Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

MACHINA MAYHEM STRUCTURE DECK

( Release Date : 02/23/2010 )

Total of 37 Card(s)

 
  • Machina Fortress Ultra Rare
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2500 DEF 1600  
    You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
    Machina Fortress
  • Machina Gearframe Super Rare
    EARTH EARTH Level Level 4 [ Machine / Union / Effect ] ATK 1800 DEF 0  
    When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Machina Gearframe
  • Machina Peacekeeper Super Rare
    EARTH EARTH Level Level 2 [ Machine / Union / Effect ] ATK 500 DEF 400  
    When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Machina Peacekeeper
  • Scrap Recycler
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 900 DEF 1200  
    When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
    Scrap Recycler
  • Commander Covington
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 600  
    You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
    Commander Covington
  • Machina Soldier
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1500  
    When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
    Machina Soldier
  • Machina Sniper
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800  
    Monsters cannot attack "Machina" monsters, except "Machina Sniper".
    Machina Sniper
  • Machina Defender
    EARTH EARTH Level Level 4 [ Machine / Flip / Effect ] ATK 1200 DEF 1800  
    FLIP: Add 1 "Commander Covington" from your Deck to your hand.
    Machina Defender
  • Machina Force
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 4600 DEF 4100  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
    Machina Force
  • Cipher Soldier (Updated from: Kinetic Soldier)
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1350 DEF 1800  
    If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.

    Note
    Card Name updated from "Kinetic Soldier" on November 18, 2016.
    Cipher Soldier (Updated from: Kinetic Soldier)
  • Blast Sphere
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1400  
    If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
    Blast Sphere
  • Heavy Mech Support Platform
    DARK DARK Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500  
    Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Platform
  • Cyber Dragon
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Proto-Cyber Dragon
    LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 1100 DEF 600  
    This card's name becomes "Cyber Dragon" while on the field.
    Proto-Cyber Dragon
  • Green Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600  
    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Green Gadget
  • Red Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500  
    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Gadget
  • Yellow Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200  
    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yellow Gadget
  • Armored Cybern
    WIND WIND Level Level 4 [ Machine / Union / Effect ] ATK 0 DEF 2000  
    Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Armored Cybern
  • Cyber Valley
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    You can activate 1 of these effects.
    ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
    ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
    ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
    Cyber Valley
  • The Big Saturn
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2200  
    Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard.
    The Big Saturn
  • Machina Armored Unit
    SPELL SPELL Continuous Continuous  
    Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
    Machina Armored Unit
  • Prohibition
    SPELL SPELL Continuous Continuous  
    Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
    Prohibition
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Shrink
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    Shrink
  • Frontline Base
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
    Frontline Base
  • Machine Duplication
    SPELL SPELL  
    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    Machine Duplication
  • Inferno Reckless Summon
    SPELL SPELL Quick-Play Quick-Play  
    When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
    Inferno Reckless Summon
  • Hand Destruction
    SPELL SPELL Quick-Play Quick-Play  
    Each player sends 2 cards from their hand to the GY, then draws 2 cards.
    Hand Destruction
  • Card Trader
    SPELL SPELL Continuous Continuous  
    Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
    Card Trader
  • Solidarity
    SPELL SPELL Continuous Continuous  
    If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
    Solidarity
  • Time Machine
    TRAP TRAP  
    When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
    Time Machine
  • Dimensional Prison
    TRAP TRAP  
    When an opponent's monster declares an attack: Target that attacking monster; banish that target.
    Dimensional Prison
  • Metalmorph
    TRAP TRAP  
    Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Metalmorph
  • Rare Metalmorph
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
    Rare Metalmorph
  • Ceasefire
    TRAP TRAP  
    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
    Ceasefire
  • Compulsory Evacuation Device
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device
  • Roll Out!
    TRAP TRAP  
    Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.
    Roll Out!