Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SUPER STARTER SPACE-TIME SHOWDOWN

( Release Date : 07/11/2014 )

Total of 40 Card(s)

 
  • Wattaildragon
    LIGHT LIGHT Level Level 6 [ Dragon / Normal ] ATK 2500 DEF 1000  
    Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
    IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
    Wattaildragon
  • Luster Dragon
    WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600  
    A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
    Luster Dragon
  • Hunter Dragon
    DARK DARK Level Level 3 [ Dragon / Normal ] ATK 1700 DEF 100  
    This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
    Hunter Dragon
  • Millennium Shield
    EARTH EARTH Level Level 5 [ Warrior / Normal ] ATK 0 DEF 3000  
    A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
    Millennium Shield
  • Dark Blade
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500  
    They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade
  • Warrior Dai Grepher
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600  
    The warrior who can manipulate dragons. Nobody knows his mysterious past.
    Warrior Dai Grepher
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Mystical Elf
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000  
    A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Elf
  • Stargazer Magician Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 2400  
    Pendulum Scale 1 If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
    Stargazer Magician
  • Timegazer Magician Super Rare
    DARK DARK Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 600  
    Pendulum Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
    Timegazer Magician
  • Aether, the Empowering Dragon
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600  
    When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
    Aether, the Empowering Dragon
  • Ventdra, the Empowered Warrior
    WIND WIND Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 800  
    This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
    Ventdra, the Empowered Warrior
  • Arnis, the Empowered Warrior
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200  
    When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Arnis, the Empowered Warrior
  • Terratiger, the Empowered Warrior
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
    Terratiger, the Empowered Warrior
  • Hydrotortoise, the Empowered Warrior
    WATER WATER Level Level 3 [ Warrior / Flip / Effect ] ATK 1400 DEF 900  
    FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
    Hydrotortoise, the Empowered Warrior
  • Golden Dragon Summoner
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
    Golden Dragon Summoner
  • Blue Dragon Summoner
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600  
    If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
    Blue Dragon Summoner
  • Red Sparrow Summoner
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1300  
    When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
    Red Sparrow Summoner
  • White Tiger Summoner
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1700  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
    White Tiger Summoner
  • Green Turtle Summoner
    WATER WATER Level Level 3 [ Spellcaster / Flip / Effect ] ATK 400 DEF 1500  
    FLIP: Target 1 monster your opponent controls; destroy it.
    Green Turtle Summoner
  • Sorcerous Spell Wall
    SPELL SPELL Field Field  
    All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
    Sorcerous Spell Wall
  • Supply Squad
    SPELL SPELL Continuous Continuous  
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
    Supply Squad
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Ego Boost
    SPELL SPELL Quick-Play Quick-Play  
    When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
    Ego Boost
  • Axe of Despair
    SPELL SPELL Equip Equip  
    (This card is always treated as an "Archfiend" card.)
    The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
    Axe of Despair
  • Lucky Iron Axe
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
    Lucky Iron Axe
  • Monster Reincarnation
    SPELL SPELL  
    Discard 1 card, then target 1 monster in your GY; add it to your hand.
    Monster Reincarnation
  • Dark Factory of Mass Production
    SPELL SPELL  
    Target 2 Normal Monsters in your GY; add them to your hand.
    Dark Factory of Mass Production
  • Poison of the Old Man
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects;
    ●Gain 1200 LP.
    ●Inflict 800 damage to your opponent.
    Poison of the Old Man
  • Trap Hole
    TRAP TRAP  
    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    Trap Hole
  • Sakuretsu Armor
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    Sakuretsu Armor
  • Raigeki Break
    TRAP TRAP  
    Discard 1 card, then target 1 card on the field; destroy it.
    Raigeki Break
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Shadow Spell
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
    Shadow Spell
  • A Hero Emerges
    TRAP TRAP  
    When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
    A Hero Emerges
  • Soul Resurrection
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Soul Resurrection
  • Jar of Greed
    TRAP TRAP  
    Draw 1 card.
    Jar of Greed
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Seven Tools of the Bandit
    TRAP TRAP Counter Counter  
    When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
    Seven Tools of the Bandit