Total of 40 Card(s)
- View as Gallery
- View as List
All
C
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
Common- Wattaildragon
- X
-
LIGHT
Level 6 [ Dragon / Normal ]
ATK 2500 DEF 1000 -
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
C
Common- Luster Dragon
- X
-
WIND
Level 4 [ Dragon / Normal ]
ATK 1900 DEF 1600 - A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
C
Common- Hunter Dragon
- X
-
DARK
Level 3 [ Dragon / Normal ]
ATK 1700 DEF 100 - This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
C
Common- Millennium Shield
- X
-
EARTH
Level 5 [ Warrior / Normal ]
ATK 0 DEF 3000 - A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
C
Common- Dark Blade
- X
-
DARK
Level 4 [ Warrior / Normal ]
ATK 1800 DEF 1500 - They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
C
Common- Warrior Dai Grepher
- X
-
EARTH
Level 4 [ Warrior / Normal ]
ATK 1700 DEF 1600 - The warrior who can manipulate dragons. Nobody knows his mysterious past.
C
Common- Chamberlain of the Six Samurai
- X
-
EARTH
Level 3 [ Warrior / Normal ]
ATK 200 DEF 2000 - The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
C
Common- Mystical Elf
- X
-
LIGHT
Level 4 [ Spellcaster / Normal ]
ATK 800 DEF 2000 - A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
C
Common- Stargazer Magician
- X
-
DARK
Level 5 [ Spellcaster / Pendulum/Effect ]
ATK 1200 DEF 2400 -
P Scale 1 If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
SR
Super Rare- Timegazer Magician
- X
-
DARK
Level 3 [ Spellcaster / Pendulum/Effect ]
ATK 1200 DEF 600 -
P Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
SR
Super Rare- Aether, the Empowering Dragon
- X
-
LIGHT
Level 6 [ Dragon / Effect ]
ATK 2300 DEF 1600 - When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
C
Common- Ventdra, the Empowered Warrior
- X
-
WIND
Level 5 [ Warrior / Effect ]
ATK 2000 DEF 800 - This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
C
Common- Arnis, the Empowered Warrior
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1200 - When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
C
Common- Terratiger, the Empowered Warrior
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1200 - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
C
Common- Hydrotortoise, the Empowered Warrior
- X
-
WATER
Level 3 [ Warrior / Flip/Effect ]
ATK 1400 DEF 900 - FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
C
Common- Golden Dragon Summoner
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1000 - You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
C
Common- Blue Dragon Summoner
- X
-
WIND
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 600 - If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
C
Common- Red Sparrow Summoner
- X
-
FIRE
Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1300 - When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
C
Common- White Tiger Summoner
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 1000 DEF 1700 - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
C
Common- Green Turtle Summoner
- X
-
WATER
Level 3 [ Spellcaster / Flip/Effect ]
ATK 400 DEF 1500 - FLIP: Target 1 monster your opponent controls; destroy it.
C
Common- Sorcerous Spell Wall
- X
-
SPELL
Field
- All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
C
Common- Supply Squad
- X
-
SPELL
Continuous
- Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
C
Common- Lightning Vortex
- X
-
SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
C
Common- Mystical Space Typhoon
- X
-
SPELL
Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
C
Common- Ego Boost
- X
-
SPELL
Quick-Play
- When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
C
Common- Axe of Despair
- X
-
SPELL
Equip
-
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
C
Common- Lucky Iron Axe
- X
-
SPELL
Equip
- The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
C
Common- Monster Reincarnation
- X
-
SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
C
Common- Dark Factory of Mass Production
- X
-
SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
C
Common- Poison of the Old Man
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
C
Common- Trap Hole
- X
-
TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
C
Common- Sakuretsu Armor
- X
-
TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
C
Common- Dust Tornado
- X
-
TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
C
Common- Shadow Spell
- X
-
TRAP
Continuous
- Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
C
Common- A Hero Emerges
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
C
Common- Soul Resurrection
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
C
Common- Magic Jammer
- X
-
TRAP
Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
C
Common- Seven Tools of the Bandit
- X
-
TRAP
Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
C
Common