Yang Zing
  • Chiwen, Light of the Yang Zing Ultra Rare
    LIGHT LIGHT Level Level 1 [ Wyrm / Tuner / Effect ] ATK 0 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
    Chiwen, Light of the Yang Zing
  • Artifact Chakram
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 2000  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
    Artifact Chakram
  • Artifact Lancea
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Djinn Demolisher of Rituals
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 600  
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
    Djinn Demolisher of Rituals
  • Raiza the Mega Monarch Secret Rare
    WIND WIND Level Level 8 [ Winged Beast / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
    Raiza the Mega Monarch
  • Deskbot 001
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 500  
    Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
    Deskbot 001
  • El Shaddoll Winda Ultra Rare
    DARK DARK Level Level 5 [ Spellcaster / Fusion / Effect ] ATK 2200 DEF 800  
    1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Winda
  • El Shaddoll Construct Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500  
    1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Construct
  • Saffira, Queen of Dragons Ultra Rare
    LIGHT LIGHT Level Level 6 [ Dragon / Ritual / Effect ] ATK 2500 DEF 2400  
    You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
    ●Draw 2 cards, then discard 1 card.
    ●Discard 1 random card from your opponent's hand.
    ●Add 1 LIGHT monster from your Graveyard to your hand.
    You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
    Saffira, Queen of Dragons
  • Baxia, Brightness of the Yang Zing Secret Rare
    LIGHT LIGHT Level Level 8 [ Wyrm / Synchro / Effect ] ATK 2300 DEF 2600  
    1 Tuner + 1+ non-Tuner Wyrm monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY.
    Baxia, Brightness of the Yang Zing
  • Samsara, Dragon of Rebirth Super Rare
    DARK DARK Level Level 5 [ Dragon / Synchro / Effect ] ATK 100 DEF 2600  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    Samsara, Dragon of Rebirth
  • Stellarknight Delteros Secret Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2100  
    3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    Stellarknight Delteros
  • Hippo Carnival
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
    Hippo Carnival
  • Feast of the Wild LV5
    SPELL SPELL  
    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
    Feast of the Wild LV5
  • Stellarknight Alpha
    SPELL SPELL Equip Equip  
    Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
    Stellarknight Alpha
  • Satellarknight Skybridge Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
    Satellarknight Skybridge
  • Shaddoll Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    Shaddoll Fusion
  • Curse of the Shadow Prison
    SPELL SPELL Field Field  
    Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    Curse of the Shadow Prison
  • Yang Zing Path Secret Rare
    SPELL SPELL  
    Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
    Yang Zing Path
  • Yang Zing Prana
    SPELL SPELL Continuous Continuous  
    This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
    ●2 or more: All "Yang Zing" monsters you control gain 500 ATK.
    ●3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
    ●4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
    ●5 or more: You can send this card to the Graveyard; destroy all cards on the field.
    Yang Zing Prana
  • Hymn of Light
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    Hymn of Light
  • Magical Spring Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
    Magical Spring
  • The Monarchs Stormforth
    SPELL SPELL Quick-Play Quick-Play  
    Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    The Monarchs Stormforth
  • Battleguard Rage
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card.
    Battleguard Rage
  • Battleguard Howling
    TRAP TRAP  
    When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    Battleguard Howling
  • Stellarnova Wave
    TRAP TRAP Continuous Continuous  
    Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
    Stellarnova Wave
  • Stellarnova Alpha Ultra Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
    Stellarnova Alpha
  • Sinister Shadow Games Ultra Rare
    TRAP TRAP  
    Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    Sinister Shadow Games
  • Shaddoll Core Super Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
    Shaddoll Core
  • Yang Zing Creation Ultra Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    Yang Zing Creation
  • Yang Zing Unleashed
    TRAP TRAP Continuous Continuous  
    All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
    Yang Zing Unleashed
  • Chain Dispel
    TRAP TRAP  
    When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
    Chain Dispel
  • Time-Space Trap Hole Secret Rare
    TRAP TRAP  
    When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    Time-Space Trap Hole
  • Doomstar Magician Ultra Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 300  
    Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Doomstar Magician
  • Dante, Traveler of the Burning Abyss Secret Rare
    LIGHT LIGHT Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 1000 DEF 2500  
    2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    Dante, Traveler of the Burning Abyss
  • Number 58: Burner Visor
    FIRE FIRE Rank Rank 4 [ Pyro / Xyz / Effect ] ATK 1000 DEF 1000  
    2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
    Number 58: Burner Visor
  • Felis, Lightsworn Archer Ultra Rare
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Tuner / Effect ] ATK 1100 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    Felis, Lightsworn Archer
  • Panzer Dragon Rare
    LIGHT LIGHT Level Level 5 [ Machine / Fusion / Effect ] ATK 1000 DEF 2600  
    1 Machine monster + 1 Dragon monster
    If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
    Panzer Dragon
  • Cloudcastle
    WIND WIND Level Level 9 [ Machine / Synchro / Effect ] ATK 0 DEF 3000  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your GY; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Cloudcastle
  • Performapal Cheermole Rare
    EARTH EARTH Level Level 2 [ Beast / Pendulum / Effect ] ATK 600 DEF 1000  
    Pendulum Scale 5 NAll Pendulum Monsters you control gain 300 ATK.
