Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ASTRAL PACK EIGHT

( Release Date : 10/23/2015 )

Total of 27 Card(s)

 
  • Trishula, Dragon of the Ice Barrier Ultimate Rare
    WATER WATER Level Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000  
    1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
    Trishula, Dragon of the Ice Barrier
  • Mystical Space Typhoon Ultimate Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Fiendish Chain Ultimate Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
    Fiendish Chain
  • Igknight Margrave Super Rare
    FIRE FIRE Level Level 5 [ Warrior / Pendulum / Normal ] ATK 1500 DEF 2500  
    Pendulum Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.
    Igknight Margrave
  • Igknight Gallant Super Rare
    FIRE FIRE Level Level 6 [ Warrior / Pendulum / Normal ] ATK 2100 DEF 2200  
    Pendulum Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
    Igknight Gallant
  • Toon Masked Sorcerer Super Rare
    DARK DARK Level Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
    Toon Masked Sorcerer
  • Graff, Malebranche of the Burning Abyss Super Rare Limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1500  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
    Graff, Malebranche of the Burning Abyss
  • Black Luster Soldier - Envoy of the Evening Twilight Super Rare
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
    ●LIGHT: Target 1 monster on the field; banish it.
    ●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
    Black Luster Soldier - Envoy of the Evening Twilight
  • Spiritual Beast Rampengu Super Rare
    WIND WIND Level Level 4 [ Beast / Effect ] ATK 1600 DEF 400  
    Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
    Spiritual Beast Rampengu
  • Instant Fusion Super Rare
    SPELL SPELL  
    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    Instant Fusion
  • Kozmotown Super Rare
    SPELL SPELL Field Field  
    Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    Kozmotown
  • Book of Eclipse Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    Book of Eclipse
  • Lose 1 Turn Super Rare
    TRAP TRAP Continuous Continuous  
    Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
    Lose 1 Turn
  • Rhaimundos of the Red Sword
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1200 DEF 1300  
    Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints.
    Rhaimundos of the Red Sword
  • Fireyarou
    FIRE FIRE Level Level 4 [ Pyro / Normal ] ATK 1300 DEF 1000  
    A malevolent creature wrapped in flames that attacks enemies with intense fire.
    Fireyarou
  • Twin-Headed Behemoth
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200  
    During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
    Twin-Headed Behemoth
  • Swift Gaia the Fierce Knight
    DARK DARK Level Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100  
    If this is the only card in your hand, you can Normal Summon it without Tributing.
    Swift Gaia the Fierce Knight
  • Kinka-byo
    DARK DARK Level Level 1 [ Beast / Spirit / Effect ] ATK 400 DEF 200  
    Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Kinka-byo
  • Red-Eyes Wyvern
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1600  
    During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
    Red-Eyes Wyvern
  • Gem-Knight Obsidian
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1500 DEF 1200  
    If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Knight Obsidian
  • Vermillion Sparrow
    FIRE FIRE Level Level 5 [ Pyro / Fusion ] ATK 1900 DEF 1500  
    Rhaimundos of the Red Sword + "Fireyarou"
    Vermillion Sparrow
  • Masked HERO Koga
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1800  
    Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
    Masked HERO Koga
  • Machine Duplication
    SPELL SPELL  
    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    Machine Duplication
  • U.A. Stadium
    SPELL SPELL Field Field  
    If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
    U.A. Stadium
  • Black Horn of Heaven
    TRAP TRAP Counter Counter  
    When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
    Black Horn of Heaven
  • Safe Zone
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Safe Zone
  • Unpossessed
    TRAP TRAP Continuous Continuous  
    "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
    Unpossessed