Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

5D's STARTER DECK 2008

( Release Date : 08/05/2008 )

Total of 43 Card(s)

 
  • Tune Warrior
    EARTH EARTH Level Level 3 [ Warrior / Tuner / Normal ] ATK 1600 DEF 200  
    The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
    Tune Warrior
  • Water Spirit
    WATER WATER Level Level 1 [ Aqua / Tuner / Normal ] ATK 400 DEF 1200  
    This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
    Water Spirit
  • Axe Raider
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150  
    An axe-wielding monster of tremendous strength and agility.
    Axe Raider
  • Dark Blade
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500  
    They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade
  • Charcoal Inpachi
    FIRE FIRE Level Level 1 [ Pyro / Normal ] ATK 100 DEF 2100  
    A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
    Charcoal Inpachi
  • Woodborg Inpachi
    FIRE FIRE Level Level 5 [ Machine / Normal ] ATK 500 DEF 2500  
    The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
    Woodborg Inpachi
  • Spiral Serpent
    WATER WATER Level Level 8 [ Sea Serpent / Normal ] ATK 2900 DEF 2900  
    When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
    Spiral Serpent
  • Renge, Gatekeeper of Dark World
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 100 DEF 2100  
    His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
    Renge, Gatekeeper of Dark World
  • Atlantean Pikeman
    WATER WATER Level Level 2 [ Sea Serpent / Normal ] ATK 1400 DEF 0  
    The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
    Atlantean Pikeman
  • Sonic Chick
    EARTH EARTH Level Level 1 [ Winged Beast / Effect ] ATK 300 DEF 300  
    Cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Sonic Chick
  • Junk Synchron
    DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 500  
    When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.
    Junk Synchron
  • Speed Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 900 DEF 400  
    Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
    Speed Warrior
  • Magna Drago
    FIRE FIRE Level Level 2 [ Dragon / Tuner / Effect ] ATK 1400 DEF 600  
    If this card inflicts battle damage to your opponent: It gains 200 ATK.
    Magna Drago
  • Frequency Magician
    LIGHT LIGHT Level Level 2 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 400  
    When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
    Frequency Magician
  • Copycat
    LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.
    Copycat
  • UFO Turtle
    FIRE FIRE Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1200  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    UFO Turtle
  • Mystic Tomato
    DARK DARK Level Level 4 [ Plant / Effect ] ATK 1400 DEF 1100  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Mystic Tomato
  • Marauding Captain
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400  
    Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marauding Captain
  • Exiled Force
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card to target 1 monster on the field; destroy that target.
    Exiled Force
  • Synchro Boost
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK, and its Level is increased by 1.
    Synchro Boost
  • Synchro Blast Wave
    SPELL SPELL  
    If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.
    Synchro Blast Wave
  • Synchronized Realm
    SPELL SPELL Continuous Continuous  
    Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent.
    Synchronized Realm
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
    The Warrior Returning Alive
  • Smashing Ground
    SPELL SPELL  
    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    Smashing Ground
  • Rush Recklessly
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
    Rush Recklessly
  • Monster Reincarnation
    SPELL SPELL  
    Discard 1 card, then target 1 monster in your GY; add it to your hand.
    Monster Reincarnation
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Twister
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    Twister
  • Double Summon
    SPELL SPELL  
    You can conduct 2 Normal Summons/Sets this turn, not just 1.
    Double Summon
  • Symbols of Duty
    SPELL SPELL Equip Equip  
    Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.
    Symbols of Duty
  • Threatening Roar
    TRAP TRAP  
    Your opponent cannot declare an attack this turn.
    Threatening Roar
  • Scrap-Iron Scarecrow
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
    Scrap-Iron Scarecrow
  • Miniaturize
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
    Miniaturize
  • Spellbinding Circle
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
    Spellbinding Circle
  • Backup Soldier
    TRAP TRAP  
    While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
    Backup Soldier
  • Trap Hole
    TRAP TRAP  
    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    Trap Hole
  • Sakuretsu Armor
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    Sakuretsu Armor
  • Divine Wrath
    TRAP TRAP Counter Counter  
    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
    Divine Wrath
  • Seven Tools of the Bandit
    TRAP TRAP Counter Counter  
    When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
    Seven Tools of the Bandit
  • Birthright
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Birthright
  • Junk Warrior Ultra Rare
    DARK DARK Level Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1300  
    "Junk Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
    Junk Warrior
  • Gaia Knight, the Force of Earth Super Rare
    EARTH EARTH Level Level 6 [ Warrior / Synchro ] ATK 2600 DEF 800  
    1 Tuner + 1 or more non-Tuner monsters
    Gaia Knight, the Force of Earth
  • Colossal Fighter Super Rare
    DARK DARK Level Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000  
    1 Tuner + 1 or more non-Tuner monsters
    This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.
    Colossal Fighter