    You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
    ●If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
    ●If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
    Performapal Cheermole
  • Performapal Trampolynx Rare
    EARTH EARTH Level Level 2 [ Beast / Pendulum / Effect ] ATK 300 DEF 300  
    Pendulum Scale 4 When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
    When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
    Performapal Trampolynx
  • Canon the Melodious Diva
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 2000  
    If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
    Canon the Melodious Diva
  • Serenade the Melodious Diva
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 400 DEF 1900  
    This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Serenade the Melodious Diva
  • Elegy the Melodious Diva
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2000 DEF 1200  
    Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.
    Elegy the Melodious Diva
  • Shopina the Melodious Maestra Rare
    LIGHT LIGHT Level Level 7 [ Fairy / Effect ] ATK 2300 DEF 1700  
    Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.
    Shopina the Melodious Maestra
  • Superheavy Samurai Kabuto
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000  
    If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
    Superheavy Samurai Kabuto
  • Superheavy Samurai Scales Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 800 DEF 1800  
    If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
    Superheavy Samurai Scales
  • Superheavy Samurai Soulfire Suit
    FIRE FIRE Level Level 2 [ Machine / Effect ] ATK 800 DEF 800  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.
    Superheavy Samurai Soulfire Suit
  • Superheavy Samurai Soulshield Wall
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1200 DEF 1200  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
    Superheavy Samurai Soulshield Wall
  • Superheavy Samurai Soulbreaker Armor
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 0 DEF 500  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.
    Superheavy Samurai Soulbreaker Armor
  • Superheavy Samurai Soulbang Cannon
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.
    Superheavy Samurai Soulbang Cannon
  • Fluffal Leo
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1200  
    When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.
    Fluffal Leo
  • Fluffal Bear
    EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 800  
    You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
    Fluffal Bear
  • Fluffal Dog Rare
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 1000  
    When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
    Fluffal Dog
  • Fluffal Owl Rare
    EARTH EARTH Level Level 2 [ Fairy / Effect ] ATK 1000 DEF 1000  
    When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
    Fluffal Owl
  • Fluffal Cat
    EARTH EARTH Level Level 1 [ Fairy / Effect ] ATK 700 DEF 300  
    If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.
    Fluffal Cat
  • Fluffal Rabbit
    EARTH EARTH Level Level 1 [ Fairy / Effect ] ATK 300 DEF 1200  
    If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
    Fluffal Rabbit
  • Qliphort Scout Ultra Rare
    EARTH EARTH Level Level 5 [ Machine / Pendulum / Normal ] ATK 1000 DEF 2800  
    Pendulum Scale 9 You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
    Booting in Replica Mode...
    An error has occurred while executing C:\sophia\zefra.exe
    Unknown publisher.
    Allow C:\tierra\qliphort.exe ? <Y/N>...[Y]
    Booting in Autonomy Mode…
    Qliphort Scout
  • Qliphort Disk Secret Rare
    EARTH EARTH Level Level 7 [ Machine / Pendulum / Effect ] ATK 2800 DEF 1000  
    Pendulum Scale 1 You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from your Deck, but destroy them during the End Phase.
    Qliphort Disk
  • Satellarknight Sirius Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 900  
    If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
    Satellarknight Sirius
  • Satellarknight Procyon
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1300 DEF 1200  
    If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
    Satellarknight Procyon
  • Satellarknight Betelgeuse
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 700 DEF 1900  
    If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
    Satellarknight Betelgeuse
  • Shaddoll Hound
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 900  
    FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
    If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    Shaddoll Hound
  • Taotie, Shadow of the Yang Zing Super Rare
    DARK DARK Level Level 5 [ Wyrm / Effect ] ATK 2200 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.
