Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK WARRIOR'S TRIUMPH

( Release Date : 10/28/2005 )

Total of 36 Card(s)

 
  • Gilford the Legend Ultra Rare
    EARTH EARTH Level Level 8 [ Warrior / Effect ] ATK 2600 DEF 2000  
    Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
    Gilford the Legend
  • Warrior Lady of the Wasteland
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1100 DEF 1200  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Warrior Lady of the Wasteland
  • Dark Blade
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500  
    They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade
  • Goblin Attack Force
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0  
    If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Attack Force
  • Gearfried the Iron Knight
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600  
    If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
    Gearfried the Iron Knight
  • Swift Gaia the Fierce Knight
    DARK DARK Level Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100  
    If this is the only card in your hand, you can Normal Summon this card without Tributing.
    Swift Gaia the Fierce Knight
  • Obnoxious Celtic Guard
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200  
    Cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Obnoxious Celtic Guard
  • Command Knight
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900  
    All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
    Command Knight
  • Marauding Captain
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400  
    Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marauding Captain
  • Exiled Force
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card, then target 1 monster on the field; destroy that target.
    Exiled Force
  • D.D. Warrior Lady
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600  
    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    D.D. Warrior Lady
  • Mataza the Zapper
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 800  
    This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
    Mataza the Zapper
  • Mystic Swordsman LV2
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 900 DEF 0  
    At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    Mystic Swordsman LV2
  • Mystic Swordsman LV4
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600  
    Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    Mystic Swordsman LV4
  • Ninja Grandmaster Sasuke
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Ninja Grandmaster Sasuke
  • Gearfried the Swordmaster
    LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
    Gearfried the Swordmaster
  • Armed Samurai - Ben Kei
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 500 DEF 800  
    For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
    Armed Samurai - Ben Kei
  • Divine Sword - Phoenix Blade
    SPELL SPELL Equip Equip  
    Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
    Divine Sword - Phoenix Blade
  • Snatch Steal Forbidden
    SPELL SPELL Equip Equip  
    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    Snatch Steal
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Giant Trunade Forbidden
    SPELL SPELL  
    Return all Spell and Trap Cards on the field to the hand.
    Giant Trunade
  • Lightning Blade
    SPELL SPELL Equip Equip  
    Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
    Lightning Blade
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Reinforcement of the Army Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior monster in your GY; add that target to your hand.
    The Warrior Returning Alive
  • Fusion Sword Murasame Blade
    SPELL SPELL Equip Equip  
    Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
    Fusion Sword Murasame Blade
  • Wicked-Breaking Flamberge - Baou
    SPELL SPELL Equip Equip  
    Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
    Wicked-Breaking Flamberge - Baou
  • Fairy of the Spring
    SPELL SPELL  
    Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.
    Fairy of the Spring
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    Reload
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Swords of Concealing Light
    SPELL SPELL Continuous Continuous  
    Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
    Swords of Concealing Light
  • Release Restraint
    SPELL SPELL  
    Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
    Release Restraint
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Royal Decree
    TRAP TRAP Continuous Continuous  
    Negate all other Trap effects on the field.
    Royal Decree
  • Blast with Chain
    TRAP TRAP  
    Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
    Blast with Chain