Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SAMURAI WARLORDS STRUCTURE DECK

( Release Date : 06/26/2012 )

Total of 41 Card(s)

 
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Grandmaster of the Six Samurai
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800  
    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Grandmaster of the Six Samurai
  • The Six Samurai - Yariza
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 500  
    While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yariza
  • The Six Samurai - Zanji
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300  
    At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Zanji
  • The Six Samurai - Nisashi
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 700  
    While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Nisashi
  • The Six Samurai - Yaichi
    WATER WATER Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 800  
    Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Yaichi
  • The Six Samurai - Kamon
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000  
    Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Kamon
  • The Six Samurai - Irou
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200  
    At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
    The Six Samurai - Irou
  • Great Shogun Shien
    FIRE FIRE Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400  
    If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
    Great Shogun Shien
  • Shien's Footsoldier
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 700 DEF 300  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
    Shien's Footsoldier
  • Enishi, Shien's Chancellor
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
    Enishi, Shien's Chancellor
  • Spirit of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Union / Effect ] ATK 500 DEF 500  
    Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Spirit of the Six Samurai
  • Future Samurai
    LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1600 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
    Future Samurai
  • The Immortal Bushi
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 600  
    While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
    The Immortal Bushi
  • Hand of the Six Samurai
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1000  
    If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
    Hand of the Six Samurai
  • Legendary Six Samurai - Kizan
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 500  
    If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
    Legendary Six Samurai - Kizan
  • Legendary Six Samurai - Enishi
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 700  
    Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
    Legendary Six Samurai - Enishi
  • Legendary Six Samurai - Kageki Super Rare
    WIND WIND Level Level 3 [ Warrior / Effect ] ATK 200 DEF 2000  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
    Legendary Six Samurai - Kageki
  • Shien's Squire
    EARTH EARTH Level Level 1 [ Warrior / Tuner / Effect ] ATK 300 DEF 700  
    During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
    Shien's Squire
  • Shien's Daredevil
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
    Shien's Daredevil
  • Elder of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 400 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
    Elder of the Six Samurai
  • Shien's Advisor
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 400  
    If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
    Shien's Advisor
  • Dark Hole
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • The A. Forces
    SPELL SPELL Continuous Continuous  
    All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
    The A. Forces
  • Reinforcement of the Army Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior monster in your GY; add that target to your hand.
    The Warrior Returning Alive
  • Cunning of the Six Samurai
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
    Cunning of the Six Samurai
  • Six Samurai United
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
    Six Samurai United
  • Gateway of the Six Limited
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
    ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
    ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
    ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
    Gateway of the Six
  • Shien's Smoke Signal Super Rare
    SPELL SPELL  
    Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
    Shien's Smoke Signal
  • Temple of the Six
    SPELL SPELL Field Field  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    Temple of the Six
  • Shien's Dojo
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
    Shien's Dojo
  • Rivalry of Warlords
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
    Rivalry of Warlords
  • Return of the Six Samurai
    TRAP TRAP  
    Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
    Return of the Six Samurai
  • Double-Edged Sword Technique
    TRAP TRAP  
    Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
    Double-Edged Sword Technique
  • Fiendish Chain
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
    Fiendish Chain
  • Musakani Magatama
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
    Musakani Magatama
  • Shien's Scheme
    TRAP TRAP  
    If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
    Shien's Scheme
  • Six Strike - Thunder Blast
    TRAP TRAP  
    Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
    ●Target 1 monster your opponent controls; destroy that target.
    ●Target 1 card your opponent controls; return that target to the hand.
    Six Strike - Thunder Blast
  • Six Style - Dual Wield
    TRAP TRAP  
    If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
    Six Style - Dual Wield
  • Shadow of the Six Samurai - Shien Ultra Rare
    EARTH EARTH Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 400  
    2 Level 4 "Six Samurai" monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.
    Shadow of the Six Samurai - Shien