Total of 41 Card(s)
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- Chamberlain of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 200 DEF 2000
- The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
- Grandmaster of the Six Samurai
- X
- EARTH Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
- You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
- The Six Samurai - Yariza
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
- While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Zanji
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300
- At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Nisashi
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
- While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Yaichi
- X
- WATER Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Kamon
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000
- Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Irou
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- Great Shogun Shien
- X
- FIRE Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400
- If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
- Shien's Footsoldier
- X
- EARTH Level 2 [ Warrior / Effect ] ATK 700 DEF 300
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
- Enishi, Shien's Chancellor
- X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
- Spirit of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Union / Effect ] ATK 500 DEF 500
- Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
- Future Samurai
- X
- LIGHT Level 4 [ Warrior / Gemini / Effect ] ATK 1600 DEF 1200
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
- The Immortal Bushi
- X
- DARK Level 3 [ Warrior / Effect ] ATK 1200 DEF 600
- While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
- Hand of the Six Samurai
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 1600 DEF 1000
- If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
- Legendary Six Samurai - Kizan
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 500
- If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
- Legendary Six Samurai - Enishi
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 700
- Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
- Legendary Six Samurai - Kageki
-
SR
Super Rare - X
- WIND Level 3 [ Warrior / Effect ] ATK 200 DEF 2000
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
- Shien's Squire
- X
- EARTH Level 1 [ Warrior / Tuner / Effect ] ATK 300 DEF 700
- During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.
- Shien's Daredevil
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target.
- Elder of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 0
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
- Shien's Advisor
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1200 DEF 400
- If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
- Dark Hole
- X
- SPELL
- Destroy all monsters on the field.
- The A. Forces
- X
- SPELL Continuous
- All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
- Reinforcement of the Army
-
Limited
Limited - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Cunning of the Six Samurai
- X
- SPELL Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
- Six Samurai United
- X
- SPELL Continuous
- Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
- Gateway of the Six
-
Limited
Limited - X
- SPELL Continuous
-
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
- Shien's Smoke Signal
-
SR
Super Rare - X
- SPELL
- Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
- Temple of the Six
- X
- SPELL Field
- Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
- Shien's Dojo
- X
- SPELL Continuous
- Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
- Rivalry of Warlords
-
Limited
Limited - X
- TRAP Continuous
- Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
- Return of the Six Samurai
- X
- TRAP
- Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
- Double-Edged Sword Technique
- X
- TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
- Fiendish Chain
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
- Musakani Magatama
- X
- TRAP Counter
- When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
- Shien's Scheme
- X
- TRAP
- If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand.
- Six Strike - Thunder Blast
- X
- TRAP
-
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
●Target 1 monster your opponent controls; destroy that target.
●Target 1 card your opponent controls; return that target to the hand.
- Six Style - Dual Wield
- X
- TRAP
- If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
- Shadow of the Six Samurai - Shien
-
UR
Ultra Rare - X
- EARTH Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 400
-
2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.