Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SPELLCASTER'S COMMAND STRUCTURE DECK

( Release date : 03/31/2009 )

Total of 38 Card(s)

 
  • Endymion, the Master Magician Ultra Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2700 DEF 1700  
    You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.
    Endymion, the Master Magician
  • Disenchanter
    LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 2300  
    Once per turn: You can target 1 face-up Spell Card on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
    Disenchanter
  • Defender, the Magical Knight
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 2000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your side of the field for each of those monsters instead.
    Defender, the Magical Knight
  • Hannibal Necromancer
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1800  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap Card on the field; destroy that target.
    Hannibal Necromancer
  • Summoner Monk
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600  
    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Summoner Monk
  • Dark Red Enchanter
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200  
    If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; Discard 1 random card from your opponent's hand.
    Dark Red Enchanter
  • Skilled Dark Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
    Skilled Dark Magician
  • Apprentice Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800  
    If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
    Apprentice Magician
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Magical Marionette
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1000  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.
    Magical Marionette
  • Breaker the Magical Warrior
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    Breaker the Magical Warrior
  • Magical Plant Mandragola
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 200  
    FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
    Magical Plant Mandragola
  • Royal Magical Library
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 2000  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
    Royal Magical Library
  • Blast Magician
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
    Blast Magician
  • Mythical Beast Cerberus
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1400  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 500 ATK for each Spell Counter on it. If damage calculation is conducted involving this card, remove all Spell Counters from it at the end of the Battle Phase.
    Mythical Beast Cerberus
  • Mei-Kou, Master of Barriers
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 600  
    You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.
    Mei-Kou, Master of Barriers
  • Crystal Seer
    WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 100 DEF 100  
    FLIP: Excavate the top 2 cards of your Deck, add 1 of them to your hand, then place the other on the bottom of your Deck.
    Crystal Seer
  • Magical Exemplar
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1400  
    Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
    Magical Exemplar
  • Magical Citadel of Endymion
    SPELL SPELL Field Field  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    Magical Citadel of Endymion
  • Spell Power Grasp
    SPELL SPELL  
    Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
    Spell Power Grasp
  • Magicians Unite
    SPELL SPELL  
    If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster-Type monsters you control cannot attack.
    Magicians Unite
  • Mist Body
    SPELL SPELL Equip Equip  
    The equipped monster cannot be destroyed by battle.
    Mist Body
  • Malevolent Nuzzler
    SPELL SPELL Equip Equip  
    The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
    Malevolent Nuzzler
  • Giant Trunade Forbidden
    SPELL SPELL  
    Return all Spell and Trap Cards on the field to the hand.
    Giant Trunade
  • Fissure
    SPELL SPELL  
    Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
    Fissure
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Mage Power
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
    Mage Power
  • Terraforming Semi-limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Enemy Controller
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Target 1 face-up monster your opponent controls; change that target's battle position.
    ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
    Enemy Controller
  • Book of Moon Limited
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Magical Blast
    SPELL SPELL  
    If you control a Spellcaster-Type monster: Inflict 200 damage to your opponent for each Spellcaster-Type monster you currently control. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.
    Magical Blast
  • Magical Dimension
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Twister
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.
    Twister
  • Field Barrier
    SPELL SPELL Continuous Continuous  
    Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
    Field Barrier
  • Magician's Circle
    TRAP TRAP  
    When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
    Magician's Circle
  • Pitch-Black Power Stone
    TRAP TRAP Continuous Continuous  
    Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
    Pitch-Black Power Stone
  • Tower of Babel
    TRAP TRAP Continuous Continuous  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
    Tower of Babel
  • Magic Cylinder
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder

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