Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK SPELLCASTER'S JUDGMENT

( Release Date : 01/18/2006 )

Total of 36 Card(s)

 
  • Dark Eradicator Warlock Ultra Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2100  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
    Dark Eradicator Warlock
  • Mythical Beast Cerberus
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1400  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
    Mythical Beast Cerberus
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Gemini Elf
    EARTH EARTH Level Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900  
    Elf twins that alternate their attacks.
    Gemini Elf
  • Magician of Faith
    LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400  
    FLIP: Target 1 Spell in your GY; add that target to your hand.
    Magician of Faith
  • Skilled Dark Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
    Skilled Dark Magician
  • Apprentice Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800  
    If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
    Apprentice Magician
  • Chaos Command Magician
    LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1900  
    Negate the effect of a Monster Card that targets this 1 card.
    Chaos Command Magician
  • Breaker the Magical Warrior
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    Breaker the Magical Warrior
  • Royal Magical Library
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 2000  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
    Royal Magical Library
  • Tsukuyomi
    DARK DARK Level Level 4 [ Spellcaster / Spirit / Effect ] ATK 1100 DEF 1400  
    Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Tsukuyomi
  • Chaos Sorcerer
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2300 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
    Chaos Sorcerer
  • White Magician Pikeru
    LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0  
    During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
    White Magician Pikeru
  • Blast Magician
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
    Blast Magician
  • Ebon Magician Curran
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0  
    During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
    Ebon Magician Curran
  • Rapid-Fire Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200  
    Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
    Rapid-Fire Magician
  • Magical Blast
    SPELL SPELL  
    Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
    Magical Blast
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Nobleman of Crossout
    SPELL SPELL  
    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    Nobleman of Crossout
  • Premature Burial Forbidden
    SPELL SPELL Equip Equip  
    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Premature Burial
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Mage Power
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
    Mage Power
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Diffusion Wave-Motion
    SPELL SPELL  
    (This card is not treated as a "Fusion" card.)
    If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
    Diffusion Wave-Motion
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    Reload
  • Dark Magic Attack
    SPELL SPELL  
    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
    Dark Magic Attack
  • Spell Absorption
    SPELL SPELL Continuous Continuous  
    Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
    Spell Absorption
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Magical Dimension
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Mystic Box
    SPELL SPELL  
    Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
    Mystic Box
  • Nightmare's Steelcage
    SPELL SPELL  
    This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
    Nightmare's Steelcage
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Spell Shield Type-8
    TRAP TRAP Counter Counter  
    Activate 1 of these effects.
    ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
    ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Spell Shield Type-8
  • Pitch-Black Power Stone
    TRAP TRAP Continuous Continuous  
    Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
    Pitch-Black Power Stone
  • Divine Wrath
    TRAP TRAP Counter Counter  
    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    Divine Wrath
  • Magic Cylinder
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder