Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ZOMBIE WORLD STRUCTURE DECK

( Release Date : 10/21/2008 )

Total of 37 Card(s)

 
  • Red-Eyes Zombie Dragon Ultra Rare
    DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2400 DEF 2000  
    You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
    Red-Eyes Zombie Dragon
  • Malevolent Mech - Goku En
    LIGHT LIGHT Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1400  
    You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
    Malevolent Mech - Goku En
  • Paladin of the Cursed Dragon
    LIGHT LIGHT Level Level 4 [ Zombie / Effect ] ATK 1900 DEF 1200  
    Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
    Paladin of the Cursed Dragon
  • Gernia
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1300 DEF 1200  
    During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.
    Gernia
  • Patrician of Darkness
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400  
    You choose the attack targets for your opponent's attacks.
    Patrician of Darkness
  • Royal Keeper
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1600 DEF 1700  
    Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
    Royal Keeper
  • Pyramid Turtle
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
    Pyramid Turtle
  • Master Kyonshee
    EARTH EARTH Level Level 4 [ Zombie / Normal ] ATK 1750 DEF 1000  
    A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
    Master Kyonshee
  • Spirit Reaper
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200  
    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
    Spirit Reaper
  • Getsu Fuhma
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200  
    If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
    Getsu Fuhma
  • Ryu Kokki
    DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000  
    At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    Ryu Kokki
  • Regenerating Mummy
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500  
    When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
    Regenerating Mummy
  • Des Lacooda
    EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 500 DEF 600  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
    Des Lacooda
  • Marionette Mite
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 1000  
    You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
    Marionette Mite
  • Plague Wolf
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1000 DEF 1000  
    Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
    Plague Wolf
  • Zombie Master
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0  
    Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
    Zombie Master
  • Zombie World
    SPELL SPELL Field Field  
    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
    Zombie World
  • Spell Shattering Arrow
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
    Spell Shattering Arrow
  • Cold Wave Forbidden
    SPELL SPELL  
    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
    Cold Wave
  • Magical Stone Excavation
    SPELL SPELL  
    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
    Magical Stone Excavation
  • Card of Safe Return Forbidden
    SPELL SPELL Continuous Continuous  
    When a monster is Special Summoned from your Graveyard, you can draw 1 card.
    Card of Safe Return
  • Creature Swap
    SPELL SPELL  
    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    Creature Swap
  • Book of Life
    SPELL SPELL  
    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    Book of Life
  • Call of the Mummy
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
    Call of the Mummy
  • Terraforming Limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Pot of Avarice
    SPELL SPELL  
    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    Pot of Avarice
  • Shrink
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
    Shrink
  • Field Barrier
    SPELL SPELL Continuous Continuous  
    Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
    Field Barrier
  • Soul Taker
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
    Soul Taker
  • Ribbon of Rebirth
    SPELL SPELL Equip Equip  
    During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
    Ribbon of Rebirth
  • Card Destruction Limited
    SPELL SPELL  
    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
    Card Destruction
  • Imperial Iron Wall
    TRAP TRAP Continuous Continuous  
    Neither player can banish cards.
    Imperial Iron Wall
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Bottomless Trap Hole
    TRAP TRAP  
    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    Bottomless Trap Hole
  • Tutan Mask
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
    Tutan Mask
  • Waboku
    TRAP TRAP  
    You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
    Waboku
  • Magical Arm Shield
    TRAP TRAP  
    When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
    Magical Arm Shield