Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK LORD OF THE STORM

( Release Date : 07/12/2006 )

Total of 36 Card(s)

 
  • Simorgh, Bird of Divinity Ultra Rare
    WIND WIND Level Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000  
    This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.
    Simorgh, Bird of Divinity
  • Sonic Shooter
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 600  
    If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.
    Sonic Shooter
  • Sonic Duck
    WIND WIND Level Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700  
    A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    Sonic Duck
  • Harpie Girl
    WIND WIND Level Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500  
    A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
    Harpie Girl
  • Slate Warrior
    WIND WIND Level Level 4 [ Fiend / Effect ] ATK 1900 DEF 400  
    FLIP: This card gains 500 ATK and DEF.
    If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
    Slate Warrior
  • Flying Kamakiri #1
    WIND WIND Level Level 4 [ Insect / Effect ] ATK 1400 DEF 900  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Flying Kamakiri #1
  • Harpie Lady Sisters
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100  
    Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    Harpie Lady Sisters
  • Bladefly
    WIND WIND Level Level 2 [ Insect / Effect ] ATK 600 DEF 700  
    As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
    Bladefly
  • Birdface
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1600  
    When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
    Birdface
  • Silpheed
    WIND WIND Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 700  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
    Silpheed
  • Lady Ninja Yae
    WIND WIND Level Level 3 [ Warrior / Effect ] ATK 1100 DEF 200  
    By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
    Lady Ninja Yae
  • Roc from the Valley of Haze
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1400  
    When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
    Roc from the Valley of Haze
  • Harpie Lady 1
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    All WIND monsters gain 300 ATK.
    Harpie Lady 1
  • Harpie Lady 2
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    Negate the effects of Flip monsters this card destroys by battle.
    Harpie Lady 2
  • Harpie Lady 3
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
    Harpie Lady 3
  • Swift Birdman Joe
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 1400  
    If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
    Swift Birdman Joe
  • Harpie's Pet Baby Dragon
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 600  
    This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
    ●1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
    ●2 or more: Double the original ATK and DEF of this card.
    ●3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.
    Harpie's Pet Baby Dragon
  • Card Destruction Limited
    SPELL SPELL  
    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
    Card Destruction
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Nobleman of Crossout
    SPELL SPELL  
    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    Nobleman of Crossout
  • Elegant Egotist
    SPELL SPELL  
    If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    Elegant Egotist
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    Reload
  • Harpies' Hunting Ground
    SPELL SPELL Field Field  
    All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
    Harpies' Hunting Ground
  • Triangle Ecstasy Spark
    SPELL SPELL  
    Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
    Triangle Ecstasy Spark
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Hysteric Party
    TRAP TRAP Continuous Continuous  
    Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
    Hysteric Party
  • Aqua Chorus
    TRAP TRAP Continuous Continuous  
    If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
    Aqua Chorus
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Dark Coffin
    TRAP TRAP  
    When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
    ●Discard 1 random card in their hand.
    ●Select 1 monster on their side of the field and destroy it.
    Dark Coffin
  • Reckless Greed
    TRAP TRAP  
    Draw 2 cards and skip your next 2 Draw Phases.
    Reckless Greed
  • Sakuretsu Armor
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    Sakuretsu Armor
  • Ninjitsu Art of Transformation
    TRAP TRAP Continuous Continuous  
    Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
    Ninjitsu Art of Transformation
  • Icarus Attack
    TRAP TRAP  
    Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.
    Icarus Attack