Total of 203 Card(s)
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- Book of Moon
-
SR
Super Rare - X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Dark Magician
- X
-
DARK
Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Aqua Madoor
- X
-
WATER
Level 4 [ Spellcaster / Normal ] ATK 1200 DEF 2000
- A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
- Buster Blader
- X
-
EARTH
Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Archfiend of Gilfer
- X
-
DARK
Level 6 [ Fiend / Effect ] ATK 2200 DEF 2500
- When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
- Swift Gaia the Fierce Knight
- X
-
DARK
Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
- If this is the only card in your hand, you can Normal Summon this card without Tributing.
- Kycoo the Ghost Destroyer
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
- When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
- Skilled White Magician
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
- Breaker the Magical Warrior
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Skilled Red Magician
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
- Dark Magic Curtain
- X
-
SPELL
- Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- De-Fusion
- X
-
SPELL
Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Emblem of Dragon Destroyer
- X
-
SPELL
- Add 1 "Buster Blader" from your Deck or GY to your hand.
- Destruction Swordsman Fusion
- X
-
SPELL
Quick-Play
- Fusion Summon 1 Fusion Monster that mentions "Buster Blader" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
- Fusion Recycling Plant
- X
-
SPELL
Field
- Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
- Magical Hats
- X
-
TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Fairy Wind
- X
-
TRAP
- Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
- Darklight
- X
-
TRAP
- Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
- Metaverse
- X
-
TRAP
- Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
- Dark Paladin
- X
-
DARK
Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
-
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
- Valkyrion the Magna Warrior
- X
-
EARTH
Level 8 [ Rock / Effect ] ATK 3500 DEF 3850
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.
- Alpha The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ] ATK 1400 DEF 1700
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Beta The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ] ATK 1700 DEF 1600
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Gamma The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Normal ] ATK 1500 DEF 1800
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Delta The Magnet Warrior
- X
-
EARTH
Level 4 [ Rock / Effect ] ATK 1600 DEF 1400
- If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
- Giant Soldier of Stone
- X
-
EARTH
Level 3 [ Rock / Normal ] ATK 1300 DEF 2000
- A giant warrior made of stone. A punch from this creature has earth-shaking results.
- Destroyer Golem
- X
-
EARTH
Level 4 [ Rock / Normal ] ATK 1500 DEF 1000
- A golem with a massive right hand for crushing its victims.
- The Rock Spirit
- X
-
EARTH
Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
- Granmarg the Rock Monarch
- X
-
EARTH
Level 6 [ Rock / Effect ] ATK 2400 DEF 1000
- If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
- Absorbing Jar
- X
-
EARTH
Level 3 [ Rock / Flip / Effect ] ATK 600 DEF 500
- FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
- Block Golem
- X
-
EARTH
Level 3 [ Rock / Effect ] ATK 1000 DEF 1500
- If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except "Block Golem"; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn.
- Attack the Moon!
- X
-
SPELL
Continuous
- Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target.
- Magnetic Field
- X
-
SPELL
Field
- If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
- Zero Gravity
- X
-
TRAP
- Change the battle positions of all face-up monsters on the field.
- Mind Crush
- X
-
TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Rock Bombardment
- X
-
TRAP
- Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
- Sealing Ceremony of Mokuton
- X
-
TRAP
Continuous
- Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets.
- Unbreakable Spirit
- X
-
TRAP
- If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
- Magnet Force
- X
-
TRAP
- This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
- Magnet Conversion
- X
-
TRAP
- Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
- Gazelle the King of Mythical Beasts
- X
-
EARTH
Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
-
This monster moves so fast that it looks like an illusion to mortal eyes.
(This card is always treated as a "Phantom Beast" card.)
- Berfomet
- X
-
DARK
Level 5 [ Fiend / Effect ] ATK 1400 DEF 1800
- When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
- Phantom Beast Cross-Wing
- X
-
LIGHT
Level 4 [ Beast-Warrior / Effect ] ATK 1300 DEF 1300
- While this card is in the GY, all "Phantom Beast" monsters on the field gain 300 ATK.
