Cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. If this card is Special Summoned: Target 1 monster in your Graveyard; this card gains ATK equal to that monster's Level x 200.
Darkblaze Dragon
FIRELevel 7
[
Dragon
/
Effect
]
ATK 1200DEF 1000
If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.
Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
Decoy Dragon
FIRELevel 2
[
Dragon
/
Effect
]
ATK 300DEF 200
If this card is targeted for an attack: Target 1 Level 7 or higher Dragon-Type monster in your Graveyard; Special Summon it, and if you do, change the attack target to it and perform damage calculation.
Spear Cretin
DARKLevel 2
[
Fiend
/
Effect
]
ATK 500DEF 500
FLIP: When this card is sent to the Graveyard after being flipped, each player selects 1 monster from their Graveyard, and Special Summons it in face-up Attack Position or face-down Defense Position.
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Tyrant Dragon
FIRELevel 8
[
Dragon
/
Effect
]
ATK 2900DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Twin-Headed Behemoth
WINDLevel 3
[
Dragon
/
Effect
]
ATK 1500DEF 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Guardian Angel Joan
LIGHTLevel 7
[
Fairy
/
Effect
]
ATK 2800DEF 2000
When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
Horus the Black Flame Dragon LV6
FIRELevel 6
[
Dragon
/
Effect
]
ATK 2300DEF 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Masked Dragon
FIRELevel 3
[
Dragon
/
Effect
]
ATK 1400DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Flame Ruler
FIRELevel 4
[
Pyro
/
Effect
]
ATK 1500DEF 1600
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
Majestic Mech - Goryu
LIGHTLevel 8
[
Fairy
/
Effect
]
ATK 2900DEF 1800
You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Snipe Hunter
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1500DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
Trade-In
SPELL
Discard 1 Level 8 monster; draw 2 cards.
Foolish Burial
SPELL
Send 1 monster from your Deck to the GY.
Soul Exchange
SPELL
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Giant Trunade
SPELL
Return all Spell and Trap Cards on the field to the hand.
The Shallow Grave
SPELL
Each player selects a monster in their Graveyard and Special Summons it in face-down Defense Position.
Premature Burial
SPELLEquip
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
A Wingbeat of Giant Dragon
SPELL
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Terraforming
SPELL
Add 1 Field Spell from your Deck to your hand.
Big Bang Shot
SPELLEquip
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Mystik Wok
SPELLQuick-Play
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
Lightning Vortex
SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.
Brain Control
SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Mausoleum of the Emperor
SPELLField
During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)
Malevolent Catastrophe
TRAP
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
Dust Tornado
TRAP
Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
Call of the Haunted
TRAPContinuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Magic Jammer
TRAPCounter
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Sakuretsu Armor
TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Draining Shield
TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
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