Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 10

( Release Date : 04/18/2019 )

Total of 25 Card(s)

 
  • Thunder Dragon Colossus Ultimate Rare
    DARK DARK Level Level 8 [ Thunder / Fusion / Effect ] ATK 2600 DEF 2400  
    "Thunder Dragon" + 1 Thunder monster
    Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
    Thunder Dragon Colossus
  • Sky Striker Ace - Hayate Ultimate Rare
    WIND WIND Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-WIND "Sky Striker Ace" monster
    You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
    Sky Striker Ace - Hayate
  • Galatea, the Orcust Automaton Ultimate Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -  
    2 Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    Galatea, the Orcust Automaton
  • Breaker the Dark Magical Warrior Super Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
    Breaker the Dark Magical Warrior
  • Batteryman Solar Super Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1500 DEF 1500  
    If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
    Batteryman Solar
  • Salamangreat Mole Super Rare
    FIRE FIRE Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0  
    During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
    Salamangreat Mole
  • Jizukiru, the Star Destroying Kaiju Super Rare
    LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK 3300 DEF 2600  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    Jizukiru, the Star Destroying Kaiju
  • Shiranui Sunsaga Super Rare
    FIRE FIRE Level Level 10 [ Zombie / Synchro / Effect ] ATK 3500 DEF 0  
    1 Zombie Tuner + 1+ non-Tuner Zombie monsters
    If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
    Shiranui Sunsaga
  • Salamangreat Sunlight Wolf Super Rare
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1800 DEF -  
    2 FIRE Effect Monsters
    If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
    Salamangreat Sunlight Wolf
  • Hiita the Fire Charmer, Ablaze Super Rare
    FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    Hiita the Fire Charmer, Ablaze
  • Revolving Switchyard Super Rare
    SPELL SPELL Field Field  
    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
    Revolving Switchyard
  • Orcustrated Babel Super Rare
    SPELL SPELL Field Field  
    You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
    Orcustrated Babel
  • Breaker the Magical Warrior
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    Breaker the Magical Warrior
  • Assault Beast
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 1200  
    You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
    Assault Beast
  • Stardust Dragon/Assault Mode
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.
    Stardust Dragon/Assault Mode
  • Super Quantum Red Layer
    FIRE FIRE Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 800  
    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn.
    ●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand.
    ●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
    Super Quantum Red Layer
  • Explosive Magician
    LIGHT LIGHT Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 1800  
    1 Tuner + 1+ non-Tuner Spellcaster monsters
    You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
    Explosive Magician
  • T.G. Hyper Librarian
    DARK DARK Level Level 5 [ Spellcaster / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
    T.G. Hyper Librarian
  • Number 81: Superdreadnought Rail Cannon Super Dora
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3200 DEF 4000  
    2 Level 10 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
    Number 81: Superdreadnought Rail Cannon Super Dora
  • Super Quantal Mech Beast Magnaliger
    FIRE FIRE Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2600 DEF 2000  
    2 Level 5 monsters
    Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.
    Super Quantal Mech Beast Magnaliger
  • My Body as a Shield
    SPELL SPELL Quick-Play Quick-Play  
    When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
    My Body as a Shield
  • Dragon's Mirror
    SPELL SPELL  
    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
    Dragon's Mirror
  • Super Quantal Mech Ship Magnacarrier
    SPELL SPELL Field Field  
    Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.
    Super Quantal Mech Ship Magnacarrier
  • Mythical Bestiary
    SPELL SPELL Quick-Play Quick-Play  
    Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
    Mythical Bestiary
  • Assault Mode Activate
    TRAP TRAP  
    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
    Assault Mode Activate