- Phantom Beast Wild-Horn
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 0
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Phantom Beast Thunder-Pegasus
- X
-
LIGHT
Level 4 [ Beast-Warrior / Effect ] ATK 700 DEF 2000
- When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 "Phantom Beast" monster you control; that monster you control cannot be destroyed by battle this turn.
- Giant Rat
- X
-
EARTH
Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
- Bazoo the Soul-Eater
- X
-
EARTH
Level 4 [ Beast / Effect ] ATK 1600 DEF 900
- Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
- Manticore of Darkness
- X
-
FIRE
Level 6 [ Beast-Warrior / Effect ] ATK 2300 DEF 1000
- During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY.
- Enraged Battle Ox
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000
- If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
- Ghost Knight of Jackal
- X
-
EARTH
Level 5 [ Beast-Warrior / Effect ] ATK 1700 DEF 1600
- When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.
- Behemoth the King of All Animals
- X
-
EARTH
Level 7 [ Beast / Effect ] ATK 2700 DEF 1500
- You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand.
- Green Baboon, Defender of the Forest
- X
-
EARTH
Level 7 [ Beast / Effect ] ATK 2600 DEF 1800
- When a face-up Beast monster you control is destroyed and sent to the GY, while this card is in your hand or GY (except during the Damage Step): You can pay 1000 LP; Special Summon this card.
- Wild Nature's Release
- X
-
SPELL
- Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.
- The Big March of Animals
- X
-
SPELL
Quick-Play
- All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.
- Spiritual Forest
- X
-
SPELL
Continuous
- The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
- Fire Formation - Tenki
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
- The Big Cattle Drive
- X
-
SPELL
- If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
- Riryoku Field
- X
-
TRAP
Counter
- When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
- Howl of the Wild
- X
-
TRAP
Continuous
- If your monster destroys an opponent's monster by battle and sends it to the GY: Inflict 300 damage to your opponent for each Beast monster you control.
- Horn of the Phantom Beast
- X
-
TRAP
- Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
- Chimera the Flying Mythical Beast
- X
-
WIND
Level 6 [ Beast / Fusion / Effect ] ATK 2100 DEF 1800
-
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
- X-Head Cannon
- X
-
LIGHT
Level 4 [ Machine / Normal ] ATK 1800 DEF 1500
- A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
- Y-Dragon Head
- X
-
LIGHT
Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600
- Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Z-Metal Tank
- X
-
LIGHT
Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300
- Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Heavy Mech Support Platform
- X
-
DARK
Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500
- Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Victory Viper XX03
- X
-
LIGHT
Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
- DUCKER Mobile Cannon
- X
-
LIGHT
Level 3 [ Machine / Flip / Effect ] ATK 500 DEF 500
- FLIP: Target 1 Level 4 monster in your GY; add that target to your hand.
- Jade Knight
- X
-
LIGHT
Level 4 [ Machine / Effect ] ATK 1000 DEF 1800
- While this card is in Attack Position, Machine monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the GY: You can add 1 Level 4 LIGHT Machine monster from your Deck to your hand.
- Falchionβ
- X
-
LIGHT
Level 4 [ Machine / Effect ] ATK 1200 DEF 800
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
- Machina Gearframe
- X
-
EARTH
Level 4 [ Machine / Union / Effect ] ATK 1800 DEF 0
- When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Machina Peacekeeper
- X
-
EARTH
Level 2 [ Machine / Union / Effect ] ATK 500 DEF 400
- When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Delta Tri
- X
-
LIGHT
Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Target 1 appropriate Union monster in your GY; equip that target to this card.
●Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card.
- United We Stand
- X
-
SPELL
Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
- Frontline Base
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
- Machine Assembly Line
- X
-
SPELL
Continuous
- All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
- Union Hangar
- X
-
SPELL
Field
- When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
- Solitary Sword of Poison
- X
-
SPELL
Equip
- Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
- Formation Union
- X
-
TRAP
-
Activate 1 of the following effects.
