Total of 36 Card(s)
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- Simorgh, Bird of Divinity
-
UR
Ultra Rare - X
- WIND Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000
- This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.
- Sonic Shooter
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 600
- If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.
- Sonic Duck
- X
- WIND Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700
- A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
- Harpie Girl
- X
- WIND Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500
- A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
- Slate Warrior
- X
- WIND Level 4 [ Fiend / Flip / Effect ] ATK 1900 DEF 400
-
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
- Flying Kamakiri #1
- X
- WIND Level 4 [ Insect / Effect ] ATK 1400 DEF 900
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Harpie Lady Sisters
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
- Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
- Bladefly
- X
- WIND Level 2 [ Insect / Effect ] ATK 600 DEF 700
- As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
- Birdface
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1600
- When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
- Silpheed
- X
- WIND Level 4 [ Fairy / Effect ] ATK 1700 DEF 700
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
- Lady Ninja Yae
- X
- WIND Level 3 [ Warrior / Effect ] ATK 1100 DEF 200
- By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
- Roc from the Valley of Haze
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1400
- When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
- Harpie Lady 1
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
- Harpie Lady 2
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
- Harpie Lady 3
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
- Swift Birdman Joe
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 1400
- If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
- Harpie's Pet Baby Dragon
- X
- WIND Level 4 [ Dragon / Effect ] ATK 1200 DEF 600
-
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
- Card Destruction
-
Limited
Limited - X
- SPELL
- Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Nobleman of Crossout
- X
- SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Elegant Egotist
- X
- SPELL
- If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
- Heavy Storm
-
Forbidden
Forbidden - X
- SPELL
- Destroy all Spell and Trap Cards on the field.
- Reload
- X
- SPELL Quick-Play
- Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
- Harpies' Hunting Ground
- X
- SPELL Field
- All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
- Triangle Ecstasy Spark
- X
- SPELL
- Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
- Lightning Vortex
- X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Hysteric Party
- X
- TRAP Continuous
- Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
- Aqua Chorus
- X
- TRAP Continuous
- If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Call of the Haunted
- X
- TRAP Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Magic Jammer
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Dark Coffin
- X
- TRAP
-
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
- Reckless Greed
- X
- TRAP
- Draw 2 cards and skip your next 2 Draw Phases.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Ninjitsu Art of Transformation
- X
- TRAP Continuous
- Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
- Icarus Attack
- X
- TRAP
- Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.