    Taotie, Shadow of the Yang Zing
  • Jiaotu, Darkness of the Yang Zing Ultra Rare
    DARK DARK Level Level 2 [ Wyrm / Tuner / Effect ] ATK 0 DEF 2000  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
    Jiaotu, Darkness of the Yang Zing
  • Lindbloom
    EARTH EARTH Level Level 4 [ Wyrm / Effect ] ATK 0 DEF 1800  
    If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
    Lindbloom
  • Night Dragolich Ultra Rare
    DARK DARK Level Level 4 [ Wyrm / Effect ] ATK 1700 DEF 0  
    Change all non-Wyrm-Type Attack Position monsters that were Special Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF.
    Night Dragolich
  • Zaborg the Mega Monarch Ultra Rare
    LIGHT LIGHT Level Level 8 [ Thunder / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
    ●You choose the cards your opponent sends to the GY.
    Zaborg the Mega Monarch
  • Denko Sekka Ultra Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000  
    Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
    Denko Sekka
  • Deskbot 002
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 500  
    If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card.
    Deskbot 002
  • Herald of Ultimateness Ultra Rare
    LIGHT LIGHT Level Level 12 [ Fairy / Ritual / Effect ] ATK 2000 DEF 3000  
    You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.
    Herald of Ultimateness
  • Frightfur Bear Rare
    DARK DARK Level Level 6 [ Fiend / Fusion / Effect ] ATK 2200 DEF 1800  
    "Edge Imp Sabres" + "Fluffal Bear"
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
    ●The equipped monster gains 1000 ATK.
    Frightfur Bear
  • Frightfur Wolf Rare
    DARK DARK Level Level 6 [ Fiend / Fusion / Effect ] ATK 2000 DEF 1500  
    "Edge Imp Sabres" + 1 or more "Fluffal" monsters
    Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
    Frightfur Wolf
  • El Shaddoll Grysta Secret Rare
    FIRE FIRE Level Level 7 [ Rock / Fusion / Effect ] ATK 2450 DEF 1950  
    1 "Shaddoll" monster + 1 FIRE monster
    Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Grysta
  • El Shaddoll Shekhinaga Secret Rare
    EARTH EARTH Level Level 10 [ Machine / Fusion / Effect ] ATK 2600 DEF 3000  
    1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Shekhinaga
  • First of the Dragons Super Rare
    DARK DARK Level Level 9 [ Dragon / Fusion / Effect ] ATK 2700 DEF 2000  
    2 Normal Monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
    First of the Dragons
  • Yazi, Evil of the Yang Zing Secret Rare
    DARK DARK Level Level 7 [ Wyrm / Synchro / Effect ] ATK 2600 DEF 2100  
    1 Tuner + 1+ non-Tuner monsters
    Your opponent cannot target this card on the field with card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
    ●You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
    ●When this card you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 Wyrm monster from your Deck in Defense Position.
    Yazi, Evil of the Yang Zing
  • Herald of the Arc Light Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Synchro / Effect ] ATK 600 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
    Herald of the Arc Light
  • Stellarknight Triverr Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2100 DEF 2500  
    3 Level 4 "tellarknight" monsters
    During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
    Stellarknight Triverr
  • Wonder Balloons
    SPELL SPELL Continuous Continuous  
    Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.
    Wonder Balloons
  • Mimiclay
    SPELL SPELL  
    If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
    Mimiclay
  • Draw Muscle Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
    Draw Muscle
  • 1st Movement Solo Super Rare
    SPELL SPELL  
    If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
    1st Movement Solo
  • Toy Vendor
    SPELL SPELL Continuous Continuous  
    Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
    Toy Vendor
  • Saqlifice Ultra Rare
    SPELL SPELL Equip Equip  
    Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
    Saqlifice
  • Laser Qlip
    SPELL SPELL Field Field  
    During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
    Laser Qlip
  • Hexatellarknight
    SPELL SPELL Field Field  
    Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
    Hexatellarknight
  • El Shaddoll Fusion Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
    El Shaddoll Fusion
  • Celestia
    SPELL SPELL Field Field  
    All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
    Celestia
  • Oracle of the Herald
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
    Oracle of the Herald
  • Strike of the Monarchs
    SPELL SPELL Quick-Play Quick-Play  
    You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
    Strike of the Monarchs
  • Command Performance
    TRAP TRAP  
    If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
    Command Performance
  • Performapal Revival
    TRAP TRAP  
    If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
    Performapal Revival
  • Punch-in-the-Box
    TRAP TRAP  
    When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
    Punch-in-the-Box
  • The Phantom Knights of Shadow Veil
    TRAP TRAP  
    Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
    The Phantom Knights of Shadow Veil
  • Qlimate Change
    TRAP TRAP  
    Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
    Qlimate Change
  • Qlipper Launch
    TRAP TRAP  
    Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
    Qlipper Launch
  • Yang Zing Brutality
    TRAP TRAP  
    If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
    Yang Zing Brutality
  • Fusion Reserve Ultra Rare
    TRAP TRAP  
    Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
    Fusion Reserve
  • Solemn Scolding Secret Rare
    TRAP TRAP Counter Counter  
    If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Scolding
  • Virgil, Rock Star of the Burning Abyss Secret Rare
    LIGHT LIGHT Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 1000  
    1 Tuner + 1 or more non-Tuner monsters
    You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
    Virgil, Rock Star of the Burning Abyss
  • Number 39: Utopia Beyond Super Rare
    LIGHT LIGHT Rank Rank 6 [ Warrior / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 6 monsters
    If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your GY; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.
