Close

STRUCTURE DECK SPELLCASTER'S JUDGMENT

( Release Date : 01/18/2006 )

Total of 36 Card(s)
All

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common
Dark Eradicator Warlock
Dark Eradicator Warlock
X
DARK DARK Level Level 7 [ Spellcaster / Effect ]
ATK 2500 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.

UR

Ultra Rare
Mythical Beast Cerberus
Mythical Beast Cerberus
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 1400 DEF 1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.

C

Common
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

C

Common
Gemini Elf
Gemini Elf
X
EARTH EARTH Level Level 4 [ Spellcaster / Normal ]
ATK 1900 DEF 900
Elf twins that alternate their attacks.

C

Common
Magician of Faith
Magician of Faith
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip/Effect ]
ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.

C

Common
Skilled Dark Magician
Skilled Dark Magician
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1900 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

C

Common
Apprentice Magician
Apprentice Magician
X
DARK DARK Level Level 2 [ Spellcaster / Effect ]
ATK 400 DEF 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.

C

Common
Chaos Command Magician
Chaos Command Magician
X
LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ]
ATK 2400 DEF 1900
Negate any monster effects that target this 1 card.

C

Common
Breaker the Magical Warrior
Breaker the Magical Warrior
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

C

Common
Royal Magical Library
Royal Magical Library
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 0 DEF 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

C

Common
Tsukuyomi
Tsukuyomi
X
DARK DARK Level Level 4 [ Spellcaster / Spirit/Effect ]
ATK 1100 DEF 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

C

Common
Chaos Sorcerer
Chaos Sorcerer
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 2300 DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

C

Common
White Magician Pikeru
White Magician Pikeru
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ]
ATK 1200 DEF 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

C

Common
Blast Magician
Blast Magician
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ]
ATK 1400 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.

C

Common
Ebon Magician Curran
Ebon Magician Curran
X
DARK DARK Level Level 2 [ Spellcaster / Effect ]
ATK 1200 DEF 0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.

C

Common
Rapid-Fire Magician
Rapid-Fire Magician
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1200
Inflict 400 damage to your opponent each time you activate a Normal Spell Card.

C

Common
Magical Blast
Magical Blast
X
SPELL SPELL
Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.

C

Common
Mystical Space Typhoon
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.

C

Common
Nobleman of Crossout
Nobleman of Crossout
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

C

Common
Premature Burial

Forbidden

Forbidden
Premature Burial
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

C

Common
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

C

Common
Mage Power
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.

C

Common
Heavy Storm

Forbidden

Forbidden
Heavy Storm
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.

C

Common
Diffusion Wave-Motion
Diffusion Wave-Motion
X
SPELL SPELL
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

C

Common
Reload
Reload
X
SPELL SPELL Quick-Play Quick-Play
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

C

Common
Dark Magic Attack
Dark Magic Attack
X
SPELL SPELL
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

C

Common
Spell Absorption
Spell Absorption
X
SPELL SPELL Continuous Continuous
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.

C

Common
Lightning Vortex
Lightning Vortex
X
SPELL SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.

C

Common
Magical Dimension
Magical Dimension
X
SPELL SPELL Quick-Play Quick-Play
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.

C

Common
Mystic Box
Mystic Box
X
SPELL SPELL
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.

C

Common
Nightmare's Steelcage
Nightmare's Steelcage
X
SPELL SPELL
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

C

Common
Call of the Haunted
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

C

Common
Spell Shield Type-8
Spell Shield Type-8
X
TRAP TRAP Counter Counter
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

C

Common
Pitch-Black Power Stone
Pitch-Black Power Stone
X
TRAP TRAP Continuous Continuous
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.

C

Common
Divine Wrath
Divine Wrath
X
TRAP TRAP Counter Counter
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

C

Common
Magic Cylinder
Magic Cylinder
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

C

Common