Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK INVINCIBLE FORTRESS

( Release Date : 05/15/2006 )

Total of 32 Card(s)

 
  • Exxod, Master of The Guard Ultra Rare
    EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 0 DEF 4000  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "sphinx" monster. Each time an EARTH monster is Flip Summoned while this card remains face-up on the field, inflict 1000 damage to your opponent.
    Exxod, Master of The Guard
  • Great Spirit
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 500 DEF 1500  
    Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
    Great Spirit
  • Giant Rat
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1400 DEF 1450  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.
    Giant Rat
  • Maharaghi
    EARTH EARTH Level Level 4 [ Rock / Spirit / Effect ] ATK 1200 DEF 1700  
    This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
    Maharaghi
  • Guardian Sphinx
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1700 DEF 2400  
    Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
    Guardian Sphinx
  • Gigantes
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1900 DEF 1300  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your Graveyard. If this card is destroyed by battle and sent to the Graveyard: Destroy all Spell and Trap Cards on the field.
    Gigantes
  • Stone Statue of the Aztecs
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 300 DEF 2000  
    Double any Battle Damage your opponent takes when they attack this monster.
    Stone Statue of the Aztecs
  • Golem Sentry
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 800 DEF 1800  
    Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
    Golem Sentry
  • Hieracosphinx
    EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 2400 DEF 1200  
    Your opponent cannot select a face-down Defense Position monster as an attack target.
    Hieracosphinx
  • Criosphinx
    EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 1200 DEF 2400  
    When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
    Criosphinx
  • Moai Interceptor Cannons
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1100 DEF 2000  
    Once per turn, you can flip this card into face-down Defense Position.
    Moai Interceptor Cannons
  • Megarock Dragon
    EARTH EARTH Level Level 7 [ Rock / Effect ] ATK ? DEF ?  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
    Megarock Dragon
  • Guardian Statue
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 800 DEF 1400  
    Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
    Guardian Statue
  • Medusa Worm
    EARTH EARTH Level Level 2 [ Rock / Effect ] ATK 500 DEF 600  
    Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
    Medusa Worm
  • Sand Moth
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 2000  
    When this face-down Defense Position card is destroyed and sent to the Graveyard, except by battle, switch the original ATK and DEF of this card and Special Summon it.
    Sand Moth
  • Canyon
    SPELL SPELL Field Field  
    If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
    Canyon
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Premature Burial Forbidden
    SPELL SPELL Equip Equip  
    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Premature Burial
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Shield & Sword
    SPELL SPELL  
    Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
    Shield & Sword
  • Magical Mallet
    SPELL SPELL  
    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    Magical Mallet
  • Hammer Shot
    SPELL SPELL  
    Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    Hammer Shot
  • Ectoplasmer
    SPELL SPELL Continuous Continuous  
    Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
    Ectoplasmer
  • Brain Control
    SPELL SPELL  
    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    Brain Control
  • Shifting Shadows
    SPELL SPELL Continuous Continuous  
    Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
    Shifting Shadows
  • Waboku
    TRAP TRAP  
    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
    Waboku
  • Ultimate Offering Forbidden
    TRAP TRAP Continuous Continuous  
    During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
    Ultimate Offering
  • Magic Drain
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
    Magic Drain
  • Robbin' Goblin
    TRAP TRAP Continuous Continuous  
    Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
    Robbin' Goblin
  • Ordeal of a Traveler
    TRAP TRAP Continuous Continuous  
    When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
    Ordeal of a Traveler
  • Reckless Greed
    TRAP TRAP  
    Draw 2 cards and skip your next 2 Draw Phases.
    Reckless Greed
  • Compulsory Evacuation Device
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device