( Release Date : 01/01/2005 )

Total of 28 Card(s)

  • Red-Eyes Darkness Dragon Ultra Rare
    DARK DARK Level Level 9 [ Dragon / Effect ] ATK 2400 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
    Red-Eyes Darkness Dragon
  • Red-Eyes Black Dragon
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes Black Dragon
  • Luster Dragon
    WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600  
    A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    Luster Dragon
  • Twin-Headed Behemoth
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200  
    During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
    Twin-Headed Behemoth
  • Armed Dragon LV3
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900  
    During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    Armed Dragon LV3
  • Armed Dragon LV5
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon LV5
  • Black Dragon's Chick
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500  
    You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
    Black Dragon's Chick
  • Element Dragon
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200  
    This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
    ●FIRE: This card gains 500 ATK.
    ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
    Element Dragon
  • Masked Dragon
    FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    Masked Dragon
  • Snatch Steal Forbidden
    SPELL SPELL Equip Equip  
    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    Snatch Steal
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Nobleman of Crossout
    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    Nobleman of Crossout
  • Premature Burial Forbidden
    SPELL SPELL Equip Equip  
    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Premature Burial
  • Swords of Revealing Light
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Pot of Greed Forbidden
    Draw 2 cards.
    Pot of Greed
  • Heavy Storm Forbidden
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Stamping Destruction
    If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    Stamping Destruction
  • Creature Swap
    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    Creature Swap
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
  • The Graveyard in the Fourth Dimension
    Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
    The Graveyard in the Fourth Dimension
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Ceasefire
    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
  • The Dragon's Bead
    TRAP TRAP Continuous Continuous  
    Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
    The Dragon's Bead
  • Dragon's Rage
    TRAP TRAP Continuous Continuous  
    During battle between an attacking Dragon-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
    Dragon's Rage
  • Reckless Greed
    Draw 2 cards and skip your next 2 Draw Phases.
    Reckless Greed
  • Interdimensional Matter Transporter
    Target 1 face-up monster you control; banish that target until the End Phase.
    Interdimensional Matter Transporter
  • Trap Jammer
    TRAP TRAP Counter Counter  
    When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
    Trap Jammer
  • Curse of Anubis
    Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
    Curse of Anubis