Total of 27 Card(s)
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- Trishula, Dragon of the Ice Barrier
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UL
Ultimate Rare - X
- WATER Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
- Mystical Space Typhoon
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UL
Ultimate Rare - X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Fiendish Chain
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UL
Ultimate Rare - X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
- Igknight Margrave
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SR
Super Rare - X
- FIRE Level 5 [ Warrior / Pendulum / Normal ] ATK 1500 DEF 2500
- P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.
- Igknight Gallant
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SR
Super Rare - X
- FIRE Level 6 [ Warrior / Pendulum / Normal ] ATK 2100 DEF 2200
- P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
- Toon Masked Sorcerer
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SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
- Graff, Malebranche of the Burning Abyss
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SR
Super Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 1500
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If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
- Black Luster Soldier - Envoy of the Evening Twilight
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SR
Super Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
●LIGHT: Target 1 monster on the field; banish it.
●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
- Spiritual Beast Rampengu
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SR
Super Rare - X
- WIND Level 4 [ Beast / Effect ] ATK 1600 DEF 400
- Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
- Instant Fusion
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Limited
LimitedSR
Super Rare - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Kozmotown
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SR
Super Rare - X
- SPELL Field
- Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
- Book of Eclipse
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SR
Super Rare - X
- SPELL Quick-Play
- Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
- Lose 1 Turn
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SR
Super Rare - X
- TRAP Continuous
- Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
- Rhaimundos of the Red Sword
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1200 DEF 1300
- Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints.
- Fireyarou
- X
- FIRE Level 4 [ Pyro / Normal ] ATK 1300 DEF 1000
- A malevolent creature wrapped in flames that attacks enemies with intense fire.
- Twin-Headed Behemoth
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
- During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
- Swift Gaia the Fierce Knight
- X
- DARK Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
- If this is the only card in your hand, you can Normal Summon this card without Tributing.
- Kinka-byo
- X
- DARK Level 1 [ Beast / Spirit / Effect ] ATK 400 DEF 200
- Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Red-Eyes Wyvern
- X
- WIND Level 4 [ Dragon / Effect ] ATK 1800 DEF 1600
- Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
- Gem-Knight Obsidian
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1500 DEF 1200
- If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
- Vermillion Sparrow
- X
- FIRE Level 5 [ Pyro / Fusion ] ATK 1900 DEF 1500
- "Rhaimundos of the Red Sword" + "Fireyarou"
- Masked HERO Koga
- X
- LIGHT Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1800
- Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
- Machine Duplication
- X
- SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
- U.A. Stadium
- X
- SPELL Field
- If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
- Black Horn of Heaven
- X
- TRAP Counter
- When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
- Safe Zone
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Unpossessed
- X
- TRAP Continuous
- "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.