Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK MACHINE RE-VOLT

( Release Date : 01/17/2007 )

Total of 37 Card(s)

 
  • Ancient Gear Gadjiltron Dragon Ultra Rare
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 2000  
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
    ●Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ●Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
    ●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.
    Ancient Gear Gadjiltron Dragon
  • Ancient Gear Gadjiltron Chimera
    EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1300  
    This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
    ●Green Gadget: This card gains 300 ATK.
    ●Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent.
    ●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.
    Ancient Gear Gadjiltron Chimera
  • Ancient Gear Engineer
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 1500 DEF 1500  
    Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Ancient Gear Engineer
  • Boot-Up Soldier - Dread Dynamo
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000  
    While you control a "Gadget" monster, this card gains 2000 ATK.
    Boot-Up Soldier - Dread Dynamo
  • Mechanicalchaser
    DARK DARK Level Level 4 [ Machine / Normal ] ATK 1850 DEF 800  
    A hunter that relentlessly pursues its target by order of the Machine King.
    Mechanicalchaser
  • Green Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600  
    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Green Gadget
  • Red Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500  
    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Gadget
  • Yellow Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200  
    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yellow Gadget
  • Cannon Soldier
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1300  
    You can Tribute 1 monster; inflict 500 damage to your opponent.
    Cannon Soldier
  • Gear Golem the Moving Fortress
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 800 DEF 2200  
    Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.
    Gear Golem the Moving Fortress
  • Heavy Mech Support Platform
    DARK DARK Level Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500  
    Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Heavy Mech Support Platform
  • Ancient Gear Golem
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Ancient Gear Golem
  • Ancient Gear Beast
    EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2000 DEF 2000  
    Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).
    Ancient Gear Beast
  • Ancient Gear Soldier
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1300  
    If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Ancient Gear Soldier
  • Ancient Gear
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 100 DEF 800  
    If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
    Ancient Gear
  • Ancient Gear Cannon
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 500  
    You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
    Ancient Gear Cannon
  • Ancient Gear Workshop
    SPELL SPELL  
    Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand.
    Ancient Gear Workshop
  • Ancient Gear Tank
    SPELL SPELL Equip Equip  
    Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.
    Ancient Gear Tank
  • Ancient Gear Explosive
    SPELL SPELL  
    Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
    Ancient Gear Explosive
  • Ancient Gear Fist
    SPELL SPELL Equip Equip  
    Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
    Ancient Gear Fist
  • Ancient Gear Factory
    SPELL SPELL  
    Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
    Ancient Gear Factory
  • Ancient Gear Drill
    SPELL SPELL  
    If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
    Ancient Gear Drill
  • Ancient Gear Castle
    SPELL SPELL Continuous Continuous  
    All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
    Ancient Gear Castle
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Limiter Removal
    SPELL SPELL Quick-Play Quick-Play  
    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    Limiter Removal
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Enemy Controller
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Target 1 face-up monster your opponent controls; change that target's battle position.
    ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
    Enemy Controller
  • Weapon Change
    SPELL SPELL Continuous Continuous  
    Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
    Weapon Change
  • Machine Duplication
    SPELL SPELL  
    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    Machine Duplication
  • Pot of Avarice
    SPELL SPELL  
    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    Pot of Avarice
  • Stronghold the Moving Fortress
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
    Stronghold the Moving Fortress
  • Ultimate Offering Forbidden
    TRAP TRAP Continuous Continuous  
    During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
    Ultimate Offering
  • Sakuretsu Armor
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    Sakuretsu Armor
  • Micro Ray
    TRAP TRAP  
    Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
    Micro Ray
  • Rare Metalmorph
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
    Rare Metalmorph
  • Covering Fire
    TRAP TRAP  
    During the Damage Step, while an opponent's monster is attacking a monster you control: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK during the Damage Step only.
    Covering Fire
  • Roll Out!
    TRAP TRAP  
    Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.
    Roll Out!