●Target 1 face-up Union monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union monster you control that is an Equip Card and Special Summon it in Attack Position.
- Rare Metalmorph
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
- Roll Out!
- X
-
TRAP
- Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.
- Union Scramble
- X
-
TRAP
- Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
- XY-Dragon Cannon
- X
-
LIGHT
Level 6 [ Machine / Fusion / Effect ] ATK 2200 DEF 1900
-
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
- XYZ-Dragon Cannon
- X
-
LIGHT
Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600
-
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
- XZ-Tank Cannon
- X
-
LIGHT
Level 6 [ Machine / Fusion / Effect ] ATK 2400 DEF 2100
-
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
- YZ-Tank Dragon
- X
-
LIGHT
Level 6 [ Machine / Fusion / Effect ] ATK 2100 DEF 2200
-
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
- Blue-Eyes White Dragon
- X
-
LIGHT
Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
- This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- Saggi the Dark Clown
- X
-
DARK
Level 3 [ Spellcaster / Normal ] ATK 600 DEF 1500
- This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
- Swordstalker
- X
-
DARK
Level 6 [ Warrior / Normal ] ATK 2000 DEF 1600
- A monster formed by the vengeful souls of those who passed away in battle.
- La Jinn the Mystical Genie of the Lamp
- X
-
DARK
Level 4 [ Fiend / Normal ] ATK 1800 DEF 1000
- A genie of the lamp that is at the beck and call of its master.
- Vorse Raider
- X
-
DARK
Level 4 [ Beast-Warrior / Normal ] ATK 1900 DEF 1200
- This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
- Dark Blade
- X
-
DARK
Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
- They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
- Maha Vailo
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ] ATK 1550 DEF 1400
- Gains 500 ATK for each Equip Card equipped to this card.
- Zombyra the Dark
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 2100 DEF 500
- Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
- Spear Dragon
- X
-
WIND
Level 4 [ Dragon / Effect ] ATK 1900 DEF 0
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
- Kaiser Glider
- X
-
LIGHT
Level 6 [ Dragon / Effect ] ATK 2400 DEF 2200
- Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
- Fiend's Sanctuary
- X
-
SPELL
- Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token.
- Soul Exchange
- X
-
SPELL
- Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
- Shrink
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
- Mage Power
- X
-
SPELL
Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- Silent Doom
- X
-
SPELL
- Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.
- Acid Trap Hole
- X
-
TRAP
- Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
- Negate Attack
- X
-
TRAP
Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
- Magic Drain
- X
-
TRAP
Counter
- When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
- Final Attack Orders
- X
-
TRAP
Continuous
- All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
- Inspiration
- X
-
TRAP
- Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
- Masked Beast Des Gardius
- X
-
DARK
Level 8 [ Fiend / Effect ] ATK 3300 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
- Shining Abyss
- X
-
LIGHT
Level 4 [ Fairy / Normal ] ATK 1600 DEF 1800
- This monster employs the powers of both Light and Darkness.
- Grand Tiki Elder
- X
-
DARK
Level 4 [ Fiend / Normal ] ATK 1500 DEF 800
- A masked monster that wields the most deadly of curses.
- Melchid the Four-Face Beast
- X
-
DARK
Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200
- This monster has four different masks for four different attacks.
- Beast of Talwar
- X
-
DARK
Level 6 [ Fiend / Normal ] ATK 2400 DEF 2150
-
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
(This card is always treated as an "Archfiend" card.)
- Opticlops
- X
-
DARK
Level 4 [ Fiend / Normal ] ATK 1800 DEF 1700
- A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
- Wall of Illusion
- X
-
DARK
Level 4 [ Fiend / Effect ] ATK 1000 DEF 1850
- If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
- Night Assailant
- X
-
DARK
Level 3 [ Fiend / Flip / Effect ] ATK 200 DEF 500
-
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
- Ritual Raven
- X
-
DARK
Level 1 [ Fiend / Effect ] ATK 300 DEF 300
- If you Ritual Summon exactly 1 DARK Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
- The Masked Beast
- X
-
DARK
Level 8 [ Fiend / Ritual ] ATK 3200 DEF 1800
- You can Ritual Summon this card with "Curse of the Masked Beast".