    Number 39: Utopia Beyond
  • CXyz Barian Hope Super Rare
    LIGHT LIGHT Rank Rank 7 [ Warrior / Xyz / Effect ] ATK 0 DEF 0  
    3 or more Level 7 monsters
    You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
    CXyz Barian Hope
  • Number 99: Utopic Dragon Secret Rare
    LIGHT LIGHT Rank Rank 10 [ Dragon / Xyz / Effect ] ATK 4000 DEF 2000  
    3 Level 10 monsters
    You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    Number 99: Utopic Dragon
  • Performapal Fire Mufflerlion
    FIRE FIRE Level Level 3 [ Beast / Pendulum / Effect ] ATK 800 DEF 800  
    Pendulum Scale 5 When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
    Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
    Performapal Fire Mufflerlion
  • Performapal Partnaga
    EARTH EARTH Level Level 5 [ Reptile / Pendulum / Effect ] ATK 500 DEF 2100  
    Pendulum Scale 3 Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
    If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.
    Performapal Partnaga
  • Performapal Friendonkey
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1600 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
    Performapal Friendonkey
  • Performapal Spikeagle
    WIND WIND Level Level 2 [ Winged Beast / Effect ] ATK 900 DEF 900  
    Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
    Performapal Spikeagle
  • Performapal Stamp Turtle
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 100 DEF 1800  
    Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
    Performapal Stamp Turtle
  • Performapal Trump Witch Rare
    DARK DARK Level Level 1 [ Spellcaster / Pendulum / Effect ] ATK 100 DEF 100  
    Pendulum Scale 4 Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
    You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
    Performapal Trump Witch
  • Superheavy Samurai Flutist Super Rare
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 500 DEF 1000  
    You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
    Superheavy Samurai Flutist
  • Superheavy Samurai Trumpeter Super Rare
    EARTH EARTH Level Level 2 [ Machine / Tuner / Effect ] ATK 300 DEF 600  
    If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
    Superheavy Samurai Trumpeter
  • Superheavy Samurai Soulpiercer
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 0  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
    Superheavy Samurai Soulpiercer
  • Superheavy Samurai Soulbeads
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
    Superheavy Samurai Soulbeads
  • Raidraptor - Vanishing Lanius
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1600  
    Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
    Raidraptor - Vanishing Lanius
  • Gem-Knight Lapis
    EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 1200 DEF 100  
    The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
    Gem-Knight Lapis
  • Infernoid Antra Super Rare
    FIRE FIRE Level Level 2 [ Fiend / Effect ] ATK 0 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Antra
  • Infernoid Harmadik Ultra Rare
    FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Harmadik
  • Infernoid Patrulea Rare
    FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Patrulea
  • Infernoid Piaty
    FIRE FIRE Level Level 5 [ Fiend / Effect ] ATK 2200 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Piaty
  • Infernoid Seitsemas
    FIRE FIRE Level Level 7 [ Fiend / Effect ] ATK 2600 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Seitsemas
  • Infernoid Attondel
    FIRE FIRE Level Level 8 [ Fiend / Effect ] ATK 2800 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
    Infernoid Attondel
  • Infernoid Onuncu Secret Rare
    FIRE FIRE Level Level 10 [ Fiend / Effect ] ATK 3000 DEF 3000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
    Infernoid Onuncu
  • Qliphort Stealth Ultra Rare
    EARTH EARTH Level Level 8 [ Machine / Pendulum / Effect ] ATK 2800 DEF 1000  
    Pendulum Scale 1 You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
    You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.
