Total of 37 Card(s)
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Common- Red-Eyes Zombie Dragon
- X
-
DARK
Level 7 [ Zombie / Effect ]
ATK 2400 DEF 2000 - You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
UR
Ultra Rare- Malevolent Mech - Goku En
- X
-
LIGHT
Level 6 [ Zombie / Effect ]
ATK 2400 DEF 1400 - You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
C
Common- Paladin of the Cursed Dragon
- X
-
LIGHT
Level 4 [ Zombie / Effect ]
ATK 1900 DEF 1200 - Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
C
Common- Gernia
- X
-
DARK
Level 4 [ Zombie / Effect ]
ATK 1300 DEF 1200 - Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.
C
Common- Patrician of Darkness
- X
-
DARK
Level 5 [ Zombie / Effect ]
ATK 2000 DEF 1400 - You choose the attack targets for your opponent's attacks.
C
Common- Royal Keeper
- X
-
EARTH
Level 4 [ Zombie / Effect ]
ATK 1600 DEF 1700 - Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
C
Common- Pyramid Turtle
- X
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EARTH
Level 4 [ Zombie / Effect ]
ATK 1200 DEF 1400 - When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
C
Common- Master Kyonshee
- X
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EARTH
Level 4 [ Zombie / Normal ]
ATK 1750 DEF 1000 - A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
C
Common- Spirit Reaper
- X
-
DARK
Level 3 [ Zombie / Effect ]
ATK 300 DEF 200 - Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
C
Common- Getsu Fuhma
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1200 - If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
C
Common- Ryu Kokki
- X
-
DARK
Level 6 [ Zombie / Effect ]
ATK 2400 DEF 2000 - At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
C
Common- Regenerating Mummy
- X
-
DARK
Level 4 [ Zombie / Effect ]
ATK 1800 DEF 1500 - When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
C
Common- Des Lacooda
- X
-
EARTH
Level 3 [ Zombie / Effect ]
ATK 500 DEF 600 - Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
C
Common- Marionette Mite
- X
-
DARK
Level 3 [ Insect / Effect ]
ATK 1000 DEF 1000 - You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
C
Common- Plague Wolf
- X
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DARK
Level 3 [ Zombie / Effect ]
ATK 1000 DEF 1000 - Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
C
Common- Zombie Master
- X
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DARK
Level 4 [ Zombie / Effect ]
ATK 1800 DEF 0 - Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
C
Common- Zombie World
- X
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SPELL
Field
- All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
C
Common- Spell Shattering Arrow
- X
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SPELL
Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
C
CommonForbidden
Forbidden- Cold Wave
- X
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SPELL
- This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
C
Common- Magical Stone Excavation
- X
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SPELL
- Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
C
CommonForbidden
Forbidden- Card of Safe Return
- X
-
SPELL
Continuous
- When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.
C
Common- Creature Swap
- X
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SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
C
Common- Book of Life
- X
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SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
C
Common- Call of the Mummy
- X
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SPELL
Continuous
- Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
C
Common- Pot of Avarice
- X
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SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
C
Common- Shrink
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
C
Common- Field Barrier
- X
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SPELL
Continuous
- Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
C
Common- Soul Taker
- X
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SPELL
- Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
C
Common- Ribbon of Rebirth
- X
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SPELL
Equip
- During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
C
CommonLimited
Limited- Card Destruction
- X
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SPELL
- Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
C
Common- Dust Tornado
- X
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TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
C
Common- Bottomless Trap Hole
- X
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TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
C
Common- Tutan Mask
- X
-
TRAP
Counter
- When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
C
Common- Waboku
- X
-
TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
C
Common- Magical Arm Shield
- X
-
TRAP
- When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
C
Common