- Nobleman of Extermination
- X
-
SPELL
- Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
- Mask of Brutality
- X
-
SPELL
Equip
- The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
- The Mask of Remnants
- X
-
SPELL
- When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster.
- Curse of the Masked Beast
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Pre-Preparation of Rites
- X
-
SPELL
- Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
- Widespread Ruin
- X
-
TRAP
- When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
- Mask of Weakness
- X
-
TRAP
- Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
- Bark of Dark Ruler
- X
-
TRAP
- If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
- Soul Demolition
- X
-
TRAP
Continuous
- If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
- Dark Smog
- X
-
TRAP
Continuous
- Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target.
- Keldo
- X
-
EARTH
Level 4 [ Fairy / Effect ] ATK 1200 DEF 1600
- If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
- Mudora
- X
-
EARTH
Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- Gains 200 ATK for each Fairy monster in your GY.
- Zolga
- X
-
EARTH
Level 4 [ Fairy / Effect ] ATK 1700 DEF 1200
- If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
- Kelbek
- X
-
EARTH
Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
- Skelengel
- X
-
LIGHT
Level 2 [ Fairy / Flip / Effect ] ATK 900 DEF 400
- FLIP: Draw 1 card.
- Airknight Parshath
- X
-
LIGHT
Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
- Moisture Creature
- X
-
LIGHT
Level 9 [ Fairy / Effect ] ATK 2800 DEF 2900
- You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
- Guardian Angel Joan
- X
-
LIGHT
Level 7 [ Fairy / Effect ] ATK 2800 DEF 2000
- When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Angel O7
- X
-
LIGHT
Level 7 [ Fairy / Effect ] ATK 2500 DEF 1500
-
If this card is Tribute Summoned, it gains this effect:
●Neither player can activate monster effects.
- Dimensional Alchemist
- X
-
LIGHT
Level 4 [ Fairy / Effect ] ATK 1300 DEF 200
- Once per turn: You can activate this effect; banish the top card of your Deck, and if you do, until the end of this turn, this card gains 500 ATK. When this card you control is destroyed and sent to your GY: You can target 1 of your banished monsters; add it to your hand.
- Bonze Alone
- X
-
EARTH
Level 1 [ Fairy / Effect ] ATK 100 DEF 100
- Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
- Nobleman of Crossout
- X
-
SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Foolish Burial
-
Limited
Limited - X
-
SPELL
- Send 1 monster from your Deck to the GY.
- Cestus of Dagla
- X
-
SPELL
Equip
- Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
- Valhalla, Hall of the Fallen
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
- Cosmic Cyclone
- X
-
SPELL
Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
- Waboku
- X
-
TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
- Rope of Life
- X
-
TRAP
- When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
- Drop Off
- X
-
TRAP
- When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
- Lost Wind
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
- Jinzo
- X
-
DARK
Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- The Fiend Megacyber
- X
-
DARK
Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
- Freed the Matchless General
- X
-
EARTH
Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
- Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
- Mysterious Guard
- X
-
EARTH
Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 1200
- FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
- Exiled Force
- X
-
EARTH
Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- You can Tribute this card, then target 1 monster on the field; destroy that target.
- Swarm of Scarabs
- X
-
DARK
Level 3 [ Insect / Effect ] ATK 500 DEF 1000
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- Swarm of Locusts
- X
-
DARK
Level 3 [ Insect / Effect ] ATK 1000 DEF 500
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Des Lacooda
- X
-
EARTH
Level 3 [ Zombie / Effect ] ATK 500 DEF 600
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
- Dark Scorpion - Gorg the Strong
- X
-
DARK
Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
- Dark Scorpion - Meanae the Thorn
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
-
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
- Amplifier
- X
-
SPELL
Equip
- Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
- Lightning Blade
- X
-
SPELL
Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
- Creature Swap
- X
-
SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Reinforcement of the Army
-
Limited
Limited - X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- The Warrior Returning Alive
- X
-
SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Hammer Shot
- X
-
SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Hidden Armory
- X
-
SPELL
- Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
- Draining Shield
- X
-
TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Psychic Shockwave
- X
-
TRAP
- When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
- Battleguard Rage
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card.