    Qliphort Stealth
  • Apoqliphort Skybase Ultra Rare
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 2900 DEF 2500  
    Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
    Apoqliphort Skybase
  • Satellarknight Capella
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1100 DEF 2000  
    If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
    ●You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
    Satellarknight Capella
  • Dance Princess of the Nekroz Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 800  
    Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
    Dance Princess of the Nekroz
  • Jinzo - Jector Super Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2000  
    This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
    Jinzo - Jector
  • Caius the Mega Monarch Ultra Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
    ●You can target 2 cards, instead.
    Caius the Mega Monarch
  • Lightning Rod Lord Super Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1800 DEF 100  
    Neither player can activate Spell Cards during Main Phase 1.
    Lightning Rod Lord
  • Uni-Zombie
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 1300 DEF 0  
    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
    Uni-Zombie
  • Deskbot 003
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 500 DEF 500  
    When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
    Deskbot 003
  • Nekroz of Gungnir Secret Rare
    WATER WATER Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2500 DEF 1700  
    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
    ●(Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn.
    ●(Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
    Nekroz of Gungnir
  • Rune-Eyes Pendulum Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000  
    "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
    If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
    ●Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
    ●Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
    Rune-Eyes Pendulum Dragon
  • El Shaddoll Wendigo Super Rare
    WIND WIND Level Level 6 [ Psychic / Fusion / Effect ] ATK 200 DEF 2800  
    1 "Shaddoll" monster + 1 WIND monster
    Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Wendigo
  • Metaphys Horus Ultra Rare
    LIGHT LIGHT Level Level 6 [ Wyrm / Synchro / Effect ] ATK 2300 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;
    ●Normal Monster: This face-up card is unaffected by other card effects this turn.
    ●Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
    ●Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
    Metaphys Horus
  • Raidraptor - Rise Falcon
    DARK DARK Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 100 DEF 2000  
    3 Level 4 Winged Beast-Type monsters
    This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
    Raidraptor - Rise Falcon
  • Stellarknight Constellar Diamond Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Wyrm / Xyz / Effect ] ATK 2700 DEF 2000  
    3 or more Level 5 LIGHT monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
    Stellarknight Constellar Diamond
  • Sky Cavalry Centaurea Ultra Rare
    LIGHT LIGHT Rank Rank 2 [ Beast-Warrior / Xyz / Effect ] ATK 2000 DEF 0  
    2 Level 2 monsters
    This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.
    Sky Cavalry Centaurea
  • Illusion Balloons
    SPELL SPELL Quick-Play Quick-Play  
    If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
    Illusion Balloons
  • Raidraptor - Nest Rare
    SPELL SPELL Continuous Continuous  
    If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
    Raidraptor - Nest
  • Void Seer Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
    Void Seer
  • Void Expansion Rare
    SPELL SPELL Field Field  
    During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
    Void Expansion
  • Nephe Shaddoll Fusion Secret Rare
    SPELL SPELL Equip Equip  
    Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
    Nephe Shaddoll Fusion
  • Nekroz Cycle Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
    Nekroz Cycle
  • Tenacity of the Monarchs Rare
    SPELL SPELL  
    Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.
    Tenacity of the Monarchs
  • Pot of Riches Secret Rare
    SPELL SPELL  
    Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
    Pot of Riches
  • A Wild Monster Appears! Secret Rare
    SPELL SPELL  
    If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
    A Wild Monster Appears!
  • Pendulum Shift
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
    Pendulum Shift
  • Performapal Call
    TRAP TRAP  
    When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.
    Performapal Call
  • Wall of Disruption
    TRAP TRAP  
    When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
    Wall of Disruption
  • Last Minute Cancel
    TRAP TRAP  
    When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
    Last Minute Cancel
  • Raidraptor - Readiness
    TRAP TRAP  
    This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
    Raidraptor - Readiness
  • Eye of the Void Ultra Rare
    TRAP TRAP  
    Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
    Eye of the Void
  • Void Launch Super Rare
    TRAP TRAP Continuous Continuous  
    During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
    Void Launch
  • Re-qliate
    TRAP TRAP Continuous Continuous  
    If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.
    Re-qliate
  • Echo Oscillation
    TRAP TRAP Continuous Continuous  
    You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
    Echo Oscillation
  • Toy Knight
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 200 DEF 1200  
    Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand.
    Toy Knight
  • Swordsman of Revealing Light Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 0 DEF 2400  
    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    ●Each turn, the first time this card would be destroyed by battle, it is not destroyed.
    Swordsman of Revealing Light
  • Level Lifter
    SPELL SPELL  
    Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card.
    Level Lifter
  • Soul Strike
    TRAP TRAP  
    If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn.
    Soul Strike