- Red-Eyes Black Dragon
- X
-
DARK
Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
- A ferocious dragon with a deadly attack.
- Dunames Dark Witch
- X
-
LIGHT
Level 4 [ Fairy / Normal ] ATK 1800 DEF 1050
- Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
- Ally of Justice Clausolas
- X
-
DARK
Level 6 [ Machine / Normal ] ATK 2300 DEF 1200
- A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.
- Hannibal Necromancer
- X
-
DARK
Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1800
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
- Banisher of the Light
- X
-
LIGHT
Level 3 [ Fairy / Effect ] ATK 100 DEF 2000
- Any card sent to the GY is banished instead.
- Rocket Warrior
- X
-
LIGHT
Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
- During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
- Cyber Harpie Lady
- X
-
WIND
Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1300
- (This card's name is always treated as "Harpie Lady".)
- Spell Canceller
- X
-
WIND
Level 5 [ Machine / Effect ] ATK 1800 DEF 1600
- Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
- Strike Ninja
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
- Blowback Dragon
- X
-
DARK
Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
- Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
- Regenerating Mummy
- X
-
DARK
Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500
- When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
- Pitch-Black Warwolf
- X
-
DARK
Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 600
- Your opponent cannot activate Trap Cards during the Battle Phase.
- Banisher of the Radiance
- X
-
LIGHT
Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- Any card sent to the GY is banished instead.
- Twin-Barrel Dragon
- X
-
DARK
Level 4 [ Machine / Effect ] ATK 1700 DEF 200
- If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
- Skilled Blue Magician
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1800
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
- Buster Blader, the Destruction Swordmaster
- X
-
EARTH
Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- This card's name becomes "Buster Blader" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.
- Performance of Sword
- X
-
EARTH
Level 6 [ Warrior / Ritual ] ATK 1950 DEF 1850
- You can Ritual Summon this card with "Commencement Dance".
- Dokurorider
- X
-
DARK
Level 6 [ Zombie / Ritual ] ATK 1900 DEF 1850
- You can Ritual Summon this card with "Revival of Dokurorider".
- Paladin of White Dragon
- X
-
LIGHT
Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200
- You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
- Commencement Dance
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
- Revival of Dokurorider
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Dokurorider". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
- Magic Formula
- X
-
SPELL
Equip
- Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
- White Dragon Ritual
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
- Archfiend's Oath
- X
-
SPELL
Continuous
- Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
- Storm
- X
-
SPELL
- Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect.
- The Puppet Magic of Dark Ruler
- X
-
SPELL
- Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
- Mirror Wall
- X
-
TRAP
Continuous
- Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
- Judgment of Anubis
- X
-
TRAP
Counter
- When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
- Embodiment of Apophis
- X
-
TRAP
Continuous
- During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)
- Spell Purification
- X
-
TRAP
- Discard 1 card; destroy all face-up Continuous Spells on the field.
- Machine King - 3000 B.C.
- X
-
TRAP
Continuous
- Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card.
- Copy Knight
- X
-
TRAP
Continuous
- When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
- Swamp Mirrorer
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
- Quantum Cat
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)
- Slifer the Sky Dragon
-
SE
Secret Rare - X
-
DIVINE
Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
- Obelisk the Tormentor
-
SE
Secret Rare - X
-
DIVINE
Level 10 [ Divine-Beast / Effect ] ATK 4000 DEF 4000
- Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
- The Winged Dragon of Ra
-
SE
Secret Rare - X
-
DIVINE
Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